Ben Bunu İstiyorum Mesala Lapis Satmak İçin /sell lapis yerine /Sat Yapabilirsimisin
command /sat:
trigger:
execute player command "/sell lapis"
niye bu kadar uzun yaptın?Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.
Buyur istegin
Kod hali
Kod:command /yersec1: trigger: set {yer1} to location of player send "yer1 %{yer1}% kordinatlarina kaydedildi" to player command /yersec2: trigger: set {yer2} to location of player send "yer2 %{yer2}% kordinatlarina kaydedildi" to player command /yersec3: trigger: set {yer3} to location of player send "yer3 %{yer3}% kordinatlarina kaydedildi" to player command /yersec4: trigger: set {yer4} to location of player send "yer4 %{yer4}% kordinatlarina kaydedildi" to player command /yersec5: trigger: set {yer5} to location of player send "yer5 %{yer5}% kordinatlarina kaydedildi" to player command /yersec6: trigger: set {yer6} to location of player send "yer6 %{yer6}% kordinatlarina kaydedildi" to player command /yersec7: trigger: set {yer7} to location of player send "yer7 %{yer7}% kordinatlarina kaydedildi" to player command /yersec8: trigger: set {yer8} to location of player send "yer8 %{yer8}% kordinatlarina kaydedildi" to player command /yersec9: trigger: set {yer9} to location of player send "yer9 %{yer9}% kordinatlarina kaydedildi" to player command /yersec10: trigger: set {yer10} to location of player send "yer10 %{yer10}% kordinatlarina kaydedildi" to player on right click on a sign: line 1 of clicked block contains "[Arena]" line 2 of clicked block contains "1" line 3 of clicked block contains "Tıkla git" set {rsg_} to random integer between 1 and 10 if {rsg_} is 1: teleport player to {yer1} if {rsg_} is 2: teleport player to {yer2} if {rsg_} is 3: teleport player to {yer3} if {rsg_} is 4: teleport player to {yer4} if {rsg_} is 5: teleport player to {yer5} if {rsg_} is 6: teleport player to {yer6} if {rsg_} is 7: teleport player to {yer7} if {rsg_} is 8: teleport player to {yer8} if {rsg_} is 9: teleport player to {yer9} if {rsg_} is 10: teleport player to {yer10}
Kullanım
Bir tabela koy, ilk satirini [Arena] ikinciyi 1 üçüncüyü "Tıkla git" yap
Sonra /yersec1 /yersec2 /yersec3 diye /yersec10 a kadar istediğin 10 yeri belirle
Daha sonra tabelayi test et sorun olursa buradan bildir
on right click on a sign:
line 1 of clicked block contains "[Arena]"
line 2 of clicked block contains "1"
line 3 of clicked block contains "Tıkla git"ü
set {errorcounter} to 0
while {errorcounter} is smaller than 10:
add 1 to {errorcounter}
if {place.%{errorcounter}%} is not set:
message "<red>%{errorcounter}% yeri belirlenmemiş!"
set {errorcounter} to 0
set {rsg_} to random integer between 1 and 10
teleport the player to {place.%{rsg_}%}
command /yer:
permission: admin.admin
trigger:
add 1 to {placecount}
set {place.%{placecount}%} to the player's location
message "<gold>Yer basariyla kaydedildi!"
Peki Fiyatlarini Yaparmsini Mesala Lapis fiyati 5000 satilsinKod:command /sat: trigger: execute player command "/sell lapis"
öyle yapıcaksan placecount verisini silmeyi de eklemelisin yoksa yanlış bi yeri seçerse geri alamaz.niye bu kadar uzun yaptın?
Kod:on right click on a sign: line 1 of clicked block contains "[Arena]" line 2 of clicked block contains "1" line 3 of clicked block contains "Tıkla git"ü set {errorcounter} to 0 while {errorcounter} is smaller than 10: add 1 to {errorcounter} if {place.%{errorcounter}%} is not set: message "<red>%{errorcounter}% yeri belirlenmemiş!" set {errorcounter} to 0 set {rsg_} to random integer between 1 and 10 teleport the player to {place.%{rsg_}%} command /yer: permission: admin.admin trigger: add 1 to {placecount} set {place.%{placecount}%} to the player's location message "<gold>Yer basariyla kaydedildi!"
böyle daha kısa ve hata var mı ona da bakıyor
unutmuşum onuöyle yapıcaksan placecount verisini silmeyi de eklemelisin yoksa yanlış bi yeri seçerse geri alamaz.
Bana her şey yerine geçecek bir şey lazım. Yani mesela
if player's name is "-Test"
Burada o - yazınca her şey olabilecek. yani aTest de olacak bTest de olacak abTest de olacak.
on join:
set {_checker} to the last 4 characters of player's name
if {_checker} contains "Test":
##Buraya kendi kodun....
Bide şöyle bir kodum var.PHP:on join: set {_checker} to the last 4 characters of player's name if {_checker} contains "Test": ##Buraya kendi kodun....
every ticks:
loop all sheeps:
loop-entity's name is "TNT"
set {_tnt} to random integer between 0 and 8
if {_tnt} is 0:
set the colour of loop-entity to red
if {_tnt} is 1:
set the colour of loop-entity to blue
if {_tnt} is 2:
set the colour of loop-entity to yellow
if {_tnt} is 3:
set the colour of loop-entity to green
if {_tnt} is 4:
set the colour of loop-entity to purple
if {_tnt} is 5:
set the colour of loop-entity to orange
if {_tnt} is 6:
set the colour of loop-entity to magenta
if {_tnt} is 7:
set the colour of loop-entity to cyan
if {_tnt} is 8:
set the colour of loop-entity to pink
on place of a tnt:
cancel event
remove 1 tnt from player's inventory
spawn a sheep at player's target block
set last spawned entity's name to "TNT"
create an explosion of force 5 at last spawned entity
kill the sheep
on death of a sheep:
sheep's display name is "TNT"
clear drops
Bide şöyle bir kodum var.
TNT koyunca koyun doğuyor eğer o koyun patlamadan başka tnt koyulursa o patlıyor bu patlamıyor. Sebebi ise last spawned entity yazmama fakat sheep yazınca hata da vermiyor patlamıyor da.Kod:every ticks: loop all sheeps: loop-entity's name is "TNT" set {_tnt} to random integer between 0 and 8 if {_tnt} is 0: set the colour of loop-entity to red if {_tnt} is 1: set the colour of loop-entity to blue if {_tnt} is 2: set the colour of loop-entity to yellow if {_tnt} is 3: set the colour of loop-entity to green if {_tnt} is 4: set the colour of loop-entity to purple if {_tnt} is 5: set the colour of loop-entity to orange if {_tnt} is 6: set the colour of loop-entity to magenta if {_tnt} is 7: set the colour of loop-entity to cyan if {_tnt} is 8: set the colour of loop-entity to pink on place of a tnt: cancel event remove 1 tnt from player's inventory spawn a sheep at player's target block set last spawned entity's name to "TNT" create an explosion of force 5 at last spawned entity kill the sheep on death of a sheep: sheep's display name is "TNT" clear drops
on right click with a bedrock:
cancel event
spawn a sheep at player
set name of the last spawned entity to "&cbahattin abi"
set colour of the last spawned entity to white
wait 6 ticks
set colour of the last spawned entity to red
wait 6 ticks
set colour of the last spawned entity to white
wait 6 ticks
set colour of the last spawned entity to red
wait 6 ticks
set colour of the last spawned entity to white
wait 6 ticks
set colour of the last spawned entity to red
wait 6 ticks
set colour of the last spawned entity to white
wait 3 ticks
set colour of the last spawned entity to red
wait 3 ticks
set colour of the last spawned entity to white
wait 3 ticks
set colour of the last spawned entity to red
wait 3 ticks
set colour of the last spawned entity to white
wait 3 ticks
set colour of the last spawned entity to red
wait 2 ticks
set colour of the last spawned entity to white
wait 2 ticks
set colour of the last spawned entity to red
wait 2 ticks
set colour of the last spawned entity to white
wait 2 ticks
set colour of the last spawned entity to red
wait 2 ticks
set colour of the last spawned entity to white
create an explosion of force 2 at last spawned sheep
on damage:
victim's name contains "&cbahattin abi"
attacker is a player
attacker doesn't have a bedrock in his inventory
cancel event
enderman öldürünce %10 şans ile ender kral çıksın içinden ve ender kralın yaklaşık 500 canı olsun ve bir endermanın 3 katı gücü olsun bu ender kralı öldürünce içinden karışık olarak Koruma 4 ayakkabı çıksın birdahaki öldürüşünde 10 elmas çıksın böyle bir skript yazabilirmisin ?[DOUBLEPOST=1435525913,1435525789][/DOUBLEPOST]bide eşya kutusu skripti lazım envanterimizde bir sandık olacak bu sandığı elimize alıp sağ tıklayınca içinden deri set çıkacak ve sandık yok olacak bide kurucular bu eşya kutularını ayarlayabilmeli
on death of enderman:
if event-entity's name is set:
set {num.%attacker%} to a random integer between 0 and 6
if {num.%attacker%} is equal to 1:
drop a leather boots of protection 4 at event-location
else:
if {num.%attacker%} is equal to 2:
drop a diamond boots of protection 4 at event-location
else:
if {num.%attacker%} is equal to 3:
drop an iron boots of protection 4 at event-location
else:
if {num.%attacker%} is equal to 4:
drop a gold boots of protection 4 at event-location
else:
chance of 10%:
spawn an enderman at event-location
set last spawned enderman's max health to 500
set last spawned enderman's name to "&9&lEnder kral"
on damage:
attacker is an enderman:
attacker's name is "&9&lEnder kral":
chance of 40:
set damage to 12
push the victim upwards at speed 1
else:
set damage to 6