command /çember [<text>] [<text>] [<number>] [<number>]:
trigger:
if arg 1 is "oluştur":
if arg 2 is set:
if {çember::%arg 2%} is not set:
if arg 3 is set:
if arg 4 is set:
set {çember::%arg 2%} to location of player
set {çember::%arg 2%::cap} to arg 3
set {çember::%arg 2%::sıklık} to arg 4
drawCylinder particle "redstone", center location of player, id "%arg 2%", rainbowMode true, randomRotation false, isSolid false, radius arg 3, density arg 4, height 0.1, sideRatio 1, visibleRange 30
send "&aOluşturuldu!"
else:
send "&c/çember oluştur <isim> <yarıçap> <sıklık>"
else:
send "&c/çember oluştur <isim> <yarıçap> <sıklık>"
else:
send "&cBu isimde bir çember zaten var."
else:
send "&c/çember oluştur <isim> <yarıçap> <sıklık>"
else if arg 1 is "sil":
if arg 2 is set:
if {çember::%arg 2%} is set:
delete {çember::%arg 2%}
stopeffect id "%arg 2%"
send "&aSilindi."
else:
send "&cBu isimde bir çember yok."
else:
send "&c/çember sil <isim>"
else if arg 1 is "sıfırla":
loop {çember::*}:
stopeffect id "%loop-index%"
delete {çember::*}
send "&aSıfırlandı."
else:
send "&a/çember oluştur <isim> <yarıçap> <sıklık>"
send "&a/çember sil <isim>"
send "&a/çember sıfırla"
on load:
loop {çember::*}:
drawCylinder particle "redstone", center loop-value, id "%loop-index%", rainbowMode true, randomRotation false, isSolid false, radius {çember::%loop-index%::yarıçap}, density {çember::%loop-index%::sıklık}, height 0.1, sideRatio 1, visibleRange 30