Türk Silahları Skripti

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PattisLord

Sudan Çıkmış
En iyi cevaplar
0
Hepinize merhabalar arkadaşlar .
Ben burda yeniyim ve yapmış olduğum bir skripti sizlerle paylaşmak istedim "Türk Silahları".
Şimdiden iyi oyunlar
Not:Arkadaşlar itemler konusunda öneride bulunabilirsiniz.

Kod:
options:
  mesaj: &c[&3TS&c]#buraya oyuncuya gelmesini istediğiniz mesajı girin


command /silah [<text>]:
    permission: sk.silahal,op,*
    permission message: "&c[&3TS&c] &cGerekli yetkiye sahip deyilsin"
    trigger:
        if arg 1 is not set:
            send "&7[&ePattis&7] &6Doğrusu: &e/silah &bMpt-76&6,&eRoketAtar&6,&8Bora12"
        if arg 1 is "mpt-76":
            send "&7[&ePattis&7] &a&lBaşarıyla &bMpt-76 &a&lalındı"
            set {mpt} to gold_horse_armor named "&bMpt-76" with lore "&cOzellikler:||&bAtis Hizi &c0.35 Saniyede Bir||&bCan Goturme &c1 Kalp"
            give {mpt} to the player
            set {mpt.zaman.%player%} to true
        if arg 1 is "roketatar":
            send "{@mesaj} &a&lBaşarıyla &eRoketAtar &a&lalındı"
            set {roketatar} to nether_brick_item named "&eRoketAtar" with lore "&cOzellikler:||&bAtis Hizi &c7 Saniyede Bir||&bCan Gotrume &c7 Kalp"
            give {roketatar} to the player
            set {roketatar.zaman.%player%} to true
        if arg 1 is "bora12":
            send "{@mesaj} &a&lBaşarıyla &8Bora12 &a&lalındı"
            set {bora12} to diamond_horse_armor named "&8Bora12" with lore "&cOzellikler:||&bAtis Hizi &c2 Saniyede Bir||&bCan Goturme &c3.5 Kalp"
            give {bora12} to the player
            set {bora.zaman.%player%} to true
on rightclick:
    player is holding {mpt}:
        if player has a iron_nugget named "&bMpt-76 &7Kurşunu":
            if {mpt.zaman.%player%} is true:
                shoot an snowball from player
                set {mpt.zaman.%player%} to false
                remove 1 iron_nugget named "&bMpt-76 &7Kurşunu" from the player
                wait 0.35 seconds
                set {mpt.zaman.%player%} to true
            else:
                cancel event
        else:
            send "{@mesaj} &cKurşun yok" to player
    player is holding {roketatar}:
        if player has a end_rod named "&3Cirit &7Füzesi":
            if {roketatar.zaman.%player%} is true:
                shoot an fireball from player
                set {roketatar.zaman.%player%} to false
                remove 1 end_rod named "&3Cirit &7Füzesi" from the player
                wait 6 seconds
                set {roketatar.zaman.%player%} to true
            else:
                cancel event
        else:
            send "{@mesaj} &cRoket yok" to player
    player is holding {bora12}:
        if player has a ghast_tear named "&8Bora12 &7Kurşunu":
            if {bora.zaman.%player%} is true:
                shoot a snowball from player
                set {bora.zaman.%player%} to false
                remove 1 ghast_tear named "&8Bora12 &7Kurşunu" from the player
                wait 2 seconds
                set {bora.zaman.%player%} to true
            else:
                cancel event
        else:
            send "{@mesaj} &cKurşun yok"
on damage:
    attacker is a player:
        attacker is holding {mpt}:
            damage victim by 0.5 hearts
    attacker is a player:
        attacker is holding {roketatar}:
            damage victim by 2 hearts
    attacker is a player:
        attacker is holding {bora12}:
            damage victim by 3.5 hearts


command /mermi [<text>]:
    permission: sk.mermial,op,*
    permission message: "{@mesaj} &cGerekli yetkiye sahip deyilsin"
    trigger:
        if arg 1 is not set:
            send "{@mesaj} &6Doğrusu: &e/mermi &bMpt-76&e,&eRoketAtar,&8Bora12"
        if arg 1 is "mpt-76":
            give 36 iron_nugget named "&bMpt-76 &7Kurşunu" to the player
        if arg 1 is "roketatar":
            give 4 end_rod named "&3Cirit &7Füzesi" to the player
        if arg 1 is "bora12":
            give 8 ghast_tear named "&8Bora12 &7Kurşunu" to the player
         
on rightclick:
    if player is holding end_rod named "&3Cirit &7Füzesi":
        cancel event
    else:
        stop
         
         
         
         
         
on rightclick:
    player is holding book named "&7Silah Kutusu:&8Bora12":
        remove 1 book named "&7Silah Kutusu:&8Bora12" from the player
        send "{@mesaj} &a&lBaşarıyla &8Bora12 &a&lKutusu açılmıştır"
        set {bora12} to diamond_horse_armor named "&8Bora12" with lore "&cOzellikler:||&bAtis Hizi &c2 Saniyede Bir||&bCan Goturme &c3.5"
        give {bora12} to the player
        set {bora.zaman.%player%} to true
    player is holding book named "&7Silah Kutusu:&bMpt-76":
        remove 1 book named "&7Silah Kutusu:&bMpt-76" from the player
        send "{@mesaj} &a&lBaşarıyla &bMpt-76 &a&lKutusu açılmıştır"
        set {mpt} to gold_horse_armor named "&bMpt-76" with lore "&cOzellikler:||&bAtis Hizi &c0.35 Saniyede Bir||&bCan Goturme &c1"
        give {mpt} to the player
    player is holding book named "&7Silah Kutusu:&eRoketAtar":
        remove 1 book named "&7Silah Kutusu:&eRoketAtar" from the player
        send "{@mesaj} &a&lBaşarıyla &eRoketAtar &a&lalındı"
        set {roketatar} to nether_brick_item named "&eRoketAtar" with lore "&cOzellikler:||&bAtis Hizi &c6 Saniyede Bir||&bCan Gotrume &c12"
        give {roketatar} to the player

on load:
    register new shaped recipe for book named "&7Silah Kutusu:&8Bora12" using air, redstone_repeater_item, air, blaze_rod, diamond, iron_ingot, air, air, iron_ingot
    register new shaped recipe for book named "&7Silah Kutusu:&eRoketAtar" using air, end_rod, blaze_powder, iron_block, diamond, iron_block, iron_block, gold_block, air
    register new shaped recipe for 4 end_rod named "&3Cirit &7Füzesi" using iron_ingot, diamond, iron_ingot, iron_ingot, gunpowder, iron_ingot, iron_block, coal_block, iron_block
    register new shaped recipe for book named "&7Silah Kutusu:&bMpt-76" using 77, air, 69, diamond, diamond, 369, gold_ingot, gold_nugget, air
    register new shaped recipe for 12 iron_nugget named "&bMpt-76 &7Kurşunu" using air, iron_ingot, air, iron_ingot, gunpowder, iron_ingot, iron_ingot, redstone, iron_ingot
    register new shaped recipe for 8 ghast_tear named "&8Bora12 &7Kurşunu" using air, gold_ingot, air, gold_ingot, gunpowder, gold_ingot, iron_ingot, iron_block, iron_ingot
Mpt-76 Krafting: Slot 1:Taş Düğme Slot 2:Boş Slot 3:Şalter Slot 4:Elmas Slot 5:Elmas Slot 6:AlazÇubuğu(BlazeRod) Slot 7:Altın Külçesi Slot 8:Altın Parçası Slot 9:Boş

Mpt-76 Mermi Krafting: Slot 1:Boş Slot 2: Demir Külçesi Slot 3:Boş Slot 4: Demir Külçesi Slot 5:Barut Slot 6: Demir Külçesi
Slot 7: Demir Külçesi Slot 8:Kızıltaş Slot 9: Demir Külçesi

RoketAtar Krafting: Slot 1:Boş Slot 2:End Çubuğu Slot 3:Alaz Tozu(BlazePowder) Slot 4: Demir Blok Slot 5:Elmas Slot 6: Demir Blok Slot 7: Demir Blok Slot 8:Altın Blok Slot 9:Boş

Cirit Füzesi(RoketAtar Füzesi) Krafting: Slot 1: Demir Külçe Slot 2:Elmas Slot 3: Demir Külçe Slot 4: Demir Külçe Slot 5:Barut Slot 6: Demir Külçe Slot 7: Demir Blok Slot 8:Kömür Blok Slot 9: Demir Blok

Bora12 Krafting: Slot 1:Boş Slot 2:Kızıltaş Yenileyici Slot 3:Boş Slot 4:AlazÇubuğu(BlazeRod) Slot 5:Elmas Slot 6: Demir Külçe Slot 7:Boş Slot 8:Boş Slot 9: Demir Külçe

Bora12 Kurşunu Krafting: Slot 1:Boş Slot 2:Altın Külçesi Slot 3:Boş Slot 4:Altın Külçesi Slot 5:Barut Slot 6:Altın Külçesi
Slot 7: Demir Külçe Slot 8: Demir Blok Slot 9: Demir Külçesi
 
Son düzenleme:

ZsCraft

Kızıltaş Madencisi
En iyi cevaplar
0
Geri sekme ekleyebilirsin,
vurulduklarında silaha göre adamı geri itmesini değiştirebilirsin (yada en azından sniper/roket için geri sekmeyi daha fazla arttırmalısın),
ses efekti ekleyebilirsin, vurulma ses efekti ekleyebilisin,
görsel efekt için particle ekleyebilirsin de ekleyebilirsin :D Geliştirmeni dört gözle bekliyorum :)
 

PattisLord

Sudan Çıkmış
En iyi cevaplar
0
Geri sekme ekleyebilirsin,
vurulduklarında silaha göre adamı geri itmesini değiştirebilirsin (yada en azından sniper/roket için geri sekmeyi daha fazla arttırmalısın),
ses efekti ekleyebilirsin, vurulma ses efekti ekleyebilisin,
görsel efekt için particle ekleyebilirsin de ekleyebilirsin :D Geliştirmeni dört gözle bekliyorum :)

ben bunu 1.11 sürümünde yapıyorum sesler onaylı deil galiba hiçbir şekilde oyuncuya ses duyuramıyorum. Efektler güzel fikir ekliyeceğim. Birde oyuncuyumu vurduğu kişiyimi geri itecek belirtirsen :D Yorumun için teşekkürler.


Teşekkürler.
 

ZsCraft

Kızıltaş Madencisi
En iyi cevaplar
0
ben bunu 1.11 sürümünde yapıyorum sesler onaylı deil galiba hiçbir şekilde oyuncuya ses duyuramıyorum. Efektler güzel fikir ekliyeceğim. Birde oyuncuyumu vurduğu kişiyimi geri itecek belirtirsen :D Yorumun için teşekkürler.



Teşekkürler.
Aslında her ikiside olur. Düşünsene AK-47 ile tarıyorsun hem kendin geri doğru savrulursun hem de (az da olsa) karşıdaki.
 

auctus

YASAKLANDI
En iyi cevaplar
0
Alternatif olarak sizlere CrackShot'un hazır bir "defaultWeapons" dosyasını atayım. Skript kullanmak istemeyenler düzenleyip, kullanabilir:

Kod:
bayonet:
    Item_Information:
        Item_Name: "&ebayonet"
        Item_Type: 417
        Item_Lore: "&cDamage: &210|&2Type: &eKnife."
        Melee_Mode: true
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: energy
        Projectile_Speed: 40
        Projectile_Damage: 10

kabar:
    Item_Information:
        Item_Name: "&eKa-Bar knife"
        Item_Type: 417
        Item_Lore: "&cDamage: &215|&2Type: &eKnife."
        Melee_Mode: true
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: energy
        Projectile_Speed: 40
        Projectile_Damage: 15
        
Sergent:
    Item_Information:
        Item_Name: "&6&lWeapon &6&lSergent&f"
        Item_Type: 356
        Item_Lore: "&cSnowy feeling"
        Sounds_Acquired: enderman_death-1-0-0
    Shooting:
        Left_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 2
        Projectile_Amount: 20
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 3
        Projectile_Incendiary:
            Enable: true
            Duration: 7
        Bullet_Spread: 5.43
        Sounds_Shoot: skeleton_death-1-3-0
    Reload:
        Enable: true
        Reload_Amount: 20
        Reload_Duration: 60
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-22,flames-20
        Particle_Terrain: true
    Abilities:
        Reset_Hit_Cooldown: true
    Fireworks:
        Enable: true
        Firework_Player_Shoot: BURST-FALSE-FALSE-255-128-64
    Hit_Events:
        Enable: true
        Sounds_Impact: skeleton_death-1-3-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1

fireball:
    Item_Information:
        Item_Name: "&1FireBall"
        Item_Type: 276
        Item_Lore: "&bFire burns"
        Sounds_Acquired: explode-1-3-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 25
        Projectile_Amount: 1
        Projectile_Type: fireball
        Projectile_Speed: 40
        Projectile_Damage: 8
        Bullet_Spread: 0
        Sounds_Shoot: wolf_howl-2-2-0
    Reload:
        Enable: true
        Reload_Amount: 10
        Reload_Duration: 55
    Shrapnel:
        Enable: true
        Block_Type: 35-14
        Amount: 3
        Speed: 10
        Place_Blocks: false
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 8
        On_Impact_With_Anything: true
        Enable_Owner_Immunity: true
        Knockback: 2
    Particles:
        Enable: true
        Particle_Player_Shoot: block_break-49,flames-2

zeus:
    Item_Information:
        Item_Name: "&eAxe Zeus"
        Item_Type: 286
        Item_Lore: "&6Strike Lightnings"
        Sounds_Acquired: explode-1-3-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 1
        Projectile_Amount: 5
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 20
        Bullet_Spread: 0
        Reset_Fall_Distance: true
        Sounds_Shoot: ghast_death-2-7-0
    Reload:
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 40
        Sounds_Reloading: irongolem_hit-1-10-0
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-41,BLOCK_BREAK-165, potion_splash-11
        Particle_Impact_Anything: lightning, flames-20, potion_splash-11
        
Barrett:
    Item_Information:
        Item_Name: "&bBarrett .50 Cal&8"
        Item_Type: 278-127
        Item_Lore: "&8(&bTier 4&8)"
        Skip_Name_Check: true
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Inventory_Control: Barrett
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: false
        Delay_Between_Shots: 15
        Recoil_Amount:
        Projectile_Amount: 1
        Projectile_Type: arrow
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 500
        Projectile_Damage: 35
        Bullet_Spread: 0.8
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0,ENTITY_GENERIC_EXPLODE-0.5-50-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.1
    Reload:
        Take_Ammo_As_Magazine: true 
        Take_Ammo_Per_Shot: false
        Take_Ammo_On_Reload: true
        Enable: true
        Reload_Amount: 10
        Reload_Duration: 50
        Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0
    Headshot:
        Enable: false
        Bonus_Damage: 5
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Player_Shoot: flames-1,smoke
        Particle_Headshot:  flames-1,smoke
        Particle_Terrain: false
    Scope:
        Enable: true
        Night_Vision: false
        Zoom_Amount: 10
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
    Ammo:
        Enable: true
        Ammo_Item_ID: 341
        Sounds_Out_Of_Ammo: BLOCK_NOTE_HARP-1-2-0
        Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_SNARE-1-2-0
GBarrett:
    Item_Information:
        Item_Name: "&2Golden Barrett .50 Cal&8"
        Item_Type: 291-12
        Item_Lore: "&2Legend"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Inventory_Control: Group_Gbarrett
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: false
        Delay_Between_Shots: 15
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: arrow
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 500
        Projectile_Damage: 35
        Bullet_Spread: 1
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0,ENTITY_GENERIC_EXPLODE-0.5-50-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.2
    Reload:
        Take_Ammo_As_Magazine: true 
        Take_Ammo_Per_Shot: false
        Take_Ammo_On_Reload: true
        Enable: true
        Reload_Amount: 10
        Reload_Duration: 45
        Sounds_Reloading: NOTE_STICKS-2-1-0
    Headshot:
        Enable: false
        Bonus_Damage: 5
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Player_Shoot: flames-10,smoke
        Particle_Headshot:  flames-10,smoke
        Particle_Terrain: false
    Potion_Effects:
        Activation: hit,shoot
        Potion_Effect_Victim: POISON-70-1
    Scope:
        Enable: true
        Night_Vision: false
        Zoom_Amount: 10
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
    Ammo:
        Enable: true
        Ammo_Item_ID: 341
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Custom_Death_Message:
        Normal: "&e<victim> was shot by <shooter>"
Double:
    Item_Information:
        Item_Name: "&7Double Barrel Shotgun&8"
        Item_Type: 294
        Item_Lore: "&8(&7Tier 1&8)"
        Enchantment_To_Check: true
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: false
        Cancel_Left_Click_Block_Damage: true
        Delay_Between_Shots: 6
        Recoil_Amount: 0
        Projectile_Amount: 6
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 60
        Projectile_Damage: 4
        Bullet_Spread: 2
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-2-2-0,GHAST_FIREBALL-2-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 2
    Reload:
       Enable: true
       Take_Ammo_On_Reload: true
       Reload_Amount: 2
       Reload_Bullets_Individually: true
       Reload_Duration: 11
       Sounds_Reloading: NOTE_STICKS-2-1-0,NOTE_SNARE_DRUM-2-6-1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Firearm_Action:
        Type: pump
        Open_Duration: 10
        Close_Duration: 10
        Sound_Open: PISTON_EXTEND-2-2-0
        Sound_Close: PISTON_RETRACT-2-2-0
    Headshot:
        Enable: false
        Bonus_Damage: 2
        Message_Shooter: ""
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim: HURT_FLESH-2-0-37 
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 0
    Particles:
        Enable:
        Particle_Player_Shoot: smoke
    Scope:
        Enable: false
        Night_Vision: true
        Zoom_Amount: 4
        Zoom_Bullet_Spread: 2
        Zoom_Before_Shooting: false
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
Rem:
    Item_Information:
        Item_Name: "&7Remington 870&8"
        Item_Type: 269
        Item_Lore: "&8(&7Tier 2&8)"
        Enchantment_To_Check: true
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: false
        Cancel_Left_Click_Block_Damage: true
        Delay_Between_Shots: 6
        Recoil_Amount: 0
        Projectile_Amount: 6
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 60
        Projectile_Damage: 4
        Bullet_Spread: 2
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-2-2-0,GHAST_FIREBALL-2-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 2
    Reload:
        Enable: true
        Take_Ammo_On_Reload: true
        Reload_Amount: 8
        Reload_Bullets_Individually: true
        Reload_Duration: 11
        Sounds_Reloading: NOTE_STICKS-2-1-0,NOTE_SNARE_DRUM-2-6-1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Firearm_Action:
        Type: pump
        Open_Duration: 10
        Close_Duration: 10
        Sound_Open: PISTON_EXTEND-2-2-0
        Sound_Close: PISTON_RETRACT-2-2-0
    Headshot:
        Enable: false
        Bonus_Damage: 2
        Message_Shooter: ""
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim: HURT_FLESH-2-0-37 
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 0
    Particles:
        Enable:
        Particle_Player_Shoot: smoke
    Scope:
        Enable: false
        Night_Vision: true
        Zoom_Amount: 4
        Zoom_Bullet_Spread: 2
        Zoom_Before_Shooting: false
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
Mossberg:
    Item_Information:
        Item_Name: "&7Mossberg 500&8"
        Item_Type: 273
        Item_Lore: "&8(&eTier 3&8)"
        Enchantment_To_Check: true
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: false 
        Cancel_Left_Click_Block_Damage: true
        Delay_Between_Shots: 6
        Recoil_Amount: 0
        Projectile_Amount: 6
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 60
        Projectile_Damage: 4
        Bullet_Spread: 2
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-2-2-0,GHAST_FIREBALL-2-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 2
    Reload:
        Enable: true
        Take_Ammo_On_Reload: true
        Reload_Amount: 12
        Reload_Bullets_Individually: true
        Reload_Duration: 11
        Sounds_Reloading: NOTE_STICKS-2-1-0,NOTE_SNARE_DRUM-2-6-1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Firearm_Action:
        Type: pump
        Open_Duration: 10
        Close_Duration: 10
        Sound_Open: PISTON_EXTEND-2-2-0
        Sound_Close: PISTON_RETRACT-2-2-0
    Headshot:
        Enable: false
        Bonus_Damage: 2
        Message_Shooter: ""
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim: HURT_FLESH-2-0-37 
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 0
    Particles:
        Enable:
        Particle_Player_Shoot: smoke
    Scope:
        Enable: false
        Night_Vision: true
        Zoom_Amount: 4
        Zoom_Bullet_Spread: 2
        Zoom_Before_Shooting: false
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2
spas:
    Item_Information:
        Item_Name: "&bSpas 12&8"
        Item_Type: 279-64
        Item_Lore: "&8(&bTier 4&8)"
        Enchantment_To_Check: true
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Inventory_Control: Spas
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Delay_Between_Shots: 15
        Recoil_Amount: 0
        Projectile_Amount: 7
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 20
        Projectile_Damage: 5
        Bullet_Spread: 1.1
        Reset_Fall_Distance: false
        Sounds_Shoot: NOTE.SPAS_SHOOT-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Reload:
        Enable: true
        Take_Ammo_On_Reload: true
        Reload_Amount: 6
        Reload_Bullets_Individually: true
        Reload_Duration: 15
        Sounds_Reloading: NOTE_STICKS-2-1-0,NOTE_SNARE_DRUM-2-6-1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
        Firearm_Action:
        Type: pump
        Open_Duration: 6
        Close_Duration: 8
        Sound_Open: BLOCK_PISTON_EXTEND-2-2-0
        Sound_Close: BLOCK_PISTON_CONTRACT-2-2-0
    Headshot:
        Enable: false
        Bonus_Damage: 10

        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim:
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 0
    Particles:
        Enable:
        Particle_Player_Shoot: smoke
    Scope:
        Enable: false
        Night_Vision: true
        Zoom_Amount: 4
        Zoom_Bullet_Spread: 2
        Zoom_Before_Shooting: false
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
MP5:
    Item_Information:
        Item_Name: "&eMP5&8"
        Item_Type: 275
        Item_Lore: "&8(&bTier 1&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
UMP45:
    Item_Information:
        Item_Name: "&eUMP45&8"
        Item_Type: 281
        Item_Lore: "&8(&7Tier 2&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
Uzi:
    Item_Information:
        Item_Name: "&eUzi&8"
        Item_Type: 352
        Item_Lore: "&8(&7Tier 3&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 35
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
P90:
    Item_Information:
        Item_Name: "&bP90&8"
        Item_Type: 280
        Item_Lore: "&8(&bTier 4&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
M4Carbine:
    Item_Information:
        Item_Name: "&eM4 Carbine&8"
        Item_Type: 270
        Item_Lore: "&8(&7Tier 1&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
M16A4:
    Item_Information:
        Item_Name: "&eM16A4&8"
        Item_Type: 274
        Item_Lore: "&8(&bTier 2&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 13
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 3
    Burstfire:
      Enable: true
      Shots_Per_Burst: 4
      Delay_Between_Shots_In_Burst: 28
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 11
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
G36c:
    Item_Information:
        Item_Name: "&eG36c&8"
        Item_Type: 292
        Item_Lore: "&8(&7Tier 3&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 40
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
GakG36c:
    Item_Information:
        Item_Name: "&9Galaxy G36c&8"
        Item_Type: 406
        Item_Lore: "&8(&7Tier 3&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 40
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
AK47:
    Item_Information:
        Item_Name: "&bAK47&8"
        Item_Type: 278
        Item_Lore: "&8(&bTier 4&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 40
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 18
        Projectile_Damage: 10
        Bullet_Spread: 3
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 2
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
Gatling Gun:
    Item_Information:
        Item_Name: "&2Gatling Gun&8"
        Item_Type: 409
        Item_Lore: "&2Legend"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 1
        Bullet_Spread: 0
        Projectile_Amount: 2
        Projectile_Type: snowball
        Projectile_Speed: 30
        Projectile_Damage: 4
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-2-3
    Reload:
        Enable: true
        Reload_Amount: 200
        Reload_Duration: 50
        Sounds_Out_Of_Ammo:
        Sounds_Reloading:
    Abilities:
        Reset_Hit_Cooldown: false
    Particles:
        Enable: true
        Particle_Critical: BLOCK_BREAK-133
    Fully_Automatic:
        Enable: true
        Fire_Rate: 3
    Potion_Effects:
        Activation: shoot
        Potion_Effect_Shooter: slow-6-3
    Hit_Events:
        Enable: true
        Sounds_Shooter: ANVIL_LAND-0.6-1-0
Painkillers:
    Item_Information:
        Item_Name: "&4Painkillers"
        Item_Type: 402
        Item_Lore: "&7Right Click To Use."
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Projectile_Amount: 0
        Projectile_Type: energy
        Projectile_Subtype: 0-0-NONE-0
        Projectile_Damage: 0
        Sounds_Shoot: ENTITY_GENERIC_EAT-1-2-0
    Potion_Effects:
        Activation: shooter
        Potion_Effect_Shooter: SLOW-100-1,REGENERATION-250-1,NAUSEA-100-1
    Extras:
        One_Time_Use: true
Antibiotics:
    Item_Information:
        Item_Name: "&4Antibioitcs"
        Item_Type: 348
        Item_Lore: "&7Right click to use."
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3.5
        Projectile_Amount: 0
        Projectile_Type: energy
        Projectile_Subtype: 0-0-NONE-0
        Projectile_Damage: 0
        Sounds_Shoot: ZOMBIE_INFECT-1-2-0
    Potion_Effects:
        Activation: shooter
        Potion_Effect_Shooter: HEAL-1-2
    Extras:
        One_Time_Use: true
Binoculars:
    Item_Information:
        Item_Name: "&bBinoculars"
        Item_Type: 295
        Item_Lore: "&7Right Click To Use."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: false
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type:
        Projectile_Speed: 80
        Projectile_Damage: 12
        Bullet_Spread: 3
        Reset_Fall_Distance: true
        Sounds_Shoot: ENTITY_BLAZE_HIT-2-1-0,ENTITY_GENERIC_EXPLODE-2-50-0
    Reload:
        Enable: false
    Firearm_Action:
        Type: bolt
        Open_Duration: 8
        Close_Duration: 7
        Sound_Open: NOTE_STICKS-2-0-0,PISTON_RETRACT-2-2-2
        Sound_Close: PISTON_EXTEND-2-2-0
    Scope:
        Enable: true
        Night_Vision: false
        Zoom_Amount: 10
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-4-0
Medkit:
    Item_Information:
        Item_Name: "&4Med Pack"
        Item_Type: 282
        Item_Lore: "&eGrants the user full hearts and full|&esaturation when applied."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 30
        Projectile_Amount: 0
        Projectile_Type: energy
        Projectile_Subtype: 0-0-NONE-0
        Projectile_Damage: 0
        Sounds_Shoot: DRINK-1-1-0
    Potion_Effects:
        Activation: shoot
        Potion_Effect_Shooter: HEAL-1-3,SATURATION-20-10
    Extras:
        One_Time_Use: true
M9:
    Item_Information:
        Item_Name: "&7M9"
        Item_Type: 290
        Item_Lore: "&8(&7Tier 1&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 500
        Projectile_Damage: 7
        Bullet_Spread: 1
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 371
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 15
        Take_Ammo_As_Magazine: true
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: revolver
        Close_Duration: 10
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Glock 17:
    Item_Information:
        Item_Name: "&eGlock 17"
        Item_Type: 293
        Item_Lore: "&8(&7Tier 2&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 500
        Projectile_Damage: 5
        Bullet_Spread: 1
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 371
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 17
        Take_Ammo_As_Magazine: true
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: revolver
        Close_Duration: 10
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
    Scope:
        Enable: true
        Zoom_Amount: 3
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
Colt:
    Item_Information:
        Item_Name: "&7Colt Python"
        Item_Type: 291
        Item_Lore: "&8(&7Tier 3&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 500
        Projectile_Damage: 5
        Bullet_Spread: 1
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 371
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 6
        Take_Ammo_As_Magazine: true
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: revolver
        Close_Duration: 10
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Deagles:
    Item_Information:
        Item_Name: "&bDesert Eagle"
        Item_Type: 417
        Item_Lore: "&8(&bTier 4&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 500
        Projectile_Damage: 5
        Bullet_Spread: 1
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 371
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 7
        Take_Ammo_As_Magazine: true
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: revolver
        Close_Duration: 10
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2
Dual Desert Eagles:
    Item_Information:
        Item_Name: "&eDual Desert Eagles"
        Item_Type: 263-1
        Item_Lore: "&2Legend"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Dual_Wield: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 5
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 10
        Bullet_Spread: 1
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.75
    Reload:
        Enable: true
        Reload_Amount: 7
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: CLICK-1-1-0
        Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
        Dual_Wield:
        Single_Reload_Duration: 25
        Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
        Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Backstab:
        Enable: false
        Bonus_Damage: 2
        Sounds_Shooter: ORB_PICKUP-1-2-0
    Particles:
        Enable: true
        Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
DualBerettas:
    Item_Information:
        Item_Name: "&2Dual Beretta's"
        Item_Type: 336
        Item_Lore: "&2Legend"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Dual_Wield: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 5
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 10
        Bullet_Spread: 1
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.75
    Reload:
        Enable: true
        Reload_Amount: 7
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: CLICK-1-1-0
        Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
        Dual_Wield:
        Single_Reload_Duration: 25
        Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
        Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Backstab:
        Enable: false
        Bonus_Damage: 2
        Sounds_Shooter: ORB_PICKUP-1-2-0
    Particles:
        Enable: true
        Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

R700:
    Item_Information:
        Item_Name: "R700"
        Item_Type: 277
        Item_Lore: "&8(&7Tier 1&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 14
        Recoil_Amount: 0
        Projectile_Amount: 2
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 6000
        Projectile_Damage: 4
        Bullet_Spread: 0
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0,ENTITY_GENERIC_EXPLODE-2-50-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.1
    Reload:
        Take_Ammo_As_Magazine: true 
        Take_Ammo_Per_Shot: false
        Take_Ammo_On_Reload: true
        Enable: true
        Reload_Amount: 5
        Reload_Duration: 50
        Sounds_Reloading: NOTE_STICKS-2-1-0
    Headshot:
        Enable: true
        Bonus_Damage: 10
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Player_Shoot: flames-1,smoke
        Particle_Headshot:  flames-1,smoke
        Particle_Terrain: true
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 10
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
    Ammo:
        Enable: true
        Ammo_Item_ID: 341
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Winchester:
    Item_Information:
        Item_Name: "&7Winchester&8"
        Item_Type: 419
        Item_Lore: "&8(&7Tier 2&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 14
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 6000
        Projectile_Damage: 12
        Bullet_Spread: 0
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0,ENTITY_GENERIC_EXPLODE-2-50-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.1
    Reload:
        Take_Ammo_As_Magazine: true 
        Take_Ammo_Per_Shot: false
        Take_Ammo_On_Reload: true
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 50
        Sounds_Reloading: NOTE_STICKS-2-1-0
    Headshot:
        Enable: true
        Bonus_Damage: 10
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Player_Shoot: flames-1,smoke
        Particle_Headshot:  flames-1,smoke
        Particle_Terrain: true
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 10
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
    Ammo:
        Enable: true
        Ammo_Item_ID: 341
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
M14:
    Item_Information:
        Item_Name: "&7M14&8"
        Item_Type: 256
        Item_Lore: "&8(&7Tier 3&8)"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 6000
        Projectile_Damage: 4
        Bullet_Spread: 0
        Sounds_Shoot: ENTITY_BLAZE_HIT-3-2-0,ENTITY_GENERIC_EXPLODE-2-50-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.1
    Reload:
        Take_Ammo_As_Magazine: true 
        Take_Ammo_Per_Shot: false
        Take_Ammo_On_Reload: true
        Enable: true
        Reload_Amount: 20
        Reload_Duration: 50
        Sounds_Reloading: NOTE_STICKS-2-1-0
    Headshot:
        Enable: true
        Bonus_Damage: 10
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Player_Shoot: flames-1,smoke
        Particle_Headshot:  flames-1,smoke
        Particle_Terrain: true
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 10
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
    Ammo:
        Enable: true
        Ammo_Item_ID: 341
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Remington 870:



    Item_Information:



        Item_Name: "&eRemington 870"



        Item_Type: 269



        Item_Lore: ""



        Sounds_Acquired: BAT_TAKEOFF-1-1-0



    Shooting:



        Right_Click_To_Shoot: true



        Cancel_Left_Click_Block_Damage: true



        Cancel_Right_Click_Interactions: true



        Delay_Between_Shots: 3



        Recoil_Amount: 0



        Projectile_Amount: 12



        Projectile_Type: egg



        Projectile_Speed: 30



        Projectile_Damage: 1



        Bullet_Spread: 2



        Sounds_Shoot: IRONGOLEM_HIT-2-2-0,ZOMBIE_WOOD-1-1-0,FIRE_IGNITE-2-2-0,DOOR_CLOSE-1-2-0



    Sneak:



        Enable: true



        No_Recoil: true



        Bullet_Spread: 2



    Fully_Automatic:



        Enable: false



        Fire_Rate: 6



    Reload:



        Enable: true



        Reload_Amount: 5



        Reload_Duration: 30



        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0



        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38



    Firearm_Action:



        Type: bolt



        Open_Duration: 5



        Close_Duration: 5



        Close_Shoot_Delay: 3



        Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2



        Sound_Close: PISTON_EXTEND-1-2-0



    Scope:



        Enable: true



        Zoom_Amount: 3



        Zoom_Bullet_Spread: 1



        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0



    Abilities:



        Reset_Hit_Cooldown: true



    Hit_Events:



        Enable: true



        Sounds_Shooter: SHOOT_ARROW-1-2-0



    Particles:



        Enable: true



        Particle_Player_Shoot:



        Particle_Terrain: true



        Particle_Impact_Anything:



        Particle_Hit: block_break-152



        Particle_Headshot: block_break-152



        Particle_Critical: block_break-152



        Particle_Backstab: block_break-152



Double Barrel Shotgun:
    Item_Information:
        Item_Name: "&eDouble Barrel Shotgun"
        Item_Type: 294
        Item_Lore: "&8(&7Tier 1&8)"
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Recoil_Amount: 5
        Projectile_Amount: 8
        Projectile_Type: egg
        Removal_Or_Drag_Delay: 4-false
        Projectile_Speed: 30
        Projectile_Damage: 5
        Projectile_Flames: true
        Projectile_Incendiary:
            Enable: true
            Duration: 80
        Bullet_Spread: 1
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Reload:
        Enable: true
        Reload_Amount: 2
        Reload_Bullets_Individually: true
        Reload_Duration: 15
        Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
    Firearm_Action:
        Type: break
        Open_Duration: 10
        Close_Duration: 15
        Sound_Open: DOOR_OPEN-1-2-0
        Sound_Close: DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
    Damage_Based_On_Flight_Time:
        Enable: true
        Bonus_Damage_Per_Tick: -1
        Maximum_Damage: -4
    Particles:
        Enable: true
        Particle_Player_Shoot: smoke
        Particle_Impact_Anything: BLOCK_BREAK-51
Molotov:   
    Item_Information:       
        Item_Name: "&aMolotov"       
        Item_Type: 377       
        Skip_Name_Check: true       
        Item_Lore: "&7Right Click To Throw."       
        Sounds_Acquired: BAT_TAKEOFF-1-1-0   
    Shooting:       
        Right_Click_To_Shoot: true       
        Projectile_Type: grenade       
        Delay_Between_Shots: 23
        Grenade_Type: 51       
        Projectile_Subtype: 377             
        Projectile_Speed: 15             
        Projectile_Amount: 1       
        Sounds_Shoot: FIRE_IGNITE-2-0-0   
    Explosions:       
        Enable: false       
        Ignite_Victims: 500       
        Explosion_Incendiary: true       
        Explosion_No_Grief: true       
        Explosion_No_Damage: true       
        Explosion_Radius: 5
        Explosion_Delay: 18
    Extras:       
        One_Time_Use: true
Grenade:
    Item_Information:
        Item_Name: "&cFrag Grenade"
        Item_Type: 378
        Item_Lore: ""
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Skip_Name_Check: true
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 15
        Projectile_Amount: 1
        Projectile_Type: grenade
        Projectile_Subtype: 378
        Projectile_Speed: 15
        Sounds_Shoot: ENTITY_SKELETON_SHOOT-2-0-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 5
        Explosion_Delay: 60
    Extras:
        One_Time_Use: true
Flame:
    Item_Information:
        Skip_Name_Check: true
        Item_Name: "&2Firefly Flamethrower&8"
        Item_Type: 414
        Item_Lore: "&8(&2Legend&8)"
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Ammo:
        Enable: false
        Ammo_Item_ID: 0
        Take_Ammo_Per_Shot: false
        Sounds_Out_Of_Ammo: NOTE_PLING-2-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-2-2-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Delay_Between_Shots: 5
        Projectile_Amount: 12
        Projectile_Type: snowball
        Projectile_Flames: true
        Projectile_Speed: 27
        Projectile_Damage: 5
        Bullet_Spread: 2
        Projectile_Incendiary:
            Enable: true
            Duration: 80
        Sounds_Shoot: FIRE_IGNITE-2-2-38,GHAST_FIREBALL-2-1-0
    Sneak:
        Enable: true
        No_Recoil: false
        Bullet_Spread: 2
    Reload:
        Enable: true
        Reload_Amount: 100
        Reload_Duration: 50
        Take_Ammo_As_Magazine: true
        Take_Ammo_On_Reload: true
        Sounds_Reloading: ITEM_BREAK-2-1-0, PISTON_RETRACT-1-2-0
    Particles:
        Enable: false
        Particle_Player_Shoot: BLOCK_BREAK-51
        Particle_Impact_Anything: BLOCK_BREAK-51
RPG:
    Item_Information:
        Skip_Name_Check: true
        Item_Name: "&eRPG&8"
        Item_Type: 279
        Item_Lore: "&8(&9Special&8)"
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Projectile_Type: grenade
        Projectile_Amount: 1
        Projectile_Subtype: 332
        Grenade_Type: 45
        Projectile_Speed: 15
        Sounds_Shoot: GHAST_FIREBALL-2-3-8
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 8
        Explosion_Incendiary: true
        Explosion_Delay: 16
    Reload:
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 50
        Sounds_Reloading: ITEM_BREAK-2-1-0, PISTON_RETRACT-1-2-0
    Particles:
        Enable: true
        Particle_Player_Shoot: FLAMES-4
        Particle_Player_Shoot: smoke
        Particle_Impact_Anything: BLOCK_BREAK-46
    Extras:
        One_Time_Use: false
M60:
    Item_Information:
        Item_Name: "&bM60&8"
        Item_Type: 271
        Item_Lore: "&8(&9Special&8)|&8Damage: 3.5|"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 5
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 30
        Projectile_Damage: 5
        Bullet_Spread: 1
        Reset_Fall_Distance: true
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 3
    Burstfire:
        Enable: true
        Shots_Per_Burst: 2
        Delay_Between_Shots_In_Burst: 3
    Reload:
        Enable: true
        Reload_Amount: 100
        Reload_Duration: 48
        Sounds_Reloading: FIRE_IGNITE-2-1-4,DOOR_OPEN-2-2-6,FIRE_IGNITE-2-1-36,HURT_FLESH-2-0-37,DOOR_CLOSE-2-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 13
        Sound_Close: PISTON_RETRACT-2-2-0,PISTON_RETRACT-2-2-2
    Headshot:
        Enable: false
        Bonus_Damage: 1
        Message_Shooter: "&eHEADSHOT"
    Abilities:
        Reset_Hit_Cooldown: true
    Scope:
        Enable: true
        Night_Vision: false
        Zoom_Amount: 6
        Zoom_Bullet_Spread: 0
        Zoom_Before_Shooting: false
Aug:
    Item_Information:
        Item_Name: "&bSteyr Aug&8"
        Item_Type: 285
        Item_Lore: "&8(&9Special&8)|&8Damage: 3.5|"
        Skip_Name_Check: true
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 5
        Recoil_Amount: 0
        Projectile_Amount: 1
        Projectile_Type: snowball
        Remove_Arrows_On_Impact: true
        Projectile_Speed: 45
        Projectile_Damage: 3
        Bullet_Spread: 3
        Reset_Fall_Distance: true
        Sounds_Shoot: NOTE_BASS_DRUM-1-2-0,GHAST_FIREBALL-2-2-0,STEP_SAND-2-2-0,SKELETON_HURT-1-3-0,IRONGOLEM_HIT-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 3
    Burstfire:
        Enable: true
        Shots_Per_Burst: 2
        Delay_Between_Shots_In_Burst: 3
    Reload:
        Enable: true
        Reload_Amount: 40
        Reload_Duration: 48
        Sounds_Reloading: FIRE_IGNITE-2-1-4,DOOR_OPEN-2-2-6,FIRE_IGNITE-2-1-36,HURT_FLESH-2-0-37,DOOR_CLOSE-2-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 13
        Sound_Close: PISTON_RETRACT-2-2-0,PISTON_RETRACT-2-2-2
    Headshot:
        Enable: false
        Bonus_Damage: 1
        Message_Shooter: "&eHEADSHOT"
    Abilities:
        Reset_Hit_Cooldown: true
    Scope:
        Enable: true
        Night_Vision: false
        Zoom_Amount: 6
        Zoom_Bullet_Spread: 0
        Zoom_Before_Shooting: false
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-2-2-0
Shield:
    Item_Information:
        Item_Name: "&eRiot Shield"
        Item_Type: 442
        Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Riot_Shield:
        Enable: true
        Durability_Loss_Per_Hit: 5
        Sounds_Blocked: BLOCK_GLASS_BREAK-2-2-0
        Sounds_Break: ENTITY_ITEM_BREAK-2-1-0
 
Üst