Kod:
#Load
on load:
loop {pet.listesi::*}:
kill loop-value
#Disconnect
on disconnect:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
command /pet [<text>]:
trigger:
arg 1 is "gotur":
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz gonderildi!"
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
else:
message "&a&lSkyKaisaNetWORK &8&l> &ebir hayvanin yok ki?"
delete {pet.%player%}
stop trigger
arg 1 is "tavsan":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 cow at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 0.8
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
wait 3 tick
arg 1 is "iskelet":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 skeleton at player's location
clear spawned entity's inventory
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "kurt":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 wolf at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "domuz":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 pig at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "koyun":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 sheep at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "leopar":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 ocelot at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "tavuk":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 chicken at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "at":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 horse at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "spider":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 spider at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "blaze":
{pet.%player%} isn't set:
message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
spawn 1 blaze at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
#Menü
arg 1 isn't set:
wait 6 tick
open chest with 3 rows named "&a&lPET &8&lMenu" to player
format slot 0 of player with blue wool named "&c&lNasil Kullanirim&8&l?" with lore "&7Petlere tiklayarak pet olusturabilirsiniz veya kaldira bilirsiniz." to close
format slot 4 of player with red wool named "&b&lYapimci&8&l?" with lore "&a&lSkyKaisaNetWORK" to close
format slot 8 of player with red stained glass named "&c&lPet Degistir&8&l?" to close then run [execute player command "pet gotur"]
format slot 9 of player with 383:62 named "&aBlaze" to close then run [make player execute command "pet blaze"]
format slot 10 of player with 383:52 named "&aSpider" to close then run [make player execute command "pet spider"]
format slot 18 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
format slot 19 of player with 383:92 named "&aInek" to close then run [make player execute command "pet tavsan"]
format slot 20 of player with 383:91 named "&aKoyun" to close then run [make player execute command "pet koyun"]
format slot 21 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
format slot 22 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
format slot 23 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
format slot 24 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
format slot 25 of player with 383:51 named "&aSkeleton" to close then run [make player execute command "pet iskelet"]
on death of blaze or pig or sheep or chicken or horse or wolf or spider or cow:
name of victim contains "'in Hayvani":
clear drops
on entity target:
name of event-entity contains "'in Hayvani":
cancel event
on combust:
name of event-entity contains "'in Hayvani":
cancel event
on damage of entity:
name of victim contains "'in Hayvani":
chance of 50%:
message "&a&lSkyKaisaNetWORK &8&l> &eDostlarimiza lutfen vurma!" to attacker
cancel event
else:
cancel event
on teleport:
wait 3 tick
loop 4 times:
wait 1 second
teleport {pet.%player%} to player
Asıl Konumuza Gelirsek Ben Bu Petlerin Alımı İçin Para Gerekmesini İstiyorum örnek işte at hayvanını 1000 tl ye alabilsin mesela yapabileceklere şimdiden teşekkürler