Elimde Şöyle Bir Skript Var

xHalter

YASAKLANDI
En iyi cevaplar
0
Kod:
#Load
on load:
 loop {pet.listesi::*}:
  kill loop-value

#Disconnect
on disconnect:
 "%{pet.listesi::*}%" contains "%{pet.%player%}%":
  kill {pet.%player%}
  delete {pet.%player%}
  remove {pet.%player%} from {pet.listesi::*}

command /pet [<text>]:
 trigger:
  arg 1 is "gotur":
   "%{pet.listesi::*}%" contains "%{pet.%player%}%":
    kill {pet.%player%}
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz gonderildi!"
    delete {pet.%player%}
    remove {pet.%player%} from {pet.listesi::*}
   else:
    message "&a&lSkyKaisaNetWORK &8&l> &ebir hayvanin yok ki?"
    delete {pet.%player%}
    stop trigger
  arg 1 is "tavsan":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 cow at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 0.8
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
     wait 3 tick
  arg 1 is "iskelet":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 skeleton at player's location
    clear spawned entity's inventory
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "kurt":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 wolf at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "domuz":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 pig at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "koyun":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 sheep at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "leopar":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 ocelot at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "tavuk":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 chicken at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "at":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 horse at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "spider":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 spider at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "blaze":
   {pet.%player%} isn't set:
    message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
    spawn 1 blaze at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player 
    #Menü
  arg 1 isn't set:
   wait 6 tick
   open chest with 3 rows named "&a&lPET &8&lMenu" to player
   format slot 0 of player with blue wool named "&c&lNasil Kullanirim&8&l?" with lore "&7Petlere tiklayarak pet olusturabilirsiniz veya kaldira bilirsiniz." to close
   format slot 4 of player with red wool named "&b&lYapimci&8&l?" with lore "&a&lSkyKaisaNetWORK" to close
   format slot 8 of player with red stained glass named "&c&lPet Degistir&8&l?" to close then run [execute player command "pet gotur"]
   format slot 9 of player with 383:62 named "&aBlaze" to close then run [make player execute command "pet blaze"]
   format slot 10 of player with 383:52 named "&aSpider" to close then run [make player execute command "pet spider"]
   format slot 18 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
   format slot 19 of player with 383:92 named "&aInek" to close then run [make player execute command "pet tavsan"]
   format slot 20 of player with 383:91 named "&aKoyun" to close then run [make player execute command "pet koyun"]
   format slot 21 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
   format slot 22 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
   format slot 23 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
   format slot 24 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
   format slot 25 of player with 383:51 named "&aSkeleton" to close then run [make player execute command "pet iskelet"]
      
on death of blaze or pig or sheep or chicken or horse or wolf or spider or cow:
 name of victim contains "'in Hayvani":
  clear drops

on entity target:
 name of event-entity contains "'in Hayvani":
  cancel event

on combust:
 name of event-entity contains "'in Hayvani":
  cancel event

on damage of entity:
 name of victim contains "'in Hayvani":
  chance of 50%:
   message "&a&lSkyKaisaNetWORK &8&l> &eDostlarimiza lutfen vurma!" to attacker
   cancel event
  else:
   cancel event

on teleport:
 wait 3 tick
 loop 4 times:
  wait 1 second
  teleport {pet.%player%} to player

Asıl Konumuza Gelirsek Ben Bu Petlerin Alımı İçin Para Gerekmesini İstiyorum örnek işte at hayvanını 1000 tl ye alabilsin mesela yapabileceklere şimdiden teşekkürler
 

R3tro

Taş Madencisi
En iyi cevaplar
0
Bunu bütün petler için ekleyebilirsin (Fiyatı sana kalmış)

Kod:
if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
Örnek

Kod:
 arg 1 is "iskelet":
  {pet.%player%} isn't set:
   message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
   spawn 1 skeleton at player's location
   clear spawned entity's inventory
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
 

xHalter

YASAKLANDI
En iyi cevaplar
0
Bunu bütün petler için ekleyebilirsin (Fiyatı sana kalmış)

Kod:
if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
Örnek

Kod:
 arg 1 is "iskelet":
  {pet.%player%} isn't set:
   message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
   spawn 1 skeleton at player's location
   clear spawned entity's inventory
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
Deneyeceğim Teşekkürler :)

Olmadı Maalesef Bu Hatayı Alıp Duruyorum :(
 

xHalter

YASAKLANDI
En iyi cevaplar
0
Bitince pm olarak bana yollayabilir misin? Bende skyblock, ve survival sunucu açıyorum. Bu arada bol şans :)
Teşekkürler Hala Cevap Bekliyorum Bende :D
Bunu bütün petler için ekleyebilirsin (Fiyatı sana kalmış)

Kod:
if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
Örnek

Kod:
 arg 1 is "iskelet":
  {pet.%player%} isn't set:
   message "&a&lSkyKaisaNetWORK &8&l> &eHayvaniniz cagrildi!"
   spawn 1 skeleton at player's location
   clear spawned entity's inventory
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   if player's money < 50.000:
    send "&cYeterli paran yok"
    stop trigger
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
Hocam Bakar mısın olmadı :/
 
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