ColKaplani
Zombi Katili
- Mesajlar
- 201
- En iyi cevaplar
- 0
- Beğeniler
- 123
- Puanları
- 280
Merhaba Arkadaşlar Bu Gün Yine Bir Skript Paylaşıcam Skriptimin Adı Jobs Yani Meslek Skripti
Skript:
Komutlar:
Meslek/Jobs
Permission(Yetki):
Yok
Skript:
Kod:
command /jobs [<text>] [<text>]:
aliases: meslek
trigger:
if arg-1 is "browse" or "listele" or "join" or "katıl" or "ayrıl" or "leave":
if arg-1 is "browse" or "listele":
if arg-2 is not set:
wait 1 ticks
open chest with 6 rows named "&8> &cMeslek Menusü" to player
format slot 0 of player with iron axe named "&7&lOduncu" with lore "&c> &eOdun Kırarak Geçinirler" to close then run [make player execute command "/jobs katıl oduncu"]
format slot 1 of player with iron pickaxe named "&7&lMadenci" with lore "&c> &eMaden Kazarak Geçinirler" to close then run [make player execute command "/jobs katıl madenci"]
format slot 2 of player with iron shovel named "&7&lKazıcı" with lore "&c> &eBlok Kazarak Geçinirler" to close then run [make player execute command "/jobs katıl kazıcı"]
format slot 3 of player with iron hoe named "&7&lÇiftçi" with lore "&c> &eHasat Yaparak Geçinirler" to close then run [make player execute command "/jobs katıl kazıcı"]
format slot 4 of player with iron sword named "&7&lAvcı" with lore "&c> &eAvlanarak Geçinirler" to close then run [make player execute command "/jobs katıl avcı"]
format slot 5 of player with fishing rod named "&7&lBalıkçı" with lore "&c> &eBalık Tutarak Geçinirler" to close then run [make player execute command "/jobs katıl balıkçı"]
else:
send "&cKullanım &8> &e/meslek [browse/listele/join/katıl/ayrıl/leave]" to player
if arg-1 is "join" or "katıl":
if arg-2 is "oduncu" or "madenci" or "kazıcı" or "çiftçi" or "avcı" or "balıkçı":
if {meslek.oduncu.%player%} < 1:
if {meslek.madenci.%player%} < 1:
if {meslek.kazici.%player%} < 1:
if {meslek.ciftci.%player%} < 1:
if {meslek.avci.%player%} < 1:
if {meslek.balikci.%player%} < 1:
add 1 to {meslek.%arg 2%.%player%}
else:
send "&cHata &8> &eBalıkçı Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cHata &8> &eAvcı Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cHata &8> &eÇiftçi Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cHata &8> &eKazıcı Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cHata &8> &eMadenci Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cHata &8> &eOduncu Adlı Mesleğe Zaten Katılmışsın" to player
else:
send "&cKullanım &8> &e/meslek [oduncu/madenci/kazıcı/çiftçi/avcı/balıkçı]" to player
else:
send "&cKullanım &8> &e/meslek [browse/listele/join/katıl/ayrıl/leave]" to player
if arg-1 is "ayrıl" or "leave":
if arg-2 is "oduncu" or "madenci" or "kazıcı" or "çiftçi" or "avcı" or "balıkçı":
if arg-2 is "Oduncu":
if {meslek.oduncu.%player%} = 1:
add -1 to {meslek.oduncu.%player%}
else:
send "&cHata &8> &eOduncu Adlı Mesleğe Katılmamışsın"
if arg-2 is "Madenci":
if {meslek.madenci.%player%} = 1:
add -1 to {meslek.madenci.%player%}
else:
send "&cHata &8> &eMadenci Adlı Mesleğe Katılmamışsın"
if arg-2 is "Kazıcı":
if {meslek.kazici.%player%} = 1:
add -1 to {meslek.kazici.%player%}
else:
send "&cHata &8> &eKazıcı Adlı Mesleğe Katılmamışsın"
if arg-2 is "Çiftçi":
if {meslek..%player%} = 1:
add -1 to {meslek.ciftci.%player%}
else:
send "&cHata &8> &eÇiftçi Adlı Mesleğe Katılmamışsın"
if arg-2 is "Avcı":
if {meslek.avci.%player%} = 1:
add -1 to {meslek.avci.%player%}
else:
send "&cHata &8> &eAvcı Adlı Mesleğe Katılmamışsın"
if arg-2 is "Balıkçı":
if {meslek.balikci.%player%} = 1:
add -1 to {meslek.balikci.%player%}
else:
send "&cHata &8> &eBalıkçı Adlı Mesleğe Katılmamışsın"
on break 14 or 15 or 16 or 21 or 56 or 73 or 129 or 153:
if {meslek.madenci.%player%} is true:
if chance of 50%:
set {_madencip} to a random integer between 0 and 1000
set {_madencixp} to a random integer between 0 and 1000
add %{madencip}% to player's balance
add %{madencixp}% to player's level
send action bar from "&cMadencilikten Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
on break 17 or 17:1 or 17:2 or 17:3:
if {meslek.oduncu.%player%} is true:
if chance of 50%:
set {_oduncup} to a random integer between 0 and 1000
set {_oduncuxp} to a random integer between 0 and 1000
add %{_oduncup}% to player's balance
add %{_oduncuxp}% to player's level
send action bar from "&cOdunculuktan Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
on break 1 or 2 or 3 or 4:
if {meslek.kazici.%player%} is true:
if chance of 50%:
set {_kazicip} to a random integer between 0 and 1000
set {_kazicixp} to a random integer between 0 and 1000
add %{_kazicip}% to player's balance
add %{_kazicixp}% to player's level
send action bar from "&cKazıcılıktan Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
on break 59 or 103 or 86 or 207:
if {meslek.ciftci.%player%} is true:
if chance of 50%:
set {_ciftcip} to a random integer between 0 and 1000
set {_ciftcixp} to a random integer between 0 and 1000
add %{_ciftcip}% to player's balance
add %{_ciftcixp}% to player's level
send action bar from "&cÇiftçilikten Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
on death of chicken or sheep or pig or cow or pigman or enderman or spider or cave spider or creeper or skeleton:
if attacker is player
if {meslek.avci.%player%} is true:
if chance of 50%:
set {_avcip} to a random integer between 0 and 1000
set {_avcixp} to a random integer between 0 and 1000
add %{_avcip}% to player's balance
add %{_avcixp}% to player's level
send action bar from "&cAvcılıktan Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
on fishing:
if {meslek.balikci.%player%} is true:
if chance of 50%:
set {_balikcip} to a random integer between 0 and 1000
set {_balikcixp} to a random integer between 0 and 1000
add %{_balikcip}% to player's balance
add %{_balikcixp}% to player's level
send action bar from "&cBalıkçılıktan Kazandığın Xp:&e%{_madencixp}% &cPara:%{_madencip}%" to player
Meslek/Jobs
Permission(Yetki):
Yok
Son düzenleme: