ByWoLVes
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Selam, beni tanıyanınız vardır belki bir skriptimden. Hatırlarsanız bir Mjolnir skriptim vardı ve o konu çok ilgi görmüştü. Bende buna karşın olarak bir skript daha yazayım dedim, bence iyi de yaptım. Zaten diğer konuda da çoğu kişi hata var demişti.
İkiz kılıçlar, Sonoyuncu adlı sunucuda ipeek ve Speaw adlı yetkililerimizin kullandığı kozmik silahlardır. Hadi kodlara geçelim.
Skript de /moonhüküm ve /sunhüküm komutlarında "isminiz" yazan yere isminizi yazmanız rica olunur.
Gerekli pluginler:
UmbaskaJava7, SkStuff, Skript, skRayFall_v1.9.5, SkQuery, skDragon-0.14.0, SharpSK, RandomSK_2_7_1, HolographicDisplays, Essentials
İkiz kılıçlar, Sonoyuncu adlı sunucuda ipeek ve Speaw adlı yetkililerimizin kullandığı kozmik silahlardır. Hadi kodlara geçelim.
Skript de /moonhüküm ve /sunhüküm komutlarında "isminiz" yazan yere isminizi yazmanız rica olunur.
Gerekli pluginler:
UmbaskaJava7, SkStuff, Skript, skRayFall_v1.9.5, SkQuery, skDragon-0.14.0, SharpSK, RandomSK_2_7_1, HolographicDisplays, Essentials
JavaScript:
options:
name: &6&lSun Blade
names: &cLord &7Zırh
names2: &a7Milyon/&26999999M
command /sunblade:
trigger:
if {sunblade.%player%} is set:
remove 1 golden axe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
set {_sun} to last spawned entity
set spawned entity's tool to golden axe of protection 32750 and thorns 32750
add "{Invisible:1}" to nbt of {_sun}
add "{NoBasePlate:1}" to nbt of {_sun}
add "{ShowArms:1}" to nbt of {_sun}
add "{DisabledSlots:2039583}" to nbt of {_sun}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name};{@names2}" with id "sun" at {_1}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
execute player command "/killall armorstand"
give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
delete holo object "sun"
else:
send action bar from "&bBalta çok sıcak!" to player
on drop:
name of event-item is "{@name}":
if {sunblade.%player%} is set:
cancel event
wait 3 tick
remove 1 golden axe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
set {_sun} to last spawned entity
set spawned entity's tool to golden axe of protection 32750 and thorns 32750
add "{Invisible:1}" to nbt of {_sun}
add "{NoBasePlate:1}" to nbt of {_sun}
add "{ShowArms:1}" to nbt of {_sun}
add "{DisabledSlots:2039583}" to nbt of {_sun}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name};{@names2}" with id "sun" at {_1}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
execute player command "/killall armorstand"
give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
delete holo object "sun"
#===========================================================================================================
command /sunhüküm [<text>] [<player>]:
trigger:
if player is "isminiz":
if arg-1 is "ver":
set {sunblade.%arg-2%} to true
send action bar from "&a&l&k123 &6&lSunblade hükümü alındı &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&l/sunblade" for 5 seconds
if arg-1 is "al":
delete {sunblade.%arg-2%}
send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
#===========================================================================================================
options:
name: &6&lSun Blade
sec: &6&lSun Blade
oz0: &c&l: &4&lFırlatma
oz1: &c&l: &4&lHapis
oz2: &c&l: &4&lBombacı
oz3: &c&l: &4&lŞimşek
aliases:
wandyellow = 95:4
wandred = 95:14
wandwhite = 95:0
#===========================================================================================================
on right click:
if name of the player's tool is "{@name}":
if {mode.%player%} is "{@oz3}":
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec} {@oz0}" to player
stop
if {mode.%player%} is "{@oz0}":
set {mode.%player%} to "{@oz1}"
send action bar from "{@sec} {@oz1}" to player
stop
if {mode.%player%} is "{@oz1}":
set {mode.%player%} to "{@oz2}"
send action bar from "{@sec} {@oz2}" to player
stop
if {mode.%player%} is "{@oz2}":
set {mode.%player%} to "{@oz3}"
send action bar from "{@sec} {@oz3}" to player
stop
#===========================================================================================================
on left click:
if name of the player's tool is "{@name}":
if {sunblade.%player%} is set:
cancel event
if {mode.%player%} is "{@oz1}":
set {_w} to targeted entity
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandwhite
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================
if {mode.%player%} is "{@oz2}":
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
shoot a ender pearl with speed 10
set {_w} to targeted block
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandwhite
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================
if {mode.%player%} is "{@oz3}":
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
strike lightning at the target block
set {_w} to targeted block
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandred or wandwhite or wandyellow
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================
if {mode.%player%} is "{@oz0}":
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
remove 1 golden axe named "{@name}" from player
set spawned entity's tool to golden axe of protection 32750 and thorns 32750
add "{Invisible:1}" to nbt of last spawned entity
add "{NoBasePlate:1}" to nbt of last spawned entity
add "{ShowArms:1}" to nbt of last spawned entity
add "{DisabledSlots:2039583}" to nbt of last spawned entity
add "{Pose:{RightArm:[1f,0f,0f]}}" to nbt of last spawned entity
create bound holo object "{@name};{@names2}" with id "sun" to last spawned entity offset by 0.4, 1.9, 0
set {_sun} to last spawned entity
loop 5 times:
wait 0.3 seconds
push {_sun} in direction of player at speed 2
kill targeted entity
set {_x} to block 1 below the last spawned entity
while {_x} is air:
wait 1 seconds
set {_x} to block 1 below the last spawned entity
add "{NoGravity:1}" to nbt of {_sun}
teleport last spawned entity 0.5 below the last spawned entity
add "{Pose:{RightArm:[20f,0f,0f]}}" to nbt of {_sun}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
loop 5 times:
wait 0.3 seconds
push last spawned entity (direction from last spawned entity to player) at speed 2
delete holo object "sun"
execute player command "/killall armorstand"
give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
#===========================================================================================================
JavaScript:
options:
name: &8&lMoon Blade
names: &cLord &7Zırh
names2: &a7Milyon/&26999999M
command /moonblade:
trigger:
if {moonblade.%player%} is set:
remove 1 diamond axe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
set {_moon} to last spawned entity
set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
add "{Invisible:1}" to nbt of {_moon}
add "{NoBasePlate:1}" to nbt of {_moon}
add "{ShowArms:1}" to nbt of {_moon}
add "{DisabledSlots:2039583}" to nbt of {_moon}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name};{@names2}" with id "moon" at {_1}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
execute player command "/killall armorstand"
give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
delete holo object "moon"
else:
send action bar from "&bBalta çok soğuk!" to player
#Balta
on drop:
name of event-item is "{@name}":
if {moonblade.%player%} is set:
cancel event
wait 3 tick
remove 1 diamond axe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
set {_moon} to last spawned entity
set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
add "{Invisible:1}" to nbt of {_moon}
add "{NoBasePlate:1}" to nbt of {_moon}
add "{ShowArms:1}" to nbt of {_moon}
add "{DisabledSlots:2039583}" to nbt of {_moon}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name};{@names2}" with id "moon" at {_1}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
execute player command "/killall armorstand"
give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
delete holo object "moon"
#===========================================================================================================
options:
perm2: &5&k12&5Thor&5&k12 &f&l: &cBalta Layik Degilsin!.
axe: &8&lMoon Blade
on picking up:
item is a diamond axe named "{@axe}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {emre.%player%}
else:
cancel event
stop
else:
send action bar from "&bBalta çok ağır!" to player
cancel event
#===========================================================================================================
command /moonhüküm [<text>] [<player>]:
trigger:
if player is "isminiz":
if arg-1 is "ver":
set {moonblade.%arg-2%} to true
send action bar from "&a&l&k123 &c&lMoon hükmü alındı" to arg-2
send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle "&c&l/moonblade yaz" for 5 seconds
if arg-1 is "al":
delete {moonblade.%arg-2%}
send action bar from "&a&l&lk123 &c&lHüküm geri alındı" to arg-2
send action bar from "&a&l&k123 &c&lHüküm aldın &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık layık değilsin" for 5 seconds
#===========================================================================================================
options:
name: &8&lMoon Blade
sec: &8&lMoon Blade
oz0: &c&l: &4&lFırlatma
oz1: &c&l: &4&lOlüm Halkası
oz2: &c&l: &4&lÇoklu Yıldırım
oz3: &c&l: &4&lBuz Saldırısı
aliases:
wandyellow = 95:4
wandred = 95:14
wandwhite = 95:0
#===========================================================================================================
on right click:
if name of the player's tool is "{@name}":
if {mode.%player%} is "{@oz3}":
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec} {@oz0}" to player
stop
if {mode.%player%} is "{@oz0}":
set {mode.%player%} to "{@oz1}"
send action bar from "{@sec} {@oz1}" to player
stop
if {mode.%player%} is "{@oz1}":
set {mode.%player%} to "{@oz2}"
send action bar from "{@sec} {@oz2}" to player
stop
if {mode.%player%} is "{@oz2}":
set {mode.%player%} to "{@oz3}"
send action bar from "{@sec} {@oz3}" to player
stop
#===========================================================================================================
on left click:
if name of the player's tool is "{@name}":
if {moonblade.%player%} is set:
cancel event
if {mode.%player%} is "{@oz1}":
set {kodcu.%player%} to player
set {_baslangic_} to player's location
set {_isinla_} to location 2 meters upwards {_baslangic_}
remove 1 diamond axe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
set {_plr} to executor
spawn armor stand at {_plr}
set {_moon} to last spawned entity
set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
add "{NoGravity:1}" to nbt of {_moon}
add "{Invisible:1}" to nbt of {_moon}
add "{NoBasePlate:1}" to nbt of {_moon}
add "{ShowArms:1}" to nbt of {_moon}
add "{DisabledSlots:2039583}" to nbt of {_moon}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name};{@names2}" with id "moon" at {_1}
#kuzey bolgesi
set {_kuzey_1} to location 10 meters north player
set {_kuzey_2} to location 10 meters north 1 meters east player
set {_kuzey_3} to location 10 meters north 2 meters east player
set {_kuzey_4} to location 10 meters north 3 meters east player
set {_kuzey_5} to location 10 meters north 1 meters west player
set {_kuzey_6} to location 10 meters north 2 meters west player
set {_kuzey_7} to location 10 meters north 3 meters west player
set {_kuzey_8} to location 9 meters north 4 meters east player
set {_kuzey_9} to location 9 meters north 5 meters east player
set {_kuzey_10} to location 8 meters north 6 meters east player
set {_kuzey_11} to location 7 meters north 7 meters east player
set {_kuzey_12} to location 6 meters north 8 meters east player
set {_kuzey_13} to location 5 meters north 9 meters east player
set {_kuzey_14} to location 4 meters north 9 meters east player
set {_kuzey_15} to location 6 meters north 6 meters east player
set {_kuzey_16} to location 5 meters north 5 meters east player
set {_kuzey_17} to location 4 meters north 4 meters east player
set {_kuzey_18} to location 3 meters north 3 meters east player
set {_kuzey_19} to location 2 meters north 2 meters east player
set {_kuzey_20} to location 1 meters north 1 meters east player
set {_kuzeyyangin_1} to location 1 meters upwards {_kuzey_7}
set {_kuzeyyangin_2} to location 1 meters upwards {_kuzey_6}
set {_kuzeyyangin_3} to location 1 meters upwards {_kuzey_5}
set {_kuzeyyangin_4} to location 1 meters upwards {_kuzey_1}
set {_kuzeyyangin_5} to location 1 meters upwards {_kuzey_2}
set {_kuzeyyangin_6} to location 1 meters upwards {_kuzey_3}
set {_kuzeyyangin_7} to location 1 meters upwards {_kuzey_4}
set {_kuzeyyangin_8} to location 1 meters upwards {_kuzey_8}
set {_kuzeyyangin_9} to location 1 meters upwards {_kuzey_9}
set {_kuzeyyangin_10} to location 1 meters upwards {_kuzey_10}
set {_kuzeyyangin_11} to location 1 meters upwards {_kuzey_11}
set {_kuzeyyangin_12} to location 1 meters upwards {_kuzey_12}
set {_kuzeyyangin_13} to location 1 meters upwards {_kuzey_13}
set {_kuzeyyangin_14} to location 1 meters upwards {_kuzey_14}
set {_kuzeyyangin_15} to location 1 meters upwards {_kuzey_15}
set {_kuzeyyangin_16} to location 1 meters upwards {_kuzey_16}
set {_kuzeyyangin_17} to location 1 meters upwards {_kuzey_17}
set {_kuzeyyangin_18} to location 1 meters upwards {_kuzey_18}
set {_kuzeyyangin_19} to location 1 meters upwards {_kuzey_19}
set {_kuzeyyangin_20} to location 1 meters upwards {_kuzey_20}
#Doğu bölgesi
set {_dogu_1} to location 10 meters east player
set {_dogu_2} to location 10 meters east 1 meters north player
set {_dogu_3} to location 10 meters east 2 meters north player
set {_dogu_4} to location 10 meters east 3 meters north player
set {_dogu_5} to location 10 meters east 1 meters south player
set {_dogu_6} to location 10 meters east 2 meters south player
set {_dogu_7} to location 10 meters east 3 meters south player
set {_dogu_8} to location 9 meters east 4 meters south player
set {_dogu_9} to location 9 meters east 5 meters south player
set {_dogu_10} to location 8 meters east 6 meters south player
set {_dogu_11} to location 7 meters east 7 meters south player
set {_dogu_12} to location 6 meters east 8 meters south player
set {_dogu_13} to location 5 meters east 9 meters south player
set {_dogu_14} to location 4 meters east 9 meters south player
set {_dogu_15} to location 6 meters east 6 meters south player
set {_dogu_16} to location 5 meters east 5 meters south player
set {_dogu_17} to location 4 meters east 4 meters south player
set {_dogu_18} to location 3 meters east 3 meters south player
set {_dogu_19} to location 2 meters east 2 meters south player
set {_dogu_20} to location 1 meters east 1 meters south player
set {_doguyangin_1} to location 1 meters upwards {_dogu_4}
set {_doguyangin_2} to location 1 meters upwards {_dogu_3}
set {_doguyangin_3} to location 1 meters upwards {_dogu_2}
set {_doguyangin_4} to location 1 meters upwards {_dogu_1}
set {_doguyangin_5} to location 1 meters upwards {_dogu_5}
set {_doguyangin_6} to location 1 meters upwards {_dogu_6}
set {_doguyangin_7} to location 1 meters upwards {_dogu_7}
set {_doguyangin_8} to location 1 meters upwards {_dogu_8}
set {_doguyangin_9} to location 1 meters upwards {_dogu_9}
set {_doguyangin_10} to location 1 meters upwards {_dogu_10}
set {_doguyangin_11} to location 1 meters upwards {_dogu_11}
set {_doguyangin_12} to location 1 meters upwards {_dogu_12}
set {_doguyangin_13} to location 1 meters upwards {_dogu_13}
set {_doguyangin_14} to location 1 meters upwards {_dogu_14}
set {_doguyangin_15} to location 1 meters upwards {_dogu_15}
set {_doguyangin_16} to location 1 meters upwards {_dogu_16}
set {_doguyangin_17} to location 1 meters upwards {_dogu_17}
set {_doguyangin_18} to location 1 meters upwards {_dogu_18}
set {_doguyangin_19} to location 1 meters upwards {_dogu_19}
set {_doguyangin_20} to location 1 meters upwards {_dogu_20}
#Güney bölgesi
set {_guney_1} to location 10 meters south player
set {_guney_2} to location 10 meters south 1 meters east player
set {_guney_3} to location 10 meters south 2 meters east player
set {_guney_4} to location 10 meters south 3 meters east player
set {_guney_5} to location 10 meters south 1 meters west player
set {_guney_6} to location 10 meters south 2 meters west player
set {_guney_7} to location 10 meters south 3 meters west player
set {_guney_8} to location 9 meters south 4 meters west player
set {_guney_9} to location 9 meters south 5 meters west player
set {_guney_10} to location 8 meters south 6 meters west player
set {_guney_11} to location 7 meters south 7 meters west player
set {_guney_12} to location 6 meters south 8 meters west player
set {_guney_13} to location 5 meters south 9 meters west player
set {_guney_14} to location 4 meters south 9 meters west player
set {_guney_15} to location 6 meters south 6 meters west player
set {_guney_16} to location 5 meters south 5 meters west player
set {_guney_17} to location 4 meters south 4 meters west player
set {_guney_18} to location 3 meters south 3 meters west player
set {_guney_19} to location 2 meters south 2 meters west player
set {_guney_20} to location 1 meters south 1 meters west player
set {_guneyyangin_1} to location 1 meters upwards {_guney_4}
set {_guneyyangin_2} to location 1 meters upwards {_guney_3}
set {_guneyyangin_3} to location 1 meters upwards {_guney_2}
set {_guneyyangin_4} to location 1 meters upwards {_guney_1}
set {_guneyyangin_5} to location 1 meters upwards {_guney_5}
set {_guneyyangin_6} to location 1 meters upwards {_guney_6}
set {_guneyyangin_7} to location 1 meters upwards {_guney_7}
set {_guneyyangin_8} to location 1 meters upwards {_guney_8}
set {_guneyyangin_9} to location 1 meters upwards {_guney_9}
set {_guneyyangin_10} to location 1 meters upwards {_guney_10}
set {_guneyyangin_11} to location 1 meters upwards {_guney_11}
set {_guneyyangin_12} to location 1 meters upwards {_guney_12}
set {_guneyyangin_13} to location 1 meters upwards {_guney_13}
set {_guneyyangin_14} to location 1 meters upwards {_guney_14}
set {_guneyyangin_15} to location 1 meters upwards {_guney_15}
set {_guneyyangin_16} to location 1 meters upwards {_guney_16}
set {_guneyyangin_17} to location 1 meters upwards {_guney_17}
set {_guneyyangin_18} to location 1 meters upwards {_guney_18}
set {_guneyyangin_19} to location 1 meters upwards {_guney_19}
set {_guneyyangin_20} to location 1 meters upwards {_guney_20}
#Batı Bölgesi
set {_bati_1} to location 10 meters west player
set {_bati_2} to location 10 meters west 1 meters south player
set {_bati_3} to location 10 meters west 2 meters south player
set {_bati_4} to location 10 meters west 3 meters south player
set {_bati_5} to location 10 meters west 1 meters north player
set {_bati_6} to location 10 meters west 2 meters north player
set {_bati_7} to location 10 meters west 3 meters north player
set {_bati_8} to location 9 meters west 4 meters north player
set {_bati_9} to location 9 meters west 5 meters north player
set {_bati_10} to location 8 meters west 6 meters north player
set {_bati_11} to location 7 meters west 7 meters north player
set {_bati_12} to location 6 meters west 8 meters north player
set {_bati_13} to location 5 meters west 9 meters north player
set {_bati_14} to location 4 meters west 9 meters north player
set {_bati_15} to location 6 meters west 6 meters north player
set {_bati_16} to location 5 meters west 5 meters north player
set {_bati_17} to location 4 meters west 4 meters north player
set {_bati_18} to location 3 meters west 3 meters north player
set {_bati_19} to location 2 meters west 2 meters north player
set {_bati_20} to location 1 meters west 1 meters north player
set {_batiyangin_1} to location 1 meters upwards {_bati_4}
set {_batiyangin_2} to location 1 meters upwards {_bati_3}
set {_batiyangin_3} to location 1 meters upwards {_bati_2}
set {_batiyangin_4} to location 1 meters upwards {_bati_1}
set {_batiyangin_5} to location 1 meters upwards {_bati_5}
set {_batiyangin_6} to location 1 meters upwards {_bati_6}
set {_batiyangin_7} to location 1 meters upwards {_bati_7}
set {_batiyangin_8} to location 1 meters upwards {_bati_8}
set {_batiyangin_9} to location 1 meters upwards {_bati_9}
set {_batiyangin_10} to location 1 meters upwards {_bati_10}
set {_batiyangin_11} to location 1 meters upwards {_bati_11}
set {_batiyangin_12} to location 1 meters upwards {_bati_12}
set {_batiyangin_13} to location 1 meters upwards {_bati_13}
set {_batiyangin_14} to location 1 meters upwards {_bati_14}
set {_batiyangin_15} to location 1 meters upwards {_bati_15}
set {_batiyangin_16} to location 1 meters upwards {_bati_16}
set {_batiyangin_17} to location 1 meters upwards {_bati_17}
set {_batiyangin_18} to location 1 meters upwards {_bati_18}
set {_batiyangin_19} to location 1 meters upwards {_bati_19}
set {_batiyangin_20} to location 1 meters upwards {_bati_20}
#Bloklar-Kuzey
set block at {_kuzey_7} to netherrack
wait 0.05 seconds
set block at {_kuzey_6} to netherrack
wait 0.05 seconds
set block at {_kuzey_5} to netherrack
wait 0.05 seconds
set block at {_kuzey_1} to netherrack
wait 0.05 seconds
set block at {_kuzey_2} to netherrack
wait 0.05 seconds
set block at {_kuzey_3} to netherrack
wait 0.05 seconds
set block at {_kuzey_4} to netherrack
wait 0.05 seconds
set block at {_kuzey_8} to netherrack
wait 0.05 seconds
set block at {_kuzey_9} to netherrack
wait 0.05 seconds
set block at {_kuzey_10} to netherrack
wait 0.05 seconds
set block at {_kuzey_11} to netherrack
wait 0.05 seconds
set block at {_kuzey_12} to netherrack
wait 0.05 seconds
set block at {_kuzey_13} to netherrack
wait 0.05 seconds
set block at {_kuzey_14} to netherrack
wait 0.05 seconds
#Bloklar-Doğu
set block at {_dogu_4} to netherrack
wait 0.05 seconds
set block at {_dogu_3} to netherrack
wait 0.05 seconds
set block at {_dogu_2} to netherrack
wait 0.05 seconds
set block at {_dogu_1} to netherrack
wait 0.05 seconds
set block at {_dogu_5} to netherrack
wait 0.05 seconds
set block at {_dogu_6} to netherrack
wait 0.05 seconds
set block at {_dogu_7} to netherrack
wait 0.05 seconds
set block at {_dogu_8} to netherrack
wait 0.05 seconds
set block at {_dogu_9} to netherrack
wait 0.05 seconds
set block at {_dogu_10} to netherrack
wait 0.05 seconds
set block at {_dogu_11} to netherrack
wait 0.05 seconds
set block at {_dogu_12} to netherrack
wait 0.05 seconds
set block at {_dogu_13} to netherrack
wait 0.05 seconds
set block at {_dogu_14} to netherrack
wait 0.05 seconds
#Bloklar-Güney
set block at {_guney_4} to netherrack
wait 0.05 seconds
set block at {_guney_3} to netherrack
wait 0.05 seconds
set block at {_guney_2} to netherrack
wait 0.05 seconds
set block at {_guney_1} to netherrack
wait 0.05 seconds
set block at {_guney_5} to netherrack
wait 0.05 seconds
set block at {_guney_6} to netherrack
wait 0.05 seconds
set block at {_guney_7} to netherrack
wait 0.05 seconds
set block at {_guney_8} to netherrack
wait 0.05 seconds
set block at {_guney_9} to netherrack
wait 0.05 seconds
set block at {_guney_10} to netherrack
wait 0.05 seconds
set block at {_guney_11} to netherrack
wait 0.05 seconds
set block at {_guney_12} to netherrack
wait 0.05 seconds
set block at {_guney_13} to netherrack
wait 0.05 seconds
set block at {_guney_14} to netherrack
wait 0.05 seconds
#Bloklar-Batı
set block at {_bati_4} to netherrack
wait 0.05 seconds
set block at {_bati_3} to netherrack
wait 0.05 seconds
set block at {_bati_2} to netherrack
wait 0.05 seconds
set block at {_bati_1} to netherrack
wait 0.05 seconds
set block at {_bati_5} to netherrack
wait 0.05 seconds
set block at {_bati_6} to netherrack
wait 0.05 seconds
set block at {_bati_7} to netherrack
wait 0.05 seconds
set block at {_bati_8} to netherrack
wait 0.05 seconds
set block at {_bati_9} to netherrack
wait 0.05 seconds
set block at {_bati_10} to netherrack
wait 0.05 seconds
set block at {_bati_11} to netherrack
wait 0.05 seconds
set block at {_bati_12} to netherrack
wait 0.05 seconds
set block at {_bati_13} to netherrack
wait 0.05 seconds
set block at {_bati_14} to netherrack
wait 0.05 seconds
#Çarpı
set block at {_kuzey_15} to netherrack
wait 0.05 seconds
set block at {_kuzey_16} to netherrack
wait 0.05 seconds
set block at {_kuzey_17} to netherrack
wait 0.05 seconds
set block at {_kuzey_18} to netherrack
wait 0.05 seconds
set block at {_kuzey_19} to netherrack
wait 0.05 seconds
set block at {_kuzey_20} to netherrack
wait 0.05 seconds
set block at {_dogu_15} to netherrack
wait 0.05 seconds
set block at {_dogu_16} to netherrack
wait 0.05 seconds
set block at {_dogu_17} to netherrack
wait 0.05 seconds
set block at {_dogu_18} to netherrack
wait 0.05 seconds
set block at {_dogu_19} to netherrack
wait 0.05 seconds
set block at {_dogu_20} to netherrack
wait 0.05 seconds
set block at {_guney_15} to netherrack
wait 0.05 seconds
set block at {_guney_16} to netherrack
wait 0.05 seconds
set block at {_guney_17} to netherrack
wait 0.05 seconds
set block at {_guney_18} to netherrack
wait 0.05 seconds
set block at {_guney_19} to netherrack
wait 0.05 seconds
set block at {_guney_20} to netherrack
wait 0.05 seconds
set block at {_bati_15} to netherrack
wait 0.05 seconds
set block at {_bati_16} to netherrack
wait 0.05 seconds
set block at {_bati_17} to netherrack
wait 0.05 seconds
set block at {_bati_18} to netherrack
wait 0.05 seconds
set block at {_bati_19} to netherrack
wait 0.05 seconds
set block at {_bati_20} to netherrack
wait 0.05 seconds
teleport player to {_isinla_}
set block at {_baslangic_} to netherrack
wait 0.05 seconds
loop entities in radius 10 around the player:
if loop-entity is not {kodcu.%player%}:
if loop-entity is not fire:
strike lightning at loop-entity
delete holo object "moon"
execute player command "/killall armorstand"
kill loop-entity
give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
#===========================================================================================================================================
if {mode.%player%} is "{@oz2}":
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
strike lightning at the target entity
#===========================================================================================================================================
if {mode.%player%} is "{@oz3}":
set {by.cinax.%player%} to now
set {.godo.%player%.1} to block 1 infront of player
set {.godo.%player%.2} to block 2 infront of player
set {.godo.%player%.3} to block 3 infront of player
set {.godo.%player%.4} to block 4 infront of player
set {.godo.%player%.5} to block 5 infront of player
set {.godo.%player%.6} to block 6 infront of player
set {.godo.%player%.7} to block 7 infront of player
set {.godo.%player%.8} to block 8 infront of player
set {.godo.%player%.9} to block 9 infront of player
set {.godo.%player%.10} to block 10 infront of player
set {.godo.%player%.11} to block 11 infront of player
set block at {.godo.%player%.1} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.1}
wait 2 ticks
set block at {.godo.%player%.1} to {.godo.%player%.2}
set block at {.godo.%player%.2} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.2}
wait 2 ticks
set block at {.godo.%player%.2} to {.godo.%player%.3}
set block at {.godo.%player%.3} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.3}
wait 2 ticks
set block at {.godo.%player%.3} to {.godo.%player%.4}
set block at {.godo.%player%.4} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.4}
wait 2 ticks
set block at {.godo.%player%.4} to {.godo.%player%.5}
set block at {.godo.%player%.5} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.5}
wait 2 ticks
set block at {.godo.%player%.5} to {.godo.%player%.6}
set block at {.godo.%player%.6} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.6}
wait 2 ticks
set block at {.godo.%player%.6} to {.godo.%player%.7}
set block at {.godo.%player%.7} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.7}
wait 2 ticks
set block at {.godo.%player%.7} to {.godo.%player%.8}
set block at {.godo.%player%.8} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.8}
wait 2 ticks
set block at {.godo.%player%.8} to {.godo.%player%.9}
set block at {.godo.%player%.9} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.9}
wait 2 ticks
set block at {.godo.%player%.9} to {.godo.%player%.10}
set block at {.godo.%player%.10} to ice
spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.10}
wait 2 ticks
set block at {.godo.%player%.10} to {.godo.%player%.11}
create an explosion of force 5 at {.godo.%player%.10}
strike lightning at {.godo.%player%.10}
loop blocks in radius 4 of {.godo.%player%.10}:
set loop-block to air or wandwhite or wandwhite or fire or wandwhite
kill targeted entity
Eğer söylediğim pluginleri ve kodu harfi harfine yüklediyseniz plugin sorunsuz çalışacaktır.