# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 10000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_DOOR: 1
ACACIA_STAIRS: 1
ACACIA_FENCE: 1
ACACIA_FENCE_GATE: 1
ACACIA_STAIRS: 1
ACTIVATOR_RAIL: 1
AIR: 0
ANVIL: 1
ARMOR_STAND: 1
BANNER: 2
BEACON: 100
BED_BLOCK: 1
BEDROCK: 0
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 1
BOAT_ACACIA: 1
BOAT_BIRCH: 1
BOAT_DARK_OAK: 1
BOAT_JUNGLE: 1
BOAT_SPRUCE: 1
BONE_BLOCK: 1
BOOKSHELF: 2
BREWING_STAND: 1
BRICK: 5
BRICK_STAIRS: 2
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 1
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 1
CHEST: 1
CHORUS_FLOWER: 1
CHORUS_PLANT: 1
CLAY: 2
COAL_BLOCK: 9
STONE_BRICK: 3
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 1
COBBLESTONE_STAIRS: 1
COCOA: 1
CONCRETE: 1
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 1
DAYLIGHT_DETECTOR_INVERTED: 1
DEAD_BUSH: 1
DETECTOR_RAIL: 1
DIAMOND_BLOCK: 2200
DIODE: 1
DIODE_BLOCK_OFF: 1
DIODE_BLOCK_ON: 1
DIRT: 1
DISPENSER: 1
DOUBLE_PLANT: 1
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 1
DROPPER: 5
EMERALD_BLOCK: 1700
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 1
END_BRICKS: 1
ENDER_CHEST: 1
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 4200
EXPLOSIVE_MINECART: 1
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT:
FROSTED_ICE: 1
FURNACE: 1
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 1200
GOLD_ORE: 0
GRASS: 1
GRASS_PATH: 1
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 1
HAY_BLOCK: 1
HOPPER: 1
HOPPER_MINECART: 1
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 1
IRON_BLOCK: 1000
IRON_DOOR_BLOCK: 5
IRON_FENCE: 1
IRON_ORE: 0
IRON_PLATE: 1
IRON_TRAPDOOR: 1
ITEM_FRAME: 1
JACK_O_LANTERN: 1
JUKEBOX: 1
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 500
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 1
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 1
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 2
MYCEL: 1
NETHER_BRICK: 1
NETHER_BRICK_STAIRS: 1
NETHER_FENCE: 1
NETHER_STALK: 1
NETHER_WART_BLOCK: 1
NETHERRACK: 1
NOTE_BLOCK: 1
OBSERVER: 1
OBSIDIAN: 5
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 1
PAINTING: 1
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: 1
PISTON_STICKY_BASE: 1
PORTAL: 0
POWERED_MINECART: 1
POWERED_RAIL: 1
PRISMARINE: 4700
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 0
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 1
RED_ROSE: 1
RED_SANDSTONE: 1
RED_SANDSTONE_STAIRS: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 5
REDSTONE_COMPARATOR_OFF: 1
REDSTONE_COMPARATOR_ON: 1
REDSTONE_COMPARATOR: 1
REDSTONE_LAMP_OFF: 1
REDSTONE_LAMP_ON: 1
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 1
REDSTONE_TORCH_ON: 1
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 1
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 1
SLIME_BLOCK: 1
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 1
SOUL_SAND: 1
SPONGE: 5000
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 0
STONE_PLATE: 0
STORAGE_MINECART: 0
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 1
TORCH: 0
TRAP_DOOR: 0
TRAPPED_CHEST: 0
TRIPWIRE_HOOK: 0
TRIPWIRE: 0
VINE: 0
WALL_SIGN: 1
WATER_LILY: 1
WEB: 1
WHEAT: 0
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 0
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1