LegendofAnatolia
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one more blocks çalışmama başladım 
Pardon o horlayan benim@craft_man konu kilit konu hortladı![]()
Ben kodlama biliyorum ve çok zor bir oyunu 4 haftada bitirdim hemde 2 d onlar ise bir program.sen kodlama biliyon mu ? kodlama bilmiyosan sus hem o kadar pahalıya satılmaz çok uraşmışlarsa 100 $ a satsınlar 1000 $ ne ya 10 tane 100 $
Yav kardeşim kafanızmı basmıyor yoksa anlamazlıktanmı geliyorsunuz ?Ben kodlama biliyorum ve çok zor bir oyunu 4 haftada bitirdim hemde 2 d onlar ise bir program.
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'CANNON'
:CANNON_11
32@ = 1500
wait 0
if
Actor.DrivingVehicleType($PLAYER_ACTOR, #RHINO)
else_jump @CANNON_11
03C0: 0@ = actor $PLAYER_ACTOR car
0A97: 4@ = car 0@ struct
4@ += 2380
0A97: 5@ = car 0@ struct
5@ += 2384
Model.Load(#GRENADE)
Model.Load(1551)
038B: load_requested_models
:CANNON_94
wait 0
if and
Model.Available(#GRENADE)
Model.Available(1551)
else_jump @CANNON_94
0407: store_coords_to 7@ 8@ 9@ from_car 0@ with_offset 0.0 0.0 1.1
2@ = Object.Create(1551, 7@, 8@, 9@)
3@ = Object.Create(1551, 7@, 8@, 9@)
0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 1.1 rotation 0.0 0.0 0.0
069A: attach_object 3@ to_object 2@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
Object.CollisionDetection(2@) = False
Object.SetImmunities(2@, 1, 1, 1, 1, 1)
Object.CollisionDetection(3@) = False
Object.SetImmunities(3@, 1, 1, 1, 1, 1)
:CANNON_302
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @CANNON_3572
0A8C: write_memory 12045956 size 4 value 2147483647 virtual_protect 0
if
not Object.Exists(1@)
0AA0: gosub_if_false @CANNON_1940
0A8D: 9@ = read_memory 4@ size 4 virtual_protect 0
0A8D: 7@ = read_memory 5@ size 4 virtual_protect 0
7@ *= 180.0
9@ *= 180.0
7@ /= 3.141593
9@ /= 3.141593
0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 1.1 rotation 0.0 0.0 9@
069A: attach_object 3@ to_object 2@ with_offset 0.0 0.0 0.0 rotation 7@ 0.0 0.0
068D: get_camera_position_to 16@ 17@ 18@
0400: store_coords_to 10@ 11@ 12@ from_object 3@ with_offset 0.0 5000.0 0.0
0063: 10@ -= 16@ // (float)
0063: 11@ -= 17@ // (float)
0063: 12@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 10@ 11@ 12@ and_XYZ 0.0 0.0 0.0
19@ /= 10.0
0073: 10@ /= 19@ // (float)
0073: 11@ /= 19@ // (float)
0073: 12@ /= 19@ // (float)
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 6.487 0.206
25@ = 0
:CANNON_653
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 7@ 8@ 9@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_903
0063: 7@ -= 10@ // (float)
0063: 8@ -= 11@ // (float)
0063: 9@ -= 12@ // (float)
10@ *= 0.05
11@ *= 0.05
12@ *= 0.05
25@ = 0
:CANNON_779
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 7@ 8@ 9@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_875
0063: 7@ -= 10@ // (float)
0063: 8@ -= 11@ // (float)
0063: 9@ -= 12@ // (float)
jump @CANNON_896
:CANNON_875
25@ += 1
25@ > 20
else_jump @CANNON_779
:CANNON_896
jump @CANNON_924
:CANNON_903
25@ += 1
25@ > 50
else_jump @CANNON_653
:CANNON_924
0400: store_coords_to 10@ 11@ 12@ from_object 3@ with_offset 0.0 6.487 0.206
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 10@ 11@ 12@
19@ /= 850.0
006B: 19@ *= 19@ // (float)
19@ *= 4.0
0063: 9@ -= 19@ // (float)
068D: get_camera_position_to 16@ 17@ 18@
0063: 7@ -= 16@ // (float)
0063: 8@ -= 17@ // (float)
0063: 9@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 0.0 0.0 0.0
19@ /= 5.0
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
005B: 7@ += 16@ // (float)
005B: 8@ += 17@ // (float)
005B: 9@ += 18@ // (float)
04D5: create_corona_at 7@ 8@ 9@ radius 0.05 type 1 flare 0 RGB 0 192 0
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 5000.0 -55.0
068D: get_camera_position_to 16@ 17@ 18@
0063: 7@ -= 16@ // (float)
0063: 8@ -= 17@ // (float)
0063: 9@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 0.0 0.0 0.0
19@ /= 5.0
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
005B: 7@ += 16@ // (float)
005B: 8@ += 17@ // (float)
005B: 9@ += 18@ // (float)
04D5: create_corona_at 7@ 8@ 9@ radius 0.05 type 9 flare 0 RGB 0 192 0
if
Object.Exists(1@)
else_jump @CANNON_1369
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@
:CANNON_1369
if
150 > 32@
else_jump @CANNON_1442
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 6.487 0.206
09E5: create_flash_light_at 7@ 8@ 9@ RGB_mask 1024 768 256 radius 25.0
:CANNON_1442
if
32@ > 1500
else_jump @CANNON_302
if or
00E1: player 0 pressed_key 4
00E1: player 0 pressed_key 17
else_jump @CANNON_302
if
Object.Exists(1@)
else_jump @CANNON_1505
Object.Destroy(1@)
:CANNON_1505
066D: 6@ = attach_particle "TANK_FIRE" to_object 3@ with_offset 0.0 6.487 0.206 flag 1
064C: make_particle 6@ visible
097B: play_audio_at_object 3@ event 1159
0407: store_coords_to 7@ 8@ 9@ from_car 0@ with_offset 0.0 0.0 0.0
1@ = Object.Create(1551, 7@, 8@, 9@)
Object.SetImmunities(1@, 1, 1, 1, 1, 1)
0906: set_object 1@ mass_to 1.0 // float
0908: set_object 1@ turn_mass_to 1000000.0 // float
069A: attach_object 1@ to_object 3@ with_offset 0.0 6.487 0.206 rotation -90.0 0.0 0.0
Object.CollisionDetection(1@) = True
0682: detach_object 1@ 0.0 0.0 0.0 collision_detection 0
04D9: object 1@ set_scripted_collision_check 1
08D2: object 1@ scale_model 1.5
0A98: 8@ = object 1@ struct
8@ += 152
0A8C: write_memory 8@ size 4 value 1.0 virtual_protect 0
0400: store_coords_to 7@ 8@ 9@ from_object 1@ with_offset 0.0 0.0 0.0
0400: store_coords_to 10@ 11@ 12@ from_object 1@ with_offset 0.0 0.0 850.0
0063: 10@ -= 7@ // (float)
0063: 11@ -= 8@ // (float)
0063: 12@ -= 9@ // (float)
06A2: get_car 0@ velocity_in_direction_XYZ 7@ 8@ 9@
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
0400: store_coords_to 13@ 14@ 15@ from_object 3@ with_offset 0.0 6.487 0.206
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@
Object.Throw(1@, 7@, 8@, 9@)
32@ = 0
jump @CANNON_302
:CANNON_1940
0400: store_coords_to 7@ 8@ 9@ from_object 1@ with_offset 0.0 0.0 0.0
if
84DA: not has_object 1@ collided
else_jump @CANNON_2039
050A: 19@ = distance_between_XYZ 13@ 14@ 15@ and_XYZ 7@ 8@ 9@
0063: 7@ -= 13@ // (float)
0063: 8@ -= 14@ // (float)
0063: 9@ -= 15@ // (float)
jump @CANNON_2245
:CANNON_2039
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0
:CANNON_2079
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_2169
005A: 22@ += 24@ // (int)
if and
803B: not 0@ == 22@ // (int)
not Car.Wrecked(22@)
0897: car 22@ collided_with_object 1@
else_jump @CANNON_2169
020B: explode_car 22@ // versionA
:CANNON_2169
24@ += 256
24@ > 27904
else_jump @CANNON_2079
050A: 19@ = distance_between_XYZ 16@ 17@ 18@ and_XYZ 0.0 0.0 0.0
0087: 7@ = 16@ // (float)
0087: 8@ = 17@ // (float)
0087: 9@ = 18@ // (float)
:CANNON_2245
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
if
04E7: object 1@ in_water
else_jump @CANNON_2292
Object.Destroy(1@)
return
:CANNON_2292
20@ = 0.0
21@ = 4
if and
84DA: not has_object 1@ collided
06BD: no_obstacles_between 16@ 17@ 18@ and 13@ 14@ 15@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_2828
:CANNON_2355
0025: 19@ > 20@ // (float)
else_jump @CANNON_2821
005B: 13@ += 7@ // (float)
005B: 14@ += 8@ // (float)
005B: 15@ += 9@ // (float)
095C: create_smoke_at 13@ 14@ 15@ velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 0.5 size 0.1 last_factor 0.125
20@ += 1.0
21@ += 1
if
21@ == 5
else_jump @CANNON_2814
09E5: create_flash_light_at 13@ 14@ 15@ RGB_mask 1024 768 256 radius 25.0
21@ = 0
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0
:CANNON_2557
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_2791
005A: 22@ += 24@ // (int)
25@ = Car.Model(22@)
if or
0820: model 25@ heli
081F: model 25@ plane
081E: model 25@ boat
else_jump @CANNON_2791
if and
803B: not 0@ == 22@ // (int)
01AF: car 22@ sphere 0 in_sphere 13@ 14@ 15@ radius 7.5 7.5 7.5
else_jump @CANNON_2791
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return
:CANNON_2791
24@ += 256
24@ > 27904
else_jump @CANNON_2557
:CANNON_2814
jump @CANNON_2355
:CANNON_2821
jump @CANNON_3527
:CANNON_2828
0025: 19@ > 20@ // (float)
else_jump @CANNON_3527
0087: 16@ = 13@ // (float)
0087: 17@ = 14@ // (float)
0087: 18@ = 15@ // (float)
0063: 16@ -= 7@ // (float)
0063: 17@ -= 8@ // (float)
0063: 18@ -= 9@ // (float)
005B: 13@ += 7@ // (float)
005B: 14@ += 8@ // (float)
005B: 15@ += 9@ // (float)
if or
04DA: has_object 1@ collided
81AF: not car 0@ sphere 0 in_sphere 13@ 14@ 15@ radius 5.0 5.0 2.5
else_jump @CANNON_3100
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 13@ 14@ 15@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_3100
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return
:CANNON_3100
095C: create_smoke_at 13@ 14@ 15@ velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 0.5 size 0.1 last_factor 0.125
20@ += 1.0
21@ += 1
if
21@ == 5
else_jump @CANNON_3520
09E5: create_flash_light_at 13@ 14@ 15@ RGB_mask 1024 768 256 radius 25.0
21@ = 0
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0
:CANNON_3263
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_3497
005A: 22@ += 24@ // (int)
25@ = Car.Model(22@)
if or
0820: model 25@ heli
081F: model 25@ plane
081E: model 25@ boat
else_jump @CANNON_3497
if and
803B: not 0@ == 22@ // (int)
01AF: car 22@ sphere 0 in_sphere 13@ 14@ 15@ radius 7.5 7.5 7.5
else_jump @CANNON_3497
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return
:CANNON_3497
24@ += 256
24@ > 27904
else_jump @CANNON_3263
:CANNON_3520
jump @CANNON_2828
:CANNON_3527
0400: store_coords_to 13@ 14@ 15@ from_object 1@ with_offset 0.0 0.0 0.0
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@
return
:CANNON_3572
0A8C: write_memory 12045956 size 4 value 0 virtual_protect 0
if
Object.Exists(1@)
else_jump @CANNON_3606
Object.Destroy(1@)
:CANNON_3606
Object.Destroy(2@)
Object.Destroy(3@)
Model.Destroy(#GRENADE)
Model.Destroy(1551)
jump @CANNON_11
0509: 13@ = distance_between_XY 14@ 15@ and_XY 0.0 0.0
0073: 14@ /= 13@ // (float)
0073: 15@ /= 13@ // (float)
0509: 13@ = distance_between_XY 14@ 15@ and_XY 0.0 1.0
16@ = 0
:CANNON_3698
13@ /= 2.0
006B: 13@ *= 13@ // (float)
0087: 15@ = 13@ // (float)
13@ *= -1.0
13@ += 1.0
01FB: 13@ = square_root 13@
13@ *= -1.0
13@ += 1.0
006B: 13@ *= 13@ // (float)
005B: 13@ += 15@ // (float)
01FB: 13@ = square_root 13@
16@ += 1
16@ > 11
else_jump @CANNON_3698
13@ *= 4096.0
13@ /= 3.141529
13@ *= 180.0
if
14@ > 0.0
else_jump @CANNON_3888
13@ *= -1.0
13@ += 360.0
:CANNON_3888
return