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Vienicome

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Ben kodlama biliyorum ve çok zor bir oyunu 4 haftada bitirdim hemde 2 d onlar ise bir program.
Yav kardeşim kafanızmı basmıyor yoksa anlamazlıktanmı geliyorsunuz ?
Sen oyunu yaparken bir sürü kurallarla dolduruyorsun şura giderse şu olsun, şu olursa şu silinsin filan, yaptığın oyun belirli bir zaman çizgisinde ilerliyor ama o program öyle değil en basitinden seçim kenarını yumuşatma bile çok zor 3d oyunlarla uğraştıysan bilirsin örneğin bi roket veya objeyi senin baktığın yere doğru dümdüz gitmesini istiyorsun çoğu oyun motorunda o kod hazır vardır bi satırlık iş ama öyle bi destek yoksa adamın anası ağlıyor onu yapana kadar, mesela CLEO'da öyle bi destek yok hazır modum birine baktım baktığın yere doğru bir şey göndermek ne kadar zor belki anlarsın şimdi.
Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'CANNON'

:CANNON_11
32@ = 1500
wait 0
if
Actor.DrivingVehicleType($PLAYER_ACTOR, #RHINO)
else_jump @CANNON_11
03C0: 0@ = actor $PLAYER_ACTOR car
0A97: 4@ = car 0@ struct
4@ += 2380
0A97: 5@ = car 0@ struct
5@ += 2384
Model.Load(#GRENADE)
Model.Load(1551)
038B: load_requested_models

:CANNON_94
wait 0
if and
Model.Available(#GRENADE)
Model.Available(1551)
else_jump @CANNON_94
0407: store_coords_to 7@ 8@ 9@ from_car 0@ with_offset 0.0 0.0 1.1
2@ = Object.Create(1551, 7@, 8@, 9@)
3@ = Object.Create(1551, 7@, 8@, 9@)
0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 1.1 rotation 0.0 0.0 0.0
069A: attach_object 3@ to_object 2@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
Object.CollisionDetection(2@) = False
Object.SetImmunities(2@, 1, 1, 1, 1, 1)
Object.CollisionDetection(3@) = False
Object.SetImmunities(3@, 1, 1, 1, 1, 1)

:CANNON_302
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @CANNON_3572
0A8C: write_memory 12045956 size 4 value 2147483647 virtual_protect 0
if
not Object.Exists(1@)
0AA0: gosub_if_false @CANNON_1940
0A8D: 9@ = read_memory 4@ size 4 virtual_protect 0
0A8D: 7@ = read_memory 5@ size 4 virtual_protect 0
7@ *= 180.0
9@ *= 180.0
7@ /= 3.141593
9@ /= 3.141593
0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 1.1 rotation 0.0 0.0 9@
069A: attach_object 3@ to_object 2@ with_offset 0.0 0.0 0.0 rotation 7@ 0.0 0.0
068D: get_camera_position_to 16@ 17@ 18@
0400: store_coords_to 10@ 11@ 12@ from_object 3@ with_offset 0.0 5000.0 0.0
0063: 10@ -= 16@ // (float)
0063: 11@ -= 17@ // (float)
0063: 12@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 10@ 11@ 12@ and_XYZ 0.0 0.0 0.0
19@ /= 10.0
0073: 10@ /= 19@ // (float)
0073: 11@ /= 19@ // (float)
0073: 12@ /= 19@ // (float)
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 6.487 0.206
25@ = 0

:CANNON_653
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 7@ 8@ 9@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_903
0063: 7@ -= 10@ // (float)
0063: 8@ -= 11@ // (float)
0063: 9@ -= 12@ // (float)
10@ *= 0.05
11@ *= 0.05
12@ *= 0.05
25@ = 0

:CANNON_779
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 7@ 8@ 9@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_875
0063: 7@ -= 10@ // (float)
0063: 8@ -= 11@ // (float)
0063: 9@ -= 12@ // (float)
jump @CANNON_896

:CANNON_875
25@ += 1
25@ > 20
else_jump @CANNON_779

:CANNON_896
jump @CANNON_924

:CANNON_903
25@ += 1
25@ > 50
else_jump @CANNON_653

:CANNON_924
0400: store_coords_to 10@ 11@ 12@ from_object 3@ with_offset 0.0 6.487 0.206
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 10@ 11@ 12@
19@ /= 850.0
006B: 19@ *= 19@ // (float)
19@ *= 4.0
0063: 9@ -= 19@ // (float)
068D: get_camera_position_to 16@ 17@ 18@
0063: 7@ -= 16@ // (float)
0063: 8@ -= 17@ // (float)
0063: 9@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 0.0 0.0 0.0
19@ /= 5.0
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
005B: 7@ += 16@ // (float)
005B: 8@ += 17@ // (float)
005B: 9@ += 18@ // (float)
04D5: create_corona_at 7@ 8@ 9@ radius 0.05 type 1 flare 0 RGB 0 192 0
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 5000.0 -55.0
068D: get_camera_position_to 16@ 17@ 18@
0063: 7@ -= 16@ // (float)
0063: 8@ -= 17@ // (float)
0063: 9@ -= 18@ // (float)
050A: 19@ = distance_between_XYZ 7@ 8@ 9@ and_XYZ 0.0 0.0 0.0
19@ /= 5.0
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
005B: 7@ += 16@ // (float)
005B: 8@ += 17@ // (float)
005B: 9@ += 18@ // (float)
04D5: create_corona_at 7@ 8@ 9@ radius 0.05 type 9 flare 0 RGB 0 192 0
if
Object.Exists(1@)
else_jump @CANNON_1369
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@

:CANNON_1369
if
150 > 32@
else_jump @CANNON_1442
0400: store_coords_to 7@ 8@ 9@ from_object 3@ with_offset 0.0 6.487 0.206
09E5: create_flash_light_at 7@ 8@ 9@ RGB_mask 1024 768 256 radius 25.0

:CANNON_1442
if
32@ > 1500
else_jump @CANNON_302
if or
00E1: player 0 pressed_key 4
00E1: player 0 pressed_key 17
else_jump @CANNON_302
if
Object.Exists(1@)
else_jump @CANNON_1505
Object.Destroy(1@)

:CANNON_1505
066D: 6@ = attach_particle "TANK_FIRE" to_object 3@ with_offset 0.0 6.487 0.206 flag 1
064C: make_particle 6@ visible
097B: play_audio_at_object 3@ event 1159
0407: store_coords_to 7@ 8@ 9@ from_car 0@ with_offset 0.0 0.0 0.0
1@ = Object.Create(1551, 7@, 8@, 9@)
Object.SetImmunities(1@, 1, 1, 1, 1, 1)
0906: set_object 1@ mass_to 1.0 // float
0908: set_object 1@ turn_mass_to 1000000.0 // float
069A: attach_object 1@ to_object 3@ with_offset 0.0 6.487 0.206 rotation -90.0 0.0 0.0
Object.CollisionDetection(1@) = True
0682: detach_object 1@ 0.0 0.0 0.0 collision_detection 0
04D9: object 1@ set_scripted_collision_check 1
08D2: object 1@ scale_model 1.5
0A98: 8@ = object 1@ struct
8@ += 152
0A8C: write_memory 8@ size 4 value 1.0 virtual_protect 0
0400: store_coords_to 7@ 8@ 9@ from_object 1@ with_offset 0.0 0.0 0.0
0400: store_coords_to 10@ 11@ 12@ from_object 1@ with_offset 0.0 0.0 850.0
0063: 10@ -= 7@ // (float)
0063: 11@ -= 8@ // (float)
0063: 12@ -= 9@ // (float)
06A2: get_car 0@ velocity_in_direction_XYZ 7@ 8@ 9@
005B: 7@ += 10@ // (float)
005B: 8@ += 11@ // (float)
005B: 9@ += 12@ // (float)
0400: store_coords_to 13@ 14@ 15@ from_object 3@ with_offset 0.0 6.487 0.206
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@
Object.Throw(1@, 7@, 8@, 9@)
32@ = 0
jump @CANNON_302

:CANNON_1940
0400: store_coords_to 7@ 8@ 9@ from_object 1@ with_offset 0.0 0.0 0.0
if
84DA: not has_object 1@ collided
else_jump @CANNON_2039
050A: 19@ = distance_between_XYZ 13@ 14@ 15@ and_XYZ 7@ 8@ 9@
0063: 7@ -= 13@ // (float)
0063: 8@ -= 14@ // (float)
0063: 9@ -= 15@ // (float)
jump @CANNON_2245

:CANNON_2039
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0

:CANNON_2079
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_2169
005A: 22@ += 24@ // (int)
if and
803B: not 0@ == 22@ // (int)
not Car.Wrecked(22@)
0897: car 22@ collided_with_object 1@
else_jump @CANNON_2169
020B: explode_car 22@ // versionA

:CANNON_2169
24@ += 256
24@ > 27904
else_jump @CANNON_2079
050A: 19@ = distance_between_XYZ 16@ 17@ 18@ and_XYZ 0.0 0.0 0.0
0087: 7@ = 16@ // (float)
0087: 8@ = 17@ // (float)
0087: 9@ = 18@ // (float)

:CANNON_2245
0073: 7@ /= 19@ // (float)
0073: 8@ /= 19@ // (float)
0073: 9@ /= 19@ // (float)
if
04E7: object 1@ in_water
else_jump @CANNON_2292
Object.Destroy(1@)
return

:CANNON_2292
20@ = 0.0
21@ = 4
if and
84DA: not has_object 1@ collided
06BD: no_obstacles_between 16@ 17@ 18@ and 13@ 14@ 15@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_2828

:CANNON_2355
0025: 19@ > 20@ // (float)
else_jump @CANNON_2821
005B: 13@ += 7@ // (float)
005B: 14@ += 8@ // (float)
005B: 15@ += 9@ // (float)
095C: create_smoke_at 13@ 14@ 15@ velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 0.5 size 0.1 last_factor 0.125
20@ += 1.0
21@ += 1
if
21@ == 5
else_jump @CANNON_2814
09E5: create_flash_light_at 13@ 14@ 15@ RGB_mask 1024 768 256 radius 25.0
21@ = 0
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0

:CANNON_2557
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_2791
005A: 22@ += 24@ // (int)
25@ = Car.Model(22@)
if or
0820: model 25@ heli
081F: model 25@ plane
081E: model 25@ boat
else_jump @CANNON_2791
if and
803B: not 0@ == 22@ // (int)
01AF: car 22@ sphere 0 in_sphere 13@ 14@ 15@ radius 7.5 7.5 7.5
else_jump @CANNON_2791
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return

:CANNON_2791
24@ += 256
24@ > 27904
else_jump @CANNON_2557

:CANNON_2814
jump @CANNON_2355

:CANNON_2821
jump @CANNON_3527

:CANNON_2828
0025: 19@ > 20@ // (float)
else_jump @CANNON_3527
0087: 16@ = 13@ // (float)
0087: 17@ = 14@ // (float)
0087: 18@ = 15@ // (float)
0063: 16@ -= 7@ // (float)
0063: 17@ -= 8@ // (float)
0063: 18@ -= 9@ // (float)
005B: 13@ += 7@ // (float)
005B: 14@ += 8@ // (float)
005B: 15@ += 9@ // (float)
if or
04DA: has_object 1@ collided
81AF: not car 0@ sphere 0 in_sphere 13@ 14@ 15@ radius 5.0 5.0 2.5
else_jump @CANNON_3100
if
86BD: not no_obstacles_between 16@ 17@ 18@ and 13@ 14@ 15@ solid 1 car 1 actor 1 object 0 particle 0
else_jump @CANNON_3100
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return

:CANNON_3100
095C: create_smoke_at 13@ 14@ 15@ velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 0.5 size 0.1 last_factor 0.125
20@ += 1.0
21@ += 1
if
21@ == 5
else_jump @CANNON_3520
09E5: create_flash_light_at 13@ 14@ 15@ RGB_mask 1024 768 256 radius 25.0
21@ = 0
0A8D: 23@ = read_memory 12010644 size 4 virtual_protect 0
23@ += 4
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
24@ = 0

:CANNON_3263
0A8D: 22@ = read_memory 23@ size 1 virtual_protect 0
23@ += 1
if and
22@ >= 0
128 > 22@
else_jump @CANNON_3497
005A: 22@ += 24@ // (int)
25@ = Car.Model(22@)
if or
0820: model 25@ heli
081F: model 25@ plane
081E: model 25@ boat
else_jump @CANNON_3497
if and
803B: not 0@ == 22@ // (int)
01AF: car 22@ sphere 0 in_sphere 13@ 14@ 15@ radius 7.5 7.5 7.5
else_jump @CANNON_3497
005B: 16@ += 7@ // (float)
005B: 17@ += 8@ // (float)
005B: 18@ += 9@ // (float)
097A: play_audio_at 16@ 17@ 18@ event 1159
020C: create_explosion_with_radius 0 at 16@ 17@ 18@
020C: create_explosion_with_radius 5 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
020C: create_explosion_with_radius 8 at 16@ 17@ 18@
Object.Destroy(1@)
return

:CANNON_3497
24@ += 256
24@ > 27904
else_jump @CANNON_3263

:CANNON_3520
jump @CANNON_2828

:CANNON_3527
0400: store_coords_to 13@ 14@ 15@ from_object 1@ with_offset 0.0 0.0 0.0
059F: get_object 1@ velocity_in_direction 16@ 17@ 18@
return

:CANNON_3572
0A8C: write_memory 12045956 size 4 value 0 virtual_protect 0
if
Object.Exists(1@)
else_jump @CANNON_3606
Object.Destroy(1@)

:CANNON_3606
Object.Destroy(2@)
Object.Destroy(3@)
Model.Destroy(#GRENADE)
Model.Destroy(1551)
jump @CANNON_11
0509: 13@ = distance_between_XY 14@ 15@ and_XY 0.0 0.0
0073: 14@ /= 13@ // (float)
0073: 15@ /= 13@ // (float)
0509: 13@ = distance_between_XY 14@ 15@ and_XY 0.0 1.0
16@ = 0

:CANNON_3698
13@ /= 2.0
006B: 13@ *= 13@ // (float)
0087: 15@ = 13@ // (float)
13@ *= -1.0
13@ += 1.0
01FB: 13@ = square_root 13@
13@ *= -1.0
13@ += 1.0
006B: 13@ *= 13@ // (float)
005B: 13@ += 15@ // (float)
01FB: 13@ = square_root 13@
16@ += 1
16@ > 11
else_jump @CANNON_3698
13@ *= 4096.0
13@ /= 3.141529
13@ *= 180.0
if
14@ > 0.0
else_jump @CANNON_3888
13@ *= -1.0
13@ += 360.0

:CANNON_3888
return
Şurdaki yapılan işlemlere bi bak bide o program milyonlarca renk ile çalışıyor, belki anlamışsınızdır niye bu kadar pahalı olduğunu.
 
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