Imdat Hatalı Skript

tugraofset741

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PHP:
#------------------------------------------
#             ParticleText
#             By: LimeGlass
#    Please do not redistribute my resources
#------------------------------------------
# My other resources: https://www.spigotmc.org/members/limeglass.36610/#resources
#------------------------------------------
options:
    prefix: &8[&6&lParticleText&8] &r
    MainColour: &e
    SecondColour: &7
    ThirdColour: &c
    HalfLine: &m---------------------
    Command: /particletext
    Aliases: /particletext #You can use /pt here or whatever, if you want shortcuts to the command #Multiple shortcuts /pt, /pt2, /particletextisbae
    Permission: ParticleText.use
    PermissionDeny: Unknown command. Type "/help" for help.
    ConsoleMessages: true
    Created: Created a particletext with id
    ErrorMessage: &cError, invalid arguments
#----------------------------------------------------------------------------------------------------
#Advanced config (Don't touch, unless you know what you're doing)
#Will create doc on this soon
    V: text
        #For/To/At/On and Var loc
    Var: at {_p}'s location
    s: large
        #VarPrefix is not the name of the skript, this is the database (And not a MySQL)
        #That particletext uses, don't touch unless you know what the
        #Variables are. aka Variable prefix
        #WARNING! Before changing this value (If particletext hasn't run yet) you must delete all values with "/particletext delete all" ingame
        #Or there will be exsisting data in the database
    VarPrefix: particletext
#----------------------------------------------------------------------------------------------------

#DON'T TOUCH ANYTHING BELOW. UNLESS YOU KNOW WHAT YOU'RE DOING, OR THE SKRIPT MIGHT NOT RUN CORRECTLY

#----------------------------------------------------------------------------------------------------
    Version: 1.2.2
on load:
    if {{@VarPrefix}.database::*} is not empty:
        set {{@VarPrefix}::database::*} to {{@VarPrefix}.database::*}
    delete {{@VarPrefix}.particles::*} #Temp File
    delete {{@VarPrefix}::particles::*}
    add "redstone", "cloud", "crit", "drip_water", "drip_lava", "enchantment_table", "flame", "heart", "note", "villager_happy", "lava", "crit_magic", "fireworks_spark", "villager_angry", "spell", "portal", "barrier", "spell_instant", "spell_witch", "town_aura", "suspended_depth", "slime", "snowball", "snow_shovel", "footstep", "smoke_normal", "smoke_large", "explosion_normal", "explosion_large", "explosion_huge", "water_wake" and "water_splash" to {{@VarPrefix}::particles::*}
    if {@ConsoleMessages} is true:
        send "{@prefix} &6Running {@prefix} {@Version}" to console
on unload:
    if {@ConsoleMessages} is true:
        send "{@prefix} &cDisabling {@prefix} {@Version}" to console
function createText(t: text , id: text , v: text , data: text , p: player , s: text):

    if {{@VarPrefix}::database::*} contains {_id}:
        if {{@VarPrefix}::%{_p}%.backcheck} is not set:
            set {{@VarPrefix}::%{_p}%.backcheck} to true
            delete {{@VarPrefix}::%{_p}%.backcheck}
    #v = par
    #V = var

    else if {_data} is "%{_v}%":
  
    #Main
        add {_id} to {{@VarPrefix}::database::*}
          
    #space error replacer
        replace all "_" with " " in {_v}
          
    #t = w
    #Var = main var
        evaluate "apply the {@V} formation with {@V} ""%{_t}%"" as %{_v}% {@Var} with id ""%{_id}%"" and %{_s}% {@s}"
      
        message "{@prefix}{@MainColour}{@Created} &r%{_id}%" to {_p}
command {@Command} [<text>] [<text>] [<text>] [<text>]:
    aliases: {@Aliases}
    permission: {@Permission}
    permission message: {@PermissionDeny}
    trigger:
        if arg 1 is not set:
            message "{@MainColour}{@HalfLine}&8 {@prefix}{@MainColour}{@HalfLine}"
            message "{@ThirdColour}{@Command} (text) (id) (particle) (size) {@MainColour}- Id is the particle number"
            message "{@ThirdColour}{@Command} delete (id) - Use Id number to delete it"
            message "{@ThirdColour}{@Command} listparticles - Show all particle ID's"
            message "{@SecondColour}Example {@Command} hello 1 flame 0.15"
            message "{@SecondColour}Tip: The best size results are between 0.05 and 10"
            message "Particles:{@MainColour} %{{@VarPrefix}::particles::*}%"
            message "{@MainColour}{@HalfLine}&8 {@prefix}{@MainColour}{@HalfLine}"
        else if arg 1 is "delete":
            if arg 2 is not "all":
                delete effect "%arg 2%"
                remove arg 2 from {{@VarPrefix}::database::*}
                message "{@prefix}{@MainColour}Deleted effect id &r%arg 2%"
            else:
                loop {{@VarPrefix}::database::*}:
                    delete effect "%loop-value%"
                delete {{@VarPrefix}::database::*}
                message "{@prefix}{@MainColour}All effects deleted"
        else if arg 1 is "listparticles":
            message "{@prefix} {@MainColour}Full particle ID list: {@SecondColour}%{{@VarPrefix}::database::*}%"
        else:
            if arg 2 is set:
                if arg 3 is set:
                    if arg 4 is set:
                        loop {{@VarPrefix}::particles::*}:
                            if loop-value is "%arg 3%":
                                set {_arg1} to "%arg 1%"
                                replace all "_" with " " in {_arg1}
                                createText({_arg1} , argument 2 , "%arg 3%" , argument 3 , player , argument 4)
                                stop
                        message "{@prefix} &cError, That is not a specified particle name"
                    else:
                        message "{@prefix} {@ErrorMessage}"
                else:
                    message "{@prefix} {@ErrorMessage}"
            else:
                message "{@prefix} {@ErrorMessage}"

Hata Veriyor 2Tane Emeğiniz Için Teşekkürler Skript Bu Arada Particle Text Skript Ve Tek 1.8 demi çalışıyor
 
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