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MineCraft Görev Skript[İstek]

cagr30

Ağaç Yumruklayıcı
Mesajlar
32
Beğeniler
9
Puanları
80
Steam
EdgeTypE
Minecraft
BuckyEnderman_
#1
/görev yazıldığında bir sandık açılsın. ve orada görevler yazsın istiyorum. Görevler 5 odun topla. 10 elmas topla gibi görevler olucak. Her görev bir kez yapılabilecek. Görev yapılınca oyuncuya bir ödül verilmesini istiyorum. Nasıl yapabilirim?
 

MehmetAcar_

Taş Madencisi
Mesajlar
87
Beğeniler
22
Puanları
450
#3
Kod:
command /gorev:
    trigger:
        open chest with 5 rows named "&6&lCRAFTELICE &8&L| &3Görev" to player
        format slot 0 of player with red stained glass pane named "&a&lGorevler" to close
        format slot 9 of player with red stained glass pane named "&a&lGorevler" to close
        format slot 18 of player with red stained glass pane named "&a&lGorevler" to close
        format slot 27 of player with red stained glass pane named "&a&lGorevler" to close
        format slot 36 of player with red stained glass pane named "&a&lGorevler" to close
        format slot 8 of player with nether star named "&aFacebook &8» &7LeagueCraft" to close
        format slot 1 of player with cobblestone named "&aGorev" with lore "&a32 &7Tane Kırık Tas Getir. &8[&61 Elmas&8]" to close then run [make player execute command "kırıktas"]
        format slot 2 of player with stone named "&aGorev" with lore "&a16 &7Tane Tas Getir. &8[&62 Elmas&8]" to close then run [make player execute command "stone"]
        format slot 37 of player with diamond pickaxe named "&aGorev" with lore "&a1 &7Tane Elmas Kazma Getir. &8[&615 Elmas&8]" to close then run [make player execute command "kazma"]
        format slot 3 of player with grass named "&aGorev" with lore "&a64 &7Tane Çimen Getir. &8[&63 Elmas&8]" to close then run [make player execute command "toprak"]
        format slot 29 of player with beacon named "&aGorev" with lore "&a1 &7Tane Fener Getir. &8[&614 Elmas&8]" to close then run [make player execute command "fener"]
        format slot 28 of player with blaze rod named "&aGorev" with lore "&a5 T&7ane Blaze Çubuğu Getir. &8[&613 Elmas&8]" to close then run [make player execute command "blaze"]
        format slot 21 of player with obsidian named "&aGorev" with lore "&a10&7 Tane Obsidian Getir. &8[&612 Elmas&8]" to close then run [make player execute command "obsidian"]
        format slot 20 of player with gold ingot named "&aGorev" with lore "&a15&7 Tane Altın Getir. &8[&611 Elmas&8]" to close then run [make player execute command "gold"]
        format slot 19 of player with iron ingot named "&aGorev" with lore "&a25&7 Tane Demir Getir. &8[&610 Elmas&8]" to close then run [make player execute command "iron"]
        format slot 13 of player with emerald named "&aGorev" with lore "&a20&7 Tane Zümrüt Getir. &8[&69 Elmas&8]" to close then run [make player execute command "emerald"]
        format slot 12 of player with bone named "&aGorev" with lore "&al64&7 Tane Kemik Getir. &8[&68 Elmas&8]" to close then run [make player execute command "bone"]
        format slot 11 of player with arrow named "&aGorev" with lore "&a32&7 Tane Ok Getir. &8[&a7 Elmas&8]" to close then run [make player execute command "arrow"]
        format slot 10 of player with rotten flesh named "&aGorev" with lore "&a32&7 Tane Çürük Et Getir. &8[&a6 Elmas&8]" to close then run [make player execute command "rotten"]
        format slot 4 of player with bread named "&aGorev" with lore "&a5&7 Tane Ekmek Getir. &8[&a4 Elmas&8]" to close then run [make player execute command "bread"]
        format slot 5 of player with apple named "&aGorev" with lore "&a5&7 Tane Elma Getir. &8[&a5 Elmas&8]" to close then run [make player execute command "apple"]

command /kırıktas:
    trigger:
        {almis.%player%} isn't set:
            if player has 32 cobblestone:
                remove 32 cobblestone from player
                give 1 diamond to player # - - Ayarlanılabilir - - #
                set {almis.%player%} to true
            else:
                send "&aCraftElice &8» &a32 &7Adet Kırıktaş Gerekmektedir."

command /stone:
    trigger:
        {almis1.%player%} isn't set:
            if player has 16 stone:
                remove 16 stone from player
                give 2 diamond to player # - - Ayarlanılabilir - - #
                set {almis1.%player%} to true
            else:
                send "&aCraftElice &8» &a16 &7Adet Taş Gerekmektedir."
          
command /kazma:
    trigger:
        {almis2.%player%} isn't set:
            if player has 1 diamond pickaxe:
                remove 1 diamond pickaxe from player
                give 15 diamond to player # - - Ayarlanılabilir - - #
                set {almis2.%player%} to true
            else:
                send "&aCraftElice &8» &a1 &7Adet Elmas Kazma Gerekmektedir."
              
command /toprak:
    trigger:
        {almis3.%player%} isn't set:
            if player has 64 grass:
                remove 64 grass from player
                give 3 diamond to player # - - Ayarlanılabilir - - #
                set {almis3.%player%} to true
            else:
                send "&aCraftElice &8» &a64 &7Adet Çimen Gerekmektedir."
              
command /fener:
    trigger:
        {almis4.%player%} isn't set:
            if player has 1 beacon:
                remove 1 beacon from player
                give 14 diamond to player # - - Ayarlanılabilir - - #
                set {almis4.%player%} to true
            else:
                send "&aCraftElice &8» &a1 &7Adet Fener Gerekmektedir."
              
command /blaze:
    trigger:
        {almis5.%player%} isn't set:
            if player has 5 blaze rod:
                remove 5 blaze rod from player
                give 13 diamond to player # - - Ayarlanılabilir - - #
                set {almis5.%player%} to true
            else:
                send "&aCraftElice &8» &a5 &7Adet Blaze Çubuğu Gerekmektedir."
              
command /obsidian:
    trigger:
        {almis6.%player%} isn't set:
            if player has 10 obsidian:
                remove 10 obsidian from player
                give 12 diamond to player # - - Ayarlanılabilir - - #
                set {almis6.%player%} to true
            else:
                send "&aCraftElice &8» &a10 &7Adet Obsidyen Gerekmektedir."

command /gold:
    trigger:
        {almis7.%player%} isn't set:
            if player has 15 gold ingot:
                remove 15 gold ingot from player
                give 11 diamond to player # - - Ayarlanılabilir - - #
                set {almis7.%player%} to true
            else:
                send "&aCraftElice &8» &a15 &7Adet Altın Gerekmektedir."
              
command /iron:
    trigger:
        {almis8.%player%} isn't set:
            if player has 25 iron ingot:
                remove 25 iron ingot from player
                give 10 diamond to player # - - Ayarlanılabilir - - #
                set {almis8.%player%} to true
            else:
                send "&aCraftElice &8» &a25 &7Adet Demir Gerekmektedir."
              
command /emerald:
    trigger:
        {almis9.%player%} isn't set:
            if player has 20 emerald:
                remove 20 emerald from player
                give 9 diamond to player # - - Ayarlanılabilir - - #
                set {almis9.%player%} to true
            else:
                send "&aCraftElice &8» &a20 &7Adet Zümrüt Gerekmektedir."
          
command /bone:
    trigger:
        {almis10.%player%} isn't set:
            if player has 64 bone:
                remove 64 bone from player
                give 8 diamond to player # - - Ayarlanılabilir - - #
                set {almis10.%player%} to true
            else:
                send "&aCraftElice &8» &a64 &7Adet Kemik Gerekmektedir."
              
command /arrow:
    trigger:
        {almis11.%player%} isn't set:
            if player has 32 arrow:
                remove 32 arrow from player
                give 7 diamond to player # - - Ayarlanılabilir - - #
                set {almis11.%player%} to true
            else:
                send "&aCraftElice &8» &a32 &7Adet Ok Gerekmektedir."
              
command /rotten:
    trigger:
        {almis12.%player%} isn't set:
            if player has 32 rotten flesh:
                remove 32 rotten flesh from player
                give 6 diamond to player # - - Ayarlanılabilir - - #
                set {almis12.%player%} to true
            else:
                send "&aCraftElice &8» &a32 &7Adet Çürük Et Gerekmektedir."
          
command /bread:
    trigger:
        {almis13.%player%} isn't set:
            if player has 5 bread:
                remove 5 bread from player
                give 4 diamond to player # - - Ayarlanılabilir - - #
                set {almis13.%player%} to true
            else:
                send "&aCraftElice &8» &a5 &7Adet Ekmek Gerekmektedir.."
              
command /apple:
    trigger:
        {almis14.%player%} isn't set:
            if player has 5 apple:
                remove 5 apple from player
                give 5 diamond to player # - - Ayarlanılabilir - - #
                set {almis14.%player%} to true
            else:                 
                send "&aCraftElice &8» &a15 &7Adet Elma Gerekmektedir."
belki bu işini görebilir denemedim bana ait değil.