command /gorev:
trigger:
open chest with 5 rows named "&6&lCRAFTELICE &8&L| &3Görev" to player
format slot 0 of player with red stained glass pane named "&a&lGorevler" to close
format slot 9 of player with red stained glass pane named "&a&lGorevler" to close
format slot 18 of player with red stained glass pane named "&a&lGorevler" to close
format slot 27 of player with red stained glass pane named "&a&lGorevler" to close
format slot 36 of player with red stained glass pane named "&a&lGorevler" to close
format slot 8 of player with nether star named "&aFacebook &8> &7LeagueCraft" to close
format slot 1 of player with cobblestone named "&aGorev" with lore "&a32 &7Tane Kırık Tas Getir. &8[&61 Elmas&8]" to close then run [make player execute command "kırıktas"]
format slot 2 of player with stone named "&aGorev" with lore "&a16 &7Tane Tas Getir. &8[&62 Elmas&8]" to close then run [make player execute command "stone"]
format slot 37 of player with diamond pickaxe named "&aGorev" with lore "&a1 &7Tane Elmas Kazma Getir. &8[&615 Elmas&8]" to close then run [make player execute command "kazma"]
format slot 3 of player with grass named "&aGorev" with lore "&a64 &7Tane Çimen Getir. &8[&63 Elmas&8]" to close then run [make player execute command "toprak"]
format slot 29 of player with beacon named "&aGorev" with lore "&a1 &7Tane Fener Getir. &8[&614 Elmas&8]" to close then run [make player execute command "fener"]
format slot 28 of player with blaze rod named "&aGorev" with lore "&a5 T&7ane Blaze Çubuğu Getir. &8[&613 Elmas&8]" to close then run [make player execute command "blaze"]
format slot 21 of player with obsidian named "&aGorev" with lore "&a10&7 Tane Obsidian Getir. &8[&612 Elmas&8]" to close then run [make player execute command "obsidian"]
format slot 20 of player with gold ingot named "&aGorev" with lore "&a15&7 Tane Altın Getir. &8[&611 Elmas&8]" to close then run [make player execute command "gold"]
format slot 19 of player with iron ingot named "&aGorev" with lore "&a25&7 Tane Demir Getir. &8[&610 Elmas&8]" to close then run [make player execute command "iron"]
format slot 13 of player with emerald named "&aGorev" with lore "&a20&7 Tane Zümrüt Getir. &8[&69 Elmas&8]" to close then run [make player execute command "emerald"]
format slot 12 of player with bone named "&aGorev" with lore "&al64&7 Tane Kemik Getir. &8[&68 Elmas&8]" to close then run [make player execute command "bone"]
format slot 11 of player with arrow named "&aGorev" with lore "&a32&7 Tane Ok Getir. &8[&a7 Elmas&8]" to close then run [make player execute command "arrow"]
format slot 10 of player with rotten flesh named "&aGorev" with lore "&a32&7 Tane Çürük Et Getir. &8[&a6 Elmas&8]" to close then run [make player execute command "rotten"]
format slot 4 of player with bread named "&aGorev" with lore "&a5&7 Tane Ekmek Getir. &8[&a4 Elmas&8]" to close then run [make player execute command "bread"]
format slot 5 of player with apple named "&aGorev" with lore "&a5&7 Tane Elma Getir. &8[&a5 Elmas&8]" to close then run [make player execute command "apple"]
command /kırıktas:
trigger:
{almis.%player%} isn't set:
if player has 32 cobblestone:
remove 32 cobblestone from player
give 1 diamond to player # - - Ayarlanılabilir - - #
set {almis.%player%} to true
else:
send "&aCraftElice &8> &a32 &7Adet Kırıktaş Gerekmektedir."
command /stone:
trigger:
{almis1.%player%} isn't set:
if player has 16 stone:
remove 16 stone from player
give 2 diamond to player # - - Ayarlanılabilir - - #
set {almis1.%player%} to true
else:
send "&aCraftElice &8> &a16 &7Adet Taş Gerekmektedir."
command /kazma:
trigger:
{almis2.%player%} isn't set:
if player has 1 diamond pickaxe:
remove 1 diamond pickaxe from player
give 15 diamond to player # - - Ayarlanılabilir - - #
set {almis2.%player%} to true
else:
send "&aCraftElice &8> &a1 &7Adet Elmas Kazma Gerekmektedir."
command /toprak:
trigger:
{almis3.%player%} isn't set:
if player has 64 grass:
remove 64 grass from player
give 3 diamond to player # - - Ayarlanılabilir - - #
set {almis3.%player%} to true
else:
send "&aCraftElice &8> &a64 &7Adet Çimen Gerekmektedir."
command /fener:
trigger:
{almis4.%player%} isn't set:
if player has 1 beacon:
remove 1 beacon from player
give 14 diamond to player # - - Ayarlanılabilir - - #
set {almis4.%player%} to true
else:
send "&aCraftElice &8> &a1 &7Adet Fener Gerekmektedir."
command /blaze:
trigger:
{almis5.%player%} isn't set:
if player has 5 blaze rod:
remove 5 blaze rod from player
give 13 diamond to player # - - Ayarlanılabilir - - #
set {almis5.%player%} to true
else:
send "&aCraftElice &8> &a5 &7Adet Blaze Çubuğu Gerekmektedir."
command /obsidian:
trigger:
{almis6.%player%} isn't set:
if player has 10 obsidian:
remove 10 obsidian from player
give 12 diamond to player # - - Ayarlanılabilir - - #
set {almis6.%player%} to true
else:
send "&aCraftElice &8> &a10 &7Adet Obsidyen Gerekmektedir."
command /gold:
trigger:
{almis7.%player%} isn't set:
if player has 15 gold ingot:
remove 15 gold ingot from player
give 11 diamond to player # - - Ayarlanılabilir - - #
set {almis7.%player%} to true
else:
send "&aCraftElice &8> &a15 &7Adet Altın Gerekmektedir."
command /iron:
trigger:
{almis8.%player%} isn't set:
if player has 25 iron ingot:
remove 25 iron ingot from player
give 10 diamond to player # - - Ayarlanılabilir - - #
set {almis8.%player%} to true
else:
send "&aCraftElice &8> &a25 &7Adet Demir Gerekmektedir."
command /emerald:
trigger:
{almis9.%player%} isn't set:
if player has 20 emerald:
remove 20 emerald from player
give 9 diamond to player # - - Ayarlanılabilir - - #
set {almis9.%player%} to true
else:
send "&aCraftElice &8> &a20 &7Adet Zümrüt Gerekmektedir."
command /bone:
trigger:
{almis10.%player%} isn't set:
if player has 64 bone:
remove 64 bone from player
give 8 diamond to player # - - Ayarlanılabilir - - #
set {almis10.%player%} to true
else:
send "&aCraftElice &8> &a64 &7Adet Kemik Gerekmektedir."
command /arrow:
trigger:
{almis11.%player%} isn't set:
if player has 32 arrow:
remove 32 arrow from player
give 7 diamond to player # - - Ayarlanılabilir - - #
set {almis11.%player%} to true
else:
send "&aCraftElice &8> &a32 &7Adet Ok Gerekmektedir."
command /rotten:
trigger:
{almis12.%player%} isn't set:
if player has 32 rotten flesh:
remove 32 rotten flesh from player
give 6 diamond to player # - - Ayarlanılabilir - - #
set {almis12.%player%} to true
else:
send "&aCraftElice &8> &a32 &7Adet Çürük Et Gerekmektedir."
command /bread:
trigger:
{almis13.%player%} isn't set:
if player has 5 bread:
remove 5 bread from player
give 4 diamond to player # - - Ayarlanılabilir - - #
set {almis13.%player%} to true
else:
send "&aCraftElice &8> &a5 &7Adet Ekmek Gerekmektedir.."
command /apple:
trigger:
{almis14.%player%} isn't set:
if player has 5 apple:
remove 5 apple from player
give 5 diamond to player # - - Ayarlanılabilir - - #
set {almis14.%player%} to true
else:
send "&aCraftElice &8> &a15 &7Adet Elma Gerekmektedir."