Thor'un Cekici Genelde Hep Konusulur Reklam Olmasın Da Ben Baska Bir Forumda Kaliteli Bir Skript Versiyonunu Buldum ama Maalesef Calısmıyor Skript Plugini Icin Tasarlanmıs Ama Galiba Zamanla Bozulmus Bu Kodu Düzeltip Yazabilecek Biri Varmı?
options:
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
sec: &b[&aSeçili Özellik&b]&7
oz0: Free
oz1: Fireball
oz2: Blue
oz3: Armor
oz4: Jailer
oz5: Bomber
oz6: Lightning
aliases:
wandyellow = 95:4
wandred = 95:14
wandwhite = 95:0
#===========================================================================================================================================
on left click:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
if {mode.%player%} is not "{@oz0}":
cancel event
if {mode.%player%} is "{@oz1}":
delete {drill.%player%}
if {drill.%player%} is not set:
set {drill.%player%} to true
if targeted entity is player or targeted entity:
set {_lol} to distance between player and targeted entity
set {_count} to 3
set {_playerdia} to player's location
loop {_lol} times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
create an explosion of strength 4 at the targeted entity
else:
set {_playerdia} to player's location
set {_count} to 3
loop 25 times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
delete {drill.%player%}
stop
#===========================================================================================================================================
if {mode.%player%} is "{@oz2}":
if distance between player and targeted entity is more than 20:
stop
set {%player%.target} to distance between player and targeted entity
set {%player%.go} to now
set {%player%.go1} to the block 2 above 0 west of targeted entity
set {%player%.go2} to the block 3 above 0 west of the player
set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to blue wool
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to blue wool
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to blue wool
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
#===========================================================================================================================================
if {mode.%player%} is "{@oz3}":
equip player with iron chestplate of protection 32750
equip player with iron boots of protection 32750
execute player command "/fly on"
#===========================================================================================================================================
if {mode.%player%} is "{@oz4}":
set {_w} to targeted entity
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandwhite
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================================================
if {mode.%player%} is "{@oz5}":
shoot a snowball with speed 5
#===========================================================================================================================================
if {mode.%player%} is "{@oz6}":
strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
if {mode.%player%} is "{@oz6}":
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec}{@oz0}" to player
stop
if {mode.%player%} is "{@oz0}":
set {mode.%player%} to "{@oz1}"
send action bar from "{@sec}{@oz1}" to player
stop
if {mode.%player%} is "{@oz1}":
set {mode.%player%} to "{@oz2}"
send action bar from "{@sec}{@oz2}" to player
stop
if {mode.%player%} is "{@oz2}":
set {mode.%player%} to "{@oz3}"
send action bar from "{@sec}{@oz3}" to player
stop
if {mode.%player%} is "{@oz3}":
set {mode.%player%} to "{@oz4}"
send action bar from "{@sec}{@oz4}" to player
stop
if {mode.%player%} is "{@oz4}":
set {mode.%player%} to "{@oz5}"
send action bar from "{@sec}{@oz5}" to player
stop
if {mode.%player%} is "{@oz5}":
set {mode.%player%} to "{@oz6}"
send action bar from "{@sec}{@oz6}" to player
stop
else:
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec}{@oz0}" to player
stop
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on block damage:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
set {_w} to "%id of event-block%" parsed as item
add 1 of {_w} to the player's inventory
set event-block to air
On combust:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
cancel event
on damage of player:
if name of the victim's tool is "{@axe}" or "{@axe2}":
if victim is "EmreBeySYT" or "MrNebula":
cancel event
#on death of player:
# if {hükümlü.%player%} is set:
# set {_respawn.%player%} to location of player
# wait 1 tick
# force respawn victim
# wait 1 tick
# teleport player to {_respawn.%player%}
# loop drops:
# add loop-item to {_items::*}
# remove loop-item from drops
# add {_items::*} to player's inventory
on projectile hit:
if name of the shooter's tool is "{@axe}" or "{@axe2}":
create a fake explosion at the projectile
loop entities in radius 5 of projectile:
create a fake explosion at loop-entity
damage loop-entity by 25
ignite loop-entity
#==========================================================================================================
options:
seconds: 0.2
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
wandred = 95:14
wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
set block at {_1} to air
set block at {_2} to air
set block at {_3} to air
set block at {_4} to air
set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
set block at {_1} to wandred
set block at {_2} to wandblue
set block at {_3} to wandred
set block at {_4} to wandblue
command /emrebey:
trigger:
if {hükümlü.%player%} is set:
set {emre.%player%} to true
set {_l} to player's location
drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
loop 100 times:
blok({_l}, -4, 1, -7, 1, 0, 0)
wait {@seconds} seconds
blok({_l}, -5, 0, -8, 2, 1, -1)
wait {@seconds} seconds
blok({_l}, 1, 0, 0, 1, 2, -2)
wait {@seconds} seconds
blok({_l}, 2, 1, -1, 0, 3, -3)
wait {@seconds} seconds
blok({_l}, 1, 2, -2, -1, 4, -4)
wait {@seconds} seconds
blok({_l}, 0, 3, -3, -2, 3, -5)
wait {@seconds} seconds
blok({_l}, -1, 4, -4, -3, 2, -6)
wait {@seconds} seconds
blok({_l}, -2, 3, -5, -4, 1, -7)
wait {@seconds} seconds
blok({_l}, -3, 2, -6, -5, 0, -8)
if {emre.%player%} is not set:
stop loop
wait {@seconds} seconds
blok({_l}, -4, 1, -7, 0, 0, 0)
set block at {_l} to air
wait {@seconds} seconds
blok({_l}, 5, 0, -8, 0, 0, 0)
set block at {_l} to air
set {_1} to location -8 meters below 5 meters east {_l}
set {_2} to location -8 meters below 5 meters south {_l}
set {_3} to location -8 meters below 5 meters west {_l}
set {_4} to location -8 meters below 5 meters north {_l}
strike lightning at {_1}
strike lightning at {_2}
strike lightning at {_3}
strike lightning at {_4}
else:
send action bar from "{@perm}" to player
#===========================================================================================================
options:
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
item is a diamond axe named "{@axe}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {emre.%player%}
else:
cancel event
stop
else:
send action bar from "{@perm2}" to player
cancel event
on picking up:
item is a stick named "{@axe2}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {nebosh.%player%}
else:
cancel event
else:
send action bar from "{@perm2}" to player
cancel event
command /hüküm [<text>] [<player>]:
trigger:
if player is "EmreBeySYT" or "MrNebula":
if arg-1 is "ver":
set {hükümlü.%arg-2%} to true
send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
if arg-1 is "al":
delete {hükümlü.%arg-2%}
send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
sec: &b[&aSeçili Özellik&b]&7
oz0: Free
oz1: Fireball
oz2: Blue
oz3: Armor
oz4: Jailer
oz5: Bomber
oz6: Lightning
aliases:
wandyellow = 95:4
wandred = 95:14
wandwhite = 95:0
#===========================================================================================================================================
on left click:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
if {mode.%player%} is not "{@oz0}":
cancel event
if {mode.%player%} is "{@oz1}":
delete {drill.%player%}
if {drill.%player%} is not set:
set {drill.%player%} to true
if targeted entity is player or targeted entity:
set {_lol} to distance between player and targeted entity
set {_count} to 3
set {_playerdia} to player's location
loop {_lol} times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
create an explosion of strength 4 at the targeted entity
else:
set {_playerdia} to player's location
set {_count} to 3
loop 25 times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
delete {drill.%player%}
stop
#===========================================================================================================================================
if {mode.%player%} is "{@oz2}":
if distance between player and targeted entity is more than 20:
stop
set {%player%.target} to distance between player and targeted entity
set {%player%.go} to now
set {%player%.go1} to the block 2 above 0 west of targeted entity
set {%player%.go2} to the block 3 above 0 west of the player
set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to blue wool
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to blue wool
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to blue wool
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
#===========================================================================================================================================
if {mode.%player%} is "{@oz3}":
equip player with iron chestplate of protection 32750
equip player with iron boots of protection 32750
execute player command "/fly on"
#===========================================================================================================================================
if {mode.%player%} is "{@oz4}":
set {_w} to targeted entity
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandwhite
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================================================
if {mode.%player%} is "{@oz5}":
shoot a snowball with speed 5
#===========================================================================================================================================
if {mode.%player%} is "{@oz6}":
strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
if {mode.%player%} is "{@oz6}":
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec}{@oz0}" to player
stop
if {mode.%player%} is "{@oz0}":
set {mode.%player%} to "{@oz1}"
send action bar from "{@sec}{@oz1}" to player
stop
if {mode.%player%} is "{@oz1}":
set {mode.%player%} to "{@oz2}"
send action bar from "{@sec}{@oz2}" to player
stop
if {mode.%player%} is "{@oz2}":
set {mode.%player%} to "{@oz3}"
send action bar from "{@sec}{@oz3}" to player
stop
if {mode.%player%} is "{@oz3}":
set {mode.%player%} to "{@oz4}"
send action bar from "{@sec}{@oz4}" to player
stop
if {mode.%player%} is "{@oz4}":
set {mode.%player%} to "{@oz5}"
send action bar from "{@sec}{@oz5}" to player
stop
if {mode.%player%} is "{@oz5}":
set {mode.%player%} to "{@oz6}"
send action bar from "{@sec}{@oz6}" to player
stop
else:
set {mode.%player%} to "{@oz0}"
send action bar from "{@sec}{@oz0}" to player
stop
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on block damage:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
set {_w} to "%id of event-block%" parsed as item
add 1 of {_w} to the player's inventory
set event-block to air
On combust:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
cancel event
on damage of player:
if name of the victim's tool is "{@axe}" or "{@axe2}":
if victim is "EmreBeySYT" or "MrNebula":
cancel event
#on death of player:
# if {hükümlü.%player%} is set:
# set {_respawn.%player%} to location of player
# wait 1 tick
# force respawn victim
# wait 1 tick
# teleport player to {_respawn.%player%}
# loop drops:
# add loop-item to {_items::*}
# remove loop-item from drops
# add {_items::*} to player's inventory
on projectile hit:
if name of the shooter's tool is "{@axe}" or "{@axe2}":
create a fake explosion at the projectile
loop entities in radius 5 of projectile:
create a fake explosion at loop-entity
damage loop-entity by 25
ignite loop-entity
#==========================================================================================================
options:
seconds: 0.2
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
wandred = 95:14
wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
set block at {_1} to air
set block at {_2} to air
set block at {_3} to air
set block at {_4} to air
set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
set block at {_1} to wandred
set block at {_2} to wandblue
set block at {_3} to wandred
set block at {_4} to wandblue
command /emrebey:
trigger:
if {hükümlü.%player%} is set:
set {emre.%player%} to true
set {_l} to player's location
drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
loop 100 times:
blok({_l}, -4, 1, -7, 1, 0, 0)
wait {@seconds} seconds
blok({_l}, -5, 0, -8, 2, 1, -1)
wait {@seconds} seconds
blok({_l}, 1, 0, 0, 1, 2, -2)
wait {@seconds} seconds
blok({_l}, 2, 1, -1, 0, 3, -3)
wait {@seconds} seconds
blok({_l}, 1, 2, -2, -1, 4, -4)
wait {@seconds} seconds
blok({_l}, 0, 3, -3, -2, 3, -5)
wait {@seconds} seconds
blok({_l}, -1, 4, -4, -3, 2, -6)
wait {@seconds} seconds
blok({_l}, -2, 3, -5, -4, 1, -7)
wait {@seconds} seconds
blok({_l}, -3, 2, -6, -5, 0, -8)
if {emre.%player%} is not set:
stop loop
wait {@seconds} seconds
blok({_l}, -4, 1, -7, 0, 0, 0)
set block at {_l} to air
wait {@seconds} seconds
blok({_l}, 5, 0, -8, 0, 0, 0)
set block at {_l} to air
set {_1} to location -8 meters below 5 meters east {_l}
set {_2} to location -8 meters below 5 meters south {_l}
set {_3} to location -8 meters below 5 meters west {_l}
set {_4} to location -8 meters below 5 meters north {_l}
strike lightning at {_1}
strike lightning at {_2}
strike lightning at {_3}
strike lightning at {_4}
else:
send action bar from "{@perm}" to player
#===========================================================================================================
options:
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
item is a diamond axe named "{@axe}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {emre.%player%}
else:
cancel event
stop
else:
send action bar from "{@perm2}" to player
cancel event
on picking up:
item is a stick named "{@axe2}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {nebosh.%player%}
else:
cancel event
else:
send action bar from "{@perm2}" to player
cancel event
command /hüküm [<text>] [<player>]:
trigger:
if player is "EmreBeySYT" or "MrNebula":
if arg-1 is "ver":
set {hükümlü.%arg-2%} to true
send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
if arg-1 is "al":
delete {hükümlü.%arg-2%}
send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds