Plugin Veya Skript İsteği Acil

Demmy

Demir Madencisi
En iyi cevaplar
0
Beyler Şu CSGO Gibi Dönen Bir Kutu Skripti Vardi Veya Plugini Editli Bir Şekilde Varsa Atarmisiniz Kullanımı kolay olan çok lazım Atana Allah Razı olsun Teşekkürler.

Güncell
 

ByDeichor

Kızıltaş Madencisi
En iyi cevaplar
0
Yere sandık koyup "/sandıkayarla" yazarsan artık sandık olur. Anahtar almak için ise "/anahtarver" yazmalısın.

Kod:
options:
    AnahtarItem: tripwire hook
    AnahtarIsim: &bKasa Anahtarı
    Prefix: &bKasa &8&l>&7
    KasaMenusuAdi: &2Kasa Açılıyor...
 
on script load:
    loop all players:
        if {kasaAciliyor::%loop-player%} is true:
            clear {kasaAciliyor::%loop-player%}
    clear {kasaAciliyor}
    clear {_itemler::*}
    set {Kasa::Esyalar::item::1} to "5 ender pearl" #örnek
    set {Kasa::Esyalar::item::2} to "5 ender pearl"
    set {Kasa::Esyalar::item::3} to "5 ender pearl"
    set {Kasa::Esyalar::item::4} to "1 diamond chestplate"
    set {Kasa::Esyalar::item::5} to "1 diamond chestplate"
    set {Kasa::Esyalar::item::6} to "1 diamond chestplate of protection 3"
    set {Kasa::Esyalar::item::7} to "1 diamond chestplate of protection 4"
    set {Kasa::Esyalar::item::8} to "diamond sword"
    set {Kasa::Esyalar::item::9} to "diamond sword"
    set {Kasa::Esyalar::item::10} to "diamond sword of sharpness 2"
    set {Kasa::Esyalar::item::11} to "3 diamond blocks"
    set {Kasa::Esyalar::item::12} to "3 diamond blocks"
    set {Kasa::Esyalar::item::13} to "3 diamond blocks"
    set {Kasa::Esyalar::item::14} to "diamond axe"
    set {Kasa::Esyalar::item::15} to "diamond axe of efficiency 2"
    set {Kasa::Esyalar::item::16} to "4 emerald block"
    set {Kasa::Esyalar::item::17} to "4 emerald block"
    set {Kasa::Esyalar::item::18} to "4 emerald block"
    set {Kasa::Esyalar::item::19} to "nether star"
    set {Kasa::Esyalar::item::20} to "10 tnt"
    set {Kasa::Esyalar::item::21} to "16 obsidian"
    set {Kasa::Esyalar::item::22} to "16 obsidian"
    set {Kasa::Esyalar::item::23} to "16 obsidian"

on quit:
    if {kasaAciliyor::%player%} is true:
        clear {kasaAciliyor::%player%}
        clear {kasaAciliyor}
    
command /sandıkayarla:
    trigger:
        if player has permission "sandik.admin":
            if targeted block is chest:
                if {ozelSandik::%location of targeted block%} is not set:
                    set {_loc} to location of targeted block
                    set {ozelSandik::%{_loc}%} to {_loc}
                    send "{@Prefix} Önünüzdeki sandık artık kasa, kasanın özelliğini kaldırmak için /sandıkayarla yazabilirsin."
                    stop
                else if {ozelSandik::%location of targeted block%} is set:
                    clear {ozelSandik::%location of targeted block%}
                    send "{@Prefix} Önünüzdeki sandık artık kasa değil, tekrar kasa yapmak için /sandıkayarla yazabilirsin."
            else:
                send "{@Prefix} Bunu kullanabilmek için bir sandığa bakman gerek!"
        else:
            send "{@Prefix} Bunun için iznin yok"

 
on rightclick on chest:
    if {ozelSandik::%location of event-block%} is set:
        cancel event
        if player's tool is {@AnahtarItem}:
            if name of player's tool is "{@AnahtarIsim}":
                if {kasaAciliyor} is set:
                    send "{@Prefix} Lütfen bekle, şuanda bu kasa açılıyor.."
                    stop
                set {_key} to true
                set {_hash} to line 1 of lore of player's tool
                remove 1 {@AnahtarItem} named "{@AnahtarIsim}" with lore {_hash} from player's inventory
                if {_hash} is not set:
                    send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
                    set {_key} to false
                    stop
                if {tumKodlar::*} does not contain {_hash}:
                    send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
                    set {_key} to false
                    stop
                remove {_hash} from {tumKodlar::*}   
                set {kasaAciliyor} to true
                set {kasaAciliyor::%player%} to true
                wait 5 tick
                loop 9 times:
                    add "%{Kasa::Esyalar::item::%random integer between 1 and 23%}%" to {_itemler::*}
                open chest with 3 rows named "{@KasaMenusuAdi}" to player
                wait 1 tick
                loop 9 times:
                    format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
                loop 9 times:
                    format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
                format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
                format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
                set {_loop} to a random integer between 20 and 25
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 2 ticks
                set {_loop} to a random integer between 10 and 18
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 4 ticks
                set {_loop} to a random integer between 7 and 15
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 6 ticks
                set {_loop} to a random integer between 3 and 7
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 8 ticks
                set {_loop} to a random integer between 1 and 3
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 10 ticks
                set {_item} to {_item::5}
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 9 of player with gold ingot named "&7" to be unstealable
                    format slot 17 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":       
                    format slot 10 of player with gold ingot named "&7" to be unstealable
                    format slot 16 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 11 of player with gold ingot named "&7" to be unstealable
                    format slot 15 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 12 of player with gold ingot named "&7" to be unstealable
                    format slot 14 of player with gold ingot named "&7" to be unstealable
                play raw sound "fireworks.twinkle" at player with pitch 1 volume 2
                wait 40 ticks
                give player {_item}
                message "{@Prefix} Tebrikler, kazandığın eşya &b%{_item}%&7!"
                broadcast "{@Prefix} &6%player%, &7kasadan şu eşyayı kazandı: &b%{_item}%"
                play raw sound "random.successful_hit" at player with pitch 1 volume 10
                clear {kasaAciliyor}
                clear {kasaAciliyor::%player%}
                clear {_itemler::*}
                close player's inventory
                stop
            else:
                send "{@Prefix} Bu eşya bir kasa anahtarı değil!"
                stop
        else:
            send "{@Prefix} Lütfen elinde {@AnahtarItem} eşyasını tut!"
            stop

on inventory close:
    if {kasaAciliyor} is set:
        if {kasaAciliyor::%player%} is set:
            wait 1 tick
            open chest with 3 rows named "{@KasaMenusuAdi}" to player
            wait 1 tick
            loop 9 times:
                format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
            loop 9 times:
                format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
            format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
            format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
        
on break of chest:
    if {ozelSandik::%location of event-block%} is set:   
        cancel event
        
command /anahtarver:
    trigger:
        if player has permission "sandik.admin":
            set {_hash} to "c%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%de%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%"
            add {_hash} to {tumKodlar::*}
            send "{@Prefix} Anahtar envantere eklendi."
            give 1 {@AnahtarItem} of unbreaking 10 named "{@AnahtarIsim}" with lore "%{_hash}%" to player
        else:
            send "{@Prefix} Bunun için iznin yok"
 

Demmy

Demir Madencisi
En iyi cevaplar
0
Yere sandık koyup "/sandıkayarla" yazarsan artık sandık olur. Anahtar almak için ise "/anahtarver" yazmalısın.

Kod:
options:
    AnahtarItem: tripwire hook
    AnahtarIsim: &bKasa Anahtarı
    Prefix: &bKasa &8&l>&7
    KasaMenusuAdi: &2Kasa Açılıyor...
 
on script load:
    loop all players:
        if {kasaAciliyor::%loop-player%} is true:
            clear {kasaAciliyor::%loop-player%}
    clear {kasaAciliyor}
    clear {_itemler::*}
    set {Kasa::Esyalar::item::1} to "5 ender pearl" #örnek
    set {Kasa::Esyalar::item::2} to "5 ender pearl"
    set {Kasa::Esyalar::item::3} to "5 ender pearl"
    set {Kasa::Esyalar::item::4} to "1 diamond chestplate"
    set {Kasa::Esyalar::item::5} to "1 diamond chestplate"
    set {Kasa::Esyalar::item::6} to "1 diamond chestplate of protection 3"
    set {Kasa::Esyalar::item::7} to "1 diamond chestplate of protection 4"
    set {Kasa::Esyalar::item::8} to "diamond sword"
    set {Kasa::Esyalar::item::9} to "diamond sword"
    set {Kasa::Esyalar::item::10} to "diamond sword of sharpness 2"
    set {Kasa::Esyalar::item::11} to "3 diamond blocks"
    set {Kasa::Esyalar::item::12} to "3 diamond blocks"
    set {Kasa::Esyalar::item::13} to "3 diamond blocks"
    set {Kasa::Esyalar::item::14} to "diamond axe"
    set {Kasa::Esyalar::item::15} to "diamond axe of efficiency 2"
    set {Kasa::Esyalar::item::16} to "4 emerald block"
    set {Kasa::Esyalar::item::17} to "4 emerald block"
    set {Kasa::Esyalar::item::18} to "4 emerald block"
    set {Kasa::Esyalar::item::19} to "nether star"
    set {Kasa::Esyalar::item::20} to "10 tnt"
    set {Kasa::Esyalar::item::21} to "16 obsidian"
    set {Kasa::Esyalar::item::22} to "16 obsidian"
    set {Kasa::Esyalar::item::23} to "16 obsidian"

on quit:
    if {kasaAciliyor::%player%} is true:
        clear {kasaAciliyor::%player%}
        clear {kasaAciliyor}
   
command /sandıkayarla:
    trigger:
        if player has permission "sandik.admin":
            if targeted block is chest:
                if {ozelSandik::%location of targeted block%} is not set:
                    set {_loc} to location of targeted block
                    set {ozelSandik::%{_loc}%} to {_loc}
                    send "{@Prefix} Önünüzdeki sandık artık kasa, kasanın özelliğini kaldırmak için /sandıkayarla yazabilirsin."
                    stop
                else if {ozelSandik::%location of targeted block%} is set:
                    clear {ozelSandik::%location of targeted block%}
                    send "{@Prefix} Önünüzdeki sandık artık kasa değil, tekrar kasa yapmak için /sandıkayarla yazabilirsin."
            else:
                send "{@Prefix} Bunu kullanabilmek için bir sandığa bakman gerek!"
        else:
            send "{@Prefix} Bunun için iznin yok"

 
on rightclick on chest:
    if {ozelSandik::%location of event-block%} is set:
        cancel event
        if player's tool is {@AnahtarItem}:
            if name of player's tool is "{@AnahtarIsim}":
                if {kasaAciliyor} is set:
                    send "{@Prefix} Lütfen bekle, şuanda bu kasa açılıyor.."
                    stop
                set {_key} to true
                set {_hash} to line 1 of lore of player's tool
                remove 1 {@AnahtarItem} named "{@AnahtarIsim}" with lore {_hash} from player's inventory
                if {_hash} is not set:
                    send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
                    set {_key} to false
                    stop
                if {tumKodlar::*} does not contain {_hash}:
                    send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
                    set {_key} to false
                    stop
                remove {_hash} from {tumKodlar::*}  
                set {kasaAciliyor} to true
                set {kasaAciliyor::%player%} to true
                wait 5 tick
                loop 9 times:
                    add "%{Kasa::Esyalar::item::%random integer between 1 and 23%}%" to {_itemler::*}
                open chest with 3 rows named "{@KasaMenusuAdi}" to player
                wait 1 tick
                loop 9 times:
                    format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
                loop 9 times:
                    format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
                format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
                format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
                set {_loop} to a random integer between 20 and 25
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 2 ticks
                set {_loop} to a random integer between 10 and 18
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 4 ticks
                set {_loop} to a random integer between 7 and 15
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 6 ticks
                set {_loop} to a random integer between 3 and 7
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 8 ticks
                set {_loop} to a random integer between 1 and 3
                loop {_loop} times:
                    set {_item::9} to {_item::8}
                    set {_item::8} to {_item::7}
                    set {_item::7} to {_item::6}
                    set {_item::6} to {_item::5}
                    set {_item::5} to {_item::4}
                    set {_item::4} to {_item::3}
                    set {_item::3} to {_item::2}
                    set {_item::2} to {_item::1}
                    set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
                    loop 9 times:
                        set {_n} to loop-number-2
                        set {_i} to {_item::%loop-number-2%}
                        if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                            format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
                    add 1 to {_ses}
                    if {_ses} > 3:
                        set {_ses} to 1
                    if {_ses} = 1:
                        play raw sound "random.click" at player with pitch 2 volume 0.5
                    if {_ses} = 2:
                        play raw sound "random.click" at player with pitch 1 volume 0.5
                    if {_ses} = 3:
                        play raw sound "random.click" at player with pitch 0 volume 0.5
                    wait 10 ticks
                set {_item} to {_item::5}
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 9 of player with gold ingot named "&7" to be unstealable
                    format slot 17 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":      
                    format slot 10 of player with gold ingot named "&7" to be unstealable
                    format slot 16 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 11 of player with gold ingot named "&7" to be unstealable
                    format slot 15 of player with gold ingot named "&7" to be unstealable
                wait 5 ticks
                if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
                    format slot 12 of player with gold ingot named "&7" to be unstealable
                    format slot 14 of player with gold ingot named "&7" to be unstealable
                play raw sound "fireworks.twinkle" at player with pitch 1 volume 2
                wait 40 ticks
                give player {_item}
                message "{@Prefix} Tebrikler, kazandığın eşya &b%{_item}%&7!"
                broadcast "{@Prefix} &6%player%, &7kasadan şu eşyayı kazandı: &b%{_item}%"
                play raw sound "random.successful_hit" at player with pitch 1 volume 10
                clear {kasaAciliyor}
                clear {kasaAciliyor::%player%}
                clear {_itemler::*}
                close player's inventory
                stop
            else:
                send "{@Prefix} Bu eşya bir kasa anahtarı değil!"
                stop
        else:
            send "{@Prefix} Lütfen elinde {@AnahtarItem} eşyasını tut!"
            stop

on inventory close:
    if {kasaAciliyor} is set:
        if {kasaAciliyor::%player%} is set:
            wait 1 tick
            open chest with 3 rows named "{@KasaMenusuAdi}" to player
            wait 1 tick
            loop 9 times:
                format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
            loop 9 times:
                format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
            format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
            format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
       
on break of chest:
    if {ozelSandik::%location of event-block%} is set:  
        cancel event
       
command /anahtarver:
    trigger:
        if player has permission "sandik.admin":
            set {_hash} to "c%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%de%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%"
            add {_hash} to {tumKodlar::*}
            send "{@Prefix} Anahtar envantere eklendi."
            give 1 {@AnahtarItem} of unbreaking 10 named "{@AnahtarIsim}" with lore "%{_hash}%" to player
        else:
            send "{@Prefix} Bunun için iznin yok"
çok güzel çok teşekkür ederimde buna şöyle bi p10 set falan koyabiliyoruzmu
 
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