options:
AnahtarItem: tripwire hook
AnahtarIsim: &bKasa Anahtarı
Prefix: &bKasa &8&l>&7
KasaMenusuAdi: &2Kasa Açılıyor...
on script load:
loop all players:
if {kasaAciliyor::%loop-player%} is true:
clear {kasaAciliyor::%loop-player%}
clear {kasaAciliyor}
clear {_itemler::*}
set {Kasa::Esyalar::item::1} to "5 ender pearl" #örnek
set {Kasa::Esyalar::item::2} to "5 ender pearl"
set {Kasa::Esyalar::item::3} to "5 ender pearl"
set {Kasa::Esyalar::item::4} to "1 diamond chestplate"
set {Kasa::Esyalar::item::5} to "1 diamond chestplate"
set {Kasa::Esyalar::item::6} to "1 diamond chestplate of protection 3"
set {Kasa::Esyalar::item::7} to "1 diamond chestplate of protection 4"
set {Kasa::Esyalar::item::8} to "diamond sword"
set {Kasa::Esyalar::item::9} to "diamond sword"
set {Kasa::Esyalar::item::10} to "diamond sword of sharpness 2"
set {Kasa::Esyalar::item::11} to "3 diamond blocks"
set {Kasa::Esyalar::item::12} to "3 diamond blocks"
set {Kasa::Esyalar::item::13} to "3 diamond blocks"
set {Kasa::Esyalar::item::14} to "diamond axe"
set {Kasa::Esyalar::item::15} to "diamond axe of efficiency 2"
set {Kasa::Esyalar::item::16} to "4 emerald block"
set {Kasa::Esyalar::item::17} to "4 emerald block"
set {Kasa::Esyalar::item::18} to "4 emerald block"
set {Kasa::Esyalar::item::19} to "nether star"
set {Kasa::Esyalar::item::20} to "10 tnt"
set {Kasa::Esyalar::item::21} to "16 obsidian"
set {Kasa::Esyalar::item::22} to "16 obsidian"
set {Kasa::Esyalar::item::23} to "16 obsidian"
on quit:
if {kasaAciliyor::%player%} is true:
clear {kasaAciliyor::%player%}
clear {kasaAciliyor}
command /sandıkayarla:
trigger:
if player has permission "sandik.admin":
if targeted block is chest:
if {ozelSandik::%location of targeted block%} is not set:
set {_loc} to location of targeted block
set {ozelSandik::%{_loc}%} to {_loc}
send "{@Prefix} Önünüzdeki sandık artık kasa, kasanın özelliğini kaldırmak için /sandıkayarla yazabilirsin."
stop
else if {ozelSandik::%location of targeted block%} is set:
clear {ozelSandik::%location of targeted block%}
send "{@Prefix} Önünüzdeki sandık artık kasa değil, tekrar kasa yapmak için /sandıkayarla yazabilirsin."
else:
send "{@Prefix} Bunu kullanabilmek için bir sandığa bakman gerek!"
else:
send "{@Prefix} Bunun için iznin yok"
on rightclick on chest:
if {ozelSandik::%location of event-block%} is set:
cancel event
if player's tool is {@AnahtarItem}:
if name of player's tool is "{@AnahtarIsim}":
if {kasaAciliyor} is set:
send "{@Prefix} Lütfen bekle, şuanda bu kasa açılıyor.."
stop
set {_key} to true
set {_hash} to line 1 of lore of player's tool
remove 1 {@AnahtarItem} named "{@AnahtarIsim}" with lore {_hash} from player's inventory
if {_hash} is not set:
send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
set {_key} to false
stop
if {tumKodlar::*} does not contain {_hash}:
send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!"
set {_key} to false
stop
remove {_hash} from {tumKodlar::*}
set {kasaAciliyor} to true
set {kasaAciliyor::%player%} to true
wait 5 tick
loop 9 times:
add "%{Kasa::Esyalar::item::%random integer between 1 and 23%}%" to {_itemler::*}
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
set {_loop} to a random integer between 20 and 25
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 2 ticks
set {_loop} to a random integer between 10 and 18
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 4 ticks
set {_loop} to a random integer between 7 and 15
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 6 ticks
set {_loop} to a random integer between 3 and 7
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 8 ticks
set {_loop} to a random integer between 1 and 3
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 10 ticks
set {_item} to {_item::5}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot 9 of player with gold ingot named "&7" to be unstealable
format slot 17 of player with gold ingot named "&7" to be unstealable
wait 5 ticks
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot 10 of player with gold ingot named "&7" to be unstealable
format slot 16 of player with gold ingot named "&7" to be unstealable
wait 5 ticks
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot 11 of player with gold ingot named "&7" to be unstealable
format slot 15 of player with gold ingot named "&7" to be unstealable
wait 5 ticks
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot 12 of player with gold ingot named "&7" to be unstealable
format slot 14 of player with gold ingot named "&7" to be unstealable
play raw sound "fireworks.twinkle" at player with pitch 1 volume 2
wait 40 ticks
give player {_item}
message "{@Prefix} Tebrikler, kazandığın eşya &b%{_item}%&7!"
broadcast "{@Prefix} &6%player%, &7kasadan şu eşyayı kazandı: &b%{_item}%"
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
close player's inventory
stop
else:
send "{@Prefix} Bu eşya bir kasa anahtarı değil!"
stop
else:
send "{@Prefix} Lütfen elinde {@AnahtarItem} eşyasını tut!"
stop
on inventory close:
if {kasaAciliyor} is set:
if {kasaAciliyor::%player%} is set:
wait 1 tick
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable
on break of chest:
if {ozelSandik::%location of event-block%} is set:
cancel event
command /anahtarver:
trigger:
if player has permission "sandik.admin":
set {_hash} to "c%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%de%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%"
add {_hash} to {tumKodlar::*}
send "{@Prefix} Anahtar envantere eklendi."
give 1 {@AnahtarItem} of unbreaking 10 named "{@AnahtarIsim}" with lore "%{_hash}%" to player
else:
send "{@Prefix} Bunun için iznin yok"
çok güzel çok teşekkür ederimde buna şöyle bi p10 set falan koyabiliyoruzmuYere sandık koyup "/sandıkayarla" yazarsan artık sandık olur. Anahtar almak için ise "/anahtarver" yazmalısın.
Kod:options: AnahtarItem: tripwire hook AnahtarIsim: &bKasa Anahtarı Prefix: &bKasa &8&l>&7 KasaMenusuAdi: &2Kasa Açılıyor... on script load: loop all players: if {kasaAciliyor::%loop-player%} is true: clear {kasaAciliyor::%loop-player%} clear {kasaAciliyor} clear {_itemler::*} set {Kasa::Esyalar::item::1} to "5 ender pearl" #örnek set {Kasa::Esyalar::item::2} to "5 ender pearl" set {Kasa::Esyalar::item::3} to "5 ender pearl" set {Kasa::Esyalar::item::4} to "1 diamond chestplate" set {Kasa::Esyalar::item::5} to "1 diamond chestplate" set {Kasa::Esyalar::item::6} to "1 diamond chestplate of protection 3" set {Kasa::Esyalar::item::7} to "1 diamond chestplate of protection 4" set {Kasa::Esyalar::item::8} to "diamond sword" set {Kasa::Esyalar::item::9} to "diamond sword" set {Kasa::Esyalar::item::10} to "diamond sword of sharpness 2" set {Kasa::Esyalar::item::11} to "3 diamond blocks" set {Kasa::Esyalar::item::12} to "3 diamond blocks" set {Kasa::Esyalar::item::13} to "3 diamond blocks" set {Kasa::Esyalar::item::14} to "diamond axe" set {Kasa::Esyalar::item::15} to "diamond axe of efficiency 2" set {Kasa::Esyalar::item::16} to "4 emerald block" set {Kasa::Esyalar::item::17} to "4 emerald block" set {Kasa::Esyalar::item::18} to "4 emerald block" set {Kasa::Esyalar::item::19} to "nether star" set {Kasa::Esyalar::item::20} to "10 tnt" set {Kasa::Esyalar::item::21} to "16 obsidian" set {Kasa::Esyalar::item::22} to "16 obsidian" set {Kasa::Esyalar::item::23} to "16 obsidian" on quit: if {kasaAciliyor::%player%} is true: clear {kasaAciliyor::%player%} clear {kasaAciliyor} command /sandıkayarla: trigger: if player has permission "sandik.admin": if targeted block is chest: if {ozelSandik::%location of targeted block%} is not set: set {_loc} to location of targeted block set {ozelSandik::%{_loc}%} to {_loc} send "{@Prefix} Önünüzdeki sandık artık kasa, kasanın özelliğini kaldırmak için /sandıkayarla yazabilirsin." stop else if {ozelSandik::%location of targeted block%} is set: clear {ozelSandik::%location of targeted block%} send "{@Prefix} Önünüzdeki sandık artık kasa değil, tekrar kasa yapmak için /sandıkayarla yazabilirsin." else: send "{@Prefix} Bunu kullanabilmek için bir sandığa bakman gerek!" else: send "{@Prefix} Bunun için iznin yok" on rightclick on chest: if {ozelSandik::%location of event-block%} is set: cancel event if player's tool is {@AnahtarItem}: if name of player's tool is "{@AnahtarIsim}": if {kasaAciliyor} is set: send "{@Prefix} Lütfen bekle, şuanda bu kasa açılıyor.." stop set {_key} to true set {_hash} to line 1 of lore of player's tool remove 1 {@AnahtarItem} named "{@AnahtarIsim}" with lore {_hash} from player's inventory if {_hash} is not set: send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!" set {_key} to false stop if {tumKodlar::*} does not contain {_hash}: send "{@Prefix} Kullandığınız anahtarın kodu geçersiz!" set {_key} to false stop remove {_hash} from {tumKodlar::*} set {kasaAciliyor} to true set {kasaAciliyor::%player%} to true wait 5 tick loop 9 times: add "%{Kasa::Esyalar::item::%random integer between 1 and 23%}%" to {_itemler::*} open chest with 3 rows named "{@KasaMenusuAdi}" to player wait 1 tick loop 9 times: format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable loop 9 times: format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable set {_loop} to a random integer between 20 and 25 loop {_loop} times: set {_item::9} to {_item::8} set {_item::8} to {_item::7} set {_item::7} to {_item::6} set {_item::6} to {_item::5} set {_item::5} to {_item::4} set {_item::4} to {_item::3} set {_item::3} to {_item::2} set {_item::2} to {_item::1} set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material loop 9 times: set {_n} to loop-number-2 set {_i} to {_item::%loop-number-2%} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable add 1 to {_ses} if {_ses} > 3: set {_ses} to 1 if {_ses} = 1: play raw sound "random.click" at player with pitch 2 volume 0.5 if {_ses} = 2: play raw sound "random.click" at player with pitch 1 volume 0.5 if {_ses} = 3: play raw sound "random.click" at player with pitch 0 volume 0.5 wait 2 ticks set {_loop} to a random integer between 10 and 18 loop {_loop} times: set {_item::9} to {_item::8} set {_item::8} to {_item::7} set {_item::7} to {_item::6} set {_item::6} to {_item::5} set {_item::5} to {_item::4} set {_item::4} to {_item::3} set {_item::3} to {_item::2} set {_item::2} to {_item::1} set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material loop 9 times: set {_n} to loop-number-2 set {_i} to {_item::%loop-number-2%} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable add 1 to {_ses} if {_ses} > 3: set {_ses} to 1 if {_ses} = 1: play raw sound "random.click" at player with pitch 2 volume 0.5 if {_ses} = 2: play raw sound "random.click" at player with pitch 1 volume 0.5 if {_ses} = 3: play raw sound "random.click" at player with pitch 0 volume 0.5 wait 4 ticks set {_loop} to a random integer between 7 and 15 loop {_loop} times: set {_item::9} to {_item::8} set {_item::8} to {_item::7} set {_item::7} to {_item::6} set {_item::6} to {_item::5} set {_item::5} to {_item::4} set {_item::4} to {_item::3} set {_item::3} to {_item::2} set {_item::2} to {_item::1} set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material loop 9 times: set {_n} to loop-number-2 set {_i} to {_item::%loop-number-2%} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable add 1 to {_ses} if {_ses} > 3: set {_ses} to 1 if {_ses} = 1: play raw sound "random.click" at player with pitch 2 volume 0.5 if {_ses} = 2: play raw sound "random.click" at player with pitch 1 volume 0.5 if {_ses} = 3: play raw sound "random.click" at player with pitch 0 volume 0.5 wait 6 ticks set {_loop} to a random integer between 3 and 7 loop {_loop} times: set {_item::9} to {_item::8} set {_item::8} to {_item::7} set {_item::7} to {_item::6} set {_item::6} to {_item::5} set {_item::5} to {_item::4} set {_item::4} to {_item::3} set {_item::3} to {_item::2} set {_item::2} to {_item::1} set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material loop 9 times: set {_n} to loop-number-2 set {_i} to {_item::%loop-number-2%} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable add 1 to {_ses} if {_ses} > 3: set {_ses} to 1 if {_ses} = 1: play raw sound "random.click" at player with pitch 2 volume 0.5 if {_ses} = 2: play raw sound "random.click" at player with pitch 1 volume 0.5 if {_ses} = 3: play raw sound "random.click" at player with pitch 0 volume 0.5 wait 8 ticks set {_loop} to a random integer between 1 and 3 loop {_loop} times: set {_item::9} to {_item::8} set {_item::8} to {_item::7} set {_item::7} to {_item::6} set {_item::6} to {_item::5} set {_item::5} to {_item::4} set {_item::4} to {_item::3} set {_item::3} to {_item::2} set {_item::2} to {_item::1} set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material loop 9 times: set {_n} to loop-number-2 set {_i} to {_item::%loop-number-2%} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable add 1 to {_ses} if {_ses} > 3: set {_ses} to 1 if {_ses} = 1: play raw sound "random.click" at player with pitch 2 volume 0.5 if {_ses} = 2: play raw sound "random.click" at player with pitch 1 volume 0.5 if {_ses} = 3: play raw sound "random.click" at player with pitch 0 volume 0.5 wait 10 ticks set {_item} to {_item::5} if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot 9 of player with gold ingot named "&7" to be unstealable format slot 17 of player with gold ingot named "&7" to be unstealable wait 5 ticks if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot 10 of player with gold ingot named "&7" to be unstealable format slot 16 of player with gold ingot named "&7" to be unstealable wait 5 ticks if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot 11 of player with gold ingot named "&7" to be unstealable format slot 15 of player with gold ingot named "&7" to be unstealable wait 5 ticks if inventory name of player's current inventory contains "{@KasaMenusuAdi}": format slot 12 of player with gold ingot named "&7" to be unstealable format slot 14 of player with gold ingot named "&7" to be unstealable play raw sound "fireworks.twinkle" at player with pitch 1 volume 2 wait 40 ticks give player {_item} message "{@Prefix} Tebrikler, kazandığın eşya &b%{_item}%&7!" broadcast "{@Prefix} &6%player%, &7kasadan şu eşyayı kazandı: &b%{_item}%" play raw sound "random.successful_hit" at player with pitch 1 volume 10 clear {kasaAciliyor} clear {kasaAciliyor::%player%} clear {_itemler::*} close player's inventory stop else: send "{@Prefix} Bu eşya bir kasa anahtarı değil!" stop else: send "{@Prefix} Lütfen elinde {@AnahtarItem} eşyasını tut!" stop on inventory close: if {kasaAciliyor} is set: if {kasaAciliyor::%player%} is set: wait 1 tick open chest with 3 rows named "{@KasaMenusuAdi}" to player wait 1 tick loop 9 times: format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable loop 9 times: format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable format slot 4 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable format slot 22 of player with red stained glass pane named "&7Senin Eşyan!" to be unstealable on break of chest: if {ozelSandik::%location of event-block%} is set: cancel event command /anahtarver: trigger: if player has permission "sandik.admin": set {_hash} to "c%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%de%random integer from 0 to 9%%random integer from 0 to 9%%random integer from 0 to 9%" add {_hash} to {tumKodlar::*} send "{@Prefix} Anahtar envantere eklendi." give 1 {@AnahtarItem} of unbreaking 10 named "{@AnahtarIsim}" with lore "%{_hash}%" to player else: send "{@Prefix} Bunun için iznin yok"
Koyabiliyorsun.çok güzel çok teşekkür ederimde buna şöyle bi p10 set falan koyabiliyoruzmu
Boş boşuna skript gerek yok hemde lag yapar bunun daha üstün plugini var , CrazyCrates adlı plugini bi araştırınız.çok güzel çok teşekkür ederimde buna şöyle bi p10 set falan koyabiliyoruzmu