Bu hile engelini önceden paylaşmıştım, hiçbir hileyi engellemiyordu bugün onun üstünde durmak istedim.Kalıcı olarak mükemmel bir hile engeli yazmayı planlıyorum.Öncelikle hilenin engellediği çok fazla hile olmayabilir yeni gelen updateler sonucu çoğalacaktır lag oranı en düşük seviyededir sunucumda lag yaptığı görülmemiştir.Kullanıp eksiklerini hatalarını söylerseniz düzeltebiliriz teşekkürler.İndirdiğiniz hile dosyasının içinde yapılmamış hileler şu şekilde gözükecektir:
Gerekenler,
skQuery ∞
Skript ∞
Video,
Update Not,
1.1.1:
- Antibot koruması aktifleştirildi.
- Antiknockback koruması aktifleştirildi.
- Eski şekilde çalışan speed,antislowdown,sprint engeli aktifleştirildi..
- Flight, Fly, Phase, AirWalk, engeli aktifleştirildi.
- Jesus engeli aktifleştirildi.
- Flight kullanılmarında oyun modu kontorlü aktifleştirildi..
- Antispider engeli yapılamadı kaldırıldı.
- Killaura engeli kaldırıldı, forcefield engeli aktifleştirildi.
- Fasteat koruması aktifleştirildi.
- Fastbreak engeli kaldırıldı.
- Fastplace engeli kaldırıldı.
- Reach engeli aktifleştirildi (max 5 blok)
- Blockreach engeli aktifleştirildi (max 5 blok)
- AntiSneak engeli aktifleştirildi.
- NoFall engeli kaldırıldı.
- Spam engeli aktifleştirildi.
- AutoDisconnect engeli aktifleştirildi.
1.1.8:
- Knockback engelinde kişi sürüyorsa aktifleştirildi.
- Knockback engelinde kişi blok kontrolü ve fall hasarı aktifleştirildi.
- Fastbow engeli aktifleştirildi.
- Nuker engeli aktifleştirildi.
- Fastplace engeli aktifleştirildi.
- Fastbreak engeli aktifleştirildi.
Engellediği Hileler,
- Anti Bot
- Anti Knockback
- Speed
- Anti Slowndown
- Anti Sprint
- Anti Fly
- Phase
- Airwalk
- Jesus
- Flight
- Forcefield
- Fast Eat
- Reach
- Block Reach
- Anti Disconnect
- Anti Sneak
- Anti Spam
- Nuker
- Fastplace
- Fastbreak
İndir,
http://www.mediafire.com/file/wuff1g2156ockio/DontCheat_v1.1.8.rar
Virüs,
https://www.virustotal.com/tr/file/...102b4fcaef5a83aa54c12306/analysis/1473086358/
Kod,
Kod:
#DontCheat v1.1.1
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
{_x} is not "1.1.1":
message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."
#-------------------
#ANTIBOT
#-------------------
on login:
player hasn't played before:
add 1 to {antibots}
{antibots} is bigger than 3:
kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz."
wait 10 second
set {antibots} to 0
on load:
set {antibots} to 0
#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
block at victim is not cobweb:
victim is not riding:
set {_k1} to block north east victim
set {_k2} to block south west victim
blocks within {_k1} to {_k2} is air:
set {_k1} to victim's location
wait 10 ticks
set {_k2} to victim's location
distance between {_k1} and {_k2} is less than or equal to 0:
message "&cKnockback hilesi kullandığınız tespit edildi." to victim
teleport victim to {_k1}
#-------------------
#SPEED, ANTISLOWDOWN, ANTISPRINT
#-------------------
on login:
while player is online:
wait 1 second
player's gamemode is not creative:
set player's walk speed to 0.2
set player's fly speed to 0.1
set player's flight mode to false
#-------------------
#ANTIFLY, PHASE, AIRWALK
#-------------------
set {_f1} to block 2.5 below player
set {_f2} to block 0 below player
blocks within {_f1} to {_f2} is air:
if {fly.%player%} is greater than 4:
delete {fly.%player%}
kick player due to "&cFly hilesi kullandığınız tepsit edildi."
add 1 to {fly.%player%}
#-------------------
#JESUS
#-------------------
player is not riding
player is not sneaking
if block below player is water:
if block south below player is water:
if block north below player is water:
if block west below player is water:
if block east below player is water:
if block south player is air:
if block north player is air:
if block west player is air:
if block east player is air
add 1 to {jesus.%player%}
wait 3 second
remove 1 from {jesus.%player%}
{jesus.%player%} is bigger than 3:
kick player due to "&cJesus hilesi kullandığınız tespit edildi."
#------------------
#FASTLADDER
#------------------
set {_l1} to block above player
set {_l2} to block below player
{_l1} is ladder:
{_l2} is ladder:
set {_l3} to player's location
wait 1 second
set {_l4} to player's location
if distance between {_l3} and {_l4} is greater than 5:
teleport player to {_l1}
message "&cFastLadder hilesi kullandığınız tespit edildi."
#------------------
#FASTBOW
#------------------
on projectile hit:
attacker is player:
{fastbow.%attacker%} is set:
cancel event
kick attacker due to "&cFastbow hilesi kullandığınız tespit edildi."
{fastbow.%attacker%} isn't set:
set {fastbow.%attacker%} to true
wait 15 tick
delete {fastbow.%attacker%}
#-------------------
#HIGHJUMP
#-------------------
on jump:
set {_j1} to player's location
set {_j2} to player's altitude
add 1.5 to {_b}
wait 1 second
if player's altitude is greater than {_j2}:
block at player's location is not ladder
teleport player to {_j1}
message "&cHighjump hilesi kullandığınız tespit edildi."
#-------------------
#FORCEFIELD
#-------------------
on damage:
attacker's tool is any sword:
target of attacker isn't victim:
add 1 to {forcefield.%attackerr%}
{forcefield.%attackerr%} is bigger than 3:
kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
delete {forcefield.%attackerr%}
#-------------------
#FASTEAT
#-------------------
on eat:
add 1 to {fasteat.%player%}
{fasteat.%player%} is bigger than 3:
kick player due to "&cFasteat hilesi kullandığınız tespit edildi."
delete {fasteat.%player%}
stop
wait 1 second
delete {fasteat.%player%}
#-------------------
#REGEN
#-------------------
on heal:
set {_regen} to player's health
if difference between {regen.%player%} and now is less than 3 ticks:
if {health.%player%} is not set:
set {health.%player%} to player's health
if difference between {health.%player%} and {_regen} > 4:
cancel event
set {regen.%player%} to now
kick player due to "&cRegen hilesi kullandığınız tespit edildi."
stop
set {regen.%player%} to now
delete {health.%player%}
#-------------------
#FASTPLACE
#-------------------
on place:
{fastplace.%player%} is bigger than 3:
kick player due to "&cFastplace hilesi kullandığınız tespit edildi."
delete {fastplace.%player%}
stop
add 1 to {fastplace.%player%}
wait 4 tick
delete {fastplace.%player%}
#--------------------
#FASTBREAK
#-------------------
on break:
player does not have haste:
tool of player is not enchanted with efficiency 1:
{fastplace.%player%} is bigger than 3:
kick player due to "&cFastplace hilesi kullandığınız tespit edildi."
delete {fastplace.%player%}
stop
add 1 to {fastplace.%player%}
wait 4 tick
delete {fastplace.%player%}
#-------------------
#REACH
#-------------------
on damage of player:
attacker is player:
projectile is not set:
attacker's gamemode is not creative:
distance between attacker and victim is greater than 5:
message "&cReach hilesi kullandığınız tespit edildi." to attacker
cancel event
#-------------------
#BLOCK REACH
#-------------------
on block damage:
player's gamemode is not creative:
distance between player and event-block is greater than 5:
message "&cReach hilesi kullandığınız tespit edildi."
cancel event
#-------------------
#ANTISNEAK
#-------------------
on chat:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on inventory close:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on inventory click:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on command:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#SPAM
#-------------------
on chat:
player is not op:
{spam.%player%} isn't set:
set {spam.%player%} to true
wait 0.8 second
delete {spam.%player%}
{spam.%player%} is set:
cancel event
message "&cSpam yaptığınız için biraz beklemelisiniz."
on disconnect:
delete {spam.%player%}
#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
{combatlog.%attacker%} isn't set:
set {combatlog.%attacker%} to true
set {combatlog.%victim%} to true
wait 5 second
delete {combatlog.%attacker%}
delete {combatlog.%victim%}
on disconnect:
{combatlog.%player%} is set:
loop all items in player's inventory:
drop 1 loop-item at player
kick player due to "&cAutoDisconncet hilesi tespit edildi."
clear player's inventory
Son düzenleme: