[SK] Pet Sistemi v3.1

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Arkadaşlar sunucumda kullanmak için kodlamıştım sonradan forumda paylaşayım dedim. Belki birilerinin işine yarar :).

V2.0
+ Kurttan başka moblarda eklendi :D. Örümcek ve blaze sahibi dahil hiçbir oyuncuya saldırmaz.
+ Eğilip pete sağ tıklarsanız menüsü açılır. (Yeni özellikler v3 .0'da eklenecek)
+ Pete direk sağ tıklarsanız üstüne binersiniz. (v3.0'da pet sürülebilecek)

V3.0
+ Ayarlar bölümü eklendi. Mesajların tümü artık kolayca değiştirilebilir.
+ birçok hata giderildi. Kodlar Yeniden düzenlendi.
+ /bugdüzelt komutu ile buglar düzeltilebilir.

+ Köylü peti eklendi.
V3.1

+ Köylü petini kovalayan zombiler düzeltildi.
+ Köylü petinin menüsü eklendi.
Kod:
options:
    tag: &2[&6Pet&2]
    cagirilmis: &cPet zaten çağırılmış!
    cagirdin: &7Petini yanına çağırdın.
    yolladin: &7Petini yolladın.
    yetkiyok: &cBu komutu kullanabilmek için yetkin yok!
    cagirilmamis: &cPetini çağırmadan onu nasıl yollamayı düşünüyorsun? :)
    cagiramazsin: &cBu bölgede petini yanına çağıramazsın!
    bugduzeltildi: &cBug&alar başarıyla düzeltildi.






command /pet [<text>]:
    trigger:
        if player has permission "pet.kullanma":
            argument 1 is not set:
                send "&8/----------------------[&6&lPet&8]-----------------------"
                send "&8| &a&l* &7&oPeti çağırmak için: &c/pet <petismi>"
                send "&8| &a&l* &7&oPeti yollamak için: &c/pet yolla"
                send "&8|"
                send "&8| &e&lPetler: &3Kurt, Tavuk, Domuz, İnek, Koyun, Örümcek, Blaze, Köylü"
                send "&8\----------------------[&6&lPet&8]-----------------------"
                stop
            argument 1 isn't "kurt" or "tavuk" or "domuz" or "inek" or "koyun" or "örümcek" or "blaze" or "slime" or "köylü" or "yolla" or "bugdüzelt":
                execute player command "pet"
                stop
            argument 1 is "yolla":
                if {%player%.petivarmi} is set:
                    loop all entities:
                        if name of loop-entity contains "&6%player%&7'in Peti":
                            delete loop-entity
                    send "{@tag} {@yolladin}" to player
                    delete {%player%.petivarmi}
                    stop
                
                if {%player%.petivarmi} is not set:
                    send "{@tag} {@cagirilmamis}"
                    stop
            argument 1 is "bugdüzelt":
                if player has permission "pet.bugduzelt":
                    loop all entities:
                        name of loop-entities contains "&7'in Peti"
                        delete loop-entities
                    loop all players:
                        delete {%loop-player%.petivarmi}
                        send "{@tag} {@bugduzeltildi}"
                        stop
                else:
                    send "{@tag} {@yetkiyok}"
                    stop
            if {%player%.petivarmi} is not set:
                argument 1 is "kurt":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby wolf at player's location
                    set name of spawned wolf to "&6%player%&7'in Peti"
                    set {_kurt} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_kurt} is alive:
                        make {_kurt} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_kurt} isn't alive:
                        stop
                argument 1 is "tavuk":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 chicken at player's location
                    set name of spawned chicken to "&6%player%&7'in Peti"
                    set {_tavuk} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_tavuk} is alive:
                        make {_tavuk} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_tavuk} isn't alive:
                        stop
                argument 1 is "domuz":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby pig at player's location
                    set name of spawned pig to "&6%player%&7'in Peti"
                    set {_domuz} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_domuz} is alive:
                        make {_domuz} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_domuz} isn't alive:
                        stop
                argument 1 is "inek":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby cow at player's location
                    set name of spawned cow to "&6%player%&7'in Peti"
                    set {_inek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_inek} is alive:
                        make {_inek} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_inek} isn't alive:
                        stop
                argument 1 is "koyun":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby sheep at player's location
                    set name of spawned sheep to "&6%player%&7'in Peti"
                    set {_koyun} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_koyun} is alive:
                        make {_koyun} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_koyun} isn't alive:
                        stop
                argument 1 is "örümcek":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 spider at player's location
                    set name of spawned spider to "&6%player%&7'in Peti"
                    set {_orumcek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_orumcek} is alive:
                        make {_orumcek} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_orumcek} isn't alive:
                        stop
                argument 1 is "blaze":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 blaze at player's location
                    set name of spawned blaze to "&6%player%&7'in Peti"
                    set {_blaze} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_blaze} is alive:
                        make {_blaze} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_blaze} isn't alive:
                        stop
                argument 1 is "slime":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 slime at player's location
                    set name of spawned slime to "&6%player%&7'in Peti"
                    set {_slime} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_slime} is alive:
                        make {_slime} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_slime} isn't alive:
                        stop
                argument 1 is "köylü":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby villager at player's location
                    set name of spawned villager to "&6%player%&7'in Peti"
                    set {_koylu} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_koylu} is alive:
                        make {_koylu} pathfind to player with speed 0.7
                        wait 3 tick
                    while {_koylu} isn't alive:
                        stop
            if {%player%.petivarmi} is set:
                send "{@tag} {@cagirilmis}"
                stop
        else:
            send "{@tag} {@yetkiyok}"
            stop
    
    
    
    
on damage:
    if name of victim contains "&7'in Peti":
        cancel event


on death of wolf or chicken or pig or cow or sheep or spider or blaze or slime:
    if name of victim contains "&7'in Peti":
        clear drops
        stop

on right click on wolf or chicken or pig or cow or sheep or spider or blaze or slime or villager:
    entity's name is "&6%player%&7'in Peti":
        if player is sneaking:
            wait 3 tick
            open chest with 1 row named "&5%player%&8'in Peti" to player
            format slot 0 of player with redstone named "&cPeti Yolla" to close then run [make player execute command "pet yolla"]
            stop

on target:
    if targeted entity is a player:
        if name of targeted entity contains "&7'in Peti":
            cancel event
    if targeted entity is a villager:
        if name of targeted entity contains "&7'in Peti":
            cancel event
    
    
    
on damage:
    if victim is player:
        if name of attacker contains "&7'in Peti":
            cancel event


on quit:
    loop all entities:
        if name of loop-entities contains "&6%player%&7'in Peti":
            delete {%player%.petivarmi}
            delete loop-entities
            stop
    
    
on teleport:
    loop all entities:
        if name of loop-entities contains "&6%player%&7'in Peti":
            delete {%player%.petivarmi}
            delete loop-entities
            stop
Kod:
options:
    tag: &2[&6Pet&2]
    cagirilmis: &cPet zaten çağırılmış!
    cagirdin: &7Petini yanına çağırdın.
    yolladin: &7Petini yolladın.
    yetkiyok: &cBu komutu kullanabilmek için yetkin yok!
    cagirilmamis: &cPetini çağırmadan onu nasıl yollamayı düşünüyorsun? :)
    cagiramazsin: &cBu bölgede petini yanına çağıramazsın!
    bugduzeltildi: &cBug&alar başarıyla düzeltildi.






command /pet [<text>]:
    trigger:
        if player has permission "pet.kullanma":
            argument 1 is not set:
                send "&8/----------------------[&6&lPet&8]-----------------------"
                send "&8| &a&l* &7&oPeti çağırmak için: &c/pet <petismi>"
                send "&8| &a&l* &7&oPeti yollamak için: &c/pet yolla"
                send "&8|"
                send "&8| &e&lPetler: &3Kurt, Tavuk, Domuz, İnek, Koyun, Örümcek, Blaze, Köylü"
                send "&8\----------------------[&6&lPet&8]-----------------------"
                stop
            argument 1 isn't "kurt" or "tavuk" or "domuz" or "inek" or "koyun" or "örümcek" or "blaze" or "slime" or "köylü" or "yolla" or "bugdüzelt":
                execute player command "pet"
                stop
            argument 1 is "yolla":
                if {%player%.petivarmi} is set:
                    loop all entities:
                        if name of loop-entity contains "&6%player%&7'in Peti":
                            delete loop-entity
                    send "{@tag} {@yolladin}" to player
                    delete {%player%.petivarmi}
                    stop
         
                if {%player%.petivarmi} is not set:
                    send "{@tag} {@cagirilmamis}"
                    stop
            argument 1 is "bugdüzelt":
                if player has permission "pet.bugduzelt":
                    loop all entities:
                        name of loop-entities contains "&7'in Peti"
                        delete loop-entities
                    loop all players:
                        delete {%loop-player%.petivarmi}
                        send "{@tag} {@bugduzeltildi}"
                        stop
                else:
                    send "{@tag} {@yetkiyok}"
                    stop
            if {%player%.petivarmi} is not set:
                argument 1 is "kurt":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby wolf at player's location
                    set name of spawned wolf to "&6%player%&7'in Peti"
                    set {_kurt} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_kurt} is alive:
                        make {_kurt} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_kurt} isn't alive:
                        stop
                argument 1 is "tavuk":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 chicken at player's location
                    set name of spawned chicken to "&6%player%&7'in Peti"
                    set {_tavuk} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_tavuk} is alive:
                        make {_tavuk} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_tavuk} isn't alive:
                        stop
                argument 1 is "domuz":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby pig at player's location
                    set name of spawned pig to "&6%player%&7'in Peti"
                    set {_domuz} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_domuz} is alive:
                        make {_domuz} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_domuz} isn't alive:
                        stop
                argument 1 is "inek":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby cow at player's location
                    set name of spawned cow to "&6%player%&7'in Peti"
                    set {_inek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_inek} is alive:
                        make {_inek} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_inek} isn't alive:
                        stop
                argument 1 is "koyun":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby sheep at player's location
                    set name of spawned sheep to "&6%player%&7'in Peti"
                    set {_koyun} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_koyun} is alive:
                        make {_koyun} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_koyun} isn't alive:
                        stop
                argument 1 is "örümcek":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 spider at player's location
                    set name of spawned spider to "&6%player%&7'in Peti"
                    set {_orumcek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_orumcek} is alive:
                        make {_orumcek} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_orumcek} isn't alive:
                        stop
                argument 1 is "blaze":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 blaze at player's location
                    set name of spawned blaze to "&6%player%&7'in Peti"
                    set {_blaze} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_blaze} is alive:
                        make {_blaze} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_blaze} isn't alive:
                        stop
                argument 1 is "slime":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 slime at player's location
                    set name of spawned slime to "&6%player%&7'in Peti"
                    set {_slime} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_slime} is alive:
                        make {_slime} pathfind to player with speed 1.2
                        wait 3 tick
                    while {_slime} isn't alive:
                        stop
                argument 1 is "köylü":
                    loop blocks in radius 3 of player:
                        if player cannot build at the loop-block:
                            send "{@tag} {@cagiramazsin}"
                            stop
                    spawn 1 baby villager at player's location
                    set name of spawned villager to "&6%player%&7'in Peti"
                    set {_koylu} to spawned entity
                    set {%player%.petivarmi} to true
                    message "{@tag} {@cagirdin}"
                    while {_koylu} is alive:
                        make {_koylu} pathfind to player with speed 0.7
                        wait 3 tick
                    while {_koylu} isn't alive:
                        stop
            if {%player%.petivarmi} is set:
                send "{@tag} {@cagirilmis}"
                stop
        else:
            send "{@tag} {@yetkiyok}"
            stop




on damage:
    if name of victim contains "&7'in Peti":
        cancel event


on death of wolf or chicken or pig or cow or sheep or spider or blaze or slime:
    if name of victim contains "&7'in Peti":
        clear drops
        stop

on right click on wolf or chicken or pig or cow or sheep or spider or blaze or slime:
    entity's name is "&6%player%&7'in Peti":
        if player is sneaking:
            wait 3 tick
            open chest with 1 row named "&5%player%&8'in Peti" to player
            format slot 0 of player with redstone named "&cPeti Yolla" to close then run [make player execute command "pet yolla"]
            stop

on target:
    if targeted entity is a player:
        if name of entity contains "&7'in Peti":
            cancel event



on damage:
    if victim is player:
        if name of attacker contains "&7'in Peti":
            cancel event


on quit:
    loop all entities:
        if name of loop-entities contains "&6%player%&7'in Peti":
            delete {%player%.petivarmi}
            delete loop-entities
            stop


on teleport:
    loop all entities:
        if name of loop-entities contains "&6%player%&7'in Peti":
            delete {%player%.petivarmi}
            delete loop-entities
            stop
Kod:
command /pet [<text>]:
    trigger:
        if player has permission "pet.kullanma":
            argument 1 is not set:
                send "&8/----------------------[&6&lPet&8]-----------------------"
                send "&8| &a&l* &7Peti çağırmak için: &c/pet <petismi>"
                send "&8| &a&l* &7Peti yollamak için: &c/pet yolla"
                send "&8|"
                send "&8| &e&lPetler: &3Kurt, Tavuk, Domuz, İnek, Koyun, Örümcek, Blaze"
                send "&8\----------------------[&6&lPet&8]-----------------------"
            argument 1 is "kurt":
                if {%player%.petivarmi} is not set:
                    spawn 1 baby wolf at player's location
                    set name of spawned wolf to "&6%player%&7'in Peti"
                    set {_kurt} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_kurt} is alive:
                        make {_kurt} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "tavuk":
                if {%player%.petivarmi} is not set:
                    spawn 1 chicken at player's location
                    set name of spawned chicken to "&6%player%&7'in Peti"
                    set {_tavuk} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_tavuk} is alive:
                        make {_tavuk} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "domuz":
                if {%player%.petivarmi} is not set:
                    spawn 1 baby pig at player's location
                    set name of spawned pig to "&6%player%&7'in Peti"
                    set {_domuz} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_domuz} is alive:
                        make {_domuz} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "inek":
                if {%player%.petivarmi} is not set:
                    spawn 1 baby cow at player's location
                    set name of spawned cow to "&6%player%&7'in Peti"
                    set {_inek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_inek} is alive:
                        make {_inek} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "koyun":
                if {%player%.petivarmi} is not set:
                    spawn 1 baby sheep at player's location
                    set name of spawned sheep to "&6%player%&7'in Peti"
                    set {_koyun} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_koyun} is alive:
                        make {_koyun} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "örümcek":
                if {%player%.petivarmi} is not set:
                    spawn 1 spider at player's location
                    set name of spawned spider to "&6%player%&7'in Peti"
                    set {_orumcek} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_orumcek} is alive:
                        make {_orumcek} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "blaze":
                if {%player%.petivarmi} is not set:
                    spawn 1 blaze at player's location
                    set name of spawned blaze to "&6%player%&7'in Peti"
                    set {_blaze} to spawned entity
                    set {%player%.petivarmi} to true
                    message "&2[&6Pet&2] &7Petini yanına çağırdın."
                    while {_blaze} is alive:
                        make {_blaze} pathfind to player with speed 1.2
                        wait 3 tick
                if {%player%.petivarmi} is set:
                    send "&2[&6Pet&2] &cPet zaten çağırılmış!"
                    stop
            argument 1 is "yolla":
                loop all entities:
                    if name of loop-entity contains "&6%player%":
                        delete loop-entity
                        delete {%player%.petivarmi}
                        send "&2[&6Pet&2] &7Petini yolladın." to player
                        stop
    




on damage:
    if name of victim contains "&7'in Peti":
        cancel event


on death of wolf or chicken or pig or cow or sheep or spider or blaze:
    if name of victim contains "&7'in Peti":
        clear drops
        stop

on right click on wolf or chicken or pig or cow or sheep or spider or blaze:
    entity's name is "&6%player%&7'in Peti":
        if player is sneaking:
            wait 3 tick
            open chest with 1 row named "&5%player%&8'in Peti" to player
            format slot 0 of player with redstone named "&cPeti Yolla" to close then run [make player execute command "pet yolla"]
            stop
        make player ride clicked entity

on target:
    if targeted entity is a player:
        if name of entity contains "&7'in Peti":
            cancel event

Not: Ayaklı sandık skriptinden uyarlanarak yapılmıştır.
Link: https://forum.gamer.com.tr/konu/tue...gelistirilmis-sueruemue-ile-uecretsiz.281327/
 


Son düzenleme:

Altikardes

Kızıltaş Madencisi
Mesajlar
587
En iyi cevaplar
0
Beğeniler
255
Puanları
590
Bu sanki,kemikle kurt evcilleştirmenin basit bir yolu gibi olmuş. :hmm:
 

HestiaKnife

Kızıltaş Madencisi
Mesajlar
527
En iyi cevaplar
0
Beğeniler
738
Puanları
1,390
Pet adamlara saldırıyor mu? veya canını mı arttırıyor? petin içine girip peti yönetebiliyoz mu :p 0.0 öyle bir skript güzel olurdu.. Bu skript gayet sade ve güzel...
 

Singularity

Lapis Toplayıcısı
Mesajlar
1,091
En iyi cevaplar
0
Beğeniler
1,069
Puanları
3,120
Ruh hali
Kodu çalıp değiştirince kendin yazmış olmuyorsun bu arada
Kodu çalmadım dostum. Ayaklı sandık skriptinden uyarlayarak yaptım sadece.

Pet adamlara saldırıyor mu? veya canını mı arttırıyor? petin içine girip peti yönetebiliyoz mu :p 0.0 öyle bir skript güzel olurdu.. Bu skript gayet sade ve güzel...
Saldırmıyor ve hiçbir şey yapmıyor :). Sadece peşinden geliyor.
 

mertylol

Altın Madencisi
Mesajlar
378
En iyi cevaplar
0
Beğeniler
231
Puanları
960
/pet yaziyorum ne bi mesaj ne bir şey ?
 

KaanGunlu

Işık Taşı Madencisi
Mesajlar
3,239
En iyi cevaplar
0
Beğeniler
4,843
Puanları
6,840
İnsanların Açıgını Bulup İftira Atmak Gayet Kolay. Birazda Zor Yolu Seçip Desteklemeyi Deneyin. Ancak Bu Şekilde Türk'ler Biryerlere Gelebilirler.
Çalıntı skripti editleyerek yada 20-30 satır skript yazarak türkiye gelişmiyor malesef.

Ki skript başarısız. Bir iyi bir pet plugini 600-800 kb arasında olması lazımken arkadaş bunu 20-30 satır skript yazarak karşılamaya çalışmış.
basit bir şeyse neden bu forumu işgal ediyorsun ?
eğer geliştirme aşamasındaysa neden daha yolun başında paylaşıyorsun ?
 

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