haglam123
Altın Madencisi
- Mesajlar
- 375
- En iyi cevaplar
- 0
- Beğeniler
- 30
- Puanları
- 230
- Ruh hali
merhaba gençler acilen bir yardım gerekli ben aternos sunucu yönetiyorum ancak skript de bir hata var sanal market skripti çalışmıyor acilen yardım
buarada SkQuery de bug yapıyor SkRayfall skripti yüklü ama hala çalışmıyor lütfen biri cevap versin!
skript:
buarada SkQuery de bug yapıyor SkRayfall skripti yüklü ama hala çalışmıyor lütfen biri cevap versin!
skript:
Kod:
options:
p: &e&l[&7&lKredi&e&l]
m: &8[&6Deneme&eC&8]
h: &4&l[&6&lHata&4&l]
v: &e5.0
#----------------------------------------
para1: 1000000 #Magazadaki Para Birimleri
para2: 10000000
para3: 20000000
#----------------------------------------
set1: &aMegaSet &b[&e+&b] #En Gücsüz Set İsmi
set2: &aUltraSet &b[&e++&b] #Güclü Setin 2 Altı İsmi
set3: &aSüperSet &b[&e+++&b] #Güclü Setin 1 Altı İsmi
set4: &aKahramanSet &b[&e++++&b] #En Güclu Set İsmi
#----------------------------------------
xp: 1000L #Ne Kadar Xp Leveli Vereceğinizi Ayarlıyabilirsiniz ama sonuna "L" koymanız gerekmekte
#----------------------------------------
gisim1: &f&lIron&e&lVIP #Magazada Görünen İsim
vip1: ironvip #Group Managerde belirlediğiniz grup ismi mesela "vip vip1"
gisim2: &c&lGold&d&lVIP
vip2: goldvip
gisim3: &e&lDiamond&6&lVIP
vip3: diamondvip
#----------------------------------------
yay:&aEdit Yay #Yay İsmi
yench:power 5, #Büyülerin Arasına "," koymayı unutmayın sonunda koyunuz
kazma:&aEdit Kazma #Kazma İsmi
kench:efficiency 10,fortune 5,
#----------------------------------------
kisim1: 1. Kasa anahtarı #Magazada Yazacak İsim
kasa1:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1% miktar" Dikkat Edin "/" kullanmayınız
kisim2: 2.Kasa anahtarı #Magazada Yazacak İsim
kasa2:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim3: 3.Kasa anahtarı #Magazada Yazacak İsim
kasa3:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim4: &a4.Kasa anahatarı #Magazada Yazacak İsim
kasa4:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim5: &c5.KAsa anahtarı #Magazada Yazacak İsim
kasa5:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim6: &66.Kasa anahatarı #Magazada Yazacak İsim
kasa6:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
#----------------------------------------
sp1:cow #Sp İsimleri İngilizce Hali
sp2:irongolem
sp3:zombie
sp4:sheep
sp5:chicken
variables:
{kredim.%player%} = 0
command /kredi <text> [<player>] [<int>]:
usage: &6&l/kh &7&lveya &6&l/kh2
trigger:
if arg 1 is "ver":
if player has permission "Kredi.admin":
if arg 2 is set:
if arg 3 is set:
add arg 3 to {kredim.%arg 2%}
send "{@p} &6%arg 3% &7 kredi verildi %arg 2%" to player
else:
send "{@h} &c/kredim <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredim <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c Yeterli Iznin Yok" to player
else:
if arg 1 is "al":
if player has permission "Kredim.admin":
if arg 2 is set:
if arg 3 is set:
remove arg 3 from {kredim.%arg 2%}
send "{@p} &6 %arg 3% &7kredi silindi %arg 2%" to player
else:
send "{@h} &c/kredi <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredi <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &cYeterli Iznin Yok" to player
else:
if arg 1 is "sifirla":
if player has permission "Kredim.admin":
if arg 2 is set:
if arg 3 is set:
delete {kredim.%arg 2%}
send "&c%arg 2% &6isimli oyuncunun kredisi sifirlandi" to player
else:
send "{@h} &c/kredi <al/ver/paylas/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredi <al/ver/paylas/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &cYeterli Iznin Yok" to player
command /kredim [<player>]:
trigger:
if arg 1 is set:
send "&6%arg 1% &7adli oyuncunun kredisi &c=> &a%{kredim.%arg 1%}%"
else:
send "&7Senin Su Anki Kredin &c=&a>> &6%{kredim.%player%}%"
command /magaza:
trigger:
close player's inventory
open chest with 6 rows named "&4&lMagaza" to player
wait 3 ticks
format slot 0 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 1 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 2 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 3 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 4 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 5 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 6 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 7 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 8 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 9 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 17 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 18 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 26 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 27 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 35 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 36 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 44 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 45 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 46 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 47 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 48 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 49 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 50 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 51 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 52 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 53 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 10 of player with diamond pickaxe of {@kench} named "{@kazma}" with lore "&e5 Kredi || &aEnchleri Zaten Görürsünüz" to close then run "kutu %player% edit"
format slot 11 of player with paper named "&a{@para1} Oyun Parası" with lore "&e5 Kredi" to close then run "kutu %player% para"
format slot 12 of player with paper named "&a{@para2} Oyun Parası" with lore "&e10 Kredi" to close then run "kutu %player% para1"
format slot 13 of player with paper named "&a{@para3} Oyun Parası" with lore "&e20 Kredi" to close then run "kutu %player% para2"
format slot 41 of player with player head named "&a%{kredim.%player%}% Kredin Var" with lore "" to close then run ""
format slot 19 of player with leather helmet of protection 5, named "{@set1}" with lore "&e5 Kredi" to close then run "kutu %player% p5"
format slot 20 of player with golden chestplate of protection 6, named "{@set2}" with lore "&e10 Kredi" to close then run "kutu %player% p6"
format slot 21 of player with iron leggings of protection 7, named "{@set3}" with lore "&e15 Kredi" to close then run "kutu %player% p7"
format slot 22 of player with diamond boots of protection 8, named "{@set4}" with lore "&e20 Kredi" to close then run "kutu %player% p8"
format slot 40 of player with book of unbreaking 1, named "&aMagaza Version" with lore "{@v} &aGüncel Sürüm" to close then run ""
format slot 28 of player with 384 named "&a{@xp}" with lore "&e3 Kredi" to close then run "kutu %player% xp1"
format slot 29 of player with bow of {@yench} named "{@yay}" with lore "&e15 Kredi" to close then run "kutu %player% b1"
format slot 37 of player with golden pickaxe of unbreaking 1, named "{@gisim1}" with lore "&e10 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip1"
format slot 38 of player with iron pickaxe of unbreaking 1, named "{@gisim2}" with lore "&e20 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip2"
format slot 39 of player with diamond pickaxe of unbreaking 1, named "{@gisim3}" with lore "&e30 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip3"
format slot 42 of player with 160:14 of unbreaking 1, named "&c&mGeri" with lore "&cBir Önceki Sayfaya Gider" to close then run ""
format slot 43 of player with 160:5 of unbreaking 1, named "&aSonraki" with lore "&aSonraki Sayfaya Gider" to run [execute player command "/sayfaki"]
if {skyblock} is true:
format slot 30 of player with mob spawner of unbreaking 1, named "{@sp1} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp1"
format slot 31 of player with mob spawner of unbreaking 1, named "{@sp2} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp2"
format slot 32 of player with mob spawner of unbreaking 1, named "{@sp3} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp3"
format slot 33 of player with mob spawner of unbreaking 1, named "{@sp4} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp4"
format slot 34 of player with mob spawner of unbreaking 1, named "{@sp5} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp5"
if {anahtar} is true:
format slot 14 of player with tripwire hook of unbreaking 1, named "{@kisim1}" with lore "&e3 Kredi" to close then run "kutu %player% k1"
format slot 15 of player with tripwire hook of unbreaking 1, named "{@kisim2}" with lore "&e5 Kredi" to close then run "kutu %player% k2"
format slot 16 of player with tripwire hook of unbreaking 1, named "{@kisim3}" with lore "&e7 Kredi" to close then run "kutu %player% k3"
format slot 23 of player with tripwire hook of unbreaking 1, named "{@kisim4}" with lore "&e9 Kredi" to close then run "kutu %player% k4"
format slot 24 of player with tripwire hook of unbreaking 1, named "{@kisim5}" with lore "&e11 Kredi" to close then run "kutu %player% k5"
format slot 25 of player with tripwire hook of unbreaking 1, named "{@kisim6}" with lore "&e13 Kredi" to close then run "kutu %player% k6"
command /sayfaki:
trigger:
close player's inventory
open chest with 6 rows named "&4&lMagaza Sayfa 2" to player
wait 3 ticks
format slot 0 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 1 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 2 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 3 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 4 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 5 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 6 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 7 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 8 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 9 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 17 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 18 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 26 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 27 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 35 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 36 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 44 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 45 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 46 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 47 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 48 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 49 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 50 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 51 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 52 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 53 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 10 of player with 175 named "&eFLY" with lore "&e10 Kredi || &aSınırsız Kullanım" to close then run "kutu %player% fly"
format slot 11 of player with 328 named "&aUcan Araba" with lore "&e5 Kredi" to close then run "kutu %player% araba"
format slot 42 of player with 160:14 of unbreaking 1, named "&cGeri" with lore "&cBir Önceki Sayfaya Gider" to run [execute player command "/magaza"]
format slot 43 of player with 160:5 of unbreaking 1, named "&a&mSonraki" with lore "&aSonraki Sayfaya Gider" to run [execute player command ""]
#--------------------------------------------------------------------------------------------------------------------------------------------------
command /kutu <player> <text>:
executable by:console
trigger:
arg 1 is set:
arg 2 is "edit":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
give 1 diamond pickaxe of {@kench} named "{@kazma}" to arg 1
send "&e{@kazma} Satin Alindi" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "para":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para1}"
send "&e {@para1} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "para1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para2}"
send "&e {@para2} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "para2":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para3}"
send "&e {@para3} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "p5":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
give 1 diamond helmet of protection 5, named "&eP5 &aKask" to arg 1
give 1 diamond chestplate of protection 5, named "&eP5 &aZırh" to arg 1
give 1 diamond leggings of protection 5, named "&eP5 &aPantolon" to arg 1
give 1 diamond boots of protection 5, named "&eP5 &aBot" to arg 1
give 1 diamond sword of sharpness 5, named "&eS5 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 5, named "&eE5 &aKazma" to arg 1
give 1 diamond axe of efficiency 5, named "&eE5 &aBalta" to arg 1
give 1 diamond shovel of efficiency 5, named "&eE5 &aKürek" to arg 1
send "&e {@set1} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "p6":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
give 1 diamond helmet of protection 6, named "&eP6 &aKask" to arg 1
give 1 diamond chestplate of protection 6, named "&eP6 &aZırh" to arg 1
give 1 diamond leggings of protection 6, named "&eP6 &aPantolon" to arg 1
give 1 diamond boots of protection 6, named "&eP6 &aBot" to arg 1
give 1 diamond sword of sharpness 6, named "&eS6 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 6, named "&eE6 &aKazma" to arg 1
give 1 diamond axe of efficiency 6, named "&eE6 &aBalta" to arg 1
give 1 diamond shovel of efficiency 6, named "&eE6 &aKürek" to arg 1
send "&e {@set2} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "p7":
if {kredim.%arg 1%} is greater than 14:
remove 15 from {kredim.%arg 1%}
give 1 diamond helmet of protection 7, named "&eP7 &aKask" to arg 1
give 1 diamond chestplate of protection 7, named "&eP7 &aZırh" to arg 1
give 1 diamond leggings of protection 7, named "&eP7 &aPantolon" to arg 1
give 1 diamond boots of protection 7, named "&eP7 &aBot" to arg 1
give 1 diamond sword of sharpness 7, named "&eS7 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 7, named "&eE7 &aKazma" to arg 1
give 1 diamond axe of efficiency 7, named "&eE7 &aBalta" to arg 1
give 1 diamond shovel of efficiency 7, named "&eE7 &aKürek" to arg 1
send "&e {@set3} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/15" to arg 1
else:
arg 2 is "p8":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
give 1 diamond helmet of protection 8, named "&eP8 &aKask" to arg 1
give 1 diamond chestplate of protection 8, named "&eP8 &aZırh" to arg 1
give 1 diamond leggings of protection 8, named "&eP8 &aPantolon" to arg 1
give 1 diamond boots of protection 8, named "&eP8 &aBot" to arg 1
give 1 diamond sword of sharpness 8, named "&eS8 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 8, named "&eE8 &aKazma" to arg 1
give 1 diamond axe of efficiency 8, named "&eE8 &aBalta" to arg 1
give 1 diamond shovel of efficiency 8, named "&eE8 &aKürek" to arg 1
send "&e {@set4} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "k1":
if {kredim.%arg 1%} is greater than 2:
remove 3 from {kredim.%arg 1%}
execute console command "{@kasa1}"
send "{@kisim1} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/3" to arg 1
else:
arg 2 is "k2":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
execute console command "{@kasa2}"
send "&e {@kisim2} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "k3":
if {kredim.%arg 1%} is greater than 6:
remove 7 from {kredim.%arg 1%}
execute console command "{@kasa3}"
send "{@kisim3} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/7" to arg 1
else:
arg 2 is "k4":
if {kredim.%arg 1%} is greater than 8:
remove 9 from {kredim.%arg 1%}
execute console command "{@kasa4}"
send "{@kisim4} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/9" to arg 1
else:
arg 2 is "k5":
if {kredim.%arg 1%} is greater than 10:
remove 11 from {kredim.%arg 1%}
execute console command "{@kasa5}"
send "{@kisim5} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/11" to arg 1
else:
arg 2 is "k6":
if {kredim.%arg 1%} is greater than 12:
remove 13 from {kredim.%arg 1%}
execute console command "{@kasa6}"
send "{@kisim6} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/13" to arg 1
else:
arg 2 is "xp1":
if {kredim.%arg 1%} is greater than 2:
remove 3 from {kredim.%arg 1%}
execute console command "xp {@xp} %arg 1%"
send "&e {@xp} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/3" to arg 1
else:
arg 2 is "b1":
if {kredim.%arg 1%} is greater than 14:
remove 15 from {kredim.%arg 1%}
give 1 bow of {@yench} named "{@yay}" with lore "" to arg 1
send "&e {@yay} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/15" to arg 1
else:
arg 2 is "vip1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim1} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim1} Aldı" to players
execute console command "givevip %arg 1% {@vip1} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "vip2":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim2} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim2} Aldı" to players
execute console command "givevip %arg 1% {@vip2} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "vip3":
if {kredim.%arg 1%} is greater than 29:
remove 30 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim3} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim3} Aldı" to players
execute console command "givevip %arg 1% {@vip3} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/30" to arg 1
else:
arg 2 is "sp1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp1} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp1} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp2":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp2} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp2} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp3":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp3} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp3} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp4":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp4} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp4} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp5":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp5} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp5} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "fly":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&eFLY Satın Aldın" to arg 1
execute console command "manuaddp %arg 1% essentials.fly"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "araba":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
send "&e1 Adet Ucan Araba Aldın" to arg 1
give 1 328 of protection 8, named "Ucan Araba" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
#------------------------------------------------------------------------------------------------------------
command /krediyardim:
aliases: /kh
trigger:
send "&6------&e[&aKredi Yardim&e]&6------" to player
send "" to player
send "" to player
send "&3/kredim &c=> &7Kredinize Bakarsiniz"
send "" to player
send "" to player
send "&6------&e[&aKredi Yardim&e]&6------" to player
command /krediyardim2:
aliases: /kh2
permission: Kredi.admin
trigger:
send "&6------&e[&aKredi Yardim 2 {@v}&e]&6------" to player
send "" to player
send "" to player
send "&b/kredi ver <oyuncu> <miktar> &c=> &7Oyuncuya Kredi Verir" to player
send "" to player
send "" to player
send "&b/kredi al <oyuncu> <miktar> &c=> &7Oyuncuda Kredi Alir" to player
send "&6------&e[&aKredi Yardim 2 {@v}&e]&6------" to player
#-----------------------------------------------------------------------------------------------
command /beyazliste <text>:
aliases: /bl
permission: white.list
permission message: &8Yetkiyi Nerden Aldin Evladim
trigger:
arg 1 is "ac":
send "&cServer Bakima Aliniyor &610 &cSaniye Icinde Server Kapanacaktir" to players
wait 10 seconds
execute console command "whitelist on"
execute console command "restart"
else:
arg 1 is "kapat":
send "&aServer Bakimi Bitmisdir &610 &cSaniye Sonra Server Kapanacaktir" to players
wait 10 seconds
execute console command "whitelist off"
execute console command "restart"
command /sustur <player> <int> <text>:
usage: &f&l/sustur <oyuncu> <süre> <sebep>
permission: rehber.sustur
permission message: &8Yetkiyi Nerden Aldin Evladim
trigger:
arg 1 is set:
arg 2 is set:
execute console command "mute %arg 1% %arg 2% minute"
send "&7&l-----------------------------" to players
send "&3%arg 1% &cisimli oyuncu susturuldu" to players
send "&6Sebep: &c%arg 3%" to players
send "&6Süre: &c%arg 2% dk" to players
send "&7&l-----------------------------" to players
#-----------------------------------------------------------------
command /skymod:
permission: sky.blok
permission message: &bYeterli İzne Sahip Değilsin
trigger:
if {skyblock} is false:
send "&bSkyBlock Modu Aktif" to player
set {skyblock} to true
else:
send "&bSkyBlock Modu Deaktif" to player
set {skyblock} to false
command /anhmod:
permission: anh.mod
permission message: &bYeterli İzne Sahip Değilsin
trigger:
if {anahtar} is false:
send "&bAnahtar Modu Aktif" to player
set {anahtar} to true
else:
send "&bAnahtar Modu Deaktif" to player
set {anahtar} to false
#------------------------------------------------------------------
on break of cobblestone:
if {skyblock} is true:
chance of 1%
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&7 Rasgele Item Kagidini Kazandin" to player
on break of lapis lazuli ore:
if {skyblock} is false:
chance of 1%
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&7 Rasgele Item Kagidini Kazandin" to player
command /rasgele <player>:
permission: item.kart
permission message: &2&lYeterli İzne Sahip Değilsin
trigger:
if arg 1 is set:
give 1 paper named "&6&l//&bRasGele&6&l\\" to arg 1
send "&c&l Rasgele Item Kagidini aldin" to arg 1
on rightclick with a paper:
if display name of player's tool contains "&6&l//&bRasGele&6&l\\":
cancel event
remove 1 paper named "&6&l//&bRasGele&6&l\\" from player
send "&bAcaba ne Cikcak"
wait 3 second
chance of 1%:
give 5 diamond to player
send "&e&l5 Elmas Cikti" to player
else:
chance of 1%:
give 5 emerald to player
send "&e&l5 Zumrut cikti" to player
else:
chance of 1%:
give 1 iron ingot to player
send "&e&l1 Demir Kulcesi Cikti" to player
else:
chance of 1%:
give 2 gold ingot to player
send "&e&f2 Altin Kulcesi Cikti"
else:
chance of 1%:
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&3&lSans Karti Cikti"
#------------------------------------------