command /ada skymine:
trigger:
if {adaskymine::%player%} is false:
execute console command "silkspawner give %player% iron 1" #bu komutu sen ayarlarsın silk spawners ile verme komutu
set {adaskymine::%player%} to true
send "&aIron Golem spawner verildi." to player
else if {adaskymine::%player%} is true:
send "&cZaten almışsın" to player