command /tas:
trigger:
if {tas::%player%} is set:
set {_t} to {tas::%player%}
else:
set {_t} to 0
message "&8&l&m---------------------------"
message "&eÖdülünü kazanman icin &b%1000 - {_t}% &etaş kırman gerekiyor"
message "&8&l&m---------------------------"
on break of stone:
add 1 to {tas::%player%}
if {tas::%player%} is greater than or equal to 1000:
execute console command "eco give %player% 150000"
message "&8&l&m---------------------------"
message "&e&lTebrikler ödülünü aldın!"
message "&8&l&m---------------------------"
delete {tas::%player%}