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Diğer Uçan İnsan Sürümünde Buglar Olabilirdi Bu Yüzden Geliştirdim.
Kod:
on join:
if {nofall.%player%.a} is not set:
set {nofall.%player%.a} to true
on damage:
damage cause is fall
if {nofall.%victim%.a} is true:
cancel event
command /ucaninsan:
trigger:
give a feather named "&eUcan Insan &aV1.0"
on rightclick with a feather:
if tool's display name is "&eUcan Insan &aV1.0":
push the player upwards at speed 1.0
push the player forwards at speed 0.5
remove 1 stick from player's inventory
wait 2 second
give 1 stick named "&eUcan Insan &aV1.0" to player
Son düzenleme: