MhaWTHoR
Obsidyen Madencisi
- En iyi cevaplar
- 1
Hepinize merhaba arkadaşlar.
Sizlere yeni yapmış olduğum Skripti Tanıtacağım.
Eğlence amaçlıdır öncelikle herhangi bir + sı yoktur.
Açıkçası aklıma fikir gelmediğinden bu tarz şeyler yapıyorum.
Skript'ten bahsedeyim, şuanda kullanılabilir kahramanlar;
Superman,Spiderman,İronman ve Thor'dur.
İlk version olduğundan acele etmek istemedim.
Ve indirdiyseniz skript'te her kahraman için aynı eventi tekrarladığımı görürsünüz.
V.2 ile birlikte bunların hepsini düzelteceğim,Aynı zamanda farklı kahramanlar gelecek.
Kod uzun olduğu için indirme linki vereceğim, Bu arada test edildi ve çalışıyor.
Eğer hata alırsanız, Skquery veya Wildskript yükleyiniz.
Anket kısmını cevaplarsanız çok memnun olurum.
Görüşlerinizi yorum kısmında belirtirseniz sevinirim.
Çok uzatmadan skripte gelelim.
Kod:
PHP:
#Superman
#Skript Yapımcısı: MhaWTHoR
#Version: V.1
#------------------------------------------#
#------------------------------------------#
#------------------------------------------#
#------------------------------------------#
#Sadece 4 kahraman kullanılabilir bunlar Superman,Thor,Spiderman ve İronman dır.
#Eğlence amaçlı yapılmış bir skript'tir para ile satılamaz.(Alan olmaz ama söyliyeyim dedim.)
#Her ne kadar gereksiz olsada emeğe saygı göstermenizi isterim @MhaWTHoR
on script load:
send "&6-----------------------------------" to console
send "&6-----------------------------------" to console
send "&bSuperHeroes Aktif ! " to console
send "&6-----------------------------------" to console
send "&6-----------------------------------" to console
command /superman:
permission: super.man
trigger:
apply potion of speed 1 to player for 99999 seconds
apply potion of strength 1 to player for 99999 seconds
set {ironman.%player%.oldu} to false
set {spiderman.%player%.oldu} to false
set {superman.%player%.oldu} to true
set {thor.%player%:oldu} to false
give 1 of diamond named "&6NanoHiz" to player
give 1 of feather named "&6Superman-Ucma" to player
give 1 of blaze rod named "&6Superman-Lazer" to player
send "&bArtik bir Superman'sin..." to player
on rightclick with feather:
if {superman.%player%.oldu} is true:
if {nanohiz.%player%.acik} is true:
push the player upwards at speed 1.0
push the player forwards at speed 5.0
else:
push the player upwards at speed 1.0
push the player forwards at speed 0.5
else:
stop
on rightclick with blaze rod:
if {superman.%player%.oldu} is true:
play mob spawner flames at player's head
shoot arrow at speed 3.0
else:
stop
on damage:
damage cause is fall:
if {superman.%victim%.oldu} is true:
cancel the event
on projectile hit:
if {superman.%shooter%.oldu} is true:
projectile is an arrow:
wait 1 seconds
loop all blocks in radius 2 around event-location:
loop-block is air:
set loop-block to fire
delete projectile
on damage:
if {superman.%attacker%.oldu} is true:
push the victim backwards at speed 1.0
damage victim by 2 hearts
on damage:
if {superman.%victim%.oldu} is true:
if health of victim is 10:
chance of 1%:
heal victim
send "&bBen.." to victim
apply potion of strength 4 to victim for 30 seconds
on rightclick with diamond:
if {superman.%player%.oldu} is true:
if {nanohiz.%player%.acik} is false:
set {nanohiz.%player%.acik} to true
send "&6NanoHiz Acildi!" to player
else:
set {nanohiz.%player%.acik} to false
send "&6NanoHiz Kapatildi!" to player
else:
stop
#Spiderman
command /spiderman:
permission: spider.man
trigger:
set {thor.%player%.oldu} to false
set {spiderman.%player%.cooldown} to true
apply potion of speed 1 to player for 99999 seconds
apply potion of strength 1 to player for 99999 seconds
set {spiderman.%player%.oldu} to true
set {superman.%player%.oldu} to false
set {ironman.%player%.oldu} to false
set {thor.%player%:oldu} to false
give 1 of feather named "&6Yer Hareket agi" to player
give 1 of arrow named "&6Orümcek Agi!" to player
send "&6Artik bir Spiderman'sin!" to player
on rightclick with arrow:
if {spiderman.%player%.oldu} is true:
if {spiderman.%player%.cooldown} is true:
shoot arrow at speed 2.0
else:
send "&b1.5 saniyede bir ag atabilirsin!" to player
on shoot:
if {spiderman.%shooter%.oldu} is true:
if shooter is player:
projectile is an arrow:
delete projectile
wait 1 tick
set block 30 up location of shooter to cobweb
push the shooter forwards at speed 1.0
wait 1 tick
set {spiderman.%shooter%.cooldown} to false
wait 1.5 second
set {spiderman.%shooter%.cooldown} to true
push the shooter upwards at speed 1.1
if {yer.%shooter%.agi} is true:
delete projectile
wait 1 tick
set block 10 up location of shooter to cobweb
push the shooter upwards at speed 2.0
wait 1 tick
push the shooter forwards at speed 0.5
on damage:
damage cause is fall:
if {spiderman.%victim%.oldu} is true:
cancel event
every 10 seconds:
loop all players:
loop blocks in radius 200 around loop-player:
loop-block is cobweb:
set loop-block to air
on rightclick with feather:
if {spiderman.%player%.oldu} is true:
if {yer.%player%.aglari} is true:
set {yer.%player%.agi} to false
send "&bYer Hareket Aglari kapali!" to player
else:
set {yer.%player%.agi} to true
send "&bYer Hareket Aglari acildi!" to player
on projectile hit:
if {yer.%shooter%.aglari} is true:
push the shooter upwards at speed 0.3
push the shooter forwards at speed 1.0
#IronMan
command /ironman:
permission: iron.man
trigger:
set {thor.%player%.oldu} to false
equip player with all iron armour
set {spiderman.%player%.oldu} to false
set {superman.%player%.oldu} to false
set {ironman.%player%.oldu} to true
set {thor.%player%:oldu} to false
give 1 of blaze rod named "&bYakici isin" to player
give 1 of feather named "&bIronman-Ucma" to player
give 1 of netherrack named "&bEnergy Patlamasi!" to player
on shoot:
shooter is a player
projectile is an arrow
if {ironman.%shooter%.oldu} is true:
delete projectile
loop all blocks in radius 8 around event-location:
loop-block is air:
wait 1 tick
set loop-block to fire
on rightclick with blaze rod:
if {ironman.%player%.oldu} is true:
shoot arrow at speed 2.0
on rightclick with feather:
if {ironman.%player%.oldu} is true:
push the player upwards at speed 0.5
wait 2 tick
push the player forwards at speed 1.5
on rightclick with netherrack:
if {ironman.%player%.oldu} is true:
if {patlama.%player%} is true:
loop all blocks in radius 20 around event-location:
loop-block is air:
wait 2 seconds
set loop-block to fire
create a fake explosion at the player
wait 1 tick
create a fake explosion at the player
set {patlama.%player%} to false
wait 2 minutes
set {patlama.%player%} to true
send "&bSarj Oldun!" to player
else:
stop
else:
stop
#Thor
command /thor:
permission: thor.thor
trigger:
set {thor.%player%.bom} to true
set {thor.%player%.cooldown} to true
set {ironman.%player%.oldu} to false
set {superman.%player%.oldu} to false
set {spiderman.%player%.oldu} to false
set {thor.%player%.oldu} to true
give 1 of stone axe named "&cThorun Baltasi!" to player
give 1 of feather named "&cThor Ziplama" to player
on rightclick with stone axe:
if {thor.%player%.oldu} is true:
if {thor.%player%.bom} is true:
make the player shoot an fireball at speed 4
wait 1 seconds
shoot arrow at speed 1.0
else:
send "&c5 saniyede 1 yıldırım atabilirsin!" to player
on projectile hit:
projectile is an arrow
if {thor.%shooter%.oldu} is true:
if {thor.%shooter%.bom} is true:
loop all blocks in radius 5 around event-location:
set loop-block to air
wait 1 second
set loop-block to fire
set {thor.%shooter%.bom} to false
wait 5 second
set {thor.%shooter%.bom} to true
on rightclick with feather:
if {thor.%player%.oldu} is true:
if {thor.%player%.cooldown} is true:
push the player upwards at speed 2.0
wait 0.5 second
push the player forwards at speed 0.3
set {thor.%player%.cooldown} to false
wait 3 seconds
set {thor.%player%.cooldown} to true
else:
send "&c3 saniyede 1 ziplayabilirsin!" to player
on shoot:
projectile is an arrow
shooter is player
if {thor.%shooter%.oldu} is true:
wait 2 seconds
delete projectile
command /superherosbilgi:
trigger:
send "&bSuperHeros Komutlari" to player
send "&6/Superman" to player
send "&6/Spiderman" to player
send "&6/Thor" to player
send "&6Kahramanini sec Macerana basla!" to player
İndirme Linki;
Linki görebilmek için üye olmanız gerekiyor.
Giriş yap veya üye ol.
Version 2 de gelecekler:
1)Yeni kahramanlar ve istediğiniz oyuncuyu kahraman olarak atayabileceksiniz.
2)Gereksiz fazlalık olan event kodları silinip bütün haline getirilecek.
Eklememi istediklerinizi yorum kısmında yazarsanız memnun olurum.
Bu arada konuya bir tag list eklemek istedim.
@Rosenrot @Switcher @SweetNetwork @Republican Sensei @Minecraftplayerr @Axel102
Eğer denerseniz ve bug bulursanız bildirmenizi rica ederim.
Edit:
Buglar v.2 de düzeltilecek.
Edit2: Bugların bir kısmını düzelttim diğer bugları bildirirseniz sevinirim kod güncellendi.!
Son düzenleme: