[İstek] Market

Lapynours2

Kömür Madencisi
En iyi cevaplar
0
beyler istediğim skript şu /market yazınca market acilicak ordan örn pvp malzemeleri olucak girince pvp malzemeleri cıkıcak onlardan alıncak daha önce forumda paylaşıldı ancak internetim şu an çok ağır linki bilen biri atarsa çok mutlu olurum çok acill lazım :/
 

Lapynours2

Kömür Madencisi
En iyi cevaplar
0
Sonra "Kendüm kodlodoğm" diyorsun oyunculara. Şahsen başkalarınında sana yardım etmemesi lazım.
Allah aşkına bir şey sorucam kendim kodluyorum desem zaten bu skript her sunucuda olan bir skript inanırlarmı sanıyosun ve zaten kitlihg sunucumdaki neredeyse tüm skriptler benim skriptlerim ?
 

Personinblack

YASAKLANDI
En iyi cevaplar
0
Allah aşkına bir şey sorucam kendim kodluyorum desem zaten bu skript her sunucuda olan bir skript inanırlarmı sanıyosun ve zaten kitlihg sunucumdaki neredeyse tüm skriptler benim skriptlerim ?
Vay be işe bak sen kitlihg sunucun için o kadar skript kodla sonra gel burda hazır gui market skripti iste...
 

Lapynours2

Kömür Madencisi
En iyi cevaplar
0
Vay be işe bak sen kitlihg sunucun için o kadar skript kodla sonra gel burda hazır gui market skripti iste...
Kardeşim anlamıyosun heralde zaten skript forumda paylaşılmıştı tekrar kodlama amacı ne yani ve zaten kitlihgde kodlanması gerekenler fazla olabilir ama emin ol hepsinden kolay.
 

MehmetBatınMuştu

Zombi Katili
En iyi cevaplar
0
Bu Skript O Kadar Zor Değil. Eğer Skript Yazabiliyorum Diyorsan Kolay Bir Şekilde Hazırlarsın Ve Burda Konu Açacağına Google'ye Bakabilirsin. İlla MinecraftTürk Forumunda Paylaşılmasına Gerek Yok Diiğer Sitelere Bakabilirsin. Bana Pek İnandırıcı Gelmedi.
 

ByVandetta

BENİM İÇİN FORUM BİTTİ
En iyi cevaplar
0
Adam sizden yardım ediyor fakat siz hiçbir şey yapmadan (belkide mesaj kasmak için) tartışma çıkartıyorsunuz. biriniz çıkıp yardım etseniz bari. skriptten anlasam ben yardımcı olacagım.
 

MehmetBatınMuştu

Zombi Katili
En iyi cevaplar
0
İnandırıcı Gelmeyen ne ?
kitlihg sunucumdaki neredeyse tüm skriptler benim skriptlerim ?
Deyip
tekrar kodlama amacı ne yani
Demen. Yani Yazabildiğin İnandırıcı Gelmedi.

Adam sizden yardım ediyor fakat siz hiçbir şey yapmadan (belkide mesaj kasmak için) tartışma çıkartıyorsunuz. biriniz çıkıp yardım etseniz bari. skriptten anlasam ben yardımcı olacagım.
Dostum (Bence) Yalan Söylüyor. Yalancılara Yardım Etmek En Son Yapacağım Şey.

Adam sizden yardım ediyor fakat siz hiçbir şey yapmadan (belkide mesaj kasmak için) tartışma çıkartıyorsunuz. biriniz çıkıp yardım etseniz bari. skriptten anlasam ben yardımcı olacagım.
Ayrıca Mesaj Kasınca Ne Oluyor Anlamadım Ha 1 Mesaj Fazla Ha 1 Mesaj Eksik ? En Fazla Mesaj Atana Madalyamı Veriyorlar ? Mesaj Kasmak İstesem Diğer Hesabımı Kapatmazdım.
 

Lapynours2

Kömür Madencisi
En iyi cevaplar
0
Deyip

Demen. Yani Yazabildiğin İnandırıcı Gelmedi.


Dostum (Bence) Yalan Söylüyor. Yalancılara Yardım Etmek En Son Yapacağım Şey.


Ayrıca Mesaj Kasınca Ne Oluyor Anlamadım Ha 1 Mesaj Fazla Ha 1 Mesaj Eksik ? En Fazla Mesaj Atana Madalyamı Veriyorlar ? Mesaj Kasmak İstesem Diğer Hesabımı Kapatmazdım.
Yalan söylüyor diyor kardeşim zaten bende aynısı var inanmıyosan buyur ama bazı çözemediğim buglar var . ve burda yalancısında diyemezsin bana önce haddini bil
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 1 row named "&4&lMARKET" to the player
        format slot 0 of player with cake item named "&3&lYemekler" to close then run [make player execute command "yemeklerx"]
        format slot 1 of player with diamond pickaxe named "&3&lAletler" to close then run [make player execute command "aletlerx"]
        format slot 2 of player with stone bricks named "&3&lYapı Blokları" to close then run [make player execute command "bloklarx"]
        format slot 3 of player with wool named "&3&lYün ve Camlar" to close then run [make player execute command "yunx"]
        format slot 4 of player with redstone named "&3&lKızıltaş ve Süslemeler" to close then run [make player execute command "kizilx"]
        format slot 5 of player with diamond sword of unbreaking 10 named "&3&lPvP Malzemeleri" to close then run [make player execute command "pvpmarketx"]
        format slot 6 of player with brewing stand item named "&3&lIksir Marketi!" to close then run [make player execute command "iksirmarketx"]
        format slot 7 of player with diamond hoe named "&3&lTarım & Maden" to close then run [make player execute command "tarimx"]
        format slot 8 of player with water bottle named "&4&lKAPATILMISTIR!" to close
command /yemeklerx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lYEMEKLER" to the player
        format slot 0 of player with bread named "&aEkmek" with lore "&cUcret &7: &6 250$" to close then run [make player execute command "yemekitem ekmak"]
        format slot 1 of player with cooked porkchop named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et1"]
        format slot 2 of player with steak named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et2"]
        format slot 3 of player with apple named "&aElma" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem elma"]
        format slot 4 of player with cookie named "&aKurabiye" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem kurabiye"]
        format slot 5 of player with cooked chicken named "&aTavuk Eti" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et3"]
        format slot 6 of player with pumpkin pie named "&aPasta" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem pasta"]
        format slot 7 of player with mushroom stew named "&aÇorba" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem corba"]
command /aletlerx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lALETLER" to the player
        format slot 0 of player with iron shovel named "&aDemir Kürek" with lore "&cUcret &7: &6600$" to close then run [make player execute command "aletitem dkurek"]
        format slot 1 of player with iron axe named "&aDemir Balta" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dbalta"]
        format slot 2 of player with iron hoe named "&aDemir Çapa" with lore "&cUcret &7: &61200$" to close then run [make player execute command "aletitem dcapa"]
        format slot 3 of player with iron pickaxe named "&aDemir Kazma" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dkazma"]
        format slot 4 of player with diamond shovel  named "&aElmas Kürek" with lore "&cUcret &7: &61000$" to close then run [make player execute command "aletitem ekurek"]
        format slot 5 of player with diamond axe named "&aElmas Balta" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ebalta"]
        format slot 6 of player with diamond hoe named "&aElmas Çapa" with lore "&cUcret &7: &62000$" to close then run [make player execute command "aletitem ecapa"]
        format slot 7 of player with diamond pickaxe named "&aElmas Kazma" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ekazma"]
command /bloklarx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&LBLOKLAR" to the player
        format slot 0 of player with stone named "&aTas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tas"]
        format slot 1 of player with cobblestone named "&aKirik Tas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kiriktas"]
        format slot 2 of player with dirt named "&aToprak" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem toprak"]
        format slot 3 of player with oak wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun1"]
        format slot 4 of player with spruce wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun2"]
        format slot 5 of player with birch wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun3"]
        format slot 6 of player with jungle wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun4"]
        format slot 7 of player with sandstone named "&aKumtasi" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kumtasi1"]
        format slot 8 of player with smooth brick named "&aTas Tugla" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tastugla"]
        format slot 9 of player with quartz block named "&aKuvars" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem kuvars"]
        format slot 10 of player with glowstone named "&aIşık Taşı" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem isiktasi"]
command /yunx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lRENKLILER" to the player
        format slot 0 of player with white wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun1"]
        format slot 1 of player with orange wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun2"]
        format slot 2 of player with light blue wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun3"]
        format slot 3 of player with magenta wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun4"]
        format slot 4 of player with yellow wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun5"]
        format slot 5 of player with locked chest named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam1"]
        format slot 6 of player with locked chest:1 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam2"]
        format slot 7 of player with locked chest:2 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam3"]
        format slot 8 of player with locked chest:3 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam4"]
        format slot 9 of player with locked chest:4 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam5"]
command /kizilx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&LKIZILTAS" to the player
        format slot 0 of player with redstone named "&aKiziltas" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem kiziltas"]
        format slot 1 of player with lever named "&aSalter" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem salter"]
        format slot 2 of player with piston base named "&aPiston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem piston"]
        format slot 3 of player with sticky piston base named "&aYapiskan Piston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem ypiston"]
        format slot 4 of player with redstone repeater item named "&aYineleyici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem yineleyici"]
        format slot 5 of player with dispenser named "&aFirlatici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem firlatici"]
        format slot 6 of player with hopper named "&aHuni" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem huni"]
command /pvpmarketx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lPVP" to the player
        format slot 0 of player with diamond sword named "&aElmas Kilic" with lore "&cUcret &7: &62000$" to close then run [make player execute command "pvpitem ekilic"]
        format slot 1 of player with diamond helmet named "&aElmas Kask" with lore "&cUcret &7: &65000$" to close then run [make player execute command "pvpitem ekask"]
        format slot 2 of player with diamond chestplate named "&aElmas Zirh" with lore "&cUcret &7: &68000$" to close then run [make player execute command "pvpitem ezirh"]
        format slot 3 of player with diamond leggings named "&aElmas Pantolon" with lore "&cUcret &7: &67000$" to close then run [make player execute command "pvpitem epantolon"]
        format slot 4 of player with diamond boots named "&aElmas Bot" with lore "&cUcret &7: &64000$" to close then run [make player execute command "pvpitem ebot"]
        format slot 5 of player with bow named "&aYay" with lore "&cUcret &7: &6700$" to close then run [make player execute command "pvpitem yay"]
        format slot 6 of player with arrow named "&aOk" with lore "&cUcret &7: &650$" to close then run [make player execute command "pvpitem ok"]
        format slot 7 of player with enchanted golden apple named "&aBuyulu Altin Elma" with lore "&cUcret &7: &630000$" to close then run [make player execute command "pvpitem baelma"]
command /tarimx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lTARIM & MADENCILIK" to the player
        format slot 0 of player with cocoa beans named "&aKakao Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem kakao"]
        format slot 1 of player with pumpkin seeds named "&aBalkabagi Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem bkabagi"]
        format slot 2 of player with melon seeds named "&aKarpuz Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem karpuz"]
        format slot 3 of player with seeds named "&aTohum" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem tohum"]
        format slot 4 of player with sugar canes item named "&aSeker Kamisi" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem skamis"]
        format slot 5 of player with cactus named "&aKaktus" with lore "&cUcret &7: &6120$" to close then run [make player execute command "tarimitem kaktus"]
        format slot 6 of player with diamond named "&aElmas" with lore "&cUcret &7: &61000$" to close then run [make player execute command "tarimitem elmas"]
        format slot 7 of player with emerald named "&aZumrut" with lore "&cUcret &7: &61200$" to close then run [make player execute command "tarimitem zumrut"]
        format slot 8 of player with iron ingot named "&aDemir" with lore "&cUcret &7: &6600$" to close then run [make player execute command "tarimitem demir"]
        format slot 9 of player with gold ingot named "&aAltin" with lore "&cUcret &7: &6800$" to close then run [make player execute command "tarimitem altin"]
command /vipiksir:
    trigger:
        if player has permission "vip":
            wait 3 tick
            open chest with 2 row named "&3&lIKSIRLER" to the player
            format slot 0 of player with potion of:8233 named "&aGuc II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem guc2"]
            format slot 1 of player with potion of invisibility named "&aGorunmezlik" with lore "&cUcret &7: &61500$" to close then run [make player execute command "iksiritem gorunmez"]
            format slot 2 of player with potion of:8226 named "&aHiz II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem hiz2"]
        else:
            message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksirmarketx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lIKSIR MALZEMELERI" to the player
        format slot 0 of player with brewing stand item named "&aSimya Standı" with lore "&cUcret &7: &61000$" to close then run [make player execute command "iksiritemx simya"]
        format slot 1 of player with fermented spider eye named "&aMayalı Örümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ogozu"]
        format slot 2 of player with ghast tear named "&aGhast Gözyaşı" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ghast"]
        format slot 3 of player with blaze powder named "&aBlaze Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx blaze"]
        format slot 4 of player with magma cream named "&aMagma Kremi" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx magma"]
        format slot 5 of player with glistering melon named "&aParlayan Karpuz" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx karpuz"]
        format slot 6 of player with spider eye named "&aÖrümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx orumcek"]
        format slot 7 of player with gunpowder named "&aBarut" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx barut"]
        format slot 8 of player with glowstone dust named "&aIşıktaşı Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx itasi"]
command /iksiritem <text>:
    trigger:
        if player has permission "vip":
            wait 3 tick
            if arg 1 is "guc2":
                set {alinacakitem.%player%} to potion of:8233
                set {iteminismi.%player%} to "&7[ &6Guc II &7]"
                set {iteminfiyatı.%player%} to 2000
                set {artisfiyatı.%player%} to 2000
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "gorunmez":
                    set {alinacakitem.%player%} to potion of invisibility
                    set {iteminismi.%player%} to "&7[ &6Gorunmezlik &7]"
                    set {iteminfiyatı.%player%} to 1500
                    set {artisfiyatı.%player%} to 1500
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "hiz2":
                        set {alinacakitem.%player%} to potion of:8226
                        set {iteminismi.%player%} to "&7[ &6Hiz II &7]"
                        set {iteminfiyatı.%player%} to 2000
                        set {artisfiyatı.%player%} to 2000
                        set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
        else:
            message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksiritemx <text>:
    trigger:
        wait 3 tick
        if arg 1 is "simya":
            set {alinacakitem.%player%} to brewing stand item
            set {iteminismi.%player%} to "&7[ &6Simya Standı &7]"
            set {iteminfiyatı.%player%} to 1000
            set {artisfiyatı.%player%} to 1000
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "ogozu":
                set {alinacakitem.%player%} to fermented spider eye
                set {iteminismi.%player%} to "&7[ &6Mayalı Örümcek Gözü &7]"
                set {iteminfiyatı.%player%} to 600
                set {artisfiyatı.%player%} to 600
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "ghast":
                    set {alinacakitem.%player%} to ghast tear
                    set {iteminismi.%player%} to "&7[ &6Ghast Gözü &7]"
                    set {iteminfiyatı.%player%} to 600
                    set {artisfiyatı.%player%} to 600
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "blaze":
                        set {alinacakitem.%player%} to blaze powder
                        set {iteminismi.%player%} to "&7[ &6Blaze Tozu &7]"
                        set {iteminfiyatı.%player%} to 600
                        set {artisfiyatı.%player%} to 600
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "magma":
                            set {alinacakitem.%player%} to magma cream
                            set {iteminismi.%player%} to "&7[ &6Magma Kremi &7]"
                            set {iteminfiyatı.%player%} to 600
                            set {artisfiyatı.%player%} to 600
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "karpuz":
                                set {alinacakitem.%player%} to glistering melon
                                set {iteminismi.%player%} to "&7[ &6Parlayan Karpuz &7]"
                                set {iteminfiyatı.%player%} to 600
                                set {artisfiyatı.%player%} to 600
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "orumcek":
                                    set {alinacakitem.%player%} to spider eye
                                    set {iteminismi.%player%} to "&7[ &6Örümcek Gözü &7]"
                                    set {iteminfiyatı.%player%} to 600
                                    set {artisfiyatı.%player%} to 600
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "barut":
                                        set {alinacakitem.%player%} to gunpowder
                                        set {iteminismi.%player%} to "&7[ &6Barut &7]"
                                        set {iteminfiyatı.%player%} to 600
                                        set {artisfiyatı.%player%} to 600
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "itasi":
                                            set {alinacakitem.%player%} to glowstone dust
                                            set {iteminismi.%player%} to "&7[ &6Işıktaşı Tozu &7]"
                                            set {iteminfiyatı.%player%} to 600
                                            set {artisfiyatı.%player%} to 600
                                            set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /tarimitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "kakao":
            set {alinacakitem.%player%} to cocoa beans
            set {iteminismi.%player%} to "&7[ &6Tohum &7]"
            set {iteminfiyatı.%player%} to 80
            set {artisfiyatı.%player%} to 80
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "bkabagi":
                set {alinacakitem.%player%} to pumpkin seeds
                set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                set {iteminfiyatı.%player%} to 80
                set {artisfiyatı.%player%} to 80
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "karpuz":
                    set {alinacakitem.%player%} to melon seeds
                    set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                    set {iteminfiyatı.%player%} to 80
                    set {artisfiyatı.%player%} to 80
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "tohum":
                        set {alinacakitem.%player%} to seeds
                        set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                        set {iteminfiyatı.%player%} to 80
                        set {artisfiyatı.%player%} to 80
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "skamis":
                            set {alinacakitem.%player%} to sugar canes item
                            set {iteminismi.%player%} to "&7[ &6Seker Kamisi &7]"
                            set {iteminfiyatı.%player%} to 80
                            set {artisfiyatı.%player%} to 80
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "kaktus":
                                set {alinacakitem.%player%} to cactus
                                set {iteminismi.%player%} to "&7[ &6Kaktus &7]"
                                set {iteminfiyatı.%player%} to 120
                                set {artisfiyatı.%player%} to 120
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "elmas":
                                    set {alinacakitem.%player%} to diamond
                                    set {iteminismi.%player%} to "&7[ &6Elmas &7]"
                                    set {iteminfiyatı.%player%} to 1000
                                    set {artisfiyatı.%player%} to 1000
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "zumrut":
                                        set {alinacakitem.%player%} to emerald
                                        set {iteminismi.%player%} to "&7[ &6Zumrut &7]"
                                        set {iteminfiyatı.%player%} to 1200
                                        set {artisfiyatı.%player%} to 1200
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "demir":
                                            set {alinacakitem.%player%} to iron ingot
                                            set {iteminismi.%player%} to "&7[ &6Demir &7]"
                                            set {iteminfiyatı.%player%} to 600
                                            set {artisfiyatı.%player%} to 600
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "altin":
                                                set {alinacakitem.%player%} to golden ingot
                                                set {iteminismi.%player%} to "&7[ &6Altin &7]"
                                                set {iteminfiyatı.%player%} to 800
                                                set {artisfiyatı.%player%} to 800
                                                set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /pvpitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "ekilic":
            set {alinacakitem.%player%} to diamond sword
            set {iteminismi.%player%} to "&7[ &6Elmas Kilic &7]"
            set {iteminfiyatı.%player%} to 2000
            set {artisfiyatı.%player%} to 2000
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "ekask":
                set {alinacakitem.%player%} to diamond helmet
                set {iteminismi.%player%} to "&7[ &6Elmas Kask &7]"
                set {iteminfiyatı.%player%} to 5000
                set {artisfiyatı.%player%} to 5000
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "ezirh":
                    set {alinacakitem.%player%} to diamond chestplate
                    set {iteminismi.%player%} to "&7[ &6Elmas Zirh &7]"
                    set {iteminfiyatı.%player%} to 8000
                    set {artisfiyatı.%player%} to 8000
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "epantolon":
                        set {alinacakitem.%player%} to diamond leggings
                        set {iteminismi.%player%} to "&7[ &6Elmas Pantolon &7]"
                        set {iteminfiyatı.%player%} to 7000
                        set {artisfiyatı.%player%} to 7000
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "ebot":
                            set {alinacakitem.%player%} to diamond boots
                            set {iteminismi.%player%} to "&7[ &6Elmas Bot &7]"
                            set {iteminfiyatı.%player%} to 4000
                            set {artisfiyatı.%player%} to 4000
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "yay":
                                set {alinacakitem.%player%} to bow
                                set {iteminismi.%player%} to "&7[ &6Yay &7]"
                                set {iteminfiyatı.%player%} to 700
                                set {artisfiyatı.%player%} to 700
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "ok":
                                    set {alinacakitem.%player%} to arrow
                                    set {iteminismi.%player%} to "&7[ &6Huni &7]"
                                    set {iteminfiyatı.%player%} to 50
                                    set {artisfiyatı.%player%} to 50
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "baelma":
                                        set {alinacakitem.%player%} to enchanted golden apple
                                        set {iteminismi.%player%} to "&7[ &6Buyulu Elma &7]"
                                        set {iteminfiyatı.%player%} to 30000
                                        set {artisfiyatı.%player%} to 30000
                                        set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /yemekitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "ekmak":
            set {alinacakitem.%player%} to bread
            set {iteminismi.%player%} to "&7[ &6Ekmek &7]"
            set {iteminfiyatı.%player%} to 250
            set {artisfiyatı.%player%} to 250
            set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
        else:
            if arg 1 is "et1":
                set {alinacakitem.%player%} to cooked porkchop
                set {iteminismi.%player%} to "&7[ &6Et &7]"
                set {iteminfiyatı.%player%} to 250
                set {artisfiyatı.%player%} to 250
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "et2":
                    set {alinacakitem.%player%} to steak
                    set {iteminismi.%player%} to "&7[ &6Et &7]"
                    set {iteminfiyatı.%player%} to 250
                    set {artisfiyatı.%player%} to 250
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "elma":
                        set {alinacakitem.%player%} to apple
                        set {iteminismi.%player%} to "&7[ &6Elma &7]"
                        set {iteminfiyatı.%player%} to 250
                        set {artisfiyatı.%player%} to 250
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "kurabiye":
                            set {alinacakitem.%player%} to cookie
                            set {iteminismi.%player%} to "&7[ &6Kurabiye &7]"
                            set {iteminfiyatı.%player%} to 250
                            set {artisfiyatı.%player%} to 250
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "et3":
                                set {alinacakitem.%player%} to cooked chicken
                                set {iteminismi.%player%} to "&7[ &6PiÅŸmiÅŸ Tavuk &7]"
                                set {iteminfiyatı.%player%} to 250
                                set {artisfiyatı.%player%} to 250
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "pasta":
                                    set {alinacakitem.%player%} to pumpkin pie
                                    set {iteminismi.%player%} to "&7[ &6Pasta &7]"
                                    set {iteminfiyatı.%player%} to 250
                                    set {artisfiyatı.%player%} to 250
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "corba":
                                        set {alinacakitem.%player%} to  mushroom stew
                                        set {iteminismi.%player%} to "&7[ &6Çorba &7]"
                                        set {iteminfiyatı.%player%} to 250
                                        set {artisfiyatı.%player%} to 250
                                        set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
command /aletitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "dkurek":
            set {alinacakitem.%player%} to iron shovel
            set {iteminismi.%player%} to "&7[ &6Demir Kurek &7]"
            set {iteminfiyatı.%player%} to 600
            set {artisfiyatı.%player%} to 600
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "dbalta":
                set {alinacakitem.%player%} to iron axe
                set {iteminismi.%player%} to "&7[ &6Demir Balta &7]"
                set {iteminfiyatı.%player%} to 1800
                set {artisfiyatı.%player%} to 1800
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "dcapa":
                    set {alinacakitem.%player%} to iron hoe
                    set {iteminismi.%player%} to "&7[ &6Demir Capa &7]"
                    set {iteminfiyatı.%player%} to 1200
                    set {artisfiyatı.%player%} to 1200
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "dkazma":
                        set {alinacakitem.%player%} to iron pickaxe
                        set {iteminismi.%player%} to "&7[ &6Demir Kazma&7]"
                        set {iteminfiyatı.%player%} to 1800
                        set {artisfiyatı.%player%} to 1800
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "ekurek":
                            set {alinacakitem.%player%} to diamond shovel
                            set {iteminismi.%player%} to "&7[ &6Elmas Kurek &7]"
                            set {iteminfiyatı.%player%} to 1000
                            set {artisfiyatı.%player%} to 1000
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "ebalta":
                                set {alinacakitem.%player%} to diamond axe
                                set {iteminismi.%player%} to "&7[ &6Elmas Balta &7]"
                                set {iteminfiyatı.%player%} to 3000
                                set {artisfiyatı.%player%} to 3000
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "ecapa":
                                    set {alinacakitem.%player%} to diamond hoe
                                    set {iteminismi.%player%} to "&7[ &6Elmas Capa &7]"
                                    set {iteminfiyatı.%player%} to 2000
                                    set {artisfiyatı.%player%} to 2000
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "ekazma":
                                        set {alinacakitem.%player%} to  diamond pickaxe
                                        set {iteminismi.%player%} to "&7[ &6Elmas Kazma &7]"
                                        set {iteminfiyatı.%player%} to 3000
                                        set {artisfiyatı.%player%} to 3000
                                        set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /blokitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "tas":
            set {alinacakitem.%player%} to stone
            set {iteminismi.%player%} to "&7[ &6Tas &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "kiriktas":
                set {alinacakitem.%player%} to cobblestone
                set {iteminismi.%player%} to "&7[ &6Kiriktas &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "toprak":
                    set {alinacakitem.%player%} to dirt
                    set {iteminismi.%player%} to "&7[ &6Toprak &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "odun1":
                        set {alinacakitem.%player%} to oak wood block
                        set {iteminismi.%player%} to "&7[ &6Odun &7]"
                        set {iteminfiyatı.%player%} to 30
                        set {artisfiyatı.%player%} to 30
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "odun2":
                            set {alinacakitem.%player%} to spruce wood block
                            set {iteminismi.%player%} to "&7[ &6Odun&7]"
                            set {iteminfiyatı.%player%} to 30
                            set {artisfiyatı.%player%} to 30
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "odun3":
                                set {alinacakitem.%player%} to birch wood block
                                set {iteminismi.%player%} to "&7[ &6Odun &7]"
                                set {iteminfiyatı.%player%} to 30
                                set {artisfiyatı.%player%} to 30
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "odun4":
                                    set {alinacakitem.%player%} to jungle wood block
                                    set {iteminismi.%player%} to "&7[ &6Odun &7]"
                                    set {iteminfiyatı.%player%} to 30
                                    set {artisfiyatı.%player%} to 30
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "kumtasi1":
                                        set {alinacakitem.%player%} to sandstone
                                        set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
                                        set {iteminfiyatı.%player%} to 15
                                        set {artisfiyatı.%player%} to 15
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "tastugla":
                                            set {alinacakitem.%player%} to smooth bricks
                                            set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
                                            set {iteminfiyatı.%player%} to 15
                                            set {artisfiyatı.%player%} to 15
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "kuvars":
                                                set {alinacakitem.%player%} to quartz block
                                                set {iteminismi.%player%} to "&7[ &6Kuvars &7]"
                                                set {iteminfiyatı.%player%} to 20
                                                set {artisfiyatı.%player%} to 20
                                                set {itemsayisi.%player%} to 1
                                            else:
                                                if arg 1 is "isiktasi":
                                                    set {alinacakitem.%player%} to glowstone
                                                    set {iteminismi.%player%} to "&7[ &6Işık Taşı &7]"
                                                    set {iteminfiyatı.%player%} to 20
                                                    set {artisfiyatı.%player%} to 20
                                                    set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /kizilitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "kiziltas":
            set {alinacakitem.%player%} to redstone
            set {iteminismi.%player%} to "&7[ &6Kiziltas &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "salter":
                set {alinacakitem.%player%} to lever
                set {iteminismi.%player%} to "&7[ &6Salter &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "piston":
                    set {alinacakitem.%player%} to piston base
                    set {iteminismi.%player%} to "&7[ &6Piston &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "ypiston":
                        set {alinacakitem.%player%} to sticky piston base
                        set {iteminismi.%player%} to "&7[ &6Piston &7]"
                        set {iteminfiyatı.%player%} to 15
                        set {artisfiyatı.%player%} to 15
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "yineleyici":
                            set {alinacakitem.%player%} to redstone repeater item
                            set {iteminismi.%player%} to "&7[ &6Yineleyici &7]"
                            set {iteminfiyatı.%player%} to 15
                            set {artisfiyatı.%player%} to 15
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "firlatici":
                                set {alinacakitem.%player%} to dispenser
                                set {iteminismi.%player%} to "&7[ &6Firlatici &7]"
                                set {iteminfiyatı.%player%} to 15
                                set {artisfiyatı.%player%} to 15
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "huni":
                                    set {alinacakitem.%player%} to hopper
                                    set {iteminismi.%player%} to "&7[ &6Huni &7]"
                                    set {iteminfiyatı.%player%} to 15
                                    set {artisfiyatı.%player%} to 15
                                    set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /yunitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "yun1":
            set {alinacakitem.%player%} to white wool
            set {iteminismi.%player%} to "&7[ &6Yun &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "yun2":
                set {alinacakitem.%player%} to orange wool
                set {iteminismi.%player%} to "&7[ &6Yun &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "yun3":
                    set {alinacakitem.%player%} to light blue wool
                    set {iteminismi.%player%} to "&7[ &6Yun &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "yun4":
                        set {alinacakitem.%player%} to magenta wool
                        set {iteminismi.%player%} to "&7[ &6Yun &7]"
                        set {iteminfiyatı.%player%} to 15
                        set {artisfiyatı.%player%} to 15
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "yun5":
                            set {alinacakitem.%player%} to yellow wool
                            set {iteminismi.%player%} to "&7[ &6Yun&7]"
                            set {iteminfiyatı.%player%} to 15
                            set {artisfiyatı.%player%} to 15
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "cam1":
                                set {alinacakitem.%player%} to locked chest
                                set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                set {iteminfiyatı.%player%} to 15
                                set {artisfiyatı.%player%} to 15
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "cam2":
                                    set {alinacakitem.%player%} to locked chest:1
                                    set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                    set {iteminfiyatı.%player%} to 15
                                    set {artisfiyatı.%player%} to 15
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "cam3":
                                        set {alinacakitem.%player%} to locked chest:2
                                        set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                        set {iteminfiyatı.%player%} to 15
                                        set {artisfiyatı.%player%} to 15
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "cam4":
                                            set {alinacakitem.%player%} to locked chest:3
                                            set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                            set {iteminfiyatı.%player%} to 15
                                            set {artisfiyatı.%player%} to 15
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "cam5":
                                                set {alinacakitem.%player%} to locked chest:4
                                                set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                                set {iteminfiyatı.%player%} to 15
                                                set {artisfiyatı.%player%} to 15
                                                set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /hazirmarkets:
    trigger:
        wait 3 tick
        open chest with 6 row named "&4&lMarket" to player
        format slot 22 of player with {alinacakitem.%player%} named "%{iteminismi.%player%}%" to be unstealable
        format slot 24 of player with light green glass named "&a+1 Ekle" to run "+1eklexx %player%"
        format slot 25 of player with blue glass named "&a+64 Ekle" to run "+64eklexx %player%"
        format slot 39 of player with locked chest:5 named "&a&lOnayla" to run [make player execute command "marketalz"]
        format slot 41 of player with locked chest:14 named "&a&lCikis" to close
        if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
            format slot 31 of player  with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &6%{iteminfiyatı.%player%}%&7$" to be unstealable
        else:
            format slot 31 of player  with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &4%{iteminfiyatı.%player%}%&7$" to be unstealable
command /markethazirxs:
    trigger:
        wait 3 tick
        if {itemsayisi.%player%} is bigger than or equal to 2:
            format slot 20 of player with red glass named "&c-1 Eksilt" to run "1eksiltx %player%"
            if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
                format slot 31 of player with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
            else:
                format slot 31 of player with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
        else:
            execute player command "iptalet-"
            if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
                format slot 31 of player with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
            else:
                format slot 31 of player with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
command /+1eklexx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is less than or equal to 63:
            add 1 to {itemsayisi.%arg%}
            add {artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
command /+64eklexx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is less than or equal to 1:
            add 63 to {itemsayisi.%arg%}
            add 63*{artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
        else:
            set {itemsayisi.%arg%} to 64
            set {iteminfiyatı.%arg%} to 64*{artisfiyatı.%arg%}
            execute arg command "markethazirxs"
command /1eksiltx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is bigger than or equal to 2:
            remove 1 from {itemsayisi.%arg%}
            remove {artisfiyatı.%arg%} from {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
command /marketalz:
    trigger:
        if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
            if {marketlores.%player%} is not set:
                remove {iteminfiyatı.%player%} from player's balance
                give {itemsayisi.%player%} of {alinacakitem.%player%} to player
                message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
            else:
                remove {iteminfiyatı.%player%} from player's balance
                give {itemsayisi.%player%} of {alinacakitem.%player%} to player
                message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
        else:
            message "&7[ &cMARKET &7] &6Yeterince Paraya Sahip Degilsin!"
 

MehmetBatınMuştu

Zombi Katili
En iyi cevaplar
0
Yalan söylüyor diyor kardeşim zaten bende aynısı var inanmıyosan buyur ama bazı çözemediğim buglar var . ve burda yalancısında diyemezsin bana önce haddini bil
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 1 row named "&4&lMARKET" to the player
        format slot 0 of player with cake item named "&3&lYemekler" to close then run [make player execute command "yemeklerx"]
        format slot 1 of player with diamond pickaxe named "&3&lAletler" to close then run [make player execute command "aletlerx"]
        format slot 2 of player with stone bricks named "&3&lYapı Blokları" to close then run [make player execute command "bloklarx"]
        format slot 3 of player with wool named "&3&lYün ve Camlar" to close then run [make player execute command "yunx"]
        format slot 4 of player with redstone named "&3&lKızıltaş ve Süslemeler" to close then run [make player execute command "kizilx"]
        format slot 5 of player with diamond sword of unbreaking 10 named "&3&lPvP Malzemeleri" to close then run [make player execute command "pvpmarketx"]
        format slot 6 of player with brewing stand item named "&3&lIksir Marketi!" to close then run [make player execute command "iksirmarketx"]
        format slot 7 of player with diamond hoe named "&3&lTarım & Maden" to close then run [make player execute command "tarimx"]
        format slot 8 of player with water bottle named "&4&lKAPATILMISTIR!" to close
command /yemeklerx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lYEMEKLER" to the player
        format slot 0 of player with bread named "&aEkmek" with lore "&cUcret &7: &6 250$" to close then run [make player execute command "yemekitem ekmak"]
        format slot 1 of player with cooked porkchop named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et1"]
        format slot 2 of player with steak named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et2"]
        format slot 3 of player with apple named "&aElma" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem elma"]
        format slot 4 of player with cookie named "&aKurabiye" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem kurabiye"]
        format slot 5 of player with cooked chicken named "&aTavuk Eti" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et3"]
        format slot 6 of player with pumpkin pie named "&aPasta" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem pasta"]
        format slot 7 of player with mushroom stew named "&aÇorba" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem corba"]
command /aletlerx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lALETLER" to the player
        format slot 0 of player with iron shovel named "&aDemir Kürek" with lore "&cUcret &7: &6600$" to close then run [make player execute command "aletitem dkurek"]
        format slot 1 of player with iron axe named "&aDemir Balta" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dbalta"]
        format slot 2 of player with iron hoe named "&aDemir Çapa" with lore "&cUcret &7: &61200$" to close then run [make player execute command "aletitem dcapa"]
        format slot 3 of player with iron pickaxe named "&aDemir Kazma" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dkazma"]
        format slot 4 of player with diamond shovel  named "&aElmas Kürek" with lore "&cUcret &7: &61000$" to close then run [make player execute command "aletitem ekurek"]
        format slot 5 of player with diamond axe named "&aElmas Balta" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ebalta"]
        format slot 6 of player with diamond hoe named "&aElmas Çapa" with lore "&cUcret &7: &62000$" to close then run [make player execute command "aletitem ecapa"]
        format slot 7 of player with diamond pickaxe named "&aElmas Kazma" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ekazma"]
command /bloklarx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&LBLOKLAR" to the player
        format slot 0 of player with stone named "&aTas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tas"]
        format slot 1 of player with cobblestone named "&aKirik Tas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kiriktas"]
        format slot 2 of player with dirt named "&aToprak" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem toprak"]
        format slot 3 of player with oak wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun1"]
        format slot 4 of player with spruce wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun2"]
        format slot 5 of player with birch wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun3"]
        format slot 6 of player with jungle wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun4"]
        format slot 7 of player with sandstone named "&aKumtasi" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kumtasi1"]
        format slot 8 of player with smooth brick named "&aTas Tugla" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tastugla"]
        format slot 9 of player with quartz block named "&aKuvars" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem kuvars"]
        format slot 10 of player with glowstone named "&aIşık Taşı" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem isiktasi"]
command /yunx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lRENKLILER" to the player
        format slot 0 of player with white wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun1"]
        format slot 1 of player with orange wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun2"]
        format slot 2 of player with light blue wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun3"]
        format slot 3 of player with magenta wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun4"]
        format slot 4 of player with yellow wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun5"]
        format slot 5 of player with locked chest named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam1"]
        format slot 6 of player with locked chest:1 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam2"]
        format slot 7 of player with locked chest:2 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam3"]
        format slot 8 of player with locked chest:3 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam4"]
        format slot 9 of player with locked chest:4 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam5"]
command /kizilx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&LKIZILTAS" to the player
        format slot 0 of player with redstone named "&aKiziltas" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem kiziltas"]
        format slot 1 of player with lever named "&aSalter" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem salter"]
        format slot 2 of player with piston base named "&aPiston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem piston"]
        format slot 3 of player with sticky piston base named "&aYapiskan Piston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem ypiston"]
        format slot 4 of player with redstone repeater item named "&aYineleyici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem yineleyici"]
        format slot 5 of player with dispenser named "&aFirlatici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem firlatici"]
        format slot 6 of player with hopper named "&aHuni" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem huni"]
command /pvpmarketx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lPVP" to the player
        format slot 0 of player with diamond sword named "&aElmas Kilic" with lore "&cUcret &7: &62000$" to close then run [make player execute command "pvpitem ekilic"]
        format slot 1 of player with diamond helmet named "&aElmas Kask" with lore "&cUcret &7: &65000$" to close then run [make player execute command "pvpitem ekask"]
        format slot 2 of player with diamond chestplate named "&aElmas Zirh" with lore "&cUcret &7: &68000$" to close then run [make player execute command "pvpitem ezirh"]
        format slot 3 of player with diamond leggings named "&aElmas Pantolon" with lore "&cUcret &7: &67000$" to close then run [make player execute command "pvpitem epantolon"]
        format slot 4 of player with diamond boots named "&aElmas Bot" with lore "&cUcret &7: &64000$" to close then run [make player execute command "pvpitem ebot"]
        format slot 5 of player with bow named "&aYay" with lore "&cUcret &7: &6700$" to close then run [make player execute command "pvpitem yay"]
        format slot 6 of player with arrow named "&aOk" with lore "&cUcret &7: &650$" to close then run [make player execute command "pvpitem ok"]
        format slot 7 of player with enchanted golden apple named "&aBuyulu Altin Elma" with lore "&cUcret &7: &630000$" to close then run [make player execute command "pvpitem baelma"]
command /tarimx:
    trigger:
        wait 3 tick
        open chest with 2 row named "&3&lTARIM & MADENCILIK" to the player
        format slot 0 of player with cocoa beans named "&aKakao Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem kakao"]
        format slot 1 of player with pumpkin seeds named "&aBalkabagi Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem bkabagi"]
        format slot 2 of player with melon seeds named "&aKarpuz Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem karpuz"]
        format slot 3 of player with seeds named "&aTohum" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem tohum"]
        format slot 4 of player with sugar canes item named "&aSeker Kamisi" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem skamis"]
        format slot 5 of player with cactus named "&aKaktus" with lore "&cUcret &7: &6120$" to close then run [make player execute command "tarimitem kaktus"]
        format slot 6 of player with diamond named "&aElmas" with lore "&cUcret &7: &61000$" to close then run [make player execute command "tarimitem elmas"]
        format slot 7 of player with emerald named "&aZumrut" with lore "&cUcret &7: &61200$" to close then run [make player execute command "tarimitem zumrut"]
        format slot 8 of player with iron ingot named "&aDemir" with lore "&cUcret &7: &6600$" to close then run [make player execute command "tarimitem demir"]
        format slot 9 of player with gold ingot named "&aAltin" with lore "&cUcret &7: &6800$" to close then run [make player execute command "tarimitem altin"]
command /vipiksir:
    trigger:
        if player has permission "vip":
            wait 3 tick
            open chest with 2 row named "&3&lIKSIRLER" to the player
            format slot 0 of player with potion of:8233 named "&aGuc II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem guc2"]
            format slot 1 of player with potion of invisibility named "&aGorunmezlik" with lore "&cUcret &7: &61500$" to close then run [make player execute command "iksiritem gorunmez"]
            format slot 2 of player with potion of:8226 named "&aHiz II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem hiz2"]
        else:
            message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksirmarketx:
    trigger:
        wait 3 tick
        open chest with 1 row named "&3&lIKSIR MALZEMELERI" to the player
        format slot 0 of player with brewing stand item named "&aSimya Standı" with lore "&cUcret &7: &61000$" to close then run [make player execute command "iksiritemx simya"]
        format slot 1 of player with fermented spider eye named "&aMayalı Örümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ogozu"]
        format slot 2 of player with ghast tear named "&aGhast Gözyaşı" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ghast"]
        format slot 3 of player with blaze powder named "&aBlaze Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx blaze"]
        format slot 4 of player with magma cream named "&aMagma Kremi" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx magma"]
        format slot 5 of player with glistering melon named "&aParlayan Karpuz" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx karpuz"]
        format slot 6 of player with spider eye named "&aÖrümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx orumcek"]
        format slot 7 of player with gunpowder named "&aBarut" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx barut"]
        format slot 8 of player with glowstone dust named "&aIşıktaşı Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx itasi"]
command /iksiritem <text>:
    trigger:
        if player has permission "vip":
            wait 3 tick
            if arg 1 is "guc2":
                set {alinacakitem.%player%} to potion of:8233
                set {iteminismi.%player%} to "&7[ &6Guc II &7]"
                set {iteminfiyatı.%player%} to 2000
                set {artisfiyatı.%player%} to 2000
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "gorunmez":
                    set {alinacakitem.%player%} to potion of invisibility
                    set {iteminismi.%player%} to "&7[ &6Gorunmezlik &7]"
                    set {iteminfiyatı.%player%} to 1500
                    set {artisfiyatı.%player%} to 1500
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "hiz2":
                        set {alinacakitem.%player%} to potion of:8226
                        set {iteminismi.%player%} to "&7[ &6Hiz II &7]"
                        set {iteminfiyatı.%player%} to 2000
                        set {artisfiyatı.%player%} to 2000
                        set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
        else:
            message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksiritemx <text>:
    trigger:
        wait 3 tick
        if arg 1 is "simya":
            set {alinacakitem.%player%} to brewing stand item
            set {iteminismi.%player%} to "&7[ &6Simya Standı &7]"
            set {iteminfiyatı.%player%} to 1000
            set {artisfiyatı.%player%} to 1000
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "ogozu":
                set {alinacakitem.%player%} to fermented spider eye
                set {iteminismi.%player%} to "&7[ &6Mayalı Örümcek Gözü &7]"
                set {iteminfiyatı.%player%} to 600
                set {artisfiyatı.%player%} to 600
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "ghast":
                    set {alinacakitem.%player%} to ghast tear
                    set {iteminismi.%player%} to "&7[ &6Ghast Gözü &7]"
                    set {iteminfiyatı.%player%} to 600
                    set {artisfiyatı.%player%} to 600
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "blaze":
                        set {alinacakitem.%player%} to blaze powder
                        set {iteminismi.%player%} to "&7[ &6Blaze Tozu &7]"
                        set {iteminfiyatı.%player%} to 600
                        set {artisfiyatı.%player%} to 600
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "magma":
                            set {alinacakitem.%player%} to magma cream
                            set {iteminismi.%player%} to "&7[ &6Magma Kremi &7]"
                            set {iteminfiyatı.%player%} to 600
                            set {artisfiyatı.%player%} to 600
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "karpuz":
                                set {alinacakitem.%player%} to glistering melon
                                set {iteminismi.%player%} to "&7[ &6Parlayan Karpuz &7]"
                                set {iteminfiyatı.%player%} to 600
                                set {artisfiyatı.%player%} to 600
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "orumcek":
                                    set {alinacakitem.%player%} to spider eye
                                    set {iteminismi.%player%} to "&7[ &6Örümcek Gözü &7]"
                                    set {iteminfiyatı.%player%} to 600
                                    set {artisfiyatı.%player%} to 600
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "barut":
                                        set {alinacakitem.%player%} to gunpowder
                                        set {iteminismi.%player%} to "&7[ &6Barut &7]"
                                        set {iteminfiyatı.%player%} to 600
                                        set {artisfiyatı.%player%} to 600
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "itasi":
                                            set {alinacakitem.%player%} to glowstone dust
                                            set {iteminismi.%player%} to "&7[ &6Işıktaşı Tozu &7]"
                                            set {iteminfiyatı.%player%} to 600
                                            set {artisfiyatı.%player%} to 600
                                            set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /tarimitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "kakao":
            set {alinacakitem.%player%} to cocoa beans
            set {iteminismi.%player%} to "&7[ &6Tohum &7]"
            set {iteminfiyatı.%player%} to 80
            set {artisfiyatı.%player%} to 80
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "bkabagi":
                set {alinacakitem.%player%} to pumpkin seeds
                set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                set {iteminfiyatı.%player%} to 80
                set {artisfiyatı.%player%} to 80
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "karpuz":
                    set {alinacakitem.%player%} to melon seeds
                    set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                    set {iteminfiyatı.%player%} to 80
                    set {artisfiyatı.%player%} to 80
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "tohum":
                        set {alinacakitem.%player%} to seeds
                        set {iteminismi.%player%} to "&7[ &6Tohum &7]"
                        set {iteminfiyatı.%player%} to 80
                        set {artisfiyatı.%player%} to 80
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "skamis":
                            set {alinacakitem.%player%} to sugar canes item
                            set {iteminismi.%player%} to "&7[ &6Seker Kamisi &7]"
                            set {iteminfiyatı.%player%} to 80
                            set {artisfiyatı.%player%} to 80
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "kaktus":
                                set {alinacakitem.%player%} to cactus
                                set {iteminismi.%player%} to "&7[ &6Kaktus &7]"
                                set {iteminfiyatı.%player%} to 120
                                set {artisfiyatı.%player%} to 120
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "elmas":
                                    set {alinacakitem.%player%} to diamond
                                    set {iteminismi.%player%} to "&7[ &6Elmas &7]"
                                    set {iteminfiyatı.%player%} to 1000
                                    set {artisfiyatı.%player%} to 1000
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "zumrut":
                                        set {alinacakitem.%player%} to emerald
                                        set {iteminismi.%player%} to "&7[ &6Zumrut &7]"
                                        set {iteminfiyatı.%player%} to 1200
                                        set {artisfiyatı.%player%} to 1200
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "demir":
                                            set {alinacakitem.%player%} to iron ingot
                                            set {iteminismi.%player%} to "&7[ &6Demir &7]"
                                            set {iteminfiyatı.%player%} to 600
                                            set {artisfiyatı.%player%} to 600
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "altin":
                                                set {alinacakitem.%player%} to golden ingot
                                                set {iteminismi.%player%} to "&7[ &6Altin &7]"
                                                set {iteminfiyatı.%player%} to 800
                                                set {artisfiyatı.%player%} to 800
                                                set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /pvpitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "ekilic":
            set {alinacakitem.%player%} to diamond sword
            set {iteminismi.%player%} to "&7[ &6Elmas Kilic &7]"
            set {iteminfiyatı.%player%} to 2000
            set {artisfiyatı.%player%} to 2000
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "ekask":
                set {alinacakitem.%player%} to diamond helmet
                set {iteminismi.%player%} to "&7[ &6Elmas Kask &7]"
                set {iteminfiyatı.%player%} to 5000
                set {artisfiyatı.%player%} to 5000
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "ezirh":
                    set {alinacakitem.%player%} to diamond chestplate
                    set {iteminismi.%player%} to "&7[ &6Elmas Zirh &7]"
                    set {iteminfiyatı.%player%} to 8000
                    set {artisfiyatı.%player%} to 8000
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "epantolon":
                        set {alinacakitem.%player%} to diamond leggings
                        set {iteminismi.%player%} to "&7[ &6Elmas Pantolon &7]"
                        set {iteminfiyatı.%player%} to 7000
                        set {artisfiyatı.%player%} to 7000
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "ebot":
                            set {alinacakitem.%player%} to diamond boots
                            set {iteminismi.%player%} to "&7[ &6Elmas Bot &7]"
                            set {iteminfiyatı.%player%} to 4000
                            set {artisfiyatı.%player%} to 4000
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "yay":
                                set {alinacakitem.%player%} to bow
                                set {iteminismi.%player%} to "&7[ &6Yay &7]"
                                set {iteminfiyatı.%player%} to 700
                                set {artisfiyatı.%player%} to 700
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "ok":
                                    set {alinacakitem.%player%} to arrow
                                    set {iteminismi.%player%} to "&7[ &6Huni &7]"
                                    set {iteminfiyatı.%player%} to 50
                                    set {artisfiyatı.%player%} to 50
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "baelma":
                                        set {alinacakitem.%player%} to enchanted golden apple
                                        set {iteminismi.%player%} to "&7[ &6Buyulu Elma &7]"
                                        set {iteminfiyatı.%player%} to 30000
                                        set {artisfiyatı.%player%} to 30000
                                        set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /yemekitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "ekmak":
            set {alinacakitem.%player%} to bread
            set {iteminismi.%player%} to "&7[ &6Ekmek &7]"
            set {iteminfiyatı.%player%} to 250
            set {artisfiyatı.%player%} to 250
            set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
        else:
            if arg 1 is "et1":
                set {alinacakitem.%player%} to cooked porkchop
                set {iteminismi.%player%} to "&7[ &6Et &7]"
                set {iteminfiyatı.%player%} to 250
                set {artisfiyatı.%player%} to 250
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "et2":
                    set {alinacakitem.%player%} to steak
                    set {iteminismi.%player%} to "&7[ &6Et &7]"
                    set {iteminfiyatı.%player%} to 250
                    set {artisfiyatı.%player%} to 250
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "elma":
                        set {alinacakitem.%player%} to apple
                        set {iteminismi.%player%} to "&7[ &6Elma &7]"
                        set {iteminfiyatı.%player%} to 250
                        set {artisfiyatı.%player%} to 250
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "kurabiye":
                            set {alinacakitem.%player%} to cookie
                            set {iteminismi.%player%} to "&7[ &6Kurabiye &7]"
                            set {iteminfiyatı.%player%} to 250
                            set {artisfiyatı.%player%} to 250
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "et3":
                                set {alinacakitem.%player%} to cooked chicken
                                set {iteminismi.%player%} to "&7[ &6PiÅŸmiÅŸ Tavuk &7]"
                                set {iteminfiyatı.%player%} to 250
                                set {artisfiyatı.%player%} to 250
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "pasta":
                                    set {alinacakitem.%player%} to pumpkin pie
                                    set {iteminismi.%player%} to "&7[ &6Pasta &7]"
                                    set {iteminfiyatı.%player%} to 250
                                    set {artisfiyatı.%player%} to 250
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "corba":
                                        set {alinacakitem.%player%} to  mushroom stew
                                        set {iteminismi.%player%} to "&7[ &6Çorba &7]"
                                        set {iteminfiyatı.%player%} to 250
                                        set {artisfiyatı.%player%} to 250
                                        set {itemsayisi.%player%} to 1
            execute player command "hazirmarkets"
command /aletitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "dkurek":
            set {alinacakitem.%player%} to iron shovel
            set {iteminismi.%player%} to "&7[ &6Demir Kurek &7]"
            set {iteminfiyatı.%player%} to 600
            set {artisfiyatı.%player%} to 600
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "dbalta":
                set {alinacakitem.%player%} to iron axe
                set {iteminismi.%player%} to "&7[ &6Demir Balta &7]"
                set {iteminfiyatı.%player%} to 1800
                set {artisfiyatı.%player%} to 1800
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "dcapa":
                    set {alinacakitem.%player%} to iron hoe
                    set {iteminismi.%player%} to "&7[ &6Demir Capa &7]"
                    set {iteminfiyatı.%player%} to 1200
                    set {artisfiyatı.%player%} to 1200
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "dkazma":
                        set {alinacakitem.%player%} to iron pickaxe
                        set {iteminismi.%player%} to "&7[ &6Demir Kazma&7]"
                        set {iteminfiyatı.%player%} to 1800
                        set {artisfiyatı.%player%} to 1800
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "ekurek":
                            set {alinacakitem.%player%} to diamond shovel
                            set {iteminismi.%player%} to "&7[ &6Elmas Kurek &7]"
                            set {iteminfiyatı.%player%} to 1000
                            set {artisfiyatı.%player%} to 1000
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "ebalta":
                                set {alinacakitem.%player%} to diamond axe
                                set {iteminismi.%player%} to "&7[ &6Elmas Balta &7]"
                                set {iteminfiyatı.%player%} to 3000
                                set {artisfiyatı.%player%} to 3000
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "ecapa":
                                    set {alinacakitem.%player%} to diamond hoe
                                    set {iteminismi.%player%} to "&7[ &6Elmas Capa &7]"
                                    set {iteminfiyatı.%player%} to 2000
                                    set {artisfiyatı.%player%} to 2000
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "ekazma":
                                        set {alinacakitem.%player%} to  diamond pickaxe
                                        set {iteminismi.%player%} to "&7[ &6Elmas Kazma &7]"
                                        set {iteminfiyatı.%player%} to 3000
                                        set {artisfiyatı.%player%} to 3000
                                        set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /blokitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "tas":
            set {alinacakitem.%player%} to stone
            set {iteminismi.%player%} to "&7[ &6Tas &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "kiriktas":
                set {alinacakitem.%player%} to cobblestone
                set {iteminismi.%player%} to "&7[ &6Kiriktas &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "toprak":
                    set {alinacakitem.%player%} to dirt
                    set {iteminismi.%player%} to "&7[ &6Toprak &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "odun1":
                        set {alinacakitem.%player%} to oak wood block
                        set {iteminismi.%player%} to "&7[ &6Odun &7]"
                        set {iteminfiyatı.%player%} to 30
                        set {artisfiyatı.%player%} to 30
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "odun2":
                            set {alinacakitem.%player%} to spruce wood block
                            set {iteminismi.%player%} to "&7[ &6Odun&7]"
                            set {iteminfiyatı.%player%} to 30
                            set {artisfiyatı.%player%} to 30
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "odun3":
                                set {alinacakitem.%player%} to birch wood block
                                set {iteminismi.%player%} to "&7[ &6Odun &7]"
                                set {iteminfiyatı.%player%} to 30
                                set {artisfiyatı.%player%} to 30
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "odun4":
                                    set {alinacakitem.%player%} to jungle wood block
                                    set {iteminismi.%player%} to "&7[ &6Odun &7]"
                                    set {iteminfiyatı.%player%} to 30
                                    set {artisfiyatı.%player%} to 30
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "kumtasi1":
                                        set {alinacakitem.%player%} to sandstone
                                        set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
                                        set {iteminfiyatı.%player%} to 15
                                        set {artisfiyatı.%player%} to 15
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "tastugla":
                                            set {alinacakitem.%player%} to smooth bricks
                                            set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
                                            set {iteminfiyatı.%player%} to 15
                                            set {artisfiyatı.%player%} to 15
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "kuvars":
                                                set {alinacakitem.%player%} to quartz block
                                                set {iteminismi.%player%} to "&7[ &6Kuvars &7]"
                                                set {iteminfiyatı.%player%} to 20
                                                set {artisfiyatı.%player%} to 20
                                                set {itemsayisi.%player%} to 1
                                            else:
                                                if arg 1 is "isiktasi":
                                                    set {alinacakitem.%player%} to glowstone
                                                    set {iteminismi.%player%} to "&7[ &6Işık Taşı &7]"
                                                    set {iteminfiyatı.%player%} to 20
                                                    set {artisfiyatı.%player%} to 20
                                                    set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /kizilitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "kiziltas":
            set {alinacakitem.%player%} to redstone
            set {iteminismi.%player%} to "&7[ &6Kiziltas &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "salter":
                set {alinacakitem.%player%} to lever
                set {iteminismi.%player%} to "&7[ &6Salter &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "piston":
                    set {alinacakitem.%player%} to piston base
                    set {iteminismi.%player%} to "&7[ &6Piston &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "ypiston":
                        set {alinacakitem.%player%} to sticky piston base
                        set {iteminismi.%player%} to "&7[ &6Piston &7]"
                        set {iteminfiyatı.%player%} to 15
                        set {artisfiyatı.%player%} to 15
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "yineleyici":
                            set {alinacakitem.%player%} to redstone repeater item
                            set {iteminismi.%player%} to "&7[ &6Yineleyici &7]"
                            set {iteminfiyatı.%player%} to 15
                            set {artisfiyatı.%player%} to 15
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "firlatici":
                                set {alinacakitem.%player%} to dispenser
                                set {iteminismi.%player%} to "&7[ &6Firlatici &7]"
                                set {iteminfiyatı.%player%} to 15
                                set {artisfiyatı.%player%} to 15
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "huni":
                                    set {alinacakitem.%player%} to hopper
                                    set {iteminismi.%player%} to "&7[ &6Huni &7]"
                                    set {iteminfiyatı.%player%} to 15
                                    set {artisfiyatı.%player%} to 15
                                    set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /yunitem <text>:
    trigger:
        wait 3 tick
        if arg 1 is "yun1":
            set {alinacakitem.%player%} to white wool
            set {iteminismi.%player%} to "&7[ &6Yun &7]"
            set {iteminfiyatı.%player%} to 15
            set {artisfiyatı.%player%} to 15
            set {itemsayisi.%player%} to 1
        else:
            if arg 1 is "yun2":
                set {alinacakitem.%player%} to orange wool
                set {iteminismi.%player%} to "&7[ &6Yun &7]"
                set {iteminfiyatı.%player%} to 15
                set {artisfiyatı.%player%} to 15
                set {itemsayisi.%player%} to 1
            else:
                if arg 1 is "yun3":
                    set {alinacakitem.%player%} to light blue wool
                    set {iteminismi.%player%} to "&7[ &6Yun &7]"
                    set {iteminfiyatı.%player%} to 15
                    set {artisfiyatı.%player%} to 15
                    set {itemsayisi.%player%} to 1
                else:
                    if arg 1 is "yun4":
                        set {alinacakitem.%player%} to magenta wool
                        set {iteminismi.%player%} to "&7[ &6Yun &7]"
                        set {iteminfiyatı.%player%} to 15
                        set {artisfiyatı.%player%} to 15
                        set {itemsayisi.%player%} to 1
                    else:
                        if arg 1 is "yun5":
                            set {alinacakitem.%player%} to yellow wool
                            set {iteminismi.%player%} to "&7[ &6Yun&7]"
                            set {iteminfiyatı.%player%} to 15
                            set {artisfiyatı.%player%} to 15
                            set {itemsayisi.%player%} to 1
                        else:
                            if arg 1 is "cam1":
                                set {alinacakitem.%player%} to locked chest
                                set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                set {iteminfiyatı.%player%} to 15
                                set {artisfiyatı.%player%} to 15
                                set {itemsayisi.%player%} to 1
                            else:
                                if arg 1 is "cam2":
                                    set {alinacakitem.%player%} to locked chest:1
                                    set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                    set {iteminfiyatı.%player%} to 15
                                    set {artisfiyatı.%player%} to 15
                                    set {itemsayisi.%player%} to 1
                                else:
                                    if arg 1 is "cam3":
                                        set {alinacakitem.%player%} to locked chest:2
                                        set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                        set {iteminfiyatı.%player%} to 15
                                        set {artisfiyatı.%player%} to 15
                                        set {itemsayisi.%player%} to 1
                                    else:
                                        if arg 1 is "cam4":
                                            set {alinacakitem.%player%} to locked chest:3
                                            set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                            set {iteminfiyatı.%player%} to 15
                                            set {artisfiyatı.%player%} to 15
                                            set {itemsayisi.%player%} to 1
                                        else:
                                            if arg 1 is "cam5":
                                                set {alinacakitem.%player%} to locked chest:4
                                                set {iteminismi.%player%} to "&7[ &6Cam &7]"
                                                set {iteminfiyatı.%player%} to 15
                                                set {artisfiyatı.%player%} to 15
                                                set {itemsayisi.%player%} to 1
        execute player command "hazirmarkets"
command /hazirmarkets:
    trigger:
        wait 3 tick
        open chest with 6 row named "&4&lMarket" to player
        format slot 22 of player with {alinacakitem.%player%} named "%{iteminismi.%player%}%" to be unstealable
        format slot 24 of player with light green glass named "&a+1 Ekle" to run "+1eklexx %player%"
        format slot 25 of player with blue glass named "&a+64 Ekle" to run "+64eklexx %player%"
        format slot 39 of player with locked chest:5 named "&a&lOnayla" to run [make player execute command "marketalz"]
        format slot 41 of player with locked chest:14 named "&a&lCikis" to close
        if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
            format slot 31 of player  with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &6%{iteminfiyatı.%player%}%&7$" to be unstealable
        else:
            format slot 31 of player  with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &4%{iteminfiyatı.%player%}%&7$" to be unstealable
command /markethazirxs:
    trigger:
        wait 3 tick
        if {itemsayisi.%player%} is bigger than or equal to 2:
            format slot 20 of player with red glass named "&c-1 Eksilt" to run "1eksiltx %player%"
            if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
                format slot 31 of player with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
            else:
                format slot 31 of player with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
        else:
            execute player command "iptalet-"
            if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
                format slot 31 of player with {itemsayisi.%player%} of  block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
            else:
                format slot 31 of player with {itemsayisi.%player%} of  block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
command /+1eklexx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is less than or equal to 63:
            add 1 to {itemsayisi.%arg%}
            add {artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
command /+64eklexx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is less than or equal to 1:
            add 63 to {itemsayisi.%arg%}
            add 63*{artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
        else:
            set {itemsayisi.%arg%} to 64
            set {iteminfiyatı.%arg%} to 64*{artisfiyatı.%arg%}
            execute arg command "markethazirxs"
command /1eksiltx <player>:
    trigger:
        wait 2 tick
        if {itemsayisi.%arg%} is bigger than or equal to 2:
            remove 1 from {itemsayisi.%arg%}
            remove {artisfiyatı.%arg%} from {iteminfiyatı.%arg%}
            execute arg command "markethazirxs"
command /marketalz:
    trigger:
        if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
            if {marketlores.%player%} is not set:
                remove {iteminfiyatı.%player%} from player's balance
                give {itemsayisi.%player%} of {alinacakitem.%player%} to player
                message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
            else:
                remove {iteminfiyatı.%player%} from player's balance
                give {itemsayisi.%player%} of {alinacakitem.%player%} to player
                message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
        else:
            message "&7[ &cMARKET &7] &6Yeterince Paraya Sahip Degilsin!"
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