command /market:
trigger:
wait 3 tick
open chest with 1 row named "&4&lMARKET" to the player
format slot 0 of player with cake item named "&3&lYemekler" to close then run [make player execute command "yemeklerx"]
format slot 1 of player with diamond pickaxe named "&3&lAletler" to close then run [make player execute command "aletlerx"]
format slot 2 of player with stone bricks named "&3&lYapı Blokları" to close then run [make player execute command "bloklarx"]
format slot 3 of player with wool named "&3&lYün ve Camlar" to close then run [make player execute command "yunx"]
format slot 4 of player with redstone named "&3&lKızıltaş ve Süslemeler" to close then run [make player execute command "kizilx"]
format slot 5 of player with diamond sword of unbreaking 10 named "&3&lPvP Malzemeleri" to close then run [make player execute command "pvpmarketx"]
format slot 6 of player with brewing stand item named "&3&lIksir Marketi!" to close then run [make player execute command "iksirmarketx"]
format slot 7 of player with diamond hoe named "&3&lTarım & Maden" to close then run [make player execute command "tarimx"]
format slot 8 of player with water bottle named "&4&lKAPATILMISTIR!" to close
command /yemeklerx:
trigger:
wait 3 tick
open chest with 1 row named "&3&lYEMEKLER" to the player
format slot 0 of player with bread named "&aEkmek" with lore "&cUcret &7: &6 250$" to close then run [make player execute command "yemekitem ekmak"]
format slot 1 of player with cooked porkchop named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et1"]
format slot 2 of player with steak named "&aEt" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et2"]
format slot 3 of player with apple named "&aElma" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem elma"]
format slot 4 of player with cookie named "&aKurabiye" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem kurabiye"]
format slot 5 of player with cooked chicken named "&aTavuk Eti" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem et3"]
format slot 6 of player with pumpkin pie named "&aPasta" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem pasta"]
format slot 7 of player with mushroom stew named "&aÇorba" with lore "&cUcret &7: &6250$" to close then run [make player execute command "yemekitem corba"]
command /aletlerx:
trigger:
wait 3 tick
open chest with 1 row named "&3&lALETLER" to the player
format slot 0 of player with iron shovel named "&aDemir Kürek" with lore "&cUcret &7: &6600$" to close then run [make player execute command "aletitem dkurek"]
format slot 1 of player with iron axe named "&aDemir Balta" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dbalta"]
format slot 2 of player with iron hoe named "&aDemir Çapa" with lore "&cUcret &7: &61200$" to close then run [make player execute command "aletitem dcapa"]
format slot 3 of player with iron pickaxe named "&aDemir Kazma" with lore "&cUcret &7: &61800$" to close then run [make player execute command "aletitem dkazma"]
format slot 4 of player with diamond shovel named "&aElmas Kürek" with lore "&cUcret &7: &61000$" to close then run [make player execute command "aletitem ekurek"]
format slot 5 of player with diamond axe named "&aElmas Balta" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ebalta"]
format slot 6 of player with diamond hoe named "&aElmas Çapa" with lore "&cUcret &7: &62000$" to close then run [make player execute command "aletitem ecapa"]
format slot 7 of player with diamond pickaxe named "&aElmas Kazma" with lore "&cUcret &7: &63000$" to close then run [make player execute command "aletitem ekazma"]
command /bloklarx:
trigger:
wait 3 tick
open chest with 2 row named "&3&LBLOKLAR" to the player
format slot 0 of player with stone named "&aTas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tas"]
format slot 1 of player with cobblestone named "&aKirik Tas" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kiriktas"]
format slot 2 of player with dirt named "&aToprak" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem toprak"]
format slot 3 of player with oak wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun1"]
format slot 4 of player with spruce wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun2"]
format slot 5 of player with birch wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun3"]
format slot 6 of player with jungle wood block named "&aOdun" with lore "&cUcret &7: &630$" to close then run [make player execute command "blokitem odun4"]
format slot 7 of player with sandstone named "&aKumtasi" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem kumtasi1"]
format slot 8 of player with smooth brick named "&aTas Tugla" with lore "&cUcret &7: &615$" to close then run [make player execute command "blokitem tastugla"]
format slot 9 of player with quartz block named "&aKuvars" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem kuvars"]
format slot 10 of player with glowstone named "&aIşık Taşı" with lore "&cUcret &7: &620$" to close then run [make player execute command "blokitem isiktasi"]
command /yunx:
trigger:
wait 3 tick
open chest with 2 row named "&3&lRENKLILER" to the player
format slot 0 of player with white wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun1"]
format slot 1 of player with orange wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun2"]
format slot 2 of player with light blue wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun3"]
format slot 3 of player with magenta wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun4"]
format slot 4 of player with yellow wool named "&aYun" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem yun5"]
format slot 5 of player with locked chest named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam1"]
format slot 6 of player with locked chest:1 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam2"]
format slot 7 of player with locked chest:2 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam3"]
format slot 8 of player with locked chest:3 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam4"]
format slot 9 of player with locked chest:4 named "&aCam" with lore "&cUcret &7: &615$" to close then run [make player execute command "yunitem cam5"]
command /kizilx:
trigger:
wait 3 tick
open chest with 2 row named "&3&LKIZILTAS" to the player
format slot 0 of player with redstone named "&aKiziltas" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem kiziltas"]
format slot 1 of player with lever named "&aSalter" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem salter"]
format slot 2 of player with piston base named "&aPiston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem piston"]
format slot 3 of player with sticky piston base named "&aYapiskan Piston" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem ypiston"]
format slot 4 of player with redstone repeater item named "&aYineleyici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem yineleyici"]
format slot 5 of player with dispenser named "&aFirlatici" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem firlatici"]
format slot 6 of player with hopper named "&aHuni" with lore "&cUcret &7: &615$" to close then run [make player execute command "kizilitem huni"]
command /pvpmarketx:
trigger:
wait 3 tick
open chest with 2 row named "&3&lPVP" to the player
format slot 0 of player with diamond sword named "&aElmas Kilic" with lore "&cUcret &7: &62000$" to close then run [make player execute command "pvpitem ekilic"]
format slot 1 of player with diamond helmet named "&aElmas Kask" with lore "&cUcret &7: &65000$" to close then run [make player execute command "pvpitem ekask"]
format slot 2 of player with diamond chestplate named "&aElmas Zirh" with lore "&cUcret &7: &68000$" to close then run [make player execute command "pvpitem ezirh"]
format slot 3 of player with diamond leggings named "&aElmas Pantolon" with lore "&cUcret &7: &67000$" to close then run [make player execute command "pvpitem epantolon"]
format slot 4 of player with diamond boots named "&aElmas Bot" with lore "&cUcret &7: &64000$" to close then run [make player execute command "pvpitem ebot"]
format slot 5 of player with bow named "&aYay" with lore "&cUcret &7: &6700$" to close then run [make player execute command "pvpitem yay"]
format slot 6 of player with arrow named "&aOk" with lore "&cUcret &7: &650$" to close then run [make player execute command "pvpitem ok"]
format slot 7 of player with enchanted golden apple named "&aBuyulu Altin Elma" with lore "&cUcret &7: &630000$" to close then run [make player execute command "pvpitem baelma"]
command /tarimx:
trigger:
wait 3 tick
open chest with 2 row named "&3&lTARIM & MADENCILIK" to the player
format slot 0 of player with cocoa beans named "&aKakao Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem kakao"]
format slot 1 of player with pumpkin seeds named "&aBalkabagi Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem bkabagi"]
format slot 2 of player with melon seeds named "&aKarpuz Tohumu" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem karpuz"]
format slot 3 of player with seeds named "&aTohum" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem tohum"]
format slot 4 of player with sugar canes item named "&aSeker Kamisi" with lore "&cUcret &7: &680$" to close then run [make player execute command "tarimitem skamis"]
format slot 5 of player with cactus named "&aKaktus" with lore "&cUcret &7: &6120$" to close then run [make player execute command "tarimitem kaktus"]
format slot 6 of player with diamond named "&aElmas" with lore "&cUcret &7: &61000$" to close then run [make player execute command "tarimitem elmas"]
format slot 7 of player with emerald named "&aZumrut" with lore "&cUcret &7: &61200$" to close then run [make player execute command "tarimitem zumrut"]
format slot 8 of player with iron ingot named "&aDemir" with lore "&cUcret &7: &6600$" to close then run [make player execute command "tarimitem demir"]
format slot 9 of player with gold ingot named "&aAltin" with lore "&cUcret &7: &6800$" to close then run [make player execute command "tarimitem altin"]
command /vipiksir:
trigger:
if player has permission "vip":
wait 3 tick
open chest with 2 row named "&3&lIKSIRLER" to the player
format slot 0 of player with potion of:8233 named "&aGuc II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem guc2"]
format slot 1 of player with potion of invisibility named "&aGorunmezlik" with lore "&cUcret &7: &61500$" to close then run [make player execute command "iksiritem gorunmez"]
format slot 2 of player with potion of:8226 named "&aHiz II" with lore "&cUcret &7: &62000$" to close then run [make player execute command "iksiritem hiz2"]
else:
message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksirmarketx:
trigger:
wait 3 tick
open chest with 1 row named "&3&lIKSIR MALZEMELERI" to the player
format slot 0 of player with brewing stand item named "&aSimya Standı" with lore "&cUcret &7: &61000$" to close then run [make player execute command "iksiritemx simya"]
format slot 1 of player with fermented spider eye named "&aMayalı Örümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ogozu"]
format slot 2 of player with ghast tear named "&aGhast Gözyaşı" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx ghast"]
format slot 3 of player with blaze powder named "&aBlaze Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx blaze"]
format slot 4 of player with magma cream named "&aMagma Kremi" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx magma"]
format slot 5 of player with glistering melon named "&aParlayan Karpuz" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx karpuz"]
format slot 6 of player with spider eye named "&aÖrümcek Gözü" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx orumcek"]
format slot 7 of player with gunpowder named "&aBarut" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx barut"]
format slot 8 of player with glowstone dust named "&aIşıktaşı Tozu" with lore "&cUcret &7: &6600$" to close then run [make player execute command "iksiritemx itasi"]
command /iksiritem <text>:
trigger:
if player has permission "vip":
wait 3 tick
if arg 1 is "guc2":
set {alinacakitem.%player%} to potion of:8233
set {iteminismi.%player%} to "&7[ &6Guc II &7]"
set {iteminfiyatı.%player%} to 2000
set {artisfiyatı.%player%} to 2000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "gorunmez":
set {alinacakitem.%player%} to potion of invisibility
set {iteminismi.%player%} to "&7[ &6Gorunmezlik &7]"
set {iteminfiyatı.%player%} to 1500
set {artisfiyatı.%player%} to 1500
set {itemsayisi.%player%} to 1
else:
if arg 1 is "hiz2":
set {alinacakitem.%player%} to potion of:8226
set {iteminismi.%player%} to "&7[ &6Hiz II &7]"
set {iteminfiyatı.%player%} to 2000
set {artisfiyatı.%player%} to 2000
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
else:
message "&4Bu bölümü kullanmak için en az &4&lVIP+ &4olmanız gerekmektedir!"
command /iksiritemx <text>:
trigger:
wait 3 tick
if arg 1 is "simya":
set {alinacakitem.%player%} to brewing stand item
set {iteminismi.%player%} to "&7[ &6Simya Standı &7]"
set {iteminfiyatı.%player%} to 1000
set {artisfiyatı.%player%} to 1000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ogozu":
set {alinacakitem.%player%} to fermented spider eye
set {iteminismi.%player%} to "&7[ &6Mayalı Örümcek Gözü &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ghast":
set {alinacakitem.%player%} to ghast tear
set {iteminismi.%player%} to "&7[ &6Ghast Gözü &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "blaze":
set {alinacakitem.%player%} to blaze powder
set {iteminismi.%player%} to "&7[ &6Blaze Tozu &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "magma":
set {alinacakitem.%player%} to magma cream
set {iteminismi.%player%} to "&7[ &6Magma Kremi &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "karpuz":
set {alinacakitem.%player%} to glistering melon
set {iteminismi.%player%} to "&7[ &6Parlayan Karpuz &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "orumcek":
set {alinacakitem.%player%} to spider eye
set {iteminismi.%player%} to "&7[ &6Örümcek Gözü &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "barut":
set {alinacakitem.%player%} to gunpowder
set {iteminismi.%player%} to "&7[ &6Barut &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "itasi":
set {alinacakitem.%player%} to glowstone dust
set {iteminismi.%player%} to "&7[ &6Işıktaşı Tozu &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /tarimitem <text>:
trigger:
wait 3 tick
if arg 1 is "kakao":
set {alinacakitem.%player%} to cocoa beans
set {iteminismi.%player%} to "&7[ &6Tohum &7]"
set {iteminfiyatı.%player%} to 80
set {artisfiyatı.%player%} to 80
set {itemsayisi.%player%} to 1
else:
if arg 1 is "bkabagi":
set {alinacakitem.%player%} to pumpkin seeds
set {iteminismi.%player%} to "&7[ &6Tohum &7]"
set {iteminfiyatı.%player%} to 80
set {artisfiyatı.%player%} to 80
set {itemsayisi.%player%} to 1
else:
if arg 1 is "karpuz":
set {alinacakitem.%player%} to melon seeds
set {iteminismi.%player%} to "&7[ &6Tohum &7]"
set {iteminfiyatı.%player%} to 80
set {artisfiyatı.%player%} to 80
set {itemsayisi.%player%} to 1
else:
if arg 1 is "tohum":
set {alinacakitem.%player%} to seeds
set {iteminismi.%player%} to "&7[ &6Tohum &7]"
set {iteminfiyatı.%player%} to 80
set {artisfiyatı.%player%} to 80
set {itemsayisi.%player%} to 1
else:
if arg 1 is "skamis":
set {alinacakitem.%player%} to sugar canes item
set {iteminismi.%player%} to "&7[ &6Seker Kamisi &7]"
set {iteminfiyatı.%player%} to 80
set {artisfiyatı.%player%} to 80
set {itemsayisi.%player%} to 1
else:
if arg 1 is "kaktus":
set {alinacakitem.%player%} to cactus
set {iteminismi.%player%} to "&7[ &6Kaktus &7]"
set {iteminfiyatı.%player%} to 120
set {artisfiyatı.%player%} to 120
set {itemsayisi.%player%} to 1
else:
if arg 1 is "elmas":
set {alinacakitem.%player%} to diamond
set {iteminismi.%player%} to "&7[ &6Elmas &7]"
set {iteminfiyatı.%player%} to 1000
set {artisfiyatı.%player%} to 1000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "zumrut":
set {alinacakitem.%player%} to emerald
set {iteminismi.%player%} to "&7[ &6Zumrut &7]"
set {iteminfiyatı.%player%} to 1200
set {artisfiyatı.%player%} to 1200
set {itemsayisi.%player%} to 1
else:
if arg 1 is "demir":
set {alinacakitem.%player%} to iron ingot
set {iteminismi.%player%} to "&7[ &6Demir &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "altin":
set {alinacakitem.%player%} to golden ingot
set {iteminismi.%player%} to "&7[ &6Altin &7]"
set {iteminfiyatı.%player%} to 800
set {artisfiyatı.%player%} to 800
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /pvpitem <text>:
trigger:
wait 3 tick
if arg 1 is "ekilic":
set {alinacakitem.%player%} to diamond sword
set {iteminismi.%player%} to "&7[ &6Elmas Kilic &7]"
set {iteminfiyatı.%player%} to 2000
set {artisfiyatı.%player%} to 2000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ekask":
set {alinacakitem.%player%} to diamond helmet
set {iteminismi.%player%} to "&7[ &6Elmas Kask &7]"
set {iteminfiyatı.%player%} to 5000
set {artisfiyatı.%player%} to 5000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ezirh":
set {alinacakitem.%player%} to diamond chestplate
set {iteminismi.%player%} to "&7[ &6Elmas Zirh &7]"
set {iteminfiyatı.%player%} to 8000
set {artisfiyatı.%player%} to 8000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "epantolon":
set {alinacakitem.%player%} to diamond leggings
set {iteminismi.%player%} to "&7[ &6Elmas Pantolon &7]"
set {iteminfiyatı.%player%} to 7000
set {artisfiyatı.%player%} to 7000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ebot":
set {alinacakitem.%player%} to diamond boots
set {iteminismi.%player%} to "&7[ &6Elmas Bot &7]"
set {iteminfiyatı.%player%} to 4000
set {artisfiyatı.%player%} to 4000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yay":
set {alinacakitem.%player%} to bow
set {iteminismi.%player%} to "&7[ &6Yay &7]"
set {iteminfiyatı.%player%} to 700
set {artisfiyatı.%player%} to 700
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ok":
set {alinacakitem.%player%} to arrow
set {iteminismi.%player%} to "&7[ &6Huni &7]"
set {iteminfiyatı.%player%} to 50
set {artisfiyatı.%player%} to 50
set {itemsayisi.%player%} to 1
else:
if arg 1 is "baelma":
set {alinacakitem.%player%} to enchanted golden apple
set {iteminismi.%player%} to "&7[ &6Buyulu Elma &7]"
set {iteminfiyatı.%player%} to 30000
set {artisfiyatı.%player%} to 30000
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /yemekitem <text>:
trigger:
wait 3 tick
if arg 1 is "ekmak":
set {alinacakitem.%player%} to bread
set {iteminismi.%player%} to "&7[ &6Ekmek &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
else:
if arg 1 is "et1":
set {alinacakitem.%player%} to cooked porkchop
set {iteminismi.%player%} to "&7[ &6Et &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "et2":
set {alinacakitem.%player%} to steak
set {iteminismi.%player%} to "&7[ &6Et &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "elma":
set {alinacakitem.%player%} to apple
set {iteminismi.%player%} to "&7[ &6Elma &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "kurabiye":
set {alinacakitem.%player%} to cookie
set {iteminismi.%player%} to "&7[ &6Kurabiye &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "et3":
set {alinacakitem.%player%} to cooked chicken
set {iteminismi.%player%} to "&7[ &6PiÅŸmiÅŸ Tavuk &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "pasta":
set {alinacakitem.%player%} to pumpkin pie
set {iteminismi.%player%} to "&7[ &6Pasta &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
else:
if arg 1 is "corba":
set {alinacakitem.%player%} to mushroom stew
set {iteminismi.%player%} to "&7[ &6Çorba &7]"
set {iteminfiyatı.%player%} to 250
set {artisfiyatı.%player%} to 250
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /aletitem <text>:
trigger:
wait 3 tick
if arg 1 is "dkurek":
set {alinacakitem.%player%} to iron shovel
set {iteminismi.%player%} to "&7[ &6Demir Kurek &7]"
set {iteminfiyatı.%player%} to 600
set {artisfiyatı.%player%} to 600
set {itemsayisi.%player%} to 1
else:
if arg 1 is "dbalta":
set {alinacakitem.%player%} to iron axe
set {iteminismi.%player%} to "&7[ &6Demir Balta &7]"
set {iteminfiyatı.%player%} to 1800
set {artisfiyatı.%player%} to 1800
set {itemsayisi.%player%} to 1
else:
if arg 1 is "dcapa":
set {alinacakitem.%player%} to iron hoe
set {iteminismi.%player%} to "&7[ &6Demir Capa &7]"
set {iteminfiyatı.%player%} to 1200
set {artisfiyatı.%player%} to 1200
set {itemsayisi.%player%} to 1
else:
if arg 1 is "dkazma":
set {alinacakitem.%player%} to iron pickaxe
set {iteminismi.%player%} to "&7[ &6Demir Kazma&7]"
set {iteminfiyatı.%player%} to 1800
set {artisfiyatı.%player%} to 1800
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ekurek":
set {alinacakitem.%player%} to diamond shovel
set {iteminismi.%player%} to "&7[ &6Elmas Kurek &7]"
set {iteminfiyatı.%player%} to 1000
set {artisfiyatı.%player%} to 1000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ebalta":
set {alinacakitem.%player%} to diamond axe
set {iteminismi.%player%} to "&7[ &6Elmas Balta &7]"
set {iteminfiyatı.%player%} to 3000
set {artisfiyatı.%player%} to 3000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ecapa":
set {alinacakitem.%player%} to diamond hoe
set {iteminismi.%player%} to "&7[ &6Elmas Capa &7]"
set {iteminfiyatı.%player%} to 2000
set {artisfiyatı.%player%} to 2000
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ekazma":
set {alinacakitem.%player%} to diamond pickaxe
set {iteminismi.%player%} to "&7[ &6Elmas Kazma &7]"
set {iteminfiyatı.%player%} to 3000
set {artisfiyatı.%player%} to 3000
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /blokitem <text>:
trigger:
wait 3 tick
if arg 1 is "tas":
set {alinacakitem.%player%} to stone
set {iteminismi.%player%} to "&7[ &6Tas &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "kiriktas":
set {alinacakitem.%player%} to cobblestone
set {iteminismi.%player%} to "&7[ &6Kiriktas &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "toprak":
set {alinacakitem.%player%} to dirt
set {iteminismi.%player%} to "&7[ &6Toprak &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "odun1":
set {alinacakitem.%player%} to oak wood block
set {iteminismi.%player%} to "&7[ &6Odun &7]"
set {iteminfiyatı.%player%} to 30
set {artisfiyatı.%player%} to 30
set {itemsayisi.%player%} to 1
else:
if arg 1 is "odun2":
set {alinacakitem.%player%} to spruce wood block
set {iteminismi.%player%} to "&7[ &6Odun&7]"
set {iteminfiyatı.%player%} to 30
set {artisfiyatı.%player%} to 30
set {itemsayisi.%player%} to 1
else:
if arg 1 is "odun3":
set {alinacakitem.%player%} to birch wood block
set {iteminismi.%player%} to "&7[ &6Odun &7]"
set {iteminfiyatı.%player%} to 30
set {artisfiyatı.%player%} to 30
set {itemsayisi.%player%} to 1
else:
if arg 1 is "odun4":
set {alinacakitem.%player%} to jungle wood block
set {iteminismi.%player%} to "&7[ &6Odun &7]"
set {iteminfiyatı.%player%} to 30
set {artisfiyatı.%player%} to 30
set {itemsayisi.%player%} to 1
else:
if arg 1 is "kumtasi1":
set {alinacakitem.%player%} to sandstone
set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "tastugla":
set {alinacakitem.%player%} to smooth bricks
set {iteminismi.%player%} to "&7[ &6Kumtasi &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "kuvars":
set {alinacakitem.%player%} to quartz block
set {iteminismi.%player%} to "&7[ &6Kuvars &7]"
set {iteminfiyatı.%player%} to 20
set {artisfiyatı.%player%} to 20
set {itemsayisi.%player%} to 1
else:
if arg 1 is "isiktasi":
set {alinacakitem.%player%} to glowstone
set {iteminismi.%player%} to "&7[ &6Işık Taşı &7]"
set {iteminfiyatı.%player%} to 20
set {artisfiyatı.%player%} to 20
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /kizilitem <text>:
trigger:
wait 3 tick
if arg 1 is "kiziltas":
set {alinacakitem.%player%} to redstone
set {iteminismi.%player%} to "&7[ &6Kiziltas &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "salter":
set {alinacakitem.%player%} to lever
set {iteminismi.%player%} to "&7[ &6Salter &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "piston":
set {alinacakitem.%player%} to piston base
set {iteminismi.%player%} to "&7[ &6Piston &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "ypiston":
set {alinacakitem.%player%} to sticky piston base
set {iteminismi.%player%} to "&7[ &6Piston &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yineleyici":
set {alinacakitem.%player%} to redstone repeater item
set {iteminismi.%player%} to "&7[ &6Yineleyici &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "firlatici":
set {alinacakitem.%player%} to dispenser
set {iteminismi.%player%} to "&7[ &6Firlatici &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "huni":
set {alinacakitem.%player%} to hopper
set {iteminismi.%player%} to "&7[ &6Huni &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /yunitem <text>:
trigger:
wait 3 tick
if arg 1 is "yun1":
set {alinacakitem.%player%} to white wool
set {iteminismi.%player%} to "&7[ &6Yun &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yun2":
set {alinacakitem.%player%} to orange wool
set {iteminismi.%player%} to "&7[ &6Yun &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yun3":
set {alinacakitem.%player%} to light blue wool
set {iteminismi.%player%} to "&7[ &6Yun &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yun4":
set {alinacakitem.%player%} to magenta wool
set {iteminismi.%player%} to "&7[ &6Yun &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "yun5":
set {alinacakitem.%player%} to yellow wool
set {iteminismi.%player%} to "&7[ &6Yun&7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "cam1":
set {alinacakitem.%player%} to locked chest
set {iteminismi.%player%} to "&7[ &6Cam &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "cam2":
set {alinacakitem.%player%} to locked chest:1
set {iteminismi.%player%} to "&7[ &6Cam &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "cam3":
set {alinacakitem.%player%} to locked chest:2
set {iteminismi.%player%} to "&7[ &6Cam &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "cam4":
set {alinacakitem.%player%} to locked chest:3
set {iteminismi.%player%} to "&7[ &6Cam &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
else:
if arg 1 is "cam5":
set {alinacakitem.%player%} to locked chest:4
set {iteminismi.%player%} to "&7[ &6Cam &7]"
set {iteminfiyatı.%player%} to 15
set {artisfiyatı.%player%} to 15
set {itemsayisi.%player%} to 1
execute player command "hazirmarkets"
command /hazirmarkets:
trigger:
wait 3 tick
open chest with 6 row named "&4&lMarket" to player
format slot 22 of player with {alinacakitem.%player%} named "%{iteminismi.%player%}%" to be unstealable
format slot 24 of player with light green glass named "&a+1 Ekle" to run "+1eklexx %player%"
format slot 25 of player with blue glass named "&a+64 Ekle" to run "+64eklexx %player%"
format slot 39 of player with locked chest:5 named "&a&lOnayla" to run [make player execute command "marketalz"]
format slot 41 of player with locked chest:14 named "&a&lCikis" to close
if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
format slot 31 of player with {itemsayisi.%player%} of block of emerald named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &6%{iteminfiyatı.%player%}%&7$" to be unstealable
else:
format slot 31 of player with {itemsayisi.%player%} of block of redstone named "&aMiktar &7: &6%{itemsayisi.%player%}%" with lore "&aUcret &7: &4%{iteminfiyatı.%player%}%&7$" to be unstealable
command /markethazirxs:
trigger:
wait 3 tick
if {itemsayisi.%player%} is bigger than or equal to 2:
format slot 20 of player with red glass named "&c-1 Eksilt" to run "1eksiltx %player%"
if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
format slot 31 of player with {itemsayisi.%player%} of block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
else:
format slot 31 of player with {itemsayisi.%player%} of block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
else:
execute player command "iptalet-"
if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
format slot 31 of player with {itemsayisi.%player%} of block of emerald named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&6 %{iteminfiyatı.%player%}%&7$" to be unstealable
else:
format slot 31 of player with {itemsayisi.%player%} of block of redstone named "&aMiktar &7: &e%{itemsayisi.%player%}%" with lore "&aUcret &7:&4 %{iteminfiyatı.%player%}%&7$" to be unstealable
command /+1eklexx <player>:
trigger:
wait 2 tick
if {itemsayisi.%arg%} is less than or equal to 63:
add 1 to {itemsayisi.%arg%}
add {artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
execute arg command "markethazirxs"
command /+64eklexx <player>:
trigger:
wait 2 tick
if {itemsayisi.%arg%} is less than or equal to 1:
add 63 to {itemsayisi.%arg%}
add 63*{artisfiyatı.%arg%} to {iteminfiyatı.%arg%}
execute arg command "markethazirxs"
else:
set {itemsayisi.%arg%} to 64
set {iteminfiyatı.%arg%} to 64*{artisfiyatı.%arg%}
execute arg command "markethazirxs"
command /1eksiltx <player>:
trigger:
wait 2 tick
if {itemsayisi.%arg%} is bigger than or equal to 2:
remove 1 from {itemsayisi.%arg%}
remove {artisfiyatı.%arg%} from {iteminfiyatı.%arg%}
execute arg command "markethazirxs"
command /marketalz:
trigger:
if player's balance is bigger than or equal to {iteminfiyatı.%player%}:
if {marketlores.%player%} is not set:
remove {iteminfiyatı.%player%} from player's balance
give {itemsayisi.%player%} of {alinacakitem.%player%} to player
message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
else:
remove {iteminfiyatı.%player%} from player's balance
give {itemsayisi.%player%} of {alinacakitem.%player%} to player
message "&7[ &cMarket &7] &6%{itemsayisi.%player%}% &a%{alinacakitem.%player%}%'i &c%{iteminfiyatı.%player%}%&7$'a &aSatin Aldin!"
else:
message "&7[ &cMARKET &7] &6Yeterince Paraya Sahip Degilsin!"