mevcut
Skripti temize çekiyorum, bazı yerleri yeniden yazıyorum kısa bir süre sonra atarım.
mevcut
options:
p: &e&lCoin &7>
kiriktasadet: 256
menuismi: &cOld Coin Menüsü
variables:
{coin::%player%} = 0
{kirilankiriktas::%player%} = 0
{oldurulen::%player%} = 0
command /coinver [<offline player>] [<number>]:
permission: coinver.admin
permission message: Bunu yapmak için yeterli yetkiniz yok!
trigger:
if arg 1 isn't set:
send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
if arg 2 isn't set:
send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
if arg 1 is set:
add arg 2 to {coin::%arg 1%}
send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player
send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1
command /coinal [<offline player>] [<number>]:
permission: coinal.admin
permission message: Bunu yapmak için yeterli yetkiniz yok!
trigger:
if arg 1 isn't set:
send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
if arg 2 isn't set:
send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
if arg 1 is set:
remove arg 2 from {coin::%arg 1%}
send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player
send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldın!" to arg 1
on break of Cobblestone:
add 1 to {kirilankiriktas::%player%}
if {kirilankiriktas::%player%} is greater than or equal to 256:
add 0.5 to {coin::%player%}
set {kirilankiriktas::%player%} to 0
remove {@kiriktasadet} Cobblestone from player
send "{@p} &6256 adet &cKırıktaş &e0.5 &6Old&cCoine Dönüştürüldü!!" to player
on death:
if attacker is a player:
if victim is a player:
add 1 to {oldurulen::%player%}
if {oldurulen::%attacker%} is greater than or equal to 10:
add 1 to {coin::%attacker%}
set {oldurulen::%attacker%} to 0
send "{@p} &610 kişi öldürdüğün için &e1 &6Old&cCoin Kazandın!" to attacker
command /oldcoin:
trigger:
send "&6Old&cCoinin &7&l>> &a%{coin::%player%}%"
command /coinsp:
trigger:
open chest with 1 rows named "{@menuismi}" to player
format slot 0 of player with spawner named "&4Zombi SP &8(&a1 Coin&8)" to close then run [make player execute "coinmenu Kazma"]
command /coinmenu [<text>]:
permission: coin.menu
permission message: Bunu yapmak için yeterli yetkiniz yok!
trigger:
if arg 1 isn't set:
send "{@p} &c/coinmenu &7<&3Almak İstediğin Eşyanın İsmi7>"
if arg 1 is "Elmas":
if {coin::%player%} is greater than or equal to 1:
remove 1 from {coin::%player%}
give 64 diamond to player
else:
send "&7>> &cYeterli Coinin Bulunmamakta!"
if arg 1 is "Kazma":
if {coin::%player%} is greater than or equal to 1:
remove 1 from {coin::%player%}
give diamond pickaxe to player
else:
send "&7> &cEnvanterinde yeteri kadar Old Coin &cbulunmamakta!"
çok teşekkür ederim düzeldi konu kilitBuyrun temize çektim, hatasızdır.
JavaScript:options: p: &e&lCoin &7> kiriktasadet: 256 menuismi: &cOld Coin Menüsü variables: {coin::%player%} = 0 {kirilankiriktas::%player%} = 0 {oldurulen::%player%} = 0 command /coinver [<offline player>] [<number>]: permission: coinver.admin permission message: Bunu yapmak için yeterli yetkiniz yok! trigger: if arg 1 isn't set: send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player if arg 2 isn't set: send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player if arg 1 is set: add arg 2 to {coin::%arg 1%} send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1 command /coinal [<offline player>] [<number>]: permission: coinal.admin permission message: Bunu yapmak için yeterli yetkiniz yok! trigger: if arg 1 isn't set: send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player if arg 2 isn't set: send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player if arg 1 is set: remove arg 2 from {coin::%arg 1%} send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldın!" to arg 1 on break of Cobblestone: add 1 to {kirilankiriktas::%player%} if {kirilankiriktas::%player%} is greater than or equal to 256: add 0.5 to {coin::%player%} set {kirilankiriktas::%player%} to 0 remove {@kiriktasadet} Cobblestone from player send "{@p} &6256 adet &cKırıktaş &e0.5 &6Old&cCoine Dönüştürüldü!!" to player on death: if attacker is a player: if victim is a player: add 1 to {oldurulen::%player%} if {oldurulen::%attacker%} is greater than or equal to 10: add 1 to {coin::%attacker%} set {oldurulen::%attacker%} to 0 send "{@p} &610 kişi öldürdüğün için &e1 &6Old&cCoin Kazandın!" to attacker command /oldcoin: trigger: send "&6Old&cCoinin &7&l>> &a%{coin::%player%}%" command /coinsp: trigger: open chest with 1 rows named "{@menuismi}" to player format slot 0 of player with spawner named "&4Zombi SP &8(&a1 Coin&8)" to close then run [make player execute "coinmenu Kazma"] command /coinmenu [<text>]: permission: coin.menu permission message: Bunu yapmak için yeterli yetkiniz yok! trigger: if arg 1 isn't set: send "{@p} &c/coinmenu &7<&3Almak İstediğin Eşyanın İsmi7>" if arg 1 is "Elmas": if {coin::%player%} is greater than or equal to 1: remove 1 from {coin::%player%} give 64 diamond to player else: send "&7>> &cYeterli Coinin Bulunmamakta!" if arg 1 is "Kazma": if {coin::%player%} is greater than or equal to 1: remove 1 from {coin::%player%} give diamond pickaxe to player else: send "&7> &cEnvanterinde yeteri kadar Old Coin &cbulunmamakta!"