Eski Skriptlerim

ByNovem

Kızıltaş Madencisi
En iyi cevaplar
1
2014 den kalma Skriptlerimi buldum.Sileceğime buraya koyayım dedim belki yararlanan olur.Lütfen sormayın bu ne diye falan içini açınca bende anlamadım.

Bu sanırsam bir tardis ama nasıl çalışır bilmiyorum.
Kod:
command /TardisKordinati <integer> <integer> <integer> [<player=%player%>]:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis inmisken koordinat giremezsiniz"
            stop
        player is op
        set {_currentlocation} to location of arg-player
        set {_relative.x} to rounded down the x coord of {_currentlocation}
        subtract arg-1 from {_relative.x}
        set {_relative.y} to rounded down the y coord of {_currentlocation}
        subtract arg-2 from {_relative.y}
        set {_relative.z} to rounded down the z coord of {_currentlocation}
        subtract arg-3 from {_relative.z}
        set {_destinationx} to the block {_relative.x} west of the block at {_currentlocation}
        set {_destinationy} to the block {_relative.y} below the block at {_destinationx}
        set {_destination} to the block {_relative.z} north of the block at {_destinationy}
        set {TardisOut} to {_destination}
        set {TardisOutBlock} to the block 2 above {_destination}


        if {TardisYon} is "west":
            set {TardisOutPlayer} to the block 2 west {_destination}


        if {TardisYon} is "east":
            set {TardisOutPlayer} to the block 2 east {_destination}

        if {TardisYon} is "south":
            set {TardisOutPlayer} to the block 2 south {_destination}


        if {TardisYon} is "north":
            set {TardisOutPlayer} to the block 2 north {_destination}


command /TardisYon <text>:
    description: Tardisin nereye bakacagini ayarlar
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if arg is "W":
            set {TardisYon} to "west"

        if arg is "S":
            set {TardisYon} to "south"

        if arg is "N":
            set {TardisYon} to "north"

        if arg is "E":
            set {TardisYon} to "east"








command /Tardisindir:
    description: Tardisi indirir
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis zaten inmis"
            stop
        if the block 0 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 4 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 5 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop


        if the block 1 west 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop  





        if the block 1 west 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop
        execute player command "/TardisMatrix"
        set {TardisSetCount} to random integer between 2 and 4
        loop {TardisSetCount} times:
            loop 23 times:
                add 1 to {_Loopcounttardis}
                if {_Loopcounttardis} is 1:
                    set {TardisBlocks} to air
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"


                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                if {_Loopcounttardis} is 2:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 3:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 4:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 5:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 6:
                    set {TardisBlocks} to 95:11 or cyan wool

                if {_Loopcounttardis} is 7:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 8:
                    set {TardisBlocks} to light blue wool  

                if {_Loopcounttardis} is 9:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 10:
                    set {TardisBlocks} to lapis block
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                if {_Loopcounttardis} is 11:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 12:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 13:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 14:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 15:
                    set {TardisBlocks} to blue wool


                if {_Loopcounttardis} is 16:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 17:
                    set {TardisBlocks} to light blue wool  


                if {_Loopcounttardis} is 18:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 19:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 20:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 21:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 22:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 23:
                    set {TardisBlocks} to air
                    set {_Loopcounttardis} to 0
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                      

                set the block 0 above {TardisOut} to {TardisBlocks}
                set the block 1 west {TardisOut} to {TardisBlocks}
                set the block 1 east {TardisOut} to {TardisBlocks}
                set the block 1 north {TardisOut} to {TardisBlocks}
                set the block 1 south {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east {TardisOut} to {TardisBlocks}

                set the block 1 west 1 above {TardisOut} to {TardisBlocks}
                set the block 1 east 1 above {TardisOut} to {TardisBlocks}
                set the block 1 north 1 above {TardisOut} to {TardisBlocks}
                set the block 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 1 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 2 above {TardisOut} to {TardisBlocks}
                set the block 1 east 2 above {TardisOut} to {TardisBlocks}
                set the block 1 north 2 above {TardisOut} to {TardisBlocks}
                set the block 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 2 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 3 above {TardisOut} to {TardisBlocks}
                set the block 1 east 3 above {TardisOut} to {TardisBlocks}
                set the block 1 north 3 above {TardisOut} to {TardisBlocks}
                set the block 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 3 above  {TardisOut} to {TardisBlocks}

                set the block 3 above {TardisOut} to {TardisBlocks}
                set the block 4 above {TardisOut} to {TardisBlocks}
                spawn 100 of portal data 1 offset with 0, 0, 0  at the block 5 above {TardisOut}
                spawn 3 of LARGE EXPLODE data 1 offset with 0, 0, 0  at the block 2 above {TardisOut}
                loop blocks in radius 0.01 around {TardisOut}:
                    loop players in radius 8 around loop-block:
                        push the loop-player in the direction of the loop-player at speed -0.040
                loop blocks in radius 0.01 around {TardisMatrix}:
                      
                      
                wait 0.1 seconds
              
            loop blocks in radius 0.01 around {TardisMatrix}:
                loop players in radius 30 around loop-block:
                    apply confusion to loop-player for 4 seconds
#Cisimleşme#      
        set the block 0 above {TardisOut} to lapis block
        set the block 1 west {TardisOut} to lapis block
        set the block 1 east {TardisOut} to lapis block
        set the block 1 north {TardisOut} to lapis block
        set the block 1 south {TardisOut} to lapis block
        set the block 1 west 1 south {TardisOut} to lapis block
        set the block 1 east 1 south {TardisOut} to lapis block
        set the block 1 north 1 west {TardisOut} to lapis block
        set the block 1 north 1 east {TardisOut} to lapis block

        set the block 1 west 1 above {TardisOut} to lapis block
        set the block 1 east 1 above {TardisOut} to lapis block
        set the block 1 north 1 above {TardisOut} to lapis block
        set the block 1 south 1 above  {TardisOut} to lapis block
        set the block 1 west 1 south 1 above  {TardisOut} to lapis block
        set the block 1 east 1 south 1 above  {TardisOut} to lapis block
        set the block 1 north 1 west 1 above  {TardisOut} to lapis block
        set the block 1 north 1 east 1 above  {TardisOut} to lapis block


        set the block 1 west 2 above {TardisOut} to lapis block
        set the block 1 east 2 above {TardisOut} to lapis block
        set the block 1 north 2 above {TardisOut} to lapis block
        set the block 1 south 2 above  {TardisOut} to lapis block
        set the block 1 west 1 south 2 above  {TardisOut} to lapis block
        set the block 1 east 1 south 2 above  {TardisOut} to lapis block
        set the block 1 north 1 west 2 above  {TardisOut} to lapis block
        set the block 1 north 1 east 2 above  {TardisOut} to lapis block


        set the block 1 west 3 above {TardisOut} to lapis block
        set the block 1 east 3 above {TardisOut} to lapis block
        set the block 1 north 3 above {TardisOut} to lapis block
        set the block 1 south 3 above  {TardisOut} to lapis block
        set the block 1 west 1 south 3 above  {TardisOut} to lapis block
        set the block 1 east 1 south 3 above  {TardisOut} to lapis block
        set the block 1 north 1 west 3 above  {TardisOut} to lapis block
        set the block 1 north 1 east 3 above  {TardisOut} to lapis block

        set the block 3 above {TardisOut} to lapis block
        set the block 4 above {TardisOut} to lapis block
        set the block 5 above {TardisOut} to redstone torch

        if {TardisYon} is "west":
            set the block 1 west 2 above {TardisOut} to air
            set the block 1 west 1 above {TardisOut} to air

            set the block 1 west 1 above {TardisOut} to iron door
            set the block 1 west 2 above {TardisOut} to iron door


        if {TardisYon} is "east":
            set the block 1 east 2 above {TardisOut} to air
            set the block 1 east 1 above {TardisOut} to air

            set the block 1 east 1 above {TardisOut} to iron door
            set the block 1 east 2 above {TardisOut} to iron door

        if {TardisYon} is "south":
            set the block 1 south 2 above {TardisOut} to air
            set the block 1 south 1 above {TardisOut} to air

            set the block 1 south 1 above {TardisOut} to iron door
            set the block 1 south 2 above {TardisOut} to iron door

        if {TardisYon} is "north":
            set the block 1 north 2 above {TardisOut} to air
            set the block 1 north 1 above {TardisOut} to air

            set the block 1 north 1 above {TardisOut} to iron door
            set the block 1 north 2 above {TardisOut} to iron door
      

        set {TardisLanded} to "true"
        loop blocks in radius 0.01 around {TardisOut}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"


        loop blocks in radius 0.01 around {TardisMatrix}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"




command /TardisiKaldir:
    description: Tardisi indirir
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "false":
            message "<cyan>[Novem's Tardis]<white> Tardis zaten inmemis"
            stop
        set the block 5 above {TardisOut} to air

        if {TardisYon} is "west":
            set the block 1 west 1 above {TardisOut} to air
            set the block 1 west 2 above {TardisOut} to air


        if {TardisYon} is "east":
            set the block 1 east 1 above {TardisOut} to air
            set the block 1 east 2 above {TardisOut} to air


        if {TardisYon} is "south":
            set the block 1 south 1 above {TardisOut} to air
            set the block 1 south 2 above {TardisOut} to air


        if {TardisYon} is "north":
            set the block 1 north 1 above {TardisOut} to air
            set the block 1 north 2 above {TardisOut} to air

        wait 0.49 tick
        execute player command "/TardisMatrix"
        set {TardisSetCount} to random integer between 2 and 4
        loop {TardisSetCount} times:
            loop 23 times:
                add 1 to {_Loopcounttardis}
                if {_Loopcounttardis} is 1:
                    set {TardisBlocks} to air
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                if {_Loopcounttardis} is 2:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 3:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 4:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 5:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 6:
                    set {TardisBlocks} to 95:11 or cyan wool

                if {_Loopcounttardis} is 7:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 8:
                    set {TardisBlocks} to light blue wool  

                if {_Loopcounttardis} is 9:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 10:
                    set {TardisBlocks} to lapis block
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                if {_Loopcounttardis} is 11:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 12:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 13:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 14:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 15:
                    set {TardisBlocks} to blue wool


                if {_Loopcounttardis} is 16:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 17:
                    set {TardisBlocks} to light blue wool  


                if {_Loopcounttardis} is 18:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 19:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 20:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 21:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 22:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 23:
                    set {TardisBlocks} to air
                    set {_Loopcounttardis} to 0
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"






                      

                set the block 0 above {TardisOut} to {TardisBlocks}
                set the block 1 west {TardisOut} to {TardisBlocks}
                set the block 1 east {TardisOut} to {TardisBlocks}
                set the block 1 north {TardisOut} to {TardisBlocks}
                set the block 1 south {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east {TardisOut} to {TardisBlocks}

                set the block 1 west 1 above {TardisOut} to {TardisBlocks}
                set the block 1 east 1 above {TardisOut} to {TardisBlocks}
                set the block 1 north 1 above {TardisOut} to {TardisBlocks}
                set the block 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 1 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 2 above {TardisOut} to {TardisBlocks}
                set the block 1 east 2 above {TardisOut} to {TardisBlocks}
                set the block 1 north 2 above {TardisOut} to {TardisBlocks}
                set the block 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 2 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 3 above {TardisOut} to {TardisBlocks}
                set the block 1 east 3 above {TardisOut} to {TardisBlocks}
                set the block 1 north 3 above {TardisOut} to {TardisBlocks}
                set the block 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 3 above  {TardisOut} to {TardisBlocks}

                set the block 3 above {TardisOut} to {TardisBlocks}
                set the block 4 above {TardisOut} to {TardisBlocks}
                spawn 100 of portal data 1 offset with 0, 0, 0  at the block 5 above {TardisOut}
                spawn 3 of LARGE EXPLODE data 1 offset with 0, 0, 0  at the block 2 above {TardisOut}
                loop blocks in radius 0.01 around {TardisOut}:
                    loop players in radius 8 around loop-block:
                        push the loop-player in the direction of the loop-player at speed -0.040
                wait 0.1 seconds
            loop blocks in radius 0.01 around {TardisMatrix}:
                loop players in radius 30 around loop-block:
                    apply confusion to loop-player for 4 seconds
#Cisimleşme#

        set the block 0 above {TardisOut} to air
        set the block 1 west {TardisOut} to air
        set the block 1 east {TardisOut} to air
        set the block 1 north {TardisOut} to air
        set the block 1 south {TardisOut} to air
        set the block 1 west 1 south {TardisOut} to air
        set the block 1 east 1 south {TardisOut} to air
        set the block 1 north 1 west {TardisOut} to air
        set the block 1 north 1 east {TardisOut} to air

        set the block 1 west 1 above {TardisOut} to air
        set the block 1 east 1 above {TardisOut} to air
        set the block 1 north 1 above {TardisOut} to air
        set the block 1 south 1 above  {TardisOut} to air
        set the block 1 west 1 south 1 above  {TardisOut} to air
        set the block 1 east 1 south 1 above  {TardisOut} to air
        set the block 1 north 1 west 1 above  {TardisOut} to air
        set the block 1 north 1 east 1 above  {TardisOut} to air


        set the block 1 west 2 above {TardisOut} to air
        set the block 1 east 2 above {TardisOut} to air
        set the block 1 north 2 above {TardisOut} to air
        set the block 1 south 2 above  {TardisOut} to air
        set the block 1 west 1 south 2 above  {TardisOut} to air
        set the block 1 east 1 south 2 above  {TardisOut} to air
        set the block 1 north 1 west 2 above  {TardisOut} to air
        set the block 1 north 1 east 2 above  {TardisOut} to air


        set the block 1 west 3 above {TardisOut} to air
        set the block 1 east 3 above {TardisOut} to air
        set the block 1 north 3 above {TardisOut} to air
        set the block 1 south 3 above  {TardisOut} to air
        set the block 1 west 1 south 3 above  {TardisOut} to air
        set the block 1 east 1 south 3 above  {TardisOut} to air
        set the block 1 north 1 west 3 above  {TardisOut} to air
        set the block 1 north 1 east 3 above  {TardisOut} to air

        set the block 3 above {TardisOut} to air
        set the block 4 above {TardisOut} to air

          
        set {TardisLanded} to "false"

        loop blocks in radius 0.01 around {TardisOut}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"


        loop blocks in radius 0.01 around {TardisMatrix}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"






on rightclick on a iron door:
    {TardisLanded} is "true"
    {TardisLocked} is "false"
    if player's world is "Tardis":
        if distance between player and {TardisMatrix} is less than 40:
            teleport player to {TardisOutPlayer}
            stop

    if distance between player and {TardisOut} is less than 2:
        teleport player to {Tardisinside}
        stop
      


on break lapis block or iron door or redstone torch:
    if distance between {TardisOutBlock} and event-block is less than 4:
        message "<cyan>[Novem's Tardis]<white> Tardis Blok kirma kalkanı acik."
        cancel event

on place lapis block or iron door or redstone torch:
    if distance between {TardisOutBlock} and event-block is less than 4:
        message "<cyan>[Novem's Tardis]<white> Tardis Blok koyma kalkanı acik."
        cancel event






on right click with diamond hoe:
    player is op
    name of the player's tool is "<red>[Tardis]<white>Ayarlama"
    if {TardisSetTool} is "1":
        set {Tardisinside} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."

    if {TardisSetTool} is "2":
        set {TardisMatrix} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."


    if {TardisSetTool} is "3":
        set {TardisAfterDoor} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."
  

  
on leftclick with diamond hoe:
    player is op
    name of the player's tool is "<red>[Tardis]<white>Ayarlama"
    if {SatirAtlat.%player%.1} is not set:
        if {TardisSetTool} is not set:
            set {TardisSetTool} to "1"
        if {TardisSetTool} is "1":
            set {TardisSetTool} to "2"
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Tardis Matrix"
            stop
        if {TardisSetTool} is "2":
            set {TardisSetTool} to "3"
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Disari goruntu"
            stop
        if {TardisSetTool} is "3":
            set {TardisSetTool} to "1"      
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Iceri giris"
            stop



command /TardisGit <player>:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis inmisken koordinat giremezsiniz"
            stop
        loop blocks in radius {TardisScanRadius1} around arg:
            the block 1 below loop-block is not air or water or lava
            the block 1 below 1 west loop-block is not air or water or lava
            the block 1 below 1 east loop-block is not air or water or lava
            the block 1 below 1 north loop-block is not air or water or lava
            the block 1 below 1 south loop-block is not air or water or lava
            the block 1 below 1 west 1 south loop-block is not air or water or lava
            the block 1 below 1 east 1 south loop-block is not air or water or lava
            the block 1 below 1 north 1 west loop-block is not air or water or lava
            the block 1 below 1 north 1 east loop-block is not air or water or lava

            the block 0 above loop-block is air
            the block 1 west loop-block is air
            the block 1 east loop-block is air
            the block 1 north loop-block is air
            the block 1 south loop-block is air
            the block 1 west 1 south loop-block is air
            the block 1 east 1 south loop-block is air
            the block 1 north 1 west loop-block is air
            the block 1 north 1 east loop-block is air

            the block 1 west 1 above loop-block is air
            the block 1 east 1 above loop-block is air
            the block 1 north 1 above loop-block is air
            the block 1 south 1 above  loop-block is air
            the block 1 west 1 south 1 above  loop-block is air
            the block 1 east 1 south 1 above  loop-block is air
            the block 1 north 1 west 1 above  loop-block is air
            the block 1 north 1 east 1 above  loop-block is air


            the block 1 west 2 above loop-block is air
            the block 1 east 2 above loop-block is air
            the block 1 north 2 above loop-block is air
            the block 1 south 2 above  loop-block is air
            the block 1 west 1 south 2 above  loop-block is air
            the block 1 east 1 south 2 above  loop-block is air
            the block 1 north 1 west 2 above  loop-block is air
            the block 1 north 1 east 2 above  loop-block is air


            the block 1 west 3 above loop-block is air
            the block 1 east 3 above loop-block is air
            the block 1 north 3 above loop-block is air
            the block 1 south 3 above  loop-block is air
            the block 1 west 1 south 3 above  loop-block is air
            the block 1 east 1 south 3 above  loop-block is air
            the block 1 north 1 west 3 above  loop-block is air
            the block 1 north 1 east 3 above  loop-block is air

            the block 3 above loop-block is air
            the block 4 above loop-block is air

            set {TardisOut} to loop-block

            set {TardisOutBlock} to the block 2 above {TardisOut}


            if {TardisYon} is "west":
                set {TardisOutPlayer} to the block 2 west {TardisOut}


            if {TardisYon} is "east":
                set {TardisOutPlayer} to the block 2 east {TardisOut}

            if {TardisYon} is "south":
                set {TardisOutPlayer} to the block 2 south {TardisOut}


            if {TardisYon} is "north":
                set {TardisOutPlayer} to the block 2 north {TardisOut}
            stop


command /TardisTool:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        set name of the player's tool to "<red>[Tardis]<white>Ayarlama"



on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 4 below event-block is blue wool:
        execute player command "/Tardisindir"

    if the block 4 below event-block is red wool:
        execute player command "/TardisiKaldir"

on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 4 below event-block is redstone block:
        loop blocks in radius 40 around {TardisMatrix}:
            loop-block is glowstone
            set loop-block to obsidian

on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 6 below event-block is redstone block:
        loop blocks in radius 40 around {TardisMatrix}:
            loop-block is obsidian
            set loop-block to glowstone
          

on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is cyan wool:
        execute player command "/Tardiskordinati %line 1% %line 2% %line 3%"

on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is gray wool:
        execute player command "/Tardiscannon %line 1% %line 2% %line 3%"


on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is green wool:
        execute player command "/TardisGit %line 1%"



command /TardisMatrix:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        loop 5 times:
            set the block 1 above {TardisMatrix} to blue wool
            set the block 2 above {TardisMatrix} to cyan wool
            set the block 3 above {TardisMatrix} to light blue wool

            set the block 10 above {TardisMatrix} to blue wool
            set the block 9 above {TardisMatrix} to cyan wool
            set the block 8 above {TardisMatrix} to light blue wool
          

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.10 second


            set the block 2 above {TardisMatrix} to blue wool
            set the block 3 above {TardisMatrix} to cyan wool
            set the block 4 above {TardisMatrix} to light blue wool

            set the block 9 above {TardisMatrix} to blue wool
            set the block 8 above {TardisMatrix} to cyan wool
            set the block 7 above {TardisMatrix} to light blue wool

            wait 0.10 second
            set the block 3 above {TardisMatrix} to blue wool
            set the block 4 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.10 second
            set the block 4 above {TardisMatrix} to blue wool
            set the block 5 above {TardisMatrix} to cyan wool
            set the block 6 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool


            wait 1 second
            set the block 3 above {TardisMatrix} to blue wool
            set the block 4 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.1 second


            set the block 2 above {TardisMatrix} to blue wool
            set the block 3 above {TardisMatrix} to cyan wool
            set the block 4 above {TardisMatrix} to light blue wool
            set the block 5 above {TardisMatrix} to air
            set the block 6 above {TardisMatrix} to air
            set the block 9 above {TardisMatrix} to blue wool
            set the block 8 above {TardisMatrix} to cyan wool
            set the block 7 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.1 second

            set the block 1 above {TardisMatrix} to blue wool
            set the block 2 above {TardisMatrix} to cyan wool
            set the block 3 above {TardisMatrix} to light blue wool
            set the block 5 above {TardisMatrix} to air
            set the block 4 above {TardisMatrix} to air
            set the block 7 above {TardisMatrix} to air
            set the block 6 above {TardisMatrix} to air
            set the block 10 above {TardisMatrix} to blue wool
            set the block 9 above {TardisMatrix} to cyan wool
            set the block 8 above {TardisMatrix} to light blue wool
on rightclick with blaze rod:
    player is op
    if {TardisLocked} is not set:
        set {TardisLocked} to "false"
        stop
    if {TardisLocked} is "false":
        set {TardisLocked} to "true"
        message "[Kitlendi]"
        loop 10 times:
            set the block 5 above {TardisOut} to redstone torch on
            wait 20 tick
            set the block 5 above {TardisOut} to redstone torch off
        stop
      
    if {TardisLocked} is "true":
        set {TardisLocked} to "false"
        message "[Acildi]"
        loop 10 times:
            set the block 5 above {TardisOut} to redstone torch off
            wait 20 tick
            set the block 5 above {TardisOut} to redstone torch on
        stop
      
on break:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardise zarar vermezsin"

on Place:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardise zarar vermezsin"

on command:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardisde komut kullanılmaz"  


on rightclick with diamond hoe:
    if player is op:
        if distance between player and {TardisOut} is more than 40:
            stop
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:
                    if loop-entity's name is not "ByNovem":
                        execute console command "/gamemode 0 %name of the loop-entity%"                  
                        damage loop-entity by 7 hearts
                set loop-block to 95:1
                chance of 25%:
                    create fake explosion at loop-block
                show mob spawner flames at loop-block
                wait 0.49 tick  



on rightclick with diamond hoe:
    if player is op:
        if distance between player and {TardisOut} is more than 40:
            stop
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is 95:1
                set loop-block to air
                wait 0.49 tick
on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is yellow wool:
            if {TardisScanRadius} is not set:
                set {TardisScanRadius} to 15
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                message "15"
                stop
            if {TardisScanRadius} is 15:
                set {TardisScanRadius} to 30
                message "30"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop
      
            if {TardisScanRadius} is 30:
                set {TardisScanRadius} to 45
                message "45"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop

            if {TardisScanRadius} is 45:
                set {TardisScanRadius} to 60
                message "60"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop

            if {TardisScanRadius} is 60:
                set {TardisScanRadius} to 15
                message "15"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop



on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is pink wool:
            if {TardisScanRadius1} is not set:
                set {TardisScanRadius1} to 10
                message "10"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
            if {TardisScanRadius1} is 10:
                set {TardisScanRadius1} to 15
                message "15"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
      
            if {TardisScanRadius1} is 15:
                set {TardisScanRadius1} to 20
                message "20"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop

            if {TardisScanRadius1} is 20:
                set {TardisScanRadius1} to 30
                message "30"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop

            if {TardisScanRadius1} is 30:
                set {TardisScanRadius1} to 10
                message "10"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
          
on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is gray wool:
            if {PlusTardisRadius} is not set:
                set {PlusTardisRadius} to -2
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "-2"
                stop
            if {PlusTardisRadius} is -2:
                set {PlusTardisRadius} to 2
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "2"
                stop
      
            if {PlusTardisRadius} is 2:
                set {PlusTardisRadius} to 4
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "4"
                stop

            if {PlusTardisRadius} is 4:
                set {PlusTardisRadius} to 6
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "6"
                stop

            if {PlusTardisRadius} is 6:
                set {PlusTardisRadius} to -2
                message "-2"
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                stop          


on rightclick on a lever:
    if player is op:
        if the block 5 below event-block is purple wool:
            message "<red>[Novem's Tardis]<reset> Tarandi."
            loop blocks from {TardisOutPlayer} to {TardisOutPlayer}:
                loop players in radius {TardisScanRadius} around loop-block:
                    add 1 to {_LoopPlayer}
                    add 1 to {_LoopPlayerTotal}
                    set the line 1 of the block 3 above event-block to "<cyan>Biyolojik Radar"
                    set the line 2 of the block 3 above event-block to "<orange>Mod:Insan"
                    set the line 3 of the block 3 above event-block to "<orange>YariCap:<red>%{TardisScanRadius}%"
                    set the line 4 of the block 3 above event-block to "<orange>Toplam:<green>%{_LoopPlayerTotal}%"
                    if {_LoopPlayer} is less than 5:
                        set the line {_LoopPlayer} of the block 2 above event-block to "<red>%name of the loop-player%"

                    if {_LoopPlayer} is more than 4:
                        add 1 to {_Scan2}
                        set the line {_Scan2} of the block 1 above event-block to "<red>%name of the loop-player%"












On rightclick on a lever:
    player is op  
    if the block 10 below event-block is gray wool:
        set {%player%.SunPosNov1} to the block 1 below {Tardisioncannon}
        set {%player%.SunPosNov2} to the block 2 west of {%player%.SunPosNov1}
        set {%player%.SunPosNov3} to the block 2 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov4} to the block 2 south of {%player%.SunPosNov1}
        set {%player%.SunPosNov5} to the block 2 east of {%player%.SunPosNov1}
        set {%player%.SunPosNov6} to the block 1 west 1 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov7} to the block 1 west 1 south of {%player%.SunPosNov1}
        set {%player%.SunPosNov8} to the block 1 east 1 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov9} to the block 1 east 1 south of {%player%.SunPosNov1}


        set {%player%.SunPosNov11} to the block 100 above {%player%.SunPosNov1}
        set {%player%.SunPosNov21} to the block 100 above {%player%.SunPosNov2}
        set {%player%.SunPosNov31} to the block 100 above {%player%.SunPosNov3}
        set {%player%.SunPosNov41} to the block 100 above {%player%.SunPosNov4}
        set {%player%.SunPosNov51} to the block 100 above {%player%.SunPosNov5}
        set {%player%.SunPosNov61} to the block 100 above {%player%.SunPosNov6}
        set {%player%.SunPosNov71} to the block 100 above {%player%.SunPosNov7}
        set {%player%.SunPosNov81} to the block 100 above {%player%.SunPosNov8}
        set {%player%.SunPosNov91} to the block 100 above {%player%.SunPosNov9}


        loop blocks from {%player%.SunPosNov11} to {%player%.SunPosNov1}:
            show ender signal at loop-block
            show ender signal at loop-block
            show ender signal at loop-block
            set loop-block to white wool
            wait a tick
      

        loop blocks from {%player%.SunPosNov21} to {%player%.SunPosNov2}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov31} to {%player%.SunPosNov3}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov41} to {%player%.SunPosNov4}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov51} to {%player%.SunPosNov5}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov61} to {%player%.SunPosNov6}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov71} to {%player%.SunPosNov7}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov81} to {%player%.SunPosNov8}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov91} to {%player%.SunPosNov9}:
            set loop-block to 95:11



        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to 95:3 or 95:3 or blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to 95:3 or 95:3 or blue wool


        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 30%:
                set loop-block to blue wool or cyan wool

        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        wait 7 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10 + {PlusTardisRadius}:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 9 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to air
        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2
        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 5 ticks


        wait 10 ticks

        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air


        wait 5 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2
        loop blocks around {%player%.SunPosNov1} in radius 9 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to air

        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 15 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 14 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 8 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3
                chance of 20%:
                    show mob spawner flames at loop-block

        loop blocks around {%player%.SunPosNov1} in radius 18 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is not air
            chance of 20%:
                set loop-block to fire
          

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2

        loop blocks from {%player%.SunPosNov11} to {%player%.SunPosNov1}:
            set loop-block to air
      
        loop blocks from {%player%.SunPosNov21} to {%player%.SunPosNov2}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov31} to {%player%.SunPosNov3}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov41} to {%player%.SunPosNov4}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov51} to {%player%.SunPosNov5}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov61} to {%player%.SunPosNov6}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov71} to {%player%.SunPosNov7}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov81} to {%player%.SunPosNov8}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov91} to {%player%.SunPosNov9}:
            set loop-block to air

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound mob.wither.death %name of the loop-entity%"
                    execute console command "/playsound portal.travel %name of the player%"





command /TardisCannon <integer> <integer> <integer> [<player=%player%>]:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        set {_currentlocation} to location of arg-player
        set {_relative.x} to rounded down the x coord of {_currentlocation}
        subtract arg-1 from {_relative.x}
        set {_relative.y} to rounded down the y coord of {_currentlocation}
        subtract arg-2 from {_relative.y}
        set {_relative.z} to rounded down the z coord of {_currentlocation}
        subtract arg-3 from {_relative.z}
        set {_destinationx} to the block {_relative.x} west of the block at {_currentlocation}
        set {_destinationy} to the block {_relative.y} below the block at {_destinationx}
        set {_destination} to the block {_relative.z} north of the block at {_destinationy}
        set {Tardisioncannon} to {_destination}
        message "TardisCannon Ayarlandi %{Tardisioncannon}%"


Bu da sonoyuncu kanalında benim eski videolarımı izleyenler varsa ordaki büyüler;
SK1:
Kod:
on rightclick with wool or 159 or Lapis block:
    if name of the player's tool is "<cyan>Decimal:<red> 0":
        remove 1 black wool named "<cyan>Decimal:<red> 0" from the player
        add 1 red wool named "<cyan>Decimal:<red> 1" to the player's inventory
        set {Decimal.%player%.Level} to 10
        stop

    if name of the player's tool is "<cyan>Decimal:<red> 1":
        remove 1 red wool named "<cyan>Decimal:<red> 1" from the player
        add 1 orange wool named "<cyan>Decimal:<red> 2" to the player's inventory
        set {Decimal.%player%.Level} to 20
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 2":
        remove 1 orange wool named "<cyan>Decimal:<red> 2" from the player
        add 1 yellow wool named "<cyan>Decimal:<red> 3" to the player's inventory
        set {Decimal.%player%.Level} to 30
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 3":
        remove 1 yellow wool named "<cyan>Decimal:<red> 3" from the player
        add 1 159:1 named "<cyan>Decimal:<red> 4" to the player's inventory
        set {Decimal.%player%.Level} to 40
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 4":
        remove 1 159:1 named "<cyan>Decimal:<red> 4" from the player
        add 1 blue wool named "<cyan>Decimal:<red> 5" to the player's inventory
        set {Decimal.%player%.Level} to 50
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 5":
        remove 1 blue wool named "<cyan>Decimal:<red> 5" from the player
        add 1 159:11 named "<cyan>Decimal:<red> 6" to the player's inventory
        set {Decimal.%player%.Level} to 60
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 6":
        remove 1 159:11 named "<cyan>Decimal:<red> 6" from the player
        add 1 Lapis block named "<cyan>Decimal:<red> 7" to the player's inventory
        set {Decimal.%player%.Level} to 70
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 7":
        remove 1 Lapis block named "<cyan>Decimal:<red> 7" from the player
        add 1 cyan wool named "<cyan>Decimal:<red> 8" to the player's inventory
        set {Decimal.%player%.Level} to 80
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 8":
        remove 1 cyan wool named "<cyan>Decimal:<red> 8" from the player
        add 1 light blue wool named "<cyan>Decimal:<red> 9" to the player's inventory
        set {Decimal.%player%.Level} to 90
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 9":
        remove 1 light blue wool named "<cyan>Decimal:<red> 9" from the player
        add 1 black wool named "<cyan>Decimal:<red> 0" to the player's inventory
        set {Decimal.%player%.Level} to 0
        stop


    if name of the player's tool is "<cyan>Ones:<red> 0":
        remove 1 black wool named "<cyan>Ones:<red> 0" from the player
        add 1 red wool named "<cyan>Ones:<red> 1" to the player's inventory
        set {Ones.%player%.Level} to 1
        stop

    if name of the player's tool is "<cyan>Ones:<red> 1":
        remove 1 red wool named "<cyan>Ones:<red> 1" from the player
        add 1 orange wool named "<cyan>Ones:<red> 2" to the player's inventory
        set {Ones.%player%.Level} to 2
        stop


    if name of the player's tool is "<cyan>Ones:<red> 2":
        remove 1 orange wool named "<cyan>Ones:<red> 2" from the player
        add 1 yellow wool named "<cyan>Ones:<red> 3" to the player's inventory
        set {Ones.%player%.Level} to 3
        stop


    if name of the player's tool is "<cyan>Ones:<red> 3":
        remove 1 yellow wool named "<cyan>Ones:<red> 3" from the player
        add 1 159:1 named "<cyan>Ones:<red> 4" to the player's inventory
        set {Ones.%player%.Level} to 4
        stop


    if name of the player's tool is "<cyan>Ones:<red> 4":
        remove 1 159:1 named "<cyan>Ones:<red> 4" from the player
        add 1 blue wool named "<cyan>Ones:<red> 5" to the player's inventory
        set {Ones.%player%.Level} to 5
        stop


    if name of the player's tool is "<cyan>Ones:<red> 5":
        remove 1 blue wool named "<cyan>Ones:<red> 5" from the player
        add 1 159:11 named "<cyan>Ones:<red> 6" to the player's inventory
        set {Ones.%player%.Level} to 6
        stop


    if name of the player's tool is "<cyan>Ones:<red> 6":
        remove 1 159:11 named "<cyan>Ones:<red> 6" from the player
        add 1 Lapis block named "<cyan>Ones:<red> 7" to the player's inventory
        set {Ones.%player%.Level} to 7
        stop


    if name of the player's tool is "<cyan>Ones:<red> 7":
        remove 1 Lapis block named "<cyan>Ones:<red> 7" from the player
        add 1 cyan wool named "<cyan>Ones:<red> 8" to the player's inventory
        set {Ones.%player%.Level} to 8
        stop


    if name of the player's tool is "<cyan>Ones:<red> 8":
        remove 1 cyan wool named "<cyan>Ones:<red> 8" from the player
        add 1 light blue wool named "<cyan>Ones:<red> 9" to the player's inventory
        set {Ones.%player%.Level} to 9
        stop


    if name of the player's tool is "<cyan>Ones:<red> 9":
        remove 1 light blue wool named "<cyan>Ones:<red> 9" from the player
        add 1 black wool named "<cyan>Ones:<red> 0" to the player's inventory
        set {Ones.%player%.Level} to 0
        stop





command /Novem:
    permission: novemxxxx
    trigger:
        if player is op:
        if player is not op:
            stop
        if player is op:
            add 1 119 named "<pink>Virtus Mentis" to the player's inventory
            add 1 black wool named "<cyan>Decimal:<red> 0" to the player's inventory
            add 1 black wool named "<cyan>Ones:<red> 0" to the player's inventory
            add 1 Nether star named "<green>Invoke" to the player's inventory
            set {McPa.%Player%} to "Activated"





on right click with Nether Star:
    if {McPa.%Player%} is "Activated":
        if {McPa.%Player%} is "Activated":
            set {Invoke.%player%.Level} to "%{Ones.%player%.Level} + {Decimal.%player%.Level}%"

SK2:
Kod:
on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "1":
        teleport the player to targeted block
        push the player upwards at speed 0.5

#2
    if {Invoke.%player%.Level} is "2":
        set {%player%.GhostWalkPos} to the block 1 above the player

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is red wool or orange wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is red wool or orange wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is red wool or orange wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is red wool or orange wool
            set loop-block to air
        heal player by 5


#3
    if {Invoke.%player%.Level} is "3":
        set {%player%.GhostWalkPos} to the block 1 above the player

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is blue wool or cyan wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool


        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is blue wool or cyan wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool


        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is blue wool or cyan wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is blue wool or cyan wool
            set loop-block to air
        heal player by 5


#4
    if {Invoke.%player%.Level} is "4":
        if {Ice.Walk.%player%} is not set:
            set {Ice.Walk.%player%} to "1"
        if {Ice.Walk.%player%} is "0":
            set {Ice.Walk.%player%} to "1"  
            apply speed 4 to player for 1 hour  
            while {Ice.Walk.%player%} is "1":
                loop blocks around player in radius 1:
                    loop-block is not air or 78:0
                    loop blocks around loop-block in radius 1:
                        loop-block-2 is air
                        set the block 0 above loop-block-2 to snow layer
                wait 3 tick

        if {Ice.Walk.%player%} is "1":
            set {Ice.Walk.%player%} to "0"  
            remove speed from player


#5
    if {Invoke.%player%.Level} is "5":
        loop blocks in radius 4 around player:
            loop-block is dirt or grass
            if loop-block is dirt:
                set loop-block to grass
            if the block 1 above loop-block is air:
                set the block 1 above loop-block to 38:2 or 31:1 or 31:1 or 38 or 38:3 or 38:4


#6
    if {Invoke.%player%.Level} is "6":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [6] - <gray>Stone Fall! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - <gray>Stone Fall " to loop-player
        difference between {%player%.ChaosStoneCD} and now is less than 7 seconds:
            message "<red>Daha Hazir Degil!!!!!"
            stop
        set {%player%.ChaosStoneCD} to now

        set {%player%.StonePos1} to the block 0 meters horizontally forward the player
        set {%player%.StonePos2} to the block 0 meters horizontally forward the player
        set {%player%.StonePos3} to the block 0 meters horizontally forward the player
        set {%player%.StonePos4} to the block 0 meters horizontally forward the player
        set {%player%.StonePos5} to the block 0 meters horizontally forward the player
        set {%player%.StonePos6} to the block 4 meters horizontally forward the player
        set {%player%.StonePos7} to the block 5 meters horizontally forward the player
        set {%player%.StonePos8} to the block 6 meters horizontally forward the player
        set {%player%.StonePos9} to the block 6 meters horizontally forward the player
        set {%player%.StonePos10} to the block 6 meters horizontally forward the player
        set {%player%.StonePos112} to the block 6 meters horizontally forward the player
        set {%player%.StonePos12} to the block 6 meters horizontally forward the player

        set {%player%.StonePos11} to the block 22 above {%player%.StonePos1}
        set {%player%.StonePos21} to the block 20 above {%player%.StonePos2}
        set {%player%.StonePos31} to the block 18 above {%player%.StonePos3}
        set {%player%.StonePos41} to the block 16 above {%player%.StonePos4}
        set {%player%.StonePos51} to the block 14 above {%player%.StonePos5}
        set {%player%.StonePos61} to the block 12 above {%player%.StonePos6}
        set {%player%.StonePos71} to the block 10 above {%player%.StonePos7}
        set {%player%.StonePos81} to the block 8 above {%player%.StonePos8}
        set {%player%.StonePos91} to the block 6 above {%player%.StonePos9}
        set {%player%.StonePos101} to the block 4 above {%player%.StonePos10}
        set {%player%.StonePos111} to the block 2 above {%player%.StonePos112}
        set {%player%.StonePos121} to the block 0 above {%player%.StonePos12}


        loop blocks around {%player%.StonePos11} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 tick
        loop blocks around {%player%.StonePos11} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos21} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick

        wait 3 ticks
        loop blocks around {%player%.StonePos21} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos31} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos31} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos41} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos41} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos51} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos51} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos61} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos61} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos71} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos71} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos81} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos81} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos91} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos91} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos101} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos101} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos111} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos111} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos121} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos121} in radius 3:
            set loop-block to air
      
        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to gray wool or stone
        wait 5 ticks
        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is gray wool or stone
            set loop-block to air


        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is not air
            chance of 80%:
                set loop-block to gray wool or stone

        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is air
            loop entities in radius 2 around loop-block:
                damage loop-entity by 15

#7
    if {Invoke.%player%.Level} is "7":
        if {Ice.Walk1.%player%} is not set:
            set {Ice.Walk1.%player%} to "1"
        if {Ice.Walk1.%player%} is "0":
            set {Ice.Walk1.%player%} to "1"      
            while {Ice.Walk1.%player%} is "1":
                loop blocks around player in radius 6:
                    chance of 2%:
                        spawn a snowball at loop-block
                loop entities in radius 5 around player:
                    apply slowness 1 to loop-entity for 1 second
                wait 3 tick

        if {Ice.Walk1.%player%} is "1":
            set {Ice.Walk1.%player%} to "0"  

#8
    if {Invoke.%player%.Level} is "8":
        loop entities in radius 10 of player:
            push the loop-entity upwards at speed 0.35


#9
    if {Invoke.%player%.Level} is "9":
        difference between {%player%.IceJumpCD} and now is less than 5 seconds:
            message "<cyan>Zamanı Daha Gelmedi."
            stop
        set {%player%.IceJumpCD} to now
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - Ice Jump! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - Ice Jump! " to loop-player
        set {_JumpLoc.%player%} to the block 1 below the player
        set {_JumpLoc2.%player%} to the block 3 above the player
        set {_JumpLoc3.%player%} to the block 4 above the player
        loop blocks from {_JumpLoc.%player%} to {_JumpLoc2.%player%}:
            loop-block is air
            set loop-block to snow
            create explosion effect at loop-block
            loop blocks around loop-block in radius 2:
                loop-block-2 is air
                set loop-block-2 to ice
        teleport player to {_JumpLoc3.%player%}
        push the player upwards at speed 10
        push the player forwards at speed 2
        wait 4 seconds
        loop blocks from {_JumpLoc.%player%} to {_JumpLoc2.%player%}:
            loop-block is snow
            set loop-block to air
            loop blocks around loop-block in radius 2:
                loop-block-2 is ice
                set loop-block-2 to air


#10
    if {Invoke.%player%.Level} is "10":
        loop blocks in radius 5 around clicked block:
            loop-block is air
            set loop-block to 95:0
        loop blocks in radius 4 around clicked block:
            loop-block is 95:0
            set loop-block to air
        loop players in radius 5 around clicked block:
            set {Muted.%loop-player%} to "1"
        wait 0.3 seconds
        loop blocks in radius 5 around clicked block:
            loop-block is 95:0
            set loop-block to air

        wait 10 second
        loop all players:
            if {Muted.%loop-player%} is "1":
                delete {Muted.%loop-player%}
      


#11
    if {Invoke.%player%.Level} is "11":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [11] - <brown>Slow Curse! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [11] - <brown>Slow Curse! " to loop-player
        loop entities in radius 4 around player:
            set {_A.%loop-entity%.GhostWalkPos} to the block 1 above the loop-entity

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 2:
                loop-block is soul sand or black wool
                set loop-block to air


            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks
            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is soul sand or black wool
                set loop-block to air
            apply slowness 2 to loop-entity for 10 seconds




#12
    if {Invoke.%player%.Level} is "12":
        if distance between targeted block and player is more than 0:
            if {RangedAtackPosSelector.%player%} is not set:
                set {RangedAtackPosSelector.%player%} to targeted block
                message "<Cyan>Pozisyon 1 Secildi"
                stop
            if {RangedAtackPosSelector1.%player%} is not set:
                set {RangedAtackPosSelector1.%player%} to targeted block
                message "<Cyan>Pozisyon 2 Secildi"
                stop          
            distance between {RangedAtackPosSelector1.%player%} and {RangedAtackPosSelector.%player%} is more than 25:
                delete {RangedAtackPosSelector.%player%}
                delete {RangedAtackPosSelector1.%player%}
                message "<cyan> 25 Bloktan Den Fazla Mesafe Secmeyiniz"
                stop
              
            chance of 100%:  
                loop blocks from {RangedAtackPosSelector1.%player%} to {RangedAtackPosSelector.%player%}:
                    loop-block is air
                    loop players in radius 20 around loop-block:                  
                        execute console command "/playsound dig.glass %name of the loop-player%"
                    set loop-block to ice or snow
                    chance of 7%:
                        create fake explosion at loop-block
                delete {RangedAtackPosSelector.%player%}
                delete {RangedAtackPosSelector1.%player%}  

#13
    if {Invoke.%player%.Level} is "13":
        set {_PlayerPosHeal.%player%} to the block 2 above player
        loop living entities in radius 8 around player:
            set {_PlayerPosHeal.%loop-entity%} to the block 2 above loop-entity
            loop blocks from {_PlayerPosHeal.%player%} to {_PlayerPosHeal.%loop-entity%}:
                loop-block is air
                set loop-block to pink wool or purple wool
            heal loop-entity by 4
            loop blocks from {_PlayerPosHeal.%player%} to {_PlayerPosHeal.%loop-entity%}:
                loop-block is pink wool or purple wool
                set loop-block to air
                wait 0.49 tick
          


#14
    if {Invoke.%player%.Level} is "14":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [14] - <red>Teleportation Gate "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [14] - <red>Teleportation Gate " to loop-player
        if {Gate.OpenNov} is "1":                          
            set the block 0 above {GatePos2.Novem} to air
            set the block 1 west {GatePos2.Novem} to air
            set the block 1 west 1 north {GatePos2.Novem} to air
            set the block 1 west 1 south {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 1 east {GatePos2.Novem} to air
            set the block 1 east 1 north {GatePos2.Novem} to air
            set the block 1 east 1 south {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 1 south {GatePos2.Novem} to air
            set the block 1 south 1 east {GatePos2.Novem} to air
            set the block 1 south 1 west {GatePos2.Novem} to air

            wait 0.49 tick
            set the block 1 north {GatePos2.Novem} to air
            set the block 1 north 1 east {GatePos2.Novem} to air
            set the block 1 north 1 west {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 2 west {GatePos2.Novem} to stone
            set the block 2 west 1 north {GatePos2.Novem} to stone
            set the block 2 west 1 south {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 east {GatePos2.Novem} to stone
            set the block 2 east 1 north {GatePos2.Novem} to stone
            set the block 2 east 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south {GatePos2.Novem} to stone
            set the block 2 south 1 west {GatePos2.Novem} to stone
            set the block 2 south 1 east {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 north {GatePos2.Novem} to stone
            set the block 2 north 1 west {GatePos2.Novem} to stone
            set the block 2 north 1 east {GatePos2.Novem} to stone

            wait 0.49 tick


            set the block 3 west {GatePos2.Novem} to stone
            set the block 3 west 1 north {GatePos2.Novem} to stone
            set the block 3 west 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 east {GatePos2.Novem} to stone
            set the block 3 east 1 north {GatePos2.Novem} to stone
            set the block 3 east 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 south {GatePos2.Novem} to stone
            set the block 3 south 1 west {GatePos2.Novem} to stone
            set the block 3 south 1 east {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 north {GatePos2.Novem} to stone
            set the block 3 north 1 west {GatePos2.Novem} to stone
            set the block 3 north 1 east {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 west 2 south {GatePos2.Novem} to stone
            set the block 2 west 2 south 1 above {GatePos2.Novem} to stone
            set the block 2 west 2 south 2 above {GatePos2.Novem} to stone
            set the block 2 west 2 south 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos2.Novem} to stone
            set the block 1 west 2 south 4 above {GatePos2.Novem} to stone
            wait 0.49 tick


            set the block 2 east 2 north {GatePos2.Novem} to stone
            set the block 2 east 2 north 1 above {GatePos2.Novem} to stone
            set the block 2 east 2 north 2 above {GatePos2.Novem} to stone
            set the block 2 east 2 north 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos2.Novem} to stone
            set the block 1 east 2 north 4 above {GatePos2.Novem} to stone

            wait 0.49 tick

            set the block 2 north 2 west {GatePos2.Novem} to stone
            set the block 2 north 2 west 1 above {GatePos2.Novem} to stone
            set the block 2 north 2 west 2 above {GatePos2.Novem} to stone
            set the block 2 north 2 west 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos2.Novem} to stone
            set the block 1 north 2 west 4 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south 2 east {GatePos2.Novem} to stone
            set the block 2 south 2 east 1 above {GatePos2.Novem} to stone
            set the block 2 south 2 east 2 above {GatePos2.Novem} to stone
            set the block 2 south 2 east 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos2.Novem} to stone
            set the block 1 south 2 east 4 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 west 1 above {GatePos2.Novem} to air
            set the block 3 west 1 north 1 above {GatePos2.Novem} to air
            set the block 3 west 1 south 1 above {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 3 east 1 above {GatePos2.Novem} to air
            set the block 3 east 1 north 1 above {GatePos2.Novem} to air
            set the block 3 east 1 south 1 above {GatePos2.Novem} to air

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos2.Novem} to air
            set the block 3 south 1 west 1 above {GatePos2.Novem} to air
            set the block 3 south 1 east 1 above {GatePos2.Novem} to air
            set the block 3 north 1 above {GatePos2.Novem} to air
            set the block 3 north 1 west 1 above {GatePos2.Novem} to air
            set the block 3 north 1 east 1 above {GatePos2.Novem} to air
          
                          
            set the block 0 above {GatePos1.Novem} to air
            set the block 1 west {GatePos1.Novem} to air
            set the block 1 west 1 north {GatePos1.Novem} to air
            set the block 1 west 1 south {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 1 east {GatePos1.Novem} to air
            set the block 1 east 1 north {GatePos1.Novem} to air
            set the block 1 east 1 south {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 1 south {GatePos1.Novem} to air
            set the block 1 south 1 east {GatePos1.Novem} to air
            set the block 1 south 1 west {GatePos1.Novem} to air

            wait 0.49 tick
            set the block 1 north {GatePos1.Novem} to air
            set the block 1 north 1 east {GatePos1.Novem} to air
            set the block 1 north 1 west {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 2 west {GatePos1.Novem} to stone
            set the block 2 west 1 north {GatePos1.Novem} to stone
            set the block 2 west 1 south {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 east {GatePos1.Novem} to stone
            set the block 2 east 1 north {GatePos1.Novem} to stone
            set the block 2 east 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south {GatePos1.Novem} to stone
            set the block 2 south 1 west {GatePos1.Novem} to stone
            set the block 2 south 1 east {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 north {GatePos1.Novem} to stone
            set the block 2 north 1 west {GatePos1.Novem} to stone
            set the block 2 north 1 east {GatePos1.Novem} to stone

            wait 0.49 tick


            set the block 3 west {GatePos1.Novem} to stone
            set the block 3 west 1 north {GatePos1.Novem} to stone
            set the block 3 west 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 east {GatePos1.Novem} to stone
            set the block 3 east 1 north {GatePos1.Novem} to stone
            set the block 3 east 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 south {GatePos1.Novem} to stone
            set the block 3 south 1 west {GatePos1.Novem} to stone
            set the block 3 south 1 east {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 north {GatePos1.Novem} to stone
            set the block 3 north 1 west {GatePos1.Novem} to stone
            set the block 3 north 1 east {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 west 2 south {GatePos1.Novem} to stone
            set the block 2 west 2 south 1 above {GatePos1.Novem} to stone
            set the block 2 west 2 south 2 above {GatePos1.Novem} to stone
            set the block 2 west 2 south 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos1.Novem} to stone
            set the block 1 west 2 south 4 above {GatePos1.Novem} to stone
            wait 0.49 tick


            set the block 2 east 2 north {GatePos1.Novem} to stone
            set the block 2 east 2 north 1 above {GatePos1.Novem} to stone
            set the block 2 east 2 north 2 above {GatePos1.Novem} to stone
            set the block 2 east 2 north 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos1.Novem} to stone
            set the block 1 east 2 north 4 above {GatePos1.Novem} to stone

            wait 0.49 tick

            set the block 2 north 2 west {GatePos1.Novem} to stone
            set the block 2 north 2 west 1 above {GatePos1.Novem} to stone
            set the block 2 north 2 west 2 above {GatePos1.Novem} to stone
            set the block 2 north 2 west 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos1.Novem} to stone
            set the block 1 north 2 west 4 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south 2 east {GatePos1.Novem} to stone
            set the block 2 south 2 east 1 above {GatePos1.Novem} to stone
            set the block 2 south 2 east 2 above {GatePos1.Novem} to stone
            set the block 2 south 2 east 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos1.Novem} to stone
            set the block 1 south 2 east 4 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 west 1 above {GatePos1.Novem} to air
            set the block 3 west 1 north 1 above {GatePos1.Novem} to air
            set the block 3 west 1 south 1 above {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 3 east 1 above {GatePos1.Novem} to air
            set the block 3 east 1 north 1 above {GatePos1.Novem} to air
            set the block 3 east 1 south 1 above {GatePos1.Novem} to air

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos1.Novem} to air
            set the block 3 south 1 west 1 above {GatePos1.Novem} to air
            set the block 3 south 1 east 1 above {GatePos1.Novem} to air
            set the block 3 north 1 above {GatePos1.Novem} to air
            set the block 3 north 1 west 1 above {GatePos1.Novem} to air
            set the block 3 north 1 east 1 above {GatePos1.Novem} to air
          
            delete {GatePos1.Novem}
            delete {GatePos2.Novem}
            delete {GatePos1.Novem.Out}
            delete {GatePos2.Novem.Out}
            delete {Gate.OpenNov}
            stop
          
        if {Gate.OpenNov} is not set:
            if {GatePos1.Novem} is not set:
                set {GatePos1.Novem} to targeted block
                set {GatePos1.Novem.Out} to the block 5 west {GatePos1.Novem}
                message "<Cyan>Pozisyon 1 Secildi"
                stop
            if {GatePos2.Novem} is not set:
                set {GatePos2.Novem} to targeted block
                set {GatePos2.Novem.Out} to the block 5 west of {GatePos2.Novem}
                message "<Cyan>Pozisyon 2 Secildi"
                stop
              
                          
            set the block 0 above {GatePos1.Novem} to ender portal
            set the block 1 west {GatePos1.Novem} to ender portal
            set the block 1 west 1 north {GatePos1.Novem} to ender portal
            set the block 1 west 1 south {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 1 east {GatePos1.Novem} to ender portal
            set the block 1 east 1 north {GatePos1.Novem} to ender portal
            set the block 1 east 1 south {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 1 south {GatePos1.Novem} to ender portal
            set the block 1 south 1 east {GatePos1.Novem} to ender portal
            set the block 1 south 1 west {GatePos1.Novem} to ender portal

            wait 0.49 tick
            set the block 1 north {GatePos1.Novem} to ender portal
            set the block 1 north 1 east {GatePos1.Novem} to ender portal
            set the block 1 north 1 west {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 2 west {GatePos1.Novem} to redstone block
            set the block 2 west 1 north {GatePos1.Novem} to redstone block
            set the block 2 west 1 south {GatePos1.Novem} to redstone block

            wait 0.49 tick
            set the block 2 east {GatePos1.Novem} to redstone block
            set the block 2 east 1 north {GatePos1.Novem} to redstone block
            set the block 2 east 1 south {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south {GatePos1.Novem} to redstone block
            set the block 2 south 1 west {GatePos1.Novem} to redstone block
            set the block 2 south 1 east {GatePos1.Novem} to redstone block

            wait 0.49 tick
            set the block 2 north {GatePos1.Novem} to redstone block
            set the block 2 north 1 west {GatePos1.Novem} to redstone block
            set the block 2 north 1 east {GatePos1.Novem} to redstone block

            wait 0.49 tick


            set the block 3 west {GatePos1.Novem} to netherrack
            set the block 3 west 1 north {GatePos1.Novem} to netherrack
            set the block 3 west 1 south {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 east {GatePos1.Novem} to netherrack
            set the block 3 east 1 north {GatePos1.Novem} to netherrack
            set the block 3 east 1 south {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 south {GatePos1.Novem} to netherrack
            set the block 3 south 1 west {GatePos1.Novem} to netherrack
            set the block 3 south 1 east {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 north {GatePos1.Novem} to netherrack
            set the block 3 north 1 west {GatePos1.Novem} to netherrack
            set the block 3 north 1 east {GatePos1.Novem} to netherrack

            wait 0.49 tick
            set the block 2 west 2 south {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 1 above {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 2 above {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos1.Novem} to redstone block
            set the block 1 west 2 south 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick


            set the block 2 east 2 north {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 1 above {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 2 above {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos1.Novem} to redstone block
            set the block 1 east 2 north 4 above {GatePos1.Novem} to redstone block

            wait 0.49 tick

            set the block 2 north 2 west {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 1 above {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 2 above {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos1.Novem} to redstone block
            set the block 1 north 2 west 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south 2 east {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 1 above {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 2 above {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos1.Novem} to redstone block
            set the block 1 south 2 east 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 3 west 1 above {GatePos1.Novem} to fire
            set the block 3 west 1 north 1 above {GatePos1.Novem} to fire
            set the block 3 west 1 south 1 above {GatePos1.Novem} to fire
            wait 0.49 tick

            set the block 3 east 1 above {GatePos1.Novem} to fire
            set the block 3 east 1 north 1 above {GatePos1.Novem} to fire
            set the block 3 east 1 south 1 above {GatePos1.Novem} to fire

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos1.Novem} to fire
            set the block 3 south 1 west 1 above {GatePos1.Novem} to fire
            set the block 3 south 1 east 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 west 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 east 1 above {GatePos1.Novem} to fire
          
          
          
                          
            set the block 0 above {GatePos2.Novem} to ender portal
            set the block 1 west {GatePos2.Novem} to ender portal
            set the block 1 west 1 north {GatePos2.Novem} to ender portal
            set the block 1 west 1 south {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 1 east {GatePos2.Novem} to ender portal
            set the block 1 east 1 north {GatePos2.Novem} to ender portal
            set the block 1 east 1 south {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 1 south {GatePos2.Novem} to ender portal
            set the block 1 south 1 east {GatePos2.Novem} to ender portal
            set the block 1 south 1 west {GatePos2.Novem} to ender portal

            wait 0.49 tick
            set the block 1 north {GatePos2.Novem} to ender portal
            set the block 1 north 1 east {GatePos2.Novem} to ender portal
            set the block 1 north 1 west {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 2 west {GatePos2.Novem} to redstone block
            set the block 2 west 1 north {GatePos2.Novem} to redstone block
            set the block 2 west 1 south {GatePos2.Novem} to redstone block

            wait 0.49 tick
            set the block 2 east {GatePos2.Novem} to redstone block
            set the block 2 east 1 north {GatePos2.Novem} to redstone block
            set the block 2 east 1 south {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south {GatePos2.Novem} to redstone block
            set the block 2 south 1 west {GatePos2.Novem} to redstone block
            set the block 2 south 1 east {GatePos2.Novem} to redstone block

            wait 0.49 tick
            set the block 2 north {GatePos2.Novem} to redstone block
            set the block 2 north 1 west {GatePos2.Novem} to redstone block
            set the block 2 north 1 east {GatePos2.Novem} to redstone block

            wait 0.49 tick


            set the block 3 west {GatePos2.Novem} to netherrack
            set the block 3 west 1 north {GatePos2.Novem} to netherrack
            set the block 3 west 1 south {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 east {GatePos2.Novem} to netherrack
            set the block 3 east 1 north {GatePos2.Novem} to netherrack
            set the block 3 east 1 south {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 south {GatePos2.Novem} to netherrack
            set the block 3 south 1 west {GatePos2.Novem} to netherrack
            set the block 3 south 1 east {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 north {GatePos2.Novem} to netherrack
            set the block 3 north 1 west {GatePos2.Novem} to netherrack
            set the block 3 north 1 east {GatePos2.Novem} to netherrack

            wait 0.49 tick
            set the block 2 west 2 south {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 1 above {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 2 above {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos2.Novem} to redstone block
            set the block 1 west 2 south 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick


            set the block 2 east 2 north {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 1 above {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 2 above {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos2.Novem} to redstone block
            set the block 1 east 2 north 4 above {GatePos2.Novem} to redstone block

            wait 0.49 tick

            set the block 2 north 2 west {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 1 above {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 2 above {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos2.Novem} to redstone block
            set the block 1 north 2 west 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south 2 east {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 1 above {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 2 above {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos2.Novem} to redstone block
            set the block 1 south 2 east 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 3 west 1 above {GatePos2.Novem} to fire
            set the block 3 west 1 north 1 above {GatePos2.Novem} to fire
            set the block 3 west 1 south 1 above {GatePos2.Novem} to fire
            wait 0.49 tick

            set the block 3 east 1 above {GatePos2.Novem} to fire
            set the block 3 east 1 north 1 above {GatePos2.Novem} to fire
            set the block 3 east 1 south 1 above {GatePos2.Novem} to fire

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos2.Novem} to fire
            set the block 3 south 1 west 1 above {GatePos2.Novem} to fire
            set the block 3 south 1 east 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 west 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 east 1 above {GatePos2.Novem} to fire
            set {Gate.OpenNov} to "1"

      
          
      
  
  


#15
    if {Invoke.%player%.Level} is "15":
        difference between {%player%.GhostWalkCD} and now is less than 10 seconds:
            message "<purple>Daha Zamanı Değil."
            stop
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [15] - <gray>Ghost Walk [Myraults Hinter-Gast] "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [15] - <gray>Ghost Walk [Myraults Hinter-Gast]" to loop-player
        set {%player%.GhostwalkCD} to now
        set {%player%.GhostWalkPos} to the block 1 above the player


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is pink wool or blue wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is pink wool or blue wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is pink wool or blue wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is pink wool or blue wool
            set loop-block to air

        set {%player%.GhostMode} to "aktif"      


        apply invisibility 2 to player for 100 real seconds  


#16
    if {Invoke.%player%.Level} is "16":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus <gray>- [16] - Spider Wall "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus <gray>- [16] - Spider Wall " to loop-player
        difference between {%player%.CWWallCD} and now is less than 20 seconds:
            message "<cyan>Daha Hazir Degil!!!!!"
            stop
        if {Invoke.%player%.Level} is "16":
            set {%player%.CWWallCD} to now
            set {%player%.CWpos1} to the block 15 meters right of player
            set {%player%.CWpos2} to the block 15 meters left the player

            set {%player%.CWpos3} to the block 1 above {%player%.CWpos1}
            set {%player%.CWpos4} to the block 1 above {%player%.CWpos2}

            set {%player%.CWpos5} to the block 2 above {%player%.CWpos1}
            set {%player%.CWpos6} to the block 2 above {%player%.CWpos2}

            set {%player%.CWpos7} to the block 3 above {%player%.CWpos1}
            set {%player%.CWpos8} to the block 3 above {%player%.CWpos2}

            loop blocks from {%player%.CWpos1} to {%player%.CWpos2}:
                loop-block is air
                set loop-block to CobWeb
                loop blocks in radius 2 around loop-block:
                    set loop-block-2 to CobWeb
            wait 0.5 second
            loop blocks from {%player%.CWpos3} to {%player%.CWpos4}:
                loop-block is air
                set loop-block to CobWeb
            wait 0.5 second  
            loop blocks from {%player%.CWpos5} to {%player%.CWpos6}:
                loop-block is air
                set loop-block to CobWeb
            wait 0.5 second
            loop blocks from {%player%.CWpos7} to {%player%.CWpos8}:
                loop-block is air
                chance of 50%:
                    set loop-block to CobWeb
            wait 5 seconds

            loop blocks from {%player%.CWpos7} to {%player%.CWpos8}:
                loop-block is CobWeb
                set loop-block to air
            wait 0.5 second  
            loop blocks from {%player%.CWpos5} to {%player%.CWpos6}:
                loop-block is CobWeb
                set loop-block to air

            wait 0.5 second
            loop blocks from {%player%.CWpos3} to {%player%.CWpos4}:
                loop-block is CobWeb
                set loop-block to air
            wait 0.5 second
            loop blocks from {%player%.CWpos1} to {%player%.CWpos2}:
                loop-block is CobWeb
                set loop-block to air
                loop blocks in radius 2 around loop-block:
                    loop-block-2 is CobWeb
                    set loop-block-2 to air


#17
    if {Invoke.%player%.Level} is "17":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - <green>[17] - Posion Touch "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - <green>[17] - Poison Touch " to loop-player
        loop entities in radius 4 around player:
            set {_A.%loop-entity%.GhostWalkPos} to the block 1 above the loop-entity

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 2:
                loop-block is soul sand or black wool
                set loop-block to air


            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks
            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is soul sand or black wool
                set loop-block to air
            poison loop-entity for 10 seconds



#19
    if {Invoke.%player%.Level} is "19":

#20
    if {Invoke.%player%.Level} is "20":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [20] - <orange>Arrow Road "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [20] - <orange>Arrow Road" to loop-player
        set {_ExposArrow.%player%.1} to the block 30 horizontally forward the player
        set {_ExposArrow.%player%.1} to the block 10 above {_ExposArrow.%player%.1}
        loop blocks from the block 2 above player to {_ExposArrow.%player%.1}:
            spawn an arrow at loop-block
            wait 0.49 tick




on portal:
    if distance between player and {GatePos1.Novem} is less than 5:
        teleport player to {GatePos2.Novem.Out}
        cancel event
      
    if distance between player and {GatePos2.Novem} is less than 5:
        teleport player to {GatePos1.Novem.Out}
        cancel event

on quit:
    if {Muted.%player%} is 1:
        delete {Muted.%player%}

on chat:
    if {Muted.%player%} is 1:
        cancel event
        message "Slience"

on command:
    if {Muted.%player%} is 1:
        cancel event
        message "Slience"










on rightclick with Diamond Hoe on a entity:
    if {Invoke.%player%.Level} is "18":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [18] - <pink>Uber Push! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [18] - <pink>Uber Push " to loop-player
        push clicked entity in the direction of the player at speed 14
        push clicked entity upwards at speed 3


SK3:
Kod:
on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is set:
        cancel event
on rightclick with Diamond Hoe:
#21
    if {Invoke.%player%.Level} is "21":
        difference between {%player%.IceWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.IceWallSmall} to now
        set {%player%.IWMpos1} to the block 3 meters right of player
        set {%player%.IWMpos2} to the block 3 meters left the player
        set {%player%.IWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.IWMpos4} to the block 1 above {%player%.IWMpos1}
        set {%player%.IWMpos5} to the block 1 above {%player%.IWMpos2}
        set {%player%.IWMpos6} to the block 1 above {%player%.IWMpos3}
      
        set {%player%.IWMpos7} to the block 2 above {%player%.IWMpos1}
        set {%player%.IWMpos8} to the block 2 above {%player%.IWMpos2}
        set {%player%.IWMpos9} to the block 2 above {%player%.IWMpos3}

        loop blocks from {%player%.IWMpos1} to {%player%.IWMpos3}:
            set loop-block to ice
        loop blocks from {%player%.IWMpos2} to {%player%.IWMpos3}:
            set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.IWMpos4} to {%player%.IWMpos6}:
            set loop-block to ice
        loop blocks from {%player%.IWMpos5} to {%player%.IWMpos6}:
            set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.IWMpos7} to {%player%.IWMpos9}:
            chance of 75%:
                set loop-block to ice

        loop blocks from {%player%.IWMpos8} to {%player%.IWMpos9}:
            chance of 75%:
                set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"


#22
    if {Invoke.%player%.Level} is "22":
        difference between {%player%.StoneWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.StoneWallSmall} to now
        set {%player%.SWMpos1} to the block 3 meters right of player
        set {%player%.SWMpos2} to the block 3 meters left the player
        set {%player%.SWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.SWMpos4} to the block 1 above {%player%.SWMpos1}
        set {%player%.SWMpos5} to the block 1 above {%player%.SWMpos2}
        set {%player%.SWMpos6} to the block 1 above {%player%.SWMpos3}
      
        set {%player%.SWMpos7} to the block 2 above {%player%.SWMpos1}
        set {%player%.SWMpos8} to the block 2 above {%player%.SWMpos2}
        set {%player%.SWMpos9} to the block 2 above {%player%.SWMpos3}

        loop blocks from {%player%.SWMpos1} to {%player%.SWMpos3}:
            set loop-block to Stone
        loop blocks from {%player%.SWMpos2} to {%player%.SWMpos3}:
            set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.SWMpos4} to {%player%.SWMpos6}:
            set loop-block to Stone
        loop blocks from {%player%.SWMpos5} to {%player%.SWMpos6}:
            set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.SWMpos7} to {%player%.SWMpos9}:
            chance of 75%:
                set loop-block to Stone

        loop blocks from {%player%.SWMpos8} to {%player%.SWMpos9}:
            chance of 75%:
                set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"



#23  
    if {Invoke.%player%.Level} is "23":
        difference between {%player%.logWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.logWallSmall} to now
        set {%player%.WWMpos1} to the block 3 meters right of player
        set {%player%.WWMpos2} to the block 3 meters left the player
        set {%player%.WWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.WWMpos4} to the block 1 above {%player%.WWMpos1}
        set {%player%.WWMpos5} to the block 1 above {%player%.WWMpos2}
        set {%player%.WWMpos6} to the block 1 above {%player%.WWMpos3}
      
        set {%player%.WWMpos7} to the block 2 above {%player%.WWMpos1}
        set {%player%.WWMpos8} to the block 2 above {%player%.WWMpos2}
        set {%player%.WWMpos9} to the block 2 above {%player%.WWMpos3}

        loop blocks from {%player%.WWMpos1} to {%player%.WWMpos3}:
            set loop-block to log
        loop blocks from {%player%.WWMpos2} to {%player%.WWMpos3}:
            set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.WWMpos4} to {%player%.WWMpos6}:
            set loop-block to log
        loop blocks from {%player%.WWMpos5} to {%player%.WWMpos6}:
            set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.WWMpos7} to {%player%.WWMpos9}:
            chance of 75%:
                set loop-block to log

        loop blocks from {%player%.WWMpos8} to {%player%.WWMpos9}:
            chance of 75%:
                set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"


#24  
    if {Invoke.%player%.Level} is "24":
        set {Fire.Pos.%player%} to location of the player
        loop blocks around {Fire.Pos.%player%} in radius 3:
            loop-block is air
            set loop-block to fire
            wait a tick




#25  
    if {Invoke.%player%.Level} is "25":
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:                  
                    damage loop-entity by 7 hearts
                set loop-block to ice
                spawn a snowball at loop-block
                chance of 25%:
                    create a fake explosion at loop-block
                wait 0.49 tick


#26  
    if {Invoke.%player%.Level} is "26":
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:                  
                    damage loop-entity by 5 hearts
                    ignite loop-entity
                set loop-block to red wool
                spawn a fireball at loop-block
                chance of 25%:
                    create a fake explosion at loop-block
                wait 0.49 tick




#28  
    if {Invoke.%player%.Level} is "28":
        if distance between targeted block and player is less than 20:
            difference between {AttackSpeed.%player%} and now is less than 2 seconds:
                stop  
            set {_RangedAtackPos.%player%} to the block 0 above targeted block
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 10 tick  
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is ice
                set loop-block to air

            loop blocks from {_RangedAtackPos.%player%} to {_RangedAtackPos.%player%}:
                loop blocks around loop-block in radius 2:
                    loop-block-2 is not air
                    set loop-block-2 to ice
                loop players in radius 20 around loop-block:
                    execute console command "/playsound dig.glass %name of the loop-player%"
  
  
#29  
    if {Invoke.%player%.Level} is "29":
        if distance between targeted block and player is less than 20:
            difference between {AttackSpeed.%player%} and now is less than 2 seconds:
                stop  
            set {_RangedAtackPos.%player%} to the block 0 above targeted block
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 10 tick  
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is red wool or orange wool or yellow wool
                set loop-block to air

            loop blocks from {_RangedAtackPos.%player%} to {_RangedAtackPos.%player%}:
                loop blocks around loop-block in radius 2:
                    loop-block-2 is not air
                    set loop-block-2 to fire
                loop players in radius 20 around loop-block:
                    execute console command "/playsound mob.ghast.fireball4 %name of the loop-player%"
  
  
#30  
    if {Invoke.%player%.Level} is "30":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [30] - <purple>Deafning Blast "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [30] - <purple>Deafning Blast " to loop-player
        difference between {%player%.DBCD} and now is less than 20 seconds:
            message "<aqua>Daha Hazir Degil!!!!!"
            stop
        message "<aqua>Deafning Blast"
        set {%player%.DBCD} to now

        set {_DefB.%player%.lastPos1} to the block 20 meters horizontally forward the player
        set {_DefB.%player%.lastPos2} to the block 18 meters horizontally forward the player
        set {_DefB.%player%.lastPos3} to the block 16 meters horizontally forward the player
        set {_DefB.%player%.lastPos4} to the block 14 meters horizontally forward the player
        set {_DefB.%player%.lastPos5} to the block 12 meters horizontally forward the player
        set {_DefB.%player%.lastPos6} to the block 10 meters horizontally forward the player
        set {_DefB.%player%.lastPos7} to the block 8 meters horizontally forward the player
        set {_DefB.%player%.lastPos8} to the block 6 meters horizontally forward the player
        set {_DefB.%player%.lastPos9} to the block 4 meters horizontally forward the player
      
        set {_DefB.%player%.lastRight1} to the block 4 meters right the player
        set {_DefB.%player%.lastRight2} to the block 4 meters left the player


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos9}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos9}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos9}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos9}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos8}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos8}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos8}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos8}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos7}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos7}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos7}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos7}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos6}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos6}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos6}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos6}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos5}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos5}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos5}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos5}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos4}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos4}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos4}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos4}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos3}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos3}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos3}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos3}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos2}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos2}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos2}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos2}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos1}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos1}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos1}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos1}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


on rightclick with Diamond Hoe:
#2.Ci trigger gerektirenler için
#25-1
    if {Invoke.%player%.Level} is "25":
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is ice
                set loop-block to air
                wait 0.49 tick

#26-1
    if {Invoke.%player%.Level} is "26":
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is red wool
                set loop-block to air
                wait 0.49 tick
      
on rightclick with diamond hoe on a living entity:
#27  
    if {Invoke.%player%.Level} is "27":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [27] - <white>Cold Snap "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [27] - <white>Cold Snap " to loop-player
        difference between {%player%.ColdSnappedCD} and now is less than 15 seconds:
            send "<cyan>Daha Hazir Degil" to player  
            stop
        Set {%clicked entity%.ColdSnapped} to "1"
        execute console command "gamemode 0 %name of the clicked player%"
        damage clicked player by 1  
        set {%player%.ColdSnappedCD} to now
        loop 50 times:
            set {_blockCOLDPos2.%clicked entity%} to location of the clicked entity
            set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
            set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
            set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD2.%clicked entity%}
            set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD3.%clicked entity%}
            set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD4.%clicked entity%}
            set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD5.%clicked entity%}

            set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD6.%clicked entity%}
            set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD7.%clicked entity%}
            set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD8.%clicked entity%}
            set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD9.%clicked entity%}

            set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD10.%clicked entity%}
            set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD11.%clicked entity%}
            set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to {_blockCOLD12.%clicked entity%}
            set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD13.%clicked entity%}




            set {_blockCOLDPos.%clicked entity%} to location of the clicked entity
            set {_blockCOLD.%clicked entity%} to type of the block 1 below {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD2.%clicked entity%} to type of the block 1 below 1 west {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD3.%clicked entity%} to type of the block 1 below 1 east {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD4.%clicked entity%} to type of the block 1 below 1 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD5.%clicked entity%} to type of the block 1 below 1 north {_blockCOLDPos2.%clicked entity%}

            set {_blockCOLD6.%clicked entity%} to type of the block 1 below 2 west {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD7.%clicked entity%} to type of the block 1 below 2 east {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD8.%clicked entity%} to type of the block 1 below 2 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD9.%clicked entity%} to type of the block 1 below 2 north {_blockCOLDPos2.%clicked entity%}

            set {_blockCOLD10.%clicked entity%} to type of the block 1 below 1 west 1 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD11.%clicked entity%} to type of the block 1 below 1 east 1 north {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD12.%clicked entity%} to type of the block 1 below 1 south 1 east  {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD13.%clicked entity%} to type of the block 1 below 1 north 1 west {_blockCOLDPos2.%clicked entity%}
            message "aa"

            set the block 1 below {_blockCOLDPos.%clicked entity%} to blue wool
            set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to ice

            set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to ice

            set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to ice
            wait 0.2 second
          
          
        set {_blockCOLDPos2.%clicked entity%} to location of clicked entity
        set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
        set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
        set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD2.%clicked entity%}
        set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD3.%clicked entity%}
        set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD4.%clicked entity%}
        set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD5.%clicked entity%}

        set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD6.%clicked entity%}
        set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD7.%clicked entity%}
        set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD8.%clicked entity%}
        set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD9.%clicked entity%}

        set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD10.%clicked entity%}
        set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD11.%clicked entity%}
        set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to {_blockCOLD12.%clicked entity%}
        set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD13.%clicked entity%}


SK4:
Kod:
on rightclick with Diamond Hoe:
#31
    if {Invoke.%player%.Level} is "31":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [31] - <gray>Corrupted Lightning "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [31] - <gray>Corrupted Lightning! " to loop-player
        set {_CorrupedLightning} to difference between {CorrupedLightningtik.CorrupedLightningtikzaman.%player%} and now
        if {_CorrupedLightning} is less than 18 seconds:
            send "<pink>CorrupedLightning skilini 18 saniyede bir kullanabilirsin."
            stop
        set {CorrupedLightningtik.CorrupedLightningtikzaman.%player%} to now
        apply resistance 1 to player for 5 seconds
        apply speed 5 to player for 5 seconds
        apply regeneration 5 to player for 5 seconds
        push player upwards at speed 1

        set block 1 above west to light gray wool
        set block 1 above south to light gray wool
        set block 1 above north to light gray wool  
        set block 1 above east to light gray wool
        wait 0.1 seconds
        set block 2 west to gray wool
        set block 2 south to gray wool
        set block 2 north to gray wool  
        set block 2 east to gray wool

        wait 0.1 seconds
        set block 3 west to light gray wool
        set block 3 south to light gray wool
        set block 3 north to light gray wool  
        set block 3 east to light gray wool

        wait 0.1 seconds
        set block 4 west to gray wool
        set block 4 south to gray wool
        set block 4 north to gray wool  
        set block 4 east to gray wool

        wait 0.1 seconds
        set block 5 west to light gray wool
        set block 5 south to light gray wool
        set block 5 north to light gray wool  
        set block 5 east to light gray wool

        wait 0.1 seconds
        set block 6 west to gray wool
        set block 6 south to gray wool
        set block 6 north to gray wool  
        set block 6 east to gray wool

        wait 0.1 seconds
        set block 7 west to light gray wool
        set block 7 south to light gray wool
        set block 7 north to light gray wool  
        set block 7 east to light gray wool

        wait 0.1 seconds
        set block 8 west to gray wool
        set block 8 south to gray wool
        set block 8 north to gray wool  
        set block 8 east to gray wool

        wait 0.1 seconds
        set block 9 west to light gray wool
        set block 9 south to light gray wool
        set block 9 north to light gray wool  
        set block 9 east to light gray wool

        wait 0.2 seconds
        loop blocks in radius 15:
            loop-block is light gray wool
            strike lightning at loop-block
            set loop-block to air
        wait 1 seconds
        loop blocks in radius 15:
            loop-block is fire
            set loop-block to air

        wait 4 seconds
        loop blocks in radius 30:
            loop-block is gray wool
            strike lightning at loop-block
            set loop-block to air

        wait 1 seconds
        loop blocks in radius 30:
            loop-block is fire
            set loop-block to air


#32
    if {Invoke.%player%.Level} is "32":


#33
    if {Invoke.%player%.Level} is "33":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [33] - <orange>Sunstike! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [33] - <orange>Sunstrike! " to loop-player
        difference between {%player%.SunStrikeCD} and now is less than 30 seconds:
            message "<orange>Daha Hazir Degil!"
            stop
        message "<orange>SunStrike"
        set {%player%.SunStrikeCD} to now

        set {%player%.SunPos1} to the targeted block
        set {%player%.SunPos2} to the block 2 west of {%player%.SunPos1}
        set {%player%.SunPos3} to the block 2 north of {%player%.SunPos1}
        set {%player%.SunPos4} to the block 2 south of {%player%.SunPos1}
        set {%player%.SunPos5} to the block 2 east of {%player%.SunPos1}
        set {%player%.SunPos6} to the block 1 west 1 north of {%player%.SunPos1}
        set {%player%.SunPos7} to the block 1 west 1 south of {%player%.SunPos1}
        set {%player%.SunPos8} to the block 1 east 1 north of {%player%.SunPos1}
        set {%player%.SunPos9} to the block 1 east 1 south of {%player%.SunPos1}


        set {%player%.SunPos11} to the block 40 above {%player%.SunPos1}
        set {%player%.SunPos21} to the block 40 above {%player%.SunPos2}
        set {%player%.SunPos31} to the block 40 above {%player%.SunPos3}
        set {%player%.SunPos41} to the block 40 above {%player%.SunPos4}
        set {%player%.SunPos51} to the block 40 above {%player%.SunPos5}
        set {%player%.SunPos61} to the block 40 above {%player%.SunPos6}
        set {%player%.SunPos71} to the block 40 above {%player%.SunPos7}
        set {%player%.SunPos81} to the block 40 above {%player%.SunPos8}
        set {%player%.SunPos91} to the block 40 above {%player%.SunPos9}


        loop blocks from {%player%.SunPos11} to {%player%.SunPos1}:
            set loop-block to white wool
            wait a tick
      

        loop blocks from {%player%.SunPos21} to {%player%.SunPos2}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos31} to {%player%.SunPos3}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos41} to {%player%.SunPos4}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos51} to {%player%.SunPos5}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos61} to {%player%.SunPos6}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos71} to {%player%.SunPos7}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos81} to {%player%.SunPos8}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos91} to {%player%.SunPos9}:
            set loop-block to orange wool

        loop blocks around {%player%.SunPos1} in radius 4:
            loop-block is not air
            chance of 80%:
                set loop-block to black wool
            loop entities in radius 2 around loop-block:
                damage loop-entity by 20

        loop blocks around {%player%.SunPos1} in radius 4:
            loop-block is air
            chance of 20%:
                set loop-block to fire
          

        wait 8 tick


        loop blocks from {%player%.SunPos11} to {%player%.SunPos1}:
            set loop-block to air
      
        loop blocks from {%player%.SunPos21} to {%player%.SunPos2}:
            set loop-block to air

        loop blocks from {%player%.SunPos31} to {%player%.SunPos3}:
            set loop-block to air

        loop blocks from {%player%.SunPos41} to {%player%.SunPos4}:
            set loop-block to air

        loop blocks from {%player%.SunPos51} to {%player%.SunPos5}:
            set loop-block to air

        loop blocks from {%player%.SunPos61} to {%player%.SunPos6}:
            set loop-block to air

        loop blocks from {%player%.SunPos71} to {%player%.SunPos7}:
            set loop-block to air

        loop blocks from {%player%.SunPos81} to {%player%.SunPos8}:
            set loop-block to air

        loop blocks from {%player%.SunPos91} to {%player%.SunPos9}:
            set loop-block to air


#34
    if {Invoke.%player%.Level} is "34":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [34] - <light green>Green Jail! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [34] - <light green>Green Jail! " to loop-player
        if {Invoke.%player%.Level} is "34":
            difference between {%player%.GreenBlock} and now is less than 20 seconds:
                message "<red>Daha Hazir Degil"
                stop
            message "<red>Finger OF The Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.GreenBlock} to now
            set {_%player%.blockgreenPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.blockgreenPos2} to the block 1 above 0 west player
            set {_%player%.blockgreenPos3} to the block 0.1 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos4} to the block 0.3 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos5} to the block 0.5 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos6} to the block 0.7 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos7} to the block 0.9 * {_%player%.FingDis} in front player
      

            set {_%player%.blockgreenPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.blockgreenPos3}
            set {_%player%.blockgreenPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.blockgreenPos4}
            set {_%player%.blockgreenPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.blockgreenPos5}
            set {_%player%.blockgreenPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.blockgreenPos6}
            set {_%player%.blockgreenPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.blockgreenPos7}

            loop blocks from {_%player%.blockgreenPos31} to {_%player%.blockgreenPos41}:
                set loop-block to green wool or light green wool or 95:5 or 95:12

          
            loop blocks from {_%player%.blockgreenPos41} to {_%player%.blockgreenPos51}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick
            loop blocks from {_%player%.blockgreenPos51} to {_%player%.blockgreenPos61}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick

            loop blocks from {_%player%.blockgreenPos61} to {_%player%.blockgreenPos71}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick
              
            loop blocks from {_%player%.blockgreenPos31} to {_%player%.blockgreenPos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.blockgreenPos41} to {_%player%.blockgreenPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.blockgreenPos51} to {_%player%.blockgreenPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.blockgreenPos61} to {_%player%.blockgreenPos71}:
                set loop-block to air
                wait 0.49 tick



            loop blocks around {_%player%.blockgreenPos1} in radius 1:
                loop living entities in radius 2 around loop-block:
                    set {_Teleport.%loop-entity%} to the block 0 above loop-entity
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"              
                    loop 100 times:  
                        loop blocks in radius 3 around {_Teleport.%loop-entity%}:
                            loop-block-2 is air
                            set loop-block-2 to 95:5
                        loop blocks in radius 2 around {_Teleport.%loop-entity%}:
                            loop-block-2 is 95:5
                            set loop-block-2 to air                      
                        teleport loop-entity to {_Teleport.%loop-entity%}
                        wait 0.1 seconds
                    teleport loop-entity to {_Teleport.%loop-entity%}
                    loop blocks in radius 3 around {_Teleport.%loop-entity%}:
                        loop-block-2 is 95:5
                        set loop-block-2 to air
                      

                  



          




#35
    if {Invoke.%player%.Level} is "35":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [35] - <pink>EMP! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [35] - <pink>EMP! " to loop-player
        difference between {%player%.EMPCD} and now is less than 30 seconds:
            message "<purple>Daha Hazir Degil!!!!!"
            stop
        message "<pink>EMP!!!"
        set {%player%.EMPCD} to now

        set {%player%.EMPpos} to the block 1 above the player

        loop blockS around {%player%.EMPpos} in radius 2:
            loop-block is air
            loop 2 times:          
                set loop-block to pink wool or air
                wait a tick

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 4:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 3:
            loop-block is pink wool
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5
            set loop-block to air

      
  
        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 5:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 4:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 6:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool
  
        loop blockS around {%player%.EMPpos} in radius 5:
            loop-block is pink wool
            set loop-block to air

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 7:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 6:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 8:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 7:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 9:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 8:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 10:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 9:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5



        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 11:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 10:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5




        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 11:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5






#36
    if {Invoke.%player%.Level} is "36":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [36] - <cyan>Ice Ball! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [36] - <cyan>Ice Ball! " to loop-player
        difference between {%player%.IceBallCD} and now is less than 10 seconds:
            message "<blue>Daha Hazir Degil!!!!!"
            stop
        set {%player%.IceBallCD} to now

        set {%player%.iceballpos1} to the block 3 meters forward the player
        set {%player%.iceballpos2} to the block 4 meters forward the player
        set {%player%.iceballpos3} to the block 5 meters forward the player
        set {%player%.iceballpos4} to the block 6 meters forward the player
        set {%player%.iceballpos5} to the block 7 meters forward the player
        set {%player%.iceballpos6} to the block 8 meters forward the player
        set {%player%.iceballpos7} to the block 9 meters forward the player
        set {%player%.iceballpos8} to the block 10 meters forward the player
        set {%player%.iceballpos9} to the block 11 meters forward the player
        set {%player%.iceballpos10} to the block 12 meters forward the player
        set {%player%.iceballpos112} to the block 13 meters forward the player
        set {%player%.iceballpos12} to the block 14 meters forward the player

        set {%player%.iceballpos11} to the block 2 above {%player%.iceballpos1}
        set {%player%.iceballpos21} to the block 2 above {%player%.iceballpos2}
        set {%player%.iceballpos31} to the block 2 above {%player%.iceballpos3}
        set {%player%.iceballpos41} to the block 2 above {%player%.iceballpos4}
        set {%player%.iceballpos51} to the block 2 above {%player%.iceballpos5}
        set {%player%.iceballpos61} to the block 2 above {%player%.iceballpos6}
        set {%player%.iceballpos71} to the block 2 above {%player%.iceballpos7}
        set {%player%.iceballpos81} to the block 2 above {%player%.iceballpos8}
        set {%player%.iceballpos91} to the block 2 above {%player%.iceballpos9}
        set {%player%.iceballpos101} to the block 2 above {%player%.iceballpos10}
        set {%player%.iceballpos111} to the block 2 above {%player%.iceballpos112}
        set {%player%.iceballpos121} to the block 2 above {%player%.iceballpos12}


        loop blocks around {%player%.iceballpos11} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"
        wait 3 tick
        loop blocks around {%player%.iceballpos11} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos21} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool

        wait 2 ticks
        loop blocks around {%player%.iceballpos21} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos31} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos31} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos41} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos41} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos51} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos51} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos61} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos61} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos71} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos71} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos81} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos81} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos91} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos91} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos101} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos101} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos111} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos111} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos121} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos121} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"
      
        loop blocks around {%player%.iceballpos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to ice or light blue wool
        wait 5 ticks
        loop blocks around {%player%.iceballpos121} in radius 6:
            loop-block is ice or light blue wool
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"


        loop blocks around {%player%.iceballpos121} in radius 3:
            loop-block is not air
            chance of 80%:
                set loop-block to ice

        loop blocks around {%player%.iceballpos121} in radius 1:
            loop entities in radius 10 around loop-block:
                damage loop-entity by 15
                apply slowness 10 to loop-entity for 10 seconds
  
#37
    if {Invoke.%player%.Level} is "37":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [37] - <red>Fire Ball! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [37] - <red>Fire Ball! " to loop-player
        difference between {%player%.airBallCD} and now is less than 10 seconds:
            message "<red>Daha Hazir Degil!!!!!"
            stop
        message "<red>Fire Ball!"
        set {%player%.airBallCD} to now

        set {%player%.airballpos1} to the block 3 meters forward the player
        set {%player%.airballpos2} to the block 4 meters forward the player
        set {%player%.airballpos3} to the block 5 meters forward the player
        set {%player%.airballpos4} to the block 6 meters forward the player
        set {%player%.airballpos5} to the block 7 meters forward the player
        set {%player%.airballpos6} to the block 8 meters forward the player
        set {%player%.airballpos7} to the block 9 meters forward the player
        set {%player%.airballpos8} to the block 10 meters forward the player
        set {%player%.airballpos9} to the block 11 meters forward the player
        set {%player%.airballpos10} to the block 12 meters forward the player
        set {%player%.airballpos112} to the block 13 meters forward the player
        set {%player%.airballpos12} to the block 14 meters forward the player

        set {%player%.airballpos11} to the block 2 above {%player%.airballpos1}
        set {%player%.airballpos21} to the block 2 above {%player%.airballpos2}
        set {%player%.airballpos31} to the block 2 above {%player%.airballpos3}
        set {%player%.airballpos41} to the block 2 above {%player%.airballpos4}
        set {%player%.airballpos51} to the block 2 above {%player%.airballpos5}
        set {%player%.airballpos61} to the block 2 above {%player%.airballpos6}
        set {%player%.airballpos71} to the block 2 above {%player%.airballpos7}
        set {%player%.airballpos81} to the block 2 above {%player%.airballpos8}
        set {%player%.airballpos91} to the block 2 above {%player%.airballpos9}
        set {%player%.airballpos101} to the block 2 above {%player%.airballpos10}
        set {%player%.airballpos111} to the block 2 above {%player%.airballpos112}
        set {%player%.airballpos121} to the block 2 above {%player%.airballpos12}


        loop blocks around {%player%.airballpos11} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"
        wait 3 tick
        loop blocks around {%player%.airballpos11} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos21} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block

        wait 2 ticks
        loop blocks around {%player%.airballpos21} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos31} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos31} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos41} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos41} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos51} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos51} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos61} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos61} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos71} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos71} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos81} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos81} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos91} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos91} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos101} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos101} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos111} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos111} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos121} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos121} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"
      
        loop blocks around {%player%.airballpos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to air or red wool
        wait 5 ticks
        loop blocks around {%player%.airballpos121} in radius 6:
            loop-block is air or red wool
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"


        loop blocks around {%player%.airballpos121} in radius 3:
            loop-block is not air
            chance of 80%:
                set loop-block to air

        loop blocks around {%player%.airballpos121} in radius 1:
            loop entities in radius 10 around loop-block:
                damage loop-entity by 15
                ignite loop-entity
              
              
              
              
#38
    if {Invoke.%player%.Level} is "38":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [38] - <cyan>Ice Wall! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [38] - <cyan>Ice Wall! " to loop-player
        difference between {%player%.IceWallKing} and now is less than 30 seconds:
            message "<cyan>Daha Hazir Degil!!!!!"
            stop
        message "<cyan>Ice Wall!!!"
        set {%player%.IceWallKing} to now
        set {%player%.IWpos1} to the block 15 meters right of player
        set {%player%.IWpos2} to the block 15 meters left the player
        set {%player%.IWpos3F} to the block 5 meters horizontally forward the player

        set {%player%.IWpos3} to the block 1 above {%player%.IWpos1}
        set {%player%.IWpos4} to the block 1 above {%player%.IWpos2}
        set {%player%.IWpos4F} to the block 1 above {%player%.IWpos3F}

        set {%player%.IWpos5} to the block 2 above {%player%.IWpos1}
        set {%player%.IWpos6} to the block 2 above {%player%.IWpos2}
        set {%player%.IWpos5F} to the block 2 above {%player%.IWpos3F}

        set {%player%.IWpos7} to the block 3 above {%player%.IWpos1}
        set {%player%.IWpos8} to the block 3 above {%player%.IWpos2}
        set {%player%.IWpos6F} to the block 3 above {%player%.IWpos3F}

        loop blocks from {%player%.IWpos1} to {%player%.IWpos3F}:
            loop-block is air
            set loop-block to ice
            loop blocks in radius 2 around loop-block:
                loop-block-2 is air
                set loop-block-2 to ice

        loop blocks from {%player%.IWpos2} to {%player%.IWpos3F}:
            loop-block is air
            set loop-block to ice
            loop blocks in radius 2 around loop-block:
                loop-block-2 is air
                set loop-block-2 to ice
        wait 1 second
        loop blocks from {%player%.IWpos3} to {%player%.IWpos4F}:
            loop-block is air
            set loop-block to ice

        loop blocks from {%player%.IWpos4} to {%player%.IWpos4F}:
            loop-block is air
            set loop-block to ice
        wait 1 second  
        loop blocks from {%player%.IWpos5} to {%player%.IWpos5F}:
            loop-block is air
            set loop-block to ice
        loop blocks from {%player%.IWpos6} to {%player%.IWpos5F}:
            loop-block is air
            set loop-block to ice
        wait 1 second
        loop blocks from {%player%.IWpos7} to {%player%.IWpos6F}:
            loop-block is air
            chance of 50%:
                set loop-block to ice

        loop blocks from {%player%.IWpos6F} to {%player%.IWpos8}:
            loop-block is air
            chance of 50%:
                set loop-block to ice
        wait 10 seconds
        loop blocks from {%player%.IWpos1} to {%player%.IWpos3F}:
            loop-block is ice
            set loop-block to air
            loop blocks in radius 2 around loop-block:
                loop-block-2 is ice
                set loop-block-2 to air

        loop blocks from {%player%.IWpos2} to {%player%.IWpos3F}:
            loop-block is ice
            set loop-block to air
            loop blocks in radius 2 around loop-block:
                loop-block-2 is ice
                set loop-block-2 to air
        wait 1 second
        loop blocks from {%player%.IWpos3} to {%player%.IWpos4F}:
            loop-block is ice
            set loop-block to air

        loop blocks from {%player%.IWpos4} to {%player%.IWpos4F}:
            loop-block is ice
            set loop-block to air
        wait 1 second  
        loop blocks from {%player%.IWpos5} to {%player%.IWpos5F}:
            loop-block is ice
            set loop-block to air
        loop blocks from {%player%.IWpos6} to {%player%.IWpos5F}:
            loop-block is ice
            set loop-block to air
        wait 1 second
        loop blocks from {%player%.IWpos7} to {%player%.IWpos6F}:
            loop-block is ice
            set loop-block to air

        loop blocks from {%player%.IWpos6F} to {%player%.IWpos8}:
            loop-block is ice
            set loop-block to air
          
#39
    if {Invoke.%player%.Level} is "39":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [39] - <red>Chaos Meator! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [39] - <red>Chaos Meator! " to loop-player
        difference between {%player%.ChaosMetaorCD} and now is less than 55 seconds:
            message "<red>Daha Hazir Degil!!"
            stop
        message "<red>Behold the meatball!"
        set {%player%.ChaosMetaorCD} to now

        set {%player%.MetaorPos1} to the block 18 meters horizontally behind the player
        set {%player%.MetaorPos2} to the block 16 meters horizontally behind the player
        set {%player%.MetaorPos3} to the block 14 meters horizontally behind the player
        set {%player%.MetaorPos4} to the block 12 meters horizontally behind the player
        set {%player%.MetaorPos5} to the block 10 meters horizontally behind the player
        set {%player%.MetaorPos6} to the block 8 meters horizontally behind the player
        set {%player%.MetaorPos7} to the block 6 meters horizontally behind the player
        set {%player%.MetaorPos8} to the block 4 meters horizontally behind the player
        set {%player%.MetaorPos9} to the block 2 meters horizontally behind the player
        set {%player%.MetaorPos10} to the block 0 meters horizontally forward the player
        set {%player%.MetaorPos112} to the block 2.5 meters horizontally forward the player
        set {%player%.MetaorPos12} to the block 4 meters horizontally forward the player

        set {%player%.MetaorPos11} to the block 22 above {%player%.MetaorPos1}
        set {%player%.MetaorPos21} to the block 20 above {%player%.MetaorPos2}
        set {%player%.MetaorPos31} to the block 18 above {%player%.MetaorPos3}
        set {%player%.MetaorPos41} to the block 16 above {%player%.MetaorPos4}
        set {%player%.MetaorPos51} to the block 14 above {%player%.MetaorPos5}
        set {%player%.MetaorPos61} to the block 12 above {%player%.MetaorPos6}
        set {%player%.MetaorPos71} to the block 10 above {%player%.MetaorPos7}
        set {%player%.MetaorPos81} to the block 8 above {%player%.MetaorPos8}
        set {%player%.MetaorPos91} to the block 6 above {%player%.MetaorPos9}
        set {%player%.MetaorPos101} to the block 4 above {%player%.MetaorPos10}
        set {%player%.MetaorPos111} to the block 2 above {%player%.MetaorPos112}
        set {%player%.MetaorPos121} to the block 0 above {%player%.MetaorPos12}


        loop blocks around {%player%.MetaorPos11} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool
        wait 3 tick
        loop blocks around {%player%.MetaorPos11} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos21} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool

        wait 3 ticks
        loop blocks around {%player%.MetaorPos21} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos31} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos31} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos41} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos41} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos51} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos51} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos61} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos61} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos71} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos71} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos81} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos81} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos91} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos91} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos101} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos101} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos111} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos111} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos121} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos121} in radius 3:
            set loop-block to air
      
        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to red wool or netherrack
        wait 5 ticks
        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is red wool or netherrack
            set loop-block to air


        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is not air
            chance of 80%:
                set loop-block to black wool

        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is air
            chance of 20%:
                set loop-block to fire
            loop entities in radius 2 around loop-block:
                damage loop-entity by 15
                ignite loop-entity
              
              
#40
    if {Invoke.%player%.Level} is "40":      
        if distance between player and targeted entity is more than 20:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [40] - <cyan>[Frozen Death] "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [40] - <cyan>[Frozen Death] " to loop-player
        if {Invoke.%player%.Level} is "40":      
            difference between {%player%.GreenBlock} and now is less than 18 seconds:
                message "<cyan>Daha Hazir Degil"
                stop
            message "<cyan>Frozen Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.GreenBlock} to now
            set {_%player%.IcePos1} to the block 1 above 0 west of targeted entity
            set {_%player%.IcePos2} to the block 1 above 0 west of player
            set {_%player%.IcePos3} to the block 0.1 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos4} to the block 0.3 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos5} to the block 0.5 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos6} to the block 0.7 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos7} to the block 0.9 * {_%player%.FingDis} in front of the player
      

            set {_%player%.IcePos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.IcePos3}
            set {_%player%.IcePos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.IcePos4}
            set {_%player%.IcePos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.IcePos5}
            set {_%player%.IcePos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.IcePos6}
            set {_%player%.IcePos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.IcePos7}

            loop blocks from {_%player%.IcePos31} to {_%player%.IcePos41}:
                set loop-block to cyan wool or ice or 174

          
            loop blocks from {_%player%.IcePos41} to {_%player%.IcePos51}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick
            loop blocks from {_%player%.IcePos51} to {_%player%.IcePos61}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick

            loop blocks from {_%player%.IcePos61} to {_%player%.IcePos71}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick

            loop blocks from {_%player%.IcePos31} to {_%player%.IcePos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.IcePos41} to {_%player%.IcePos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.IcePos51} to {_%player%.IcePos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.IcePos61} to {_%player%.IcePos71}:
                set loop-block to air
                wait 0.49 tick


SK5
Kod:
on rightclick with Diamond Hoe:
#41
    if {Invoke.%player%.Level} is "97":
        set {ArcanaAngel.%player%} to "OFF"

    if {Invoke.%player%.Level} is "96":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| " to loop-player
        set {%player%.SunPosNov1} to the block 0 above player







        loop blocks around {%player%.SunPosNov1} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        wait 7 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 9:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 11:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 5 ticks


        wait 10 ticks

        loop blocks around {%player%.SunPosNov1} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 6:
            loop-block is 95:3
            set loop-block to air


        wait 5 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    ignite loop-entity
        loop blocks around {%player%.SunPosNov1} in radius 9:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks


        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 11:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 14:
            loop-block is 95:3
            set loop-block to air

        wait 8 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 18:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19:
            loop-block is 95:3
            set loop-block to air

        strike lightning effect at player
        strike lightning effect at player
        strike lightning effect at player
        strike lightning effect at player

        if {Invoke.%player%.Level} is "96":
            set {_%player%.AngelicPos1} to the block 0 above player
            set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}


            set {_%player%.AngelicPos11} to the block 10 above {_%player%.AngelicPos1}
            set {_%player%.AngelicPos21} to the block 10 above {_%player%.AngelicPos2}
            set {_%player%.AngelicPos31} to the block 10 above {_%player%.AngelicPos3}
            set {_%player%.AngelicPos41} to the block 10 above {_%player%.AngelicPos4}
            set {_%player%.AngelicPos51} to the block 10 above {_%player%.AngelicPos5}
            set {_%player%.AngelicPos61} to the block 10 above {_%player%.AngelicPos6}
            set {_%player%.AngelicPos71} to the block 10 above {_%player%.AngelicPos7}
            set {_%player%.AngelicPos81} to the block 10 above {_%player%.AngelicPos8}
            set {_%player%.AngelicPos91} to the block 10 above {_%player%.AngelicPos9}
            set {ArcanaAngel.%player%} is to "ON":

            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to {Color2.%player%.Angel}
                wait 0.49 tick
          

            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to {Color2.%player%.Angel}


            wait 2 tick


            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to air
          
            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to air

            execute console command "/playsound portal.travel %name of the player%"
            loop players in radius 20 around player:
                execute console command "/playsound portal.travel %name of the loop-player%"
            set {%player%.AngelMode} to "on"
            apply night vision to player for 20 seconds
        while {ArcanaAngel.%player%} is on "ON":

            execute player command "/summon FireworksRocketEntity - 3 - {LifeTime:0,Data:%{block.%player%.data}%,DropItem:0,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Flicker:0,Trail:0,Type:0,Colors:[215,100,2147557],FadeColors:[2147557,2147557,2147557]}]}}}}"
              
                  
          
            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
              
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}








            set {AngelPos.%player%} to location of the player
            if player's horizontal facing is south:

                set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}


                set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

              

                set {_%player%.FacingPos} to "S"


            if player's horizontal facing is north:


                set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}


                set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}





                set {_%player%.FacingPos} to "N"




            if player's horizontal facing is west:



                set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}


                set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}




                set {_%player%.FacingPos} to "W"

            if player's horizontal facing is east:


                set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}



                set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set {_%player%.FacingPos} to "E"


            set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}


            set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
            set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
            set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
            set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}


            set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
            set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}


            set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
            set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}

            set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
            set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}

            set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
            set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}


            set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}


            set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}


            wait 0.2 second


        set {%player%.AngelMode} to "Off"


        if {_Novemssasdsadsadsad} is not set:


            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
              
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
    if {Invoke.%player%.Level} is "41":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! " to loop-player
        set {_BlindPos.%player%} to the block 0 above player

        loop blockS around {_BlindPos.%player%} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 6:
            loop-block is 95:1
            set loop-block to air


        wait 5 ticks

        loop blockS around {_BlindPos.%player%} in radius 10:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 9:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks

        loop blockS around {_BlindPos.%player%} in radius 12:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 11:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks
        loop blockS around {_BlindPos.%player%} in radius 12:
            loop-block is 95:1
            set loop-block to air
        loop players in radius 12 around player:
            damage loop-player by 2
            apply blindness to loop-player for 10 seconds  
          
          
#43
    if {Invoke.%player%.Level} is "43":
  
#44
    if {Invoke.%player%.Level} is "44":
        if distance between player and targeted entity is more than 20:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! " to loop-player
        if {Invoke.%player%.Level} is "44":
            difference between {%player%.FingerCD} and now is less than 20 seconds:
                message "<red>Daha Hazir Degil"
                stop
            message "<red>Finger OF The Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.FingerCD} to now
            set {_%player%.FodPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.FodPos2} to the block 1 above 0 west player
            set {_%player%.FodPos3} to the block 0.1 * {_%player%.FingDis} in front player
            set {_%player%.FodPos4} to the block 0.3 * {_%player%.FingDis} in front player
            set {_%player%.FodPos5} to the block 0.5 * {_%player%.FingDis} in front player
            set {_%player%.FodPos6} to the block 0.7 * {_%player%.FingDis} in front player
            set {_%player%.FodPos7} to the block 0.9 * {_%player%.FingDis} in front player
      

            set {_%player%.FodPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos3}
            set {_%player%.FodPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos4}
            set {_%player%.FodPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.FodPos5}
            set {_%player%.FodPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos6}
            set {_%player%.FodPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos7}

            loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
                set loop-block to red wool or orange wool or redstone block or yellow wool

          
            loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick
            loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick

            loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick



            loop blocks around {_%player%.FodPos1} in radius 3:
                loop-block is not air
                chance of 70%:
                    set loop-block to redstone block or orange wool or red wool or fire
                chance of 10%:
                    set loop-block to glowstone
                loop living entities in radius 2 around loop-block:
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"
                    damage loop-entity by 500
                    create explosion effect at loop-entity


          


            loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
                set loop-block to air
                wait 0.49 tick
  
#45
    if {Invoke.%player%.Level} is "45":
        if distance between player and targeted entity is more than 50:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! " to loop-player
        if {Invoke.%player%.Level} is "45":
            difference between {%player%.FingerCD1} and now is less than 30 seconds:
                message "<cyan>Daha Hazir Degil"
                stop
            message "<blue>Laguna Blade..!"
            set {_%player%.LagDis} to distance between player and targeted entity
            set {%player%.FingerCD1} to now
            set {_%player%.LagunPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.LagunPos2} to the block 1 above 0 west player
            set {_%player%.LagunPos3} to the block 0.1 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos4} to the block 0.3 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos5} to the block 0.5 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos6} to the block 0.7 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos7} to the block 0.9 * {_%player%.LagDis} in front player
      

            set {_%player%.LagunPos31} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos3}
            set {_%player%.LagunPos41} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos4}
            set {_%player%.LagunPos51} to the block 0.20 * {_%player%.LagDis} above {_%player%.LagunPos5}
            set {_%player%.LagunPos61} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos6}
            set {_%player%.LagunPos71} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos7}


            loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick      
            loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick      
            loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick
            loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick



            loop blocks around {_%player%.LagunPos1} in radius 3:
                loop-block is not air
                chance of 70%:
                    set loop-block to lapis block or cyan wool or blue wool or fire
                chance of 10%:
                    set loop-block to glowstone
                loop living entities in radius 3 around loop-block:
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"
                    damage loop-entity by 500
                    create explosion effect at loop-entity
                  


          
            loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
                set loop-block to air
                wait 0.49 tick

          
            loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
                set loop-block to air
                wait 0.49 tick
              
#46
    if {Invoke.%player%.Level} is "46":
  
#47
    if {Invoke.%player%.Level} is "47":
  
#48
    if {Invoke.%player%.Level} is "48":
  
#49
    if {Invoke.%player%.Level} is "49":
  
#50
    if {Invoke.%player%.Level} is "50":



#42
on rightclick with Diamond Hoe on a player:
    if {Invoke.%player%.Level} is "42":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz! " to loop-player
        set {_BlindPos.%player%} to the block 0 above player

        set {_HypnozPos.%name of the clicked player%} to clicked player's location
        spawn 4 bat at {HypnozPos.%player%}
        wait 5 seconds
        set {Hypnozed.%name of the clicked player%} to "1"
        apply Nausea to clicked player for 1 days

        apply Slowness 10 to clicked player for 1 days

        apply Blindness 10 to clicked player for 1 days


        loop 200 times:
            teleport clicked player to {_HypnozPos.%name of the clicked player%}
            wait 1 tick
          

        remove Nausea from clicked player

        remove Slowness from clicked player

        remove Blindness from clicked player

        teleport the clicked player to {_HypnozPos.%name of the clicked player%}
        set {Hypnozed.%name of the clicked player%} to "0"
        spawn 4 bat at {_HypnozPos.%name of the clicked player%}


on right click with Diamond Hoe on a player:
    if {Invoke.%player%.Level} is "42":
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"

      
        loop 200 times:
            chance of 50%:
                execute console command "/playsound mob.endermen.scream %name of the clicked player%"
            chance of 50%:
                execute console command "/playsound mob.ghast.scream %name of the clicked player%"
            wait 1 tick



on chat:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<red>Yardim isteyebileceginimi zannettin?"

on command:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<red>Hicbirsey Sana Yardim Edemez"

on tool change:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<orange>Sana Elini oynat dedim mi??!!!"

On Teleport:
    if {Hypnozed.%player%} is "1":
        message "<red>Nereye Gittigini Zannediyorsun"
        cancel event


SK6----SK9
Sonrasını burası almıyor birileri yeni mesaj yazınca alta o mesajın altına eklerim.Yetmedi çünkü.Lütfen bana sormayın veya bu böyle olmamış demeyin hiçbir fikrim yok.
 

AtomyTR

yerli webtoon & manga destekçisi
Grafiker
Emekli
En iyi cevaplar
19
Hiçbirinin amacını anlıyamadım ve çalıştıramadım :/
 

Crosevice

Demir Madencisi
En iyi cevaplar
0
Artık bende bir büyücüyüm, NOVEMPOWER MODE ON!



bu arada hepsini birleştircem mi anlamadı pen :) novem gibi özeliklerim olmasını istiyorum oyuncularıma acı çektiricem muhahahahha!
 

ByNovem

Kızıltaş Madencisi
En iyi cevaplar
1
SK1-SK6 yazdıklarım birleşiyorda bende bilmiyorum Sihirli Annem deki Duduya soracağım.
 

Crosevice

Demir Madencisi
En iyi cevaplar
0
size tavsiye stone fallı kullanmayın .... yı tersten görürsünüz denendi ve yaşandı :D

bynovem abi bu arada şu şeytan şeyini nasıl yapıyoz hani eski videonda vardı ? :D
 

ShiodomeMiuna

Nether Yerlisi
En iyi cevaplar
11
Devrim abi, skriptini denedim, hataları düzelttimde virtus mentus ne ki hiç kullanamadım. Birde ateş dalgası skriptte kolay :D izlediğimde olan şey bir wither kafasını tplemiş, etrafındaysa radius'u, differenceyi ve y-coordu kullanmışsın denesemmi?
 
Üst