Eski Skriptlerim

ByNovem

Kızıltaş Madencisi
Mesajlar
445
En iyi cevaplar
1
Beğeniler
587
Puanları
1,200
2014 den kalma Skriptlerimi buldum.Sileceğime buraya koyayım dedim belki yararlanan olur.Lütfen sormayın bu ne diye falan içini açınca bende anlamadım.

Bu sanırsam bir tardis ama nasıl çalışır bilmiyorum.
Kod:
command /TardisKordinati <integer> <integer> <integer> [<player=%player%>]:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis inmisken koordinat giremezsiniz"
            stop
        player is op
        set {_currentlocation} to location of arg-player
        set {_relative.x} to rounded down the x coord of {_currentlocation}
        subtract arg-1 from {_relative.x}
        set {_relative.y} to rounded down the y coord of {_currentlocation}
        subtract arg-2 from {_relative.y}
        set {_relative.z} to rounded down the z coord of {_currentlocation}
        subtract arg-3 from {_relative.z}
        set {_destinationx} to the block {_relative.x} west of the block at {_currentlocation}
        set {_destinationy} to the block {_relative.y} below the block at {_destinationx}
        set {_destination} to the block {_relative.z} north of the block at {_destinationy}
        set {TardisOut} to {_destination}
        set {TardisOutBlock} to the block 2 above {_destination}


        if {TardisYon} is "west":
            set {TardisOutPlayer} to the block 2 west {_destination}


        if {TardisYon} is "east":
            set {TardisOutPlayer} to the block 2 east {_destination}

        if {TardisYon} is "south":
            set {TardisOutPlayer} to the block 2 south {_destination}


        if {TardisYon} is "north":
            set {TardisOutPlayer} to the block 2 north {_destination}


command /TardisYon <text>:
    description: Tardisin nereye bakacagini ayarlar
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if arg is "W":
            set {TardisYon} to "west"

        if arg is "S":
            set {TardisYon} to "south"

        if arg is "N":
            set {TardisYon} to "north"

        if arg is "E":
            set {TardisYon} to "east"








command /Tardisindir:
    description: Tardisi indirir
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis zaten inmis"
            stop
        if the block 0 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 4 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 5 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 1 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop


        if the block 1 west 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 2 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop  





        if the block 1 west 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 west 1 south 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 east 1 north 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 north 1 west 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop

        if the block 1 south 1 east 3 above {TardisOut} is not air:
            message "<cyan>[Novem's Tardis]<white> Buraya inilemez."
            stop
        execute player command "/TardisMatrix"
        set {TardisSetCount} to random integer between 2 and 4
        loop {TardisSetCount} times:
            loop 23 times:
                add 1 to {_Loopcounttardis}
                if {_Loopcounttardis} is 1:
                    set {TardisBlocks} to air
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"


                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                if {_Loopcounttardis} is 2:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 3:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 4:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 5:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 6:
                    set {TardisBlocks} to 95:11 or cyan wool

                if {_Loopcounttardis} is 7:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 8:
                    set {TardisBlocks} to light blue wool  

                if {_Loopcounttardis} is 9:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 10:
                    set {TardisBlocks} to lapis block
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                if {_Loopcounttardis} is 11:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 12:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 13:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 14:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 15:
                    set {TardisBlocks} to blue wool


                if {_Loopcounttardis} is 16:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 17:
                    set {TardisBlocks} to light blue wool  


                if {_Loopcounttardis} is 18:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 19:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 20:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 21:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 22:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 23:
                    set {TardisBlocks} to air
                    set {_Loopcounttardis} to 0
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                      

                set the block 0 above {TardisOut} to {TardisBlocks}
                set the block 1 west {TardisOut} to {TardisBlocks}
                set the block 1 east {TardisOut} to {TardisBlocks}
                set the block 1 north {TardisOut} to {TardisBlocks}
                set the block 1 south {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east {TardisOut} to {TardisBlocks}

                set the block 1 west 1 above {TardisOut} to {TardisBlocks}
                set the block 1 east 1 above {TardisOut} to {TardisBlocks}
                set the block 1 north 1 above {TardisOut} to {TardisBlocks}
                set the block 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 1 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 2 above {TardisOut} to {TardisBlocks}
                set the block 1 east 2 above {TardisOut} to {TardisBlocks}
                set the block 1 north 2 above {TardisOut} to {TardisBlocks}
                set the block 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 2 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 3 above {TardisOut} to {TardisBlocks}
                set the block 1 east 3 above {TardisOut} to {TardisBlocks}
                set the block 1 north 3 above {TardisOut} to {TardisBlocks}
                set the block 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 3 above  {TardisOut} to {TardisBlocks}

                set the block 3 above {TardisOut} to {TardisBlocks}
                set the block 4 above {TardisOut} to {TardisBlocks}
                spawn 100 of portal data 1 offset with 0, 0, 0  at the block 5 above {TardisOut}
                spawn 3 of LARGE EXPLODE data 1 offset with 0, 0, 0  at the block 2 above {TardisOut}
                loop blocks in radius 0.01 around {TardisOut}:
                    loop players in radius 8 around loop-block:
                        push the loop-player in the direction of the loop-player at speed -0.040
                loop blocks in radius 0.01 around {TardisMatrix}:
                      
                      
                wait 0.1 seconds
              
            loop blocks in radius 0.01 around {TardisMatrix}:
                loop players in radius 30 around loop-block:
                    apply confusion to loop-player for 4 seconds
#Cisimleşme#      
        set the block 0 above {TardisOut} to lapis block
        set the block 1 west {TardisOut} to lapis block
        set the block 1 east {TardisOut} to lapis block
        set the block 1 north {TardisOut} to lapis block
        set the block 1 south {TardisOut} to lapis block
        set the block 1 west 1 south {TardisOut} to lapis block
        set the block 1 east 1 south {TardisOut} to lapis block
        set the block 1 north 1 west {TardisOut} to lapis block
        set the block 1 north 1 east {TardisOut} to lapis block

        set the block 1 west 1 above {TardisOut} to lapis block
        set the block 1 east 1 above {TardisOut} to lapis block
        set the block 1 north 1 above {TardisOut} to lapis block
        set the block 1 south 1 above  {TardisOut} to lapis block
        set the block 1 west 1 south 1 above  {TardisOut} to lapis block
        set the block 1 east 1 south 1 above  {TardisOut} to lapis block
        set the block 1 north 1 west 1 above  {TardisOut} to lapis block
        set the block 1 north 1 east 1 above  {TardisOut} to lapis block


        set the block 1 west 2 above {TardisOut} to lapis block
        set the block 1 east 2 above {TardisOut} to lapis block
        set the block 1 north 2 above {TardisOut} to lapis block
        set the block 1 south 2 above  {TardisOut} to lapis block
        set the block 1 west 1 south 2 above  {TardisOut} to lapis block
        set the block 1 east 1 south 2 above  {TardisOut} to lapis block
        set the block 1 north 1 west 2 above  {TardisOut} to lapis block
        set the block 1 north 1 east 2 above  {TardisOut} to lapis block


        set the block 1 west 3 above {TardisOut} to lapis block
        set the block 1 east 3 above {TardisOut} to lapis block
        set the block 1 north 3 above {TardisOut} to lapis block
        set the block 1 south 3 above  {TardisOut} to lapis block
        set the block 1 west 1 south 3 above  {TardisOut} to lapis block
        set the block 1 east 1 south 3 above  {TardisOut} to lapis block
        set the block 1 north 1 west 3 above  {TardisOut} to lapis block
        set the block 1 north 1 east 3 above  {TardisOut} to lapis block

        set the block 3 above {TardisOut} to lapis block
        set the block 4 above {TardisOut} to lapis block
        set the block 5 above {TardisOut} to redstone torch

        if {TardisYon} is "west":
            set the block 1 west 2 above {TardisOut} to air
            set the block 1 west 1 above {TardisOut} to air

            set the block 1 west 1 above {TardisOut} to iron door
            set the block 1 west 2 above {TardisOut} to iron door


        if {TardisYon} is "east":
            set the block 1 east 2 above {TardisOut} to air
            set the block 1 east 1 above {TardisOut} to air

            set the block 1 east 1 above {TardisOut} to iron door
            set the block 1 east 2 above {TardisOut} to iron door

        if {TardisYon} is "south":
            set the block 1 south 2 above {TardisOut} to air
            set the block 1 south 1 above {TardisOut} to air

            set the block 1 south 1 above {TardisOut} to iron door
            set the block 1 south 2 above {TardisOut} to iron door

        if {TardisYon} is "north":
            set the block 1 north 2 above {TardisOut} to air
            set the block 1 north 1 above {TardisOut} to air

            set the block 1 north 1 above {TardisOut} to iron door
            set the block 1 north 2 above {TardisOut} to iron door
      

        set {TardisLanded} to "true"
        loop blocks in radius 0.01 around {TardisOut}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"


        loop blocks in radius 0.01 around {TardisMatrix}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"




command /TardisiKaldir:
    description: Tardisi indirir
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "false":
            message "<cyan>[Novem's Tardis]<white> Tardis zaten inmemis"
            stop
        set the block 5 above {TardisOut} to air

        if {TardisYon} is "west":
            set the block 1 west 1 above {TardisOut} to air
            set the block 1 west 2 above {TardisOut} to air


        if {TardisYon} is "east":
            set the block 1 east 1 above {TardisOut} to air
            set the block 1 east 2 above {TardisOut} to air


        if {TardisYon} is "south":
            set the block 1 south 1 above {TardisOut} to air
            set the block 1 south 2 above {TardisOut} to air


        if {TardisYon} is "north":
            set the block 1 north 1 above {TardisOut} to air
            set the block 1 north 2 above {TardisOut} to air

        wait 0.49 tick
        execute player command "/TardisMatrix"
        set {TardisSetCount} to random integer between 2 and 4
        loop {TardisSetCount} times:
            loop 23 times:
                add 1 to {_Loopcounttardis}
                if {_Loopcounttardis} is 1:
                    set {TardisBlocks} to air
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"
                            execute console command "/playsound portal.trigger %name of the loop-player%"

                if {_Loopcounttardis} is 2:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 3:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 4:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 5:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 6:
                    set {TardisBlocks} to 95:11 or cyan wool

                if {_Loopcounttardis} is 7:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 8:
                    set {TardisBlocks} to light blue wool  

                if {_Loopcounttardis} is 9:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 10:
                    set {TardisBlocks} to lapis block
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"


                if {_Loopcounttardis} is 11:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 12:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 13:
                    set {TardisBlocks} to blue wool

                if {_Loopcounttardis} is 14:
                    set {TardisBlocks} to lapis block

                if {_Loopcounttardis} is 15:
                    set {TardisBlocks} to blue wool


                if {_Loopcounttardis} is 16:
                    set {TardisBlocks} to blue wool  

                if {_Loopcounttardis} is 17:
                    set {TardisBlocks} to light blue wool  


                if {_Loopcounttardis} is 18:
                    set {TardisBlocks} to cyan wool

                if {_Loopcounttardis} is 19:
                    set {TardisBlocks} to 95:9

                if {_Loopcounttardis} is 20:
                    set {TardisBlocks} to 95:11

                if {_Loopcounttardis} is 21:
                    set {TardisBlocks} to 95:3

                if {_Loopcounttardis} is 22:
                    set {TardisBlocks} to glass

                if {_Loopcounttardis} is 23:
                    set {TardisBlocks} to air
                    set {_Loopcounttardis} to 0
                    loop blocks in radius 0.01 around {TardisOut}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"

                    loop blocks in radius 0.01 around {TardisMatrix}:
                        loop players in radius 29 around loop-block:
                            execute console command "/playsound mob.wither.idle %name of the loop-player%"






                      

                set the block 0 above {TardisOut} to {TardisBlocks}
                set the block 1 west {TardisOut} to {TardisBlocks}
                set the block 1 east {TardisOut} to {TardisBlocks}
                set the block 1 north {TardisOut} to {TardisBlocks}
                set the block 1 south {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east {TardisOut} to {TardisBlocks}

                set the block 1 west 1 above {TardisOut} to {TardisBlocks}
                set the block 1 east 1 above {TardisOut} to {TardisBlocks}
                set the block 1 north 1 above {TardisOut} to {TardisBlocks}
                set the block 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 1 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 1 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 2 above {TardisOut} to {TardisBlocks}
                set the block 1 east 2 above {TardisOut} to {TardisBlocks}
                set the block 1 north 2 above {TardisOut} to {TardisBlocks}
                set the block 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 2 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 2 above  {TardisOut} to {TardisBlocks}


                set the block 1 west 3 above {TardisOut} to {TardisBlocks}
                set the block 1 east 3 above {TardisOut} to {TardisBlocks}
                set the block 1 north 3 above {TardisOut} to {TardisBlocks}
                set the block 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 west 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 east 1 south 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 west 3 above  {TardisOut} to {TardisBlocks}
                set the block 1 north 1 east 3 above  {TardisOut} to {TardisBlocks}

                set the block 3 above {TardisOut} to {TardisBlocks}
                set the block 4 above {TardisOut} to {TardisBlocks}
                spawn 100 of portal data 1 offset with 0, 0, 0  at the block 5 above {TardisOut}
                spawn 3 of LARGE EXPLODE data 1 offset with 0, 0, 0  at the block 2 above {TardisOut}
                loop blocks in radius 0.01 around {TardisOut}:
                    loop players in radius 8 around loop-block:
                        push the loop-player in the direction of the loop-player at speed -0.040
                wait 0.1 seconds
            loop blocks in radius 0.01 around {TardisMatrix}:
                loop players in radius 30 around loop-block:
                    apply confusion to loop-player for 4 seconds
#Cisimleşme#

        set the block 0 above {TardisOut} to air
        set the block 1 west {TardisOut} to air
        set the block 1 east {TardisOut} to air
        set the block 1 north {TardisOut} to air
        set the block 1 south {TardisOut} to air
        set the block 1 west 1 south {TardisOut} to air
        set the block 1 east 1 south {TardisOut} to air
        set the block 1 north 1 west {TardisOut} to air
        set the block 1 north 1 east {TardisOut} to air

        set the block 1 west 1 above {TardisOut} to air
        set the block 1 east 1 above {TardisOut} to air
        set the block 1 north 1 above {TardisOut} to air
        set the block 1 south 1 above  {TardisOut} to air
        set the block 1 west 1 south 1 above  {TardisOut} to air
        set the block 1 east 1 south 1 above  {TardisOut} to air
        set the block 1 north 1 west 1 above  {TardisOut} to air
        set the block 1 north 1 east 1 above  {TardisOut} to air


        set the block 1 west 2 above {TardisOut} to air
        set the block 1 east 2 above {TardisOut} to air
        set the block 1 north 2 above {TardisOut} to air
        set the block 1 south 2 above  {TardisOut} to air
        set the block 1 west 1 south 2 above  {TardisOut} to air
        set the block 1 east 1 south 2 above  {TardisOut} to air
        set the block 1 north 1 west 2 above  {TardisOut} to air
        set the block 1 north 1 east 2 above  {TardisOut} to air


        set the block 1 west 3 above {TardisOut} to air
        set the block 1 east 3 above {TardisOut} to air
        set the block 1 north 3 above {TardisOut} to air
        set the block 1 south 3 above  {TardisOut} to air
        set the block 1 west 1 south 3 above  {TardisOut} to air
        set the block 1 east 1 south 3 above  {TardisOut} to air
        set the block 1 north 1 west 3 above  {TardisOut} to air
        set the block 1 north 1 east 3 above  {TardisOut} to air

        set the block 3 above {TardisOut} to air
        set the block 4 above {TardisOut} to air

          
        set {TardisLanded} to "false"

        loop blocks in radius 0.01 around {TardisOut}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"


        loop blocks in radius 0.01 around {TardisMatrix}:
            loop players in radius 29 around loop-block:
                execute console command "/playsound mob.wither.death %name of the loop-player%"
                execute console command "/playsound mob.ghast.spawn %name of the loop-player%"






on rightclick on a iron door:
    {TardisLanded} is "true"
    {TardisLocked} is "false"
    if player's world is "Tardis":
        if distance between player and {TardisMatrix} is less than 40:
            teleport player to {TardisOutPlayer}
            stop

    if distance between player and {TardisOut} is less than 2:
        teleport player to {Tardisinside}
        stop
      


on break lapis block or iron door or redstone torch:
    if distance between {TardisOutBlock} and event-block is less than 4:
        message "<cyan>[Novem's Tardis]<white> Tardis Blok kirma kalkanı acik."
        cancel event

on place lapis block or iron door or redstone torch:
    if distance between {TardisOutBlock} and event-block is less than 4:
        message "<cyan>[Novem's Tardis]<white> Tardis Blok koyma kalkanı acik."
        cancel event






on right click with diamond hoe:
    player is op
    name of the player's tool is "<red>[Tardis]<white>Ayarlama"
    if {TardisSetTool} is "1":
        set {Tardisinside} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."

    if {TardisSetTool} is "2":
        set {TardisMatrix} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."


    if {TardisSetTool} is "3":
        set {TardisAfterDoor} to the block 1 above clicked block
        message "<blue>[Tardis]<reset> Ayarlandi."
  

  
on leftclick with diamond hoe:
    player is op
    name of the player's tool is "<red>[Tardis]<white>Ayarlama"
    if {SatirAtlat.%player%.1} is not set:
        if {TardisSetTool} is not set:
            set {TardisSetTool} to "1"
        if {TardisSetTool} is "1":
            set {TardisSetTool} to "2"
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Tardis Matrix"
            stop
        if {TardisSetTool} is "2":
            set {TardisSetTool} to "3"
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Disari goruntu"
            stop
        if {TardisSetTool} is "3":
            set {TardisSetTool} to "1"      
            message "<blue>[Tardis] <light blue>Ayarliyorsunuz: <cyan>Iceri giris"
            stop



command /TardisGit <player>:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        if {TardisLanded} is "true":
            message "<cyan>[Novem's Tardis]<white> Tardis inmisken koordinat giremezsiniz"
            stop
        loop blocks in radius {TardisScanRadius1} around arg:
            the block 1 below loop-block is not air or water or lava
            the block 1 below 1 west loop-block is not air or water or lava
            the block 1 below 1 east loop-block is not air or water or lava
            the block 1 below 1 north loop-block is not air or water or lava
            the block 1 below 1 south loop-block is not air or water or lava
            the block 1 below 1 west 1 south loop-block is not air or water or lava
            the block 1 below 1 east 1 south loop-block is not air or water or lava
            the block 1 below 1 north 1 west loop-block is not air or water or lava
            the block 1 below 1 north 1 east loop-block is not air or water or lava

            the block 0 above loop-block is air
            the block 1 west loop-block is air
            the block 1 east loop-block is air
            the block 1 north loop-block is air
            the block 1 south loop-block is air
            the block 1 west 1 south loop-block is air
            the block 1 east 1 south loop-block is air
            the block 1 north 1 west loop-block is air
            the block 1 north 1 east loop-block is air

            the block 1 west 1 above loop-block is air
            the block 1 east 1 above loop-block is air
            the block 1 north 1 above loop-block is air
            the block 1 south 1 above  loop-block is air
            the block 1 west 1 south 1 above  loop-block is air
            the block 1 east 1 south 1 above  loop-block is air
            the block 1 north 1 west 1 above  loop-block is air
            the block 1 north 1 east 1 above  loop-block is air


            the block 1 west 2 above loop-block is air
            the block 1 east 2 above loop-block is air
            the block 1 north 2 above loop-block is air
            the block 1 south 2 above  loop-block is air
            the block 1 west 1 south 2 above  loop-block is air
            the block 1 east 1 south 2 above  loop-block is air
            the block 1 north 1 west 2 above  loop-block is air
            the block 1 north 1 east 2 above  loop-block is air


            the block 1 west 3 above loop-block is air
            the block 1 east 3 above loop-block is air
            the block 1 north 3 above loop-block is air
            the block 1 south 3 above  loop-block is air
            the block 1 west 1 south 3 above  loop-block is air
            the block 1 east 1 south 3 above  loop-block is air
            the block 1 north 1 west 3 above  loop-block is air
            the block 1 north 1 east 3 above  loop-block is air

            the block 3 above loop-block is air
            the block 4 above loop-block is air

            set {TardisOut} to loop-block

            set {TardisOutBlock} to the block 2 above {TardisOut}


            if {TardisYon} is "west":
                set {TardisOutPlayer} to the block 2 west {TardisOut}


            if {TardisYon} is "east":
                set {TardisOutPlayer} to the block 2 east {TardisOut}

            if {TardisYon} is "south":
                set {TardisOutPlayer} to the block 2 south {TardisOut}


            if {TardisYon} is "north":
                set {TardisOutPlayer} to the block 2 north {TardisOut}
            stop


command /TardisTool:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        set name of the player's tool to "<red>[Tardis]<white>Ayarlama"



on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 4 below event-block is blue wool:
        execute player command "/Tardisindir"

    if the block 4 below event-block is red wool:
        execute player command "/TardisiKaldir"

on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 4 below event-block is redstone block:
        loop blocks in radius 40 around {TardisMatrix}:
            loop-block is glowstone
            set loop-block to obsidian

on rightclick on a lever:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 6 below event-block is redstone block:
        loop blocks in radius 40 around {TardisMatrix}:
            loop-block is obsidian
            set loop-block to glowstone
          

on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is cyan wool:
        execute player command "/Tardiskordinati %line 1% %line 2% %line 3%"

on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is gray wool:
        execute player command "/Tardiscannon %line 1% %line 2% %line 3%"


on rightclick on a sign:
    player is op
    distance between player and {TardisMatrix} is less than 20
    if the block 5 below event-block is green wool:
        execute player command "/TardisGit %line 1%"



command /TardisMatrix:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        loop 5 times:
            set the block 1 above {TardisMatrix} to blue wool
            set the block 2 above {TardisMatrix} to cyan wool
            set the block 3 above {TardisMatrix} to light blue wool

            set the block 10 above {TardisMatrix} to blue wool
            set the block 9 above {TardisMatrix} to cyan wool
            set the block 8 above {TardisMatrix} to light blue wool
          

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.10 second


            set the block 2 above {TardisMatrix} to blue wool
            set the block 3 above {TardisMatrix} to cyan wool
            set the block 4 above {TardisMatrix} to light blue wool

            set the block 9 above {TardisMatrix} to blue wool
            set the block 8 above {TardisMatrix} to cyan wool
            set the block 7 above {TardisMatrix} to light blue wool

            wait 0.10 second
            set the block 3 above {TardisMatrix} to blue wool
            set the block 4 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.10 second
            set the block 4 above {TardisMatrix} to blue wool
            set the block 5 above {TardisMatrix} to cyan wool
            set the block 6 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool


            wait 1 second
            set the block 3 above {TardisMatrix} to blue wool
            set the block 4 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            set the block 7 above {TardisMatrix} to blue wool
            set the block 6 above {TardisMatrix} to cyan wool
            set the block 5 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.1 second


            set the block 2 above {TardisMatrix} to blue wool
            set the block 3 above {TardisMatrix} to cyan wool
            set the block 4 above {TardisMatrix} to light blue wool
            set the block 5 above {TardisMatrix} to air
            set the block 6 above {TardisMatrix} to air
            set the block 9 above {TardisMatrix} to blue wool
            set the block 8 above {TardisMatrix} to cyan wool
            set the block 7 above {TardisMatrix} to light blue wool

            loop blocks from {TardisMatrix} to the block 10 above {TardisMatrix}:
                spawn 100 of MAGIC CRIT data 1 offset with 0, 0, 0  at loop-block

            wait 0.1 second

            set the block 1 above {TardisMatrix} to blue wool
            set the block 2 above {TardisMatrix} to cyan wool
            set the block 3 above {TardisMatrix} to light blue wool
            set the block 5 above {TardisMatrix} to air
            set the block 4 above {TardisMatrix} to air
            set the block 7 above {TardisMatrix} to air
            set the block 6 above {TardisMatrix} to air
            set the block 10 above {TardisMatrix} to blue wool
            set the block 9 above {TardisMatrix} to cyan wool
            set the block 8 above {TardisMatrix} to light blue wool
on rightclick with blaze rod:
    player is op
    if {TardisLocked} is not set:
        set {TardisLocked} to "false"
        stop
    if {TardisLocked} is "false":
        set {TardisLocked} to "true"
        message "[Kitlendi]"
        loop 10 times:
            set the block 5 above {TardisOut} to redstone torch on
            wait 20 tick
            set the block 5 above {TardisOut} to redstone torch off
        stop
      
    if {TardisLocked} is "true":
        set {TardisLocked} to "false"
        message "[Acildi]"
        loop 10 times:
            set the block 5 above {TardisOut} to redstone torch off
            wait 20 tick
            set the block 5 above {TardisOut} to redstone torch on
        stop
      
on break:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardise zarar vermezsin"

on Place:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardise zarar vermezsin"

on command:
    if player is op:
        stop
    if player's world is "Tardis":
        cancel event
        message "<cyan>[Novem'S Tardis] <reset>Tardisde komut kullanılmaz"  


on rightclick with diamond hoe:
    if player is op:
        if distance between player and {TardisOut} is more than 40:
            stop
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:
                    if loop-entity's name is not "ByNovem":
                        execute console command "/gamemode 0 %name of the loop-entity%"                  
                        damage loop-entity by 7 hearts
                set loop-block to 95:1
                chance of 25%:
                    create fake explosion at loop-block
                show mob spawner flames at loop-block
                wait 0.49 tick  



on rightclick with diamond hoe:
    if player is op:
        if distance between player and {TardisOut} is more than 40:
            stop
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is 95:1
                set loop-block to air
                wait 0.49 tick
on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is yellow wool:
            if {TardisScanRadius} is not set:
                set {TardisScanRadius} to 15
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                message "15"
                stop
            if {TardisScanRadius} is 15:
                set {TardisScanRadius} to 30
                message "30"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop
      
            if {TardisScanRadius} is 30:
                set {TardisScanRadius} to 45
                message "45"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop

            if {TardisScanRadius} is 45:
                set {TardisScanRadius} to 60
                message "60"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop

            if {TardisScanRadius} is 60:
                set {TardisScanRadius} to 15
                message "15"
                set the line 2 of the block 3 above event-block to "<red>LRad:<green>%{TardisScanRadius}%"
                stop



on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is pink wool:
            if {TardisScanRadius1} is not set:
                set {TardisScanRadius1} to 10
                message "10"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
            if {TardisScanRadius1} is 10:
                set {TardisScanRadius1} to 15
                message "15"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
      
            if {TardisScanRadius1} is 15:
                set {TardisScanRadius1} to 20
                message "20"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop

            if {TardisScanRadius1} is 20:
                set {TardisScanRadius1} to 30
                message "30"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop

            if {TardisScanRadius1} is 30:
                set {TardisScanRadius1} to 10
                message "10"
                set the line 2 of the block 3 above event-block to "<red>ScanRad:<green>%{TardisScanRadius1}%"
                stop
          
on rightclick on redstone repeater:
    if player is op:
        if the block 5 below event-block is gray wool:
            if {PlusTardisRadius} is not set:
                set {PlusTardisRadius} to -2
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "-2"
                stop
            if {PlusTardisRadius} is -2:
                set {PlusTardisRadius} to 2
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "2"
                stop
      
            if {PlusTardisRadius} is 2:
                set {PlusTardisRadius} to 4
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "4"
                stop

            if {PlusTardisRadius} is 4:
                set {PlusTardisRadius} to 6
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                message "6"
                stop

            if {PlusTardisRadius} is 6:
                set {PlusTardisRadius} to -2
                message "-2"
                set the line 2 of the block 3 above event-block to "<red>IonRad:<green>%19+{PlusTardisRadius}%"
                stop          


on rightclick on a lever:
    if player is op:
        if the block 5 below event-block is purple wool:
            message "<red>[Novem's Tardis]<reset> Tarandi."
            loop blocks from {TardisOutPlayer} to {TardisOutPlayer}:
                loop players in radius {TardisScanRadius} around loop-block:
                    add 1 to {_LoopPlayer}
                    add 1 to {_LoopPlayerTotal}
                    set the line 1 of the block 3 above event-block to "<cyan>Biyolojik Radar"
                    set the line 2 of the block 3 above event-block to "<orange>Mod:Insan"
                    set the line 3 of the block 3 above event-block to "<orange>YariCap:<red>%{TardisScanRadius}%"
                    set the line 4 of the block 3 above event-block to "<orange>Toplam:<green>%{_LoopPlayerTotal}%"
                    if {_LoopPlayer} is less than 5:
                        set the line {_LoopPlayer} of the block 2 above event-block to "<red>%name of the loop-player%"

                    if {_LoopPlayer} is more than 4:
                        add 1 to {_Scan2}
                        set the line {_Scan2} of the block 1 above event-block to "<red>%name of the loop-player%"












On rightclick on a lever:
    player is op  
    if the block 10 below event-block is gray wool:
        set {%player%.SunPosNov1} to the block 1 below {Tardisioncannon}
        set {%player%.SunPosNov2} to the block 2 west of {%player%.SunPosNov1}
        set {%player%.SunPosNov3} to the block 2 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov4} to the block 2 south of {%player%.SunPosNov1}
        set {%player%.SunPosNov5} to the block 2 east of {%player%.SunPosNov1}
        set {%player%.SunPosNov6} to the block 1 west 1 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov7} to the block 1 west 1 south of {%player%.SunPosNov1}
        set {%player%.SunPosNov8} to the block 1 east 1 north of {%player%.SunPosNov1}
        set {%player%.SunPosNov9} to the block 1 east 1 south of {%player%.SunPosNov1}


        set {%player%.SunPosNov11} to the block 100 above {%player%.SunPosNov1}
        set {%player%.SunPosNov21} to the block 100 above {%player%.SunPosNov2}
        set {%player%.SunPosNov31} to the block 100 above {%player%.SunPosNov3}
        set {%player%.SunPosNov41} to the block 100 above {%player%.SunPosNov4}
        set {%player%.SunPosNov51} to the block 100 above {%player%.SunPosNov5}
        set {%player%.SunPosNov61} to the block 100 above {%player%.SunPosNov6}
        set {%player%.SunPosNov71} to the block 100 above {%player%.SunPosNov7}
        set {%player%.SunPosNov81} to the block 100 above {%player%.SunPosNov8}
        set {%player%.SunPosNov91} to the block 100 above {%player%.SunPosNov9}


        loop blocks from {%player%.SunPosNov11} to {%player%.SunPosNov1}:
            show ender signal at loop-block
            show ender signal at loop-block
            show ender signal at loop-block
            set loop-block to white wool
            wait a tick
      

        loop blocks from {%player%.SunPosNov21} to {%player%.SunPosNov2}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov31} to {%player%.SunPosNov3}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov41} to {%player%.SunPosNov4}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov51} to {%player%.SunPosNov5}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov61} to {%player%.SunPosNov6}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov71} to {%player%.SunPosNov7}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov81} to {%player%.SunPosNov8}:
            set loop-block to 95:11

        loop blocks from {%player%.SunPosNov91} to {%player%.SunPosNov9}:
            set loop-block to 95:11



        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to 95:3 or 95:3 or blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to 95:3 or 95:3 or blue wool


        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is not air
            chance of 30%:
                set loop-block to blue wool or cyan wool

        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        wait 7 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10 + {PlusTardisRadius}:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 9 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to air
        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2
        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 5 ticks


        wait 10 ticks

        loop blocks around {%player%.SunPosNov1} in radius 7 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 6 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air


        wait 5 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2
        loop blocks around {%player%.SunPosNov1} in radius 9 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is not air
            chance of 100%:
                set loop-block to air

        loop blocks around {%player%.SunPosNov1} in radius 12 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 11 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 15 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 14 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 8 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3
                chance of 20%:
                    show mob spawner flames at loop-block

        loop blocks around {%player%.SunPosNov1} in radius 18 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is 95:3
            set loop-block to air
        loop blocks around {%player%.SunPosNov1} in radius 19 + {PlusTardisRadius}:
            loop-block is not air
            chance of 20%:
                set loop-block to fire
          

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    damage loop-entity by 50
                    ignite loop-entity
                    push the loop-entity upwards at speed 2

        loop blocks from {%player%.SunPosNov11} to {%player%.SunPosNov1}:
            set loop-block to air
      
        loop blocks from {%player%.SunPosNov21} to {%player%.SunPosNov2}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov31} to {%player%.SunPosNov3}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov41} to {%player%.SunPosNov4}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov51} to {%player%.SunPosNov5}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov61} to {%player%.SunPosNov6}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov71} to {%player%.SunPosNov7}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov81} to {%player%.SunPosNov8}:
            set loop-block to air

        loop blocks from {%player%.SunPosNov91} to {%player%.SunPosNov9}:
            set loop-block to air

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound mob.wither.death %name of the loop-entity%"
                    execute console command "/playsound portal.travel %name of the player%"





command /TardisCannon <integer> <integer> <integer> [<player=%player%>]:
    description: Tardis koordinatlarini belirler
    permission: ByNovem.OwnsTardis
    trigger:
        player is op
        set {_currentlocation} to location of arg-player
        set {_relative.x} to rounded down the x coord of {_currentlocation}
        subtract arg-1 from {_relative.x}
        set {_relative.y} to rounded down the y coord of {_currentlocation}
        subtract arg-2 from {_relative.y}
        set {_relative.z} to rounded down the z coord of {_currentlocation}
        subtract arg-3 from {_relative.z}
        set {_destinationx} to the block {_relative.x} west of the block at {_currentlocation}
        set {_destinationy} to the block {_relative.y} below the block at {_destinationx}
        set {_destination} to the block {_relative.z} north of the block at {_destinationy}
        set {Tardisioncannon} to {_destination}
        message "TardisCannon Ayarlandi %{Tardisioncannon}%"


Bu da sonoyuncu kanalında benim eski videolarımı izleyenler varsa ordaki büyüler;
SK1:
Kod:
on rightclick with wool or 159 or Lapis block:
    if name of the player's tool is "<cyan>Decimal:<red> 0":
        remove 1 black wool named "<cyan>Decimal:<red> 0" from the player
        add 1 red wool named "<cyan>Decimal:<red> 1" to the player's inventory
        set {Decimal.%player%.Level} to 10
        stop

    if name of the player's tool is "<cyan>Decimal:<red> 1":
        remove 1 red wool named "<cyan>Decimal:<red> 1" from the player
        add 1 orange wool named "<cyan>Decimal:<red> 2" to the player's inventory
        set {Decimal.%player%.Level} to 20
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 2":
        remove 1 orange wool named "<cyan>Decimal:<red> 2" from the player
        add 1 yellow wool named "<cyan>Decimal:<red> 3" to the player's inventory
        set {Decimal.%player%.Level} to 30
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 3":
        remove 1 yellow wool named "<cyan>Decimal:<red> 3" from the player
        add 1 159:1 named "<cyan>Decimal:<red> 4" to the player's inventory
        set {Decimal.%player%.Level} to 40
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 4":
        remove 1 159:1 named "<cyan>Decimal:<red> 4" from the player
        add 1 blue wool named "<cyan>Decimal:<red> 5" to the player's inventory
        set {Decimal.%player%.Level} to 50
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 5":
        remove 1 blue wool named "<cyan>Decimal:<red> 5" from the player
        add 1 159:11 named "<cyan>Decimal:<red> 6" to the player's inventory
        set {Decimal.%player%.Level} to 60
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 6":
        remove 1 159:11 named "<cyan>Decimal:<red> 6" from the player
        add 1 Lapis block named "<cyan>Decimal:<red> 7" to the player's inventory
        set {Decimal.%player%.Level} to 70
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 7":
        remove 1 Lapis block named "<cyan>Decimal:<red> 7" from the player
        add 1 cyan wool named "<cyan>Decimal:<red> 8" to the player's inventory
        set {Decimal.%player%.Level} to 80
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 8":
        remove 1 cyan wool named "<cyan>Decimal:<red> 8" from the player
        add 1 light blue wool named "<cyan>Decimal:<red> 9" to the player's inventory
        set {Decimal.%player%.Level} to 90
        stop


    if name of the player's tool is "<cyan>Decimal:<red> 9":
        remove 1 light blue wool named "<cyan>Decimal:<red> 9" from the player
        add 1 black wool named "<cyan>Decimal:<red> 0" to the player's inventory
        set {Decimal.%player%.Level} to 0
        stop


    if name of the player's tool is "<cyan>Ones:<red> 0":
        remove 1 black wool named "<cyan>Ones:<red> 0" from the player
        add 1 red wool named "<cyan>Ones:<red> 1" to the player's inventory
        set {Ones.%player%.Level} to 1
        stop

    if name of the player's tool is "<cyan>Ones:<red> 1":
        remove 1 red wool named "<cyan>Ones:<red> 1" from the player
        add 1 orange wool named "<cyan>Ones:<red> 2" to the player's inventory
        set {Ones.%player%.Level} to 2
        stop


    if name of the player's tool is "<cyan>Ones:<red> 2":
        remove 1 orange wool named "<cyan>Ones:<red> 2" from the player
        add 1 yellow wool named "<cyan>Ones:<red> 3" to the player's inventory
        set {Ones.%player%.Level} to 3
        stop


    if name of the player's tool is "<cyan>Ones:<red> 3":
        remove 1 yellow wool named "<cyan>Ones:<red> 3" from the player
        add 1 159:1 named "<cyan>Ones:<red> 4" to the player's inventory
        set {Ones.%player%.Level} to 4
        stop


    if name of the player's tool is "<cyan>Ones:<red> 4":
        remove 1 159:1 named "<cyan>Ones:<red> 4" from the player
        add 1 blue wool named "<cyan>Ones:<red> 5" to the player's inventory
        set {Ones.%player%.Level} to 5
        stop


    if name of the player's tool is "<cyan>Ones:<red> 5":
        remove 1 blue wool named "<cyan>Ones:<red> 5" from the player
        add 1 159:11 named "<cyan>Ones:<red> 6" to the player's inventory
        set {Ones.%player%.Level} to 6
        stop


    if name of the player's tool is "<cyan>Ones:<red> 6":
        remove 1 159:11 named "<cyan>Ones:<red> 6" from the player
        add 1 Lapis block named "<cyan>Ones:<red> 7" to the player's inventory
        set {Ones.%player%.Level} to 7
        stop


    if name of the player's tool is "<cyan>Ones:<red> 7":
        remove 1 Lapis block named "<cyan>Ones:<red> 7" from the player
        add 1 cyan wool named "<cyan>Ones:<red> 8" to the player's inventory
        set {Ones.%player%.Level} to 8
        stop


    if name of the player's tool is "<cyan>Ones:<red> 8":
        remove 1 cyan wool named "<cyan>Ones:<red> 8" from the player
        add 1 light blue wool named "<cyan>Ones:<red> 9" to the player's inventory
        set {Ones.%player%.Level} to 9
        stop


    if name of the player's tool is "<cyan>Ones:<red> 9":
        remove 1 light blue wool named "<cyan>Ones:<red> 9" from the player
        add 1 black wool named "<cyan>Ones:<red> 0" to the player's inventory
        set {Ones.%player%.Level} to 0
        stop





command /Novem:
    permission: novemxxxx
    trigger:
        if player is op:
        if player is not op:
            stop
        if player is op:
            add 1 119 named "<pink>Virtus Mentis" to the player's inventory
            add 1 black wool named "<cyan>Decimal:<red> 0" to the player's inventory
            add 1 black wool named "<cyan>Ones:<red> 0" to the player's inventory
            add 1 Nether star named "<green>Invoke" to the player's inventory
            set {McPa.%Player%} to "Activated"





on right click with Nether Star:
    if {McPa.%Player%} is "Activated":
        if {McPa.%Player%} is "Activated":
            set {Invoke.%player%.Level} to "%{Ones.%player%.Level} + {Decimal.%player%.Level}%"

SK2:
Kod:
on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "1":
        teleport the player to targeted block
        push the player upwards at speed 0.5

#2
    if {Invoke.%player%.Level} is "2":
        set {%player%.GhostWalkPos} to the block 1 above the player

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is red wool or orange wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is red wool or orange wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to red wool or orange wool

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is red wool or orange wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is red wool or orange wool
            set loop-block to air
        heal player by 5


#3
    if {Invoke.%player%.Level} is "3":
        set {%player%.GhostWalkPos} to the block 1 above the player

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is blue wool or cyan wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool


        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is blue wool or cyan wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to blue wool or cyan wool


        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is blue wool or cyan wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is blue wool or cyan wool
            set loop-block to air
        heal player by 5


#4
    if {Invoke.%player%.Level} is "4":
        if {Ice.Walk.%player%} is not set:
            set {Ice.Walk.%player%} to "1"
        if {Ice.Walk.%player%} is "0":
            set {Ice.Walk.%player%} to "1"  
            apply speed 4 to player for 1 hour  
            while {Ice.Walk.%player%} is "1":
                loop blocks around player in radius 1:
                    loop-block is not air or 78:0
                    loop blocks around loop-block in radius 1:
                        loop-block-2 is air
                        set the block 0 above loop-block-2 to snow layer
                wait 3 tick

        if {Ice.Walk.%player%} is "1":
            set {Ice.Walk.%player%} to "0"  
            remove speed from player


#5
    if {Invoke.%player%.Level} is "5":
        loop blocks in radius 4 around player:
            loop-block is dirt or grass
            if loop-block is dirt:
                set loop-block to grass
            if the block 1 above loop-block is air:
                set the block 1 above loop-block to 38:2 or 31:1 or 31:1 or 38 or 38:3 or 38:4


#6
    if {Invoke.%player%.Level} is "6":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [6] - <gray>Stone Fall! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - <gray>Stone Fall " to loop-player
        difference between {%player%.ChaosStoneCD} and now is less than 7 seconds:
            message "<red>Daha Hazir Degil!!!!!"
            stop
        set {%player%.ChaosStoneCD} to now

        set {%player%.StonePos1} to the block 0 meters horizontally forward the player
        set {%player%.StonePos2} to the block 0 meters horizontally forward the player
        set {%player%.StonePos3} to the block 0 meters horizontally forward the player
        set {%player%.StonePos4} to the block 0 meters horizontally forward the player
        set {%player%.StonePos5} to the block 0 meters horizontally forward the player
        set {%player%.StonePos6} to the block 4 meters horizontally forward the player
        set {%player%.StonePos7} to the block 5 meters horizontally forward the player
        set {%player%.StonePos8} to the block 6 meters horizontally forward the player
        set {%player%.StonePos9} to the block 6 meters horizontally forward the player
        set {%player%.StonePos10} to the block 6 meters horizontally forward the player
        set {%player%.StonePos112} to the block 6 meters horizontally forward the player
        set {%player%.StonePos12} to the block 6 meters horizontally forward the player

        set {%player%.StonePos11} to the block 22 above {%player%.StonePos1}
        set {%player%.StonePos21} to the block 20 above {%player%.StonePos2}
        set {%player%.StonePos31} to the block 18 above {%player%.StonePos3}
        set {%player%.StonePos41} to the block 16 above {%player%.StonePos4}
        set {%player%.StonePos51} to the block 14 above {%player%.StonePos5}
        set {%player%.StonePos61} to the block 12 above {%player%.StonePos6}
        set {%player%.StonePos71} to the block 10 above {%player%.StonePos7}
        set {%player%.StonePos81} to the block 8 above {%player%.StonePos8}
        set {%player%.StonePos91} to the block 6 above {%player%.StonePos9}
        set {%player%.StonePos101} to the block 4 above {%player%.StonePos10}
        set {%player%.StonePos111} to the block 2 above {%player%.StonePos112}
        set {%player%.StonePos121} to the block 0 above {%player%.StonePos12}


        loop blocks around {%player%.StonePos11} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 tick
        loop blocks around {%player%.StonePos11} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos21} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick

        wait 3 ticks
        loop blocks around {%player%.StonePos21} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos31} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos31} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos41} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos41} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos51} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos51} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos61} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos61} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos71} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos71} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos81} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos81} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos91} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos91} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos101} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos101} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos111} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos111} in radius 3:
            set loop-block to air

        loop blocks around {%player%.StonePos121} in radius 3:
            set loop-block to gray wool or cobblestone or stone or stone brick
        wait 3 ticks
        loop blocks around {%player%.StonePos121} in radius 3:
            set loop-block to air
      
        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to gray wool or stone
        wait 5 ticks
        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is gray wool or stone
            set loop-block to air


        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is not air
            chance of 80%:
                set loop-block to gray wool or stone

        loop blocks around {%player%.StonePos121} in radius 6:
            loop-block is air
            loop entities in radius 2 around loop-block:
                damage loop-entity by 15

#7
    if {Invoke.%player%.Level} is "7":
        if {Ice.Walk1.%player%} is not set:
            set {Ice.Walk1.%player%} to "1"
        if {Ice.Walk1.%player%} is "0":
            set {Ice.Walk1.%player%} to "1"      
            while {Ice.Walk1.%player%} is "1":
                loop blocks around player in radius 6:
                    chance of 2%:
                        spawn a snowball at loop-block
                loop entities in radius 5 around player:
                    apply slowness 1 to loop-entity for 1 second
                wait 3 tick

        if {Ice.Walk1.%player%} is "1":
            set {Ice.Walk1.%player%} to "0"  

#8
    if {Invoke.%player%.Level} is "8":
        loop entities in radius 10 of player:
            push the loop-entity upwards at speed 0.35


#9
    if {Invoke.%player%.Level} is "9":
        difference between {%player%.IceJumpCD} and now is less than 5 seconds:
            message "<cyan>Zamanı Daha Gelmedi."
            stop
        set {%player%.IceJumpCD} to now
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - Ice Jump! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [9] - Ice Jump! " to loop-player
        set {_JumpLoc.%player%} to the block 1 below the player
        set {_JumpLoc2.%player%} to the block 3 above the player
        set {_JumpLoc3.%player%} to the block 4 above the player
        loop blocks from {_JumpLoc.%player%} to {_JumpLoc2.%player%}:
            loop-block is air
            set loop-block to snow
            create explosion effect at loop-block
            loop blocks around loop-block in radius 2:
                loop-block-2 is air
                set loop-block-2 to ice
        teleport player to {_JumpLoc3.%player%}
        push the player upwards at speed 10
        push the player forwards at speed 2
        wait 4 seconds
        loop blocks from {_JumpLoc.%player%} to {_JumpLoc2.%player%}:
            loop-block is snow
            set loop-block to air
            loop blocks around loop-block in radius 2:
                loop-block-2 is ice
                set loop-block-2 to air


#10
    if {Invoke.%player%.Level} is "10":
        loop blocks in radius 5 around clicked block:
            loop-block is air
            set loop-block to 95:0
        loop blocks in radius 4 around clicked block:
            loop-block is 95:0
            set loop-block to air
        loop players in radius 5 around clicked block:
            set {Muted.%loop-player%} to "1"
        wait 0.3 seconds
        loop blocks in radius 5 around clicked block:
            loop-block is 95:0
            set loop-block to air

        wait 10 second
        loop all players:
            if {Muted.%loop-player%} is "1":
                delete {Muted.%loop-player%}
      


#11
    if {Invoke.%player%.Level} is "11":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [11] - <brown>Slow Curse! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [11] - <brown>Slow Curse! " to loop-player
        loop entities in radius 4 around player:
            set {_A.%loop-entity%.GhostWalkPos} to the block 1 above the loop-entity

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 2:
                loop-block is soul sand or black wool
                set loop-block to air


            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks
            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is soul sand or black wool
                set loop-block to air
            apply slowness 2 to loop-entity for 10 seconds




#12
    if {Invoke.%player%.Level} is "12":
        if distance between targeted block and player is more than 0:
            if {RangedAtackPosSelector.%player%} is not set:
                set {RangedAtackPosSelector.%player%} to targeted block
                message "<Cyan>Pozisyon 1 Secildi"
                stop
            if {RangedAtackPosSelector1.%player%} is not set:
                set {RangedAtackPosSelector1.%player%} to targeted block
                message "<Cyan>Pozisyon 2 Secildi"
                stop          
            distance between {RangedAtackPosSelector1.%player%} and {RangedAtackPosSelector.%player%} is more than 25:
                delete {RangedAtackPosSelector.%player%}
                delete {RangedAtackPosSelector1.%player%}
                message "<cyan> 25 Bloktan Den Fazla Mesafe Secmeyiniz"
                stop
              
            chance of 100%:  
                loop blocks from {RangedAtackPosSelector1.%player%} to {RangedAtackPosSelector.%player%}:
                    loop-block is air
                    loop players in radius 20 around loop-block:                  
                        execute console command "/playsound dig.glass %name of the loop-player%"
                    set loop-block to ice or snow
                    chance of 7%:
                        create fake explosion at loop-block
                delete {RangedAtackPosSelector.%player%}
                delete {RangedAtackPosSelector1.%player%}  

#13
    if {Invoke.%player%.Level} is "13":
        set {_PlayerPosHeal.%player%} to the block 2 above player
        loop living entities in radius 8 around player:
            set {_PlayerPosHeal.%loop-entity%} to the block 2 above loop-entity
            loop blocks from {_PlayerPosHeal.%player%} to {_PlayerPosHeal.%loop-entity%}:
                loop-block is air
                set loop-block to pink wool or purple wool
            heal loop-entity by 4
            loop blocks from {_PlayerPosHeal.%player%} to {_PlayerPosHeal.%loop-entity%}:
                loop-block is pink wool or purple wool
                set loop-block to air
                wait 0.49 tick
          


#14
    if {Invoke.%player%.Level} is "14":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [14] - <red>Teleportation Gate "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [14] - <red>Teleportation Gate " to loop-player
        if {Gate.OpenNov} is "1":                          
            set the block 0 above {GatePos2.Novem} to air
            set the block 1 west {GatePos2.Novem} to air
            set the block 1 west 1 north {GatePos2.Novem} to air
            set the block 1 west 1 south {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 1 east {GatePos2.Novem} to air
            set the block 1 east 1 north {GatePos2.Novem} to air
            set the block 1 east 1 south {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 1 south {GatePos2.Novem} to air
            set the block 1 south 1 east {GatePos2.Novem} to air
            set the block 1 south 1 west {GatePos2.Novem} to air

            wait 0.49 tick
            set the block 1 north {GatePos2.Novem} to air
            set the block 1 north 1 east {GatePos2.Novem} to air
            set the block 1 north 1 west {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 2 west {GatePos2.Novem} to stone
            set the block 2 west 1 north {GatePos2.Novem} to stone
            set the block 2 west 1 south {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 east {GatePos2.Novem} to stone
            set the block 2 east 1 north {GatePos2.Novem} to stone
            set the block 2 east 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south {GatePos2.Novem} to stone
            set the block 2 south 1 west {GatePos2.Novem} to stone
            set the block 2 south 1 east {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 north {GatePos2.Novem} to stone
            set the block 2 north 1 west {GatePos2.Novem} to stone
            set the block 2 north 1 east {GatePos2.Novem} to stone

            wait 0.49 tick


            set the block 3 west {GatePos2.Novem} to stone
            set the block 3 west 1 north {GatePos2.Novem} to stone
            set the block 3 west 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 east {GatePos2.Novem} to stone
            set the block 3 east 1 north {GatePos2.Novem} to stone
            set the block 3 east 1 south {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 south {GatePos2.Novem} to stone
            set the block 3 south 1 west {GatePos2.Novem} to stone
            set the block 3 south 1 east {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 north {GatePos2.Novem} to stone
            set the block 3 north 1 west {GatePos2.Novem} to stone
            set the block 3 north 1 east {GatePos2.Novem} to stone

            wait 0.49 tick
            set the block 2 west 2 south {GatePos2.Novem} to stone
            set the block 2 west 2 south 1 above {GatePos2.Novem} to stone
            set the block 2 west 2 south 2 above {GatePos2.Novem} to stone
            set the block 2 west 2 south 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos2.Novem} to stone
            set the block 1 west 2 south 4 above {GatePos2.Novem} to stone
            wait 0.49 tick


            set the block 2 east 2 north {GatePos2.Novem} to stone
            set the block 2 east 2 north 1 above {GatePos2.Novem} to stone
            set the block 2 east 2 north 2 above {GatePos2.Novem} to stone
            set the block 2 east 2 north 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos2.Novem} to stone
            set the block 1 east 2 north 4 above {GatePos2.Novem} to stone

            wait 0.49 tick

            set the block 2 north 2 west {GatePos2.Novem} to stone
            set the block 2 north 2 west 1 above {GatePos2.Novem} to stone
            set the block 2 north 2 west 2 above {GatePos2.Novem} to stone
            set the block 2 north 2 west 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos2.Novem} to stone
            set the block 1 north 2 west 4 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south 2 east {GatePos2.Novem} to stone
            set the block 2 south 2 east 1 above {GatePos2.Novem} to stone
            set the block 2 south 2 east 2 above {GatePos2.Novem} to stone
            set the block 2 south 2 east 3 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos2.Novem} to stone
            set the block 1 south 2 east 4 above {GatePos2.Novem} to stone
            wait 0.49 tick

            set the block 3 west 1 above {GatePos2.Novem} to air
            set the block 3 west 1 north 1 above {GatePos2.Novem} to air
            set the block 3 west 1 south 1 above {GatePos2.Novem} to air
            wait 0.49 tick

            set the block 3 east 1 above {GatePos2.Novem} to air
            set the block 3 east 1 north 1 above {GatePos2.Novem} to air
            set the block 3 east 1 south 1 above {GatePos2.Novem} to air

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos2.Novem} to air
            set the block 3 south 1 west 1 above {GatePos2.Novem} to air
            set the block 3 south 1 east 1 above {GatePos2.Novem} to air
            set the block 3 north 1 above {GatePos2.Novem} to air
            set the block 3 north 1 west 1 above {GatePos2.Novem} to air
            set the block 3 north 1 east 1 above {GatePos2.Novem} to air
          
                          
            set the block 0 above {GatePos1.Novem} to air
            set the block 1 west {GatePos1.Novem} to air
            set the block 1 west 1 north {GatePos1.Novem} to air
            set the block 1 west 1 south {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 1 east {GatePos1.Novem} to air
            set the block 1 east 1 north {GatePos1.Novem} to air
            set the block 1 east 1 south {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 1 south {GatePos1.Novem} to air
            set the block 1 south 1 east {GatePos1.Novem} to air
            set the block 1 south 1 west {GatePos1.Novem} to air

            wait 0.49 tick
            set the block 1 north {GatePos1.Novem} to air
            set the block 1 north 1 east {GatePos1.Novem} to air
            set the block 1 north 1 west {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 2 west {GatePos1.Novem} to stone
            set the block 2 west 1 north {GatePos1.Novem} to stone
            set the block 2 west 1 south {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 east {GatePos1.Novem} to stone
            set the block 2 east 1 north {GatePos1.Novem} to stone
            set the block 2 east 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south {GatePos1.Novem} to stone
            set the block 2 south 1 west {GatePos1.Novem} to stone
            set the block 2 south 1 east {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 north {GatePos1.Novem} to stone
            set the block 2 north 1 west {GatePos1.Novem} to stone
            set the block 2 north 1 east {GatePos1.Novem} to stone

            wait 0.49 tick


            set the block 3 west {GatePos1.Novem} to stone
            set the block 3 west 1 north {GatePos1.Novem} to stone
            set the block 3 west 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 east {GatePos1.Novem} to stone
            set the block 3 east 1 north {GatePos1.Novem} to stone
            set the block 3 east 1 south {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 south {GatePos1.Novem} to stone
            set the block 3 south 1 west {GatePos1.Novem} to stone
            set the block 3 south 1 east {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 north {GatePos1.Novem} to stone
            set the block 3 north 1 west {GatePos1.Novem} to stone
            set the block 3 north 1 east {GatePos1.Novem} to stone

            wait 0.49 tick
            set the block 2 west 2 south {GatePos1.Novem} to stone
            set the block 2 west 2 south 1 above {GatePos1.Novem} to stone
            set the block 2 west 2 south 2 above {GatePos1.Novem} to stone
            set the block 2 west 2 south 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos1.Novem} to stone
            set the block 1 west 2 south 4 above {GatePos1.Novem} to stone
            wait 0.49 tick


            set the block 2 east 2 north {GatePos1.Novem} to stone
            set the block 2 east 2 north 1 above {GatePos1.Novem} to stone
            set the block 2 east 2 north 2 above {GatePos1.Novem} to stone
            set the block 2 east 2 north 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos1.Novem} to stone
            set the block 1 east 2 north 4 above {GatePos1.Novem} to stone

            wait 0.49 tick

            set the block 2 north 2 west {GatePos1.Novem} to stone
            set the block 2 north 2 west 1 above {GatePos1.Novem} to stone
            set the block 2 north 2 west 2 above {GatePos1.Novem} to stone
            set the block 2 north 2 west 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos1.Novem} to stone
            set the block 1 north 2 west 4 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south 2 east {GatePos1.Novem} to stone
            set the block 2 south 2 east 1 above {GatePos1.Novem} to stone
            set the block 2 south 2 east 2 above {GatePos1.Novem} to stone
            set the block 2 south 2 east 3 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos1.Novem} to stone
            set the block 1 south 2 east 4 above {GatePos1.Novem} to stone
            wait 0.49 tick

            set the block 3 west 1 above {GatePos1.Novem} to air
            set the block 3 west 1 north 1 above {GatePos1.Novem} to air
            set the block 3 west 1 south 1 above {GatePos1.Novem} to air
            wait 0.49 tick

            set the block 3 east 1 above {GatePos1.Novem} to air
            set the block 3 east 1 north 1 above {GatePos1.Novem} to air
            set the block 3 east 1 south 1 above {GatePos1.Novem} to air

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos1.Novem} to air
            set the block 3 south 1 west 1 above {GatePos1.Novem} to air
            set the block 3 south 1 east 1 above {GatePos1.Novem} to air
            set the block 3 north 1 above {GatePos1.Novem} to air
            set the block 3 north 1 west 1 above {GatePos1.Novem} to air
            set the block 3 north 1 east 1 above {GatePos1.Novem} to air
          
            delete {GatePos1.Novem}
            delete {GatePos2.Novem}
            delete {GatePos1.Novem.Out}
            delete {GatePos2.Novem.Out}
            delete {Gate.OpenNov}
            stop
          
        if {Gate.OpenNov} is not set:
            if {GatePos1.Novem} is not set:
                set {GatePos1.Novem} to targeted block
                set {GatePos1.Novem.Out} to the block 5 west {GatePos1.Novem}
                message "<Cyan>Pozisyon 1 Secildi"
                stop
            if {GatePos2.Novem} is not set:
                set {GatePos2.Novem} to targeted block
                set {GatePos2.Novem.Out} to the block 5 west of {GatePos2.Novem}
                message "<Cyan>Pozisyon 2 Secildi"
                stop
              
                          
            set the block 0 above {GatePos1.Novem} to ender portal
            set the block 1 west {GatePos1.Novem} to ender portal
            set the block 1 west 1 north {GatePos1.Novem} to ender portal
            set the block 1 west 1 south {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 1 east {GatePos1.Novem} to ender portal
            set the block 1 east 1 north {GatePos1.Novem} to ender portal
            set the block 1 east 1 south {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 1 south {GatePos1.Novem} to ender portal
            set the block 1 south 1 east {GatePos1.Novem} to ender portal
            set the block 1 south 1 west {GatePos1.Novem} to ender portal

            wait 0.49 tick
            set the block 1 north {GatePos1.Novem} to ender portal
            set the block 1 north 1 east {GatePos1.Novem} to ender portal
            set the block 1 north 1 west {GatePos1.Novem} to ender portal
            wait 0.49 tick

            set the block 2 west {GatePos1.Novem} to redstone block
            set the block 2 west 1 north {GatePos1.Novem} to redstone block
            set the block 2 west 1 south {GatePos1.Novem} to redstone block

            wait 0.49 tick
            set the block 2 east {GatePos1.Novem} to redstone block
            set the block 2 east 1 north {GatePos1.Novem} to redstone block
            set the block 2 east 1 south {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south {GatePos1.Novem} to redstone block
            set the block 2 south 1 west {GatePos1.Novem} to redstone block
            set the block 2 south 1 east {GatePos1.Novem} to redstone block

            wait 0.49 tick
            set the block 2 north {GatePos1.Novem} to redstone block
            set the block 2 north 1 west {GatePos1.Novem} to redstone block
            set the block 2 north 1 east {GatePos1.Novem} to redstone block

            wait 0.49 tick


            set the block 3 west {GatePos1.Novem} to netherrack
            set the block 3 west 1 north {GatePos1.Novem} to netherrack
            set the block 3 west 1 south {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 east {GatePos1.Novem} to netherrack
            set the block 3 east 1 north {GatePos1.Novem} to netherrack
            set the block 3 east 1 south {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 south {GatePos1.Novem} to netherrack
            set the block 3 south 1 west {GatePos1.Novem} to netherrack
            set the block 3 south 1 east {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 3 north {GatePos1.Novem} to netherrack
            set the block 3 north 1 west {GatePos1.Novem} to netherrack
            set the block 3 north 1 east {GatePos1.Novem} to netherrack

            wait 0.49 tick
            set the block 2 west 2 south {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 1 above {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 2 above {GatePos1.Novem} to netherrack
            set the block 2 west 2 south 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos1.Novem} to redstone block
            set the block 1 west 2 south 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick


            set the block 2 east 2 north {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 1 above {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 2 above {GatePos1.Novem} to netherrack
            set the block 2 east 2 north 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos1.Novem} to redstone block
            set the block 1 east 2 north 4 above {GatePos1.Novem} to redstone block

            wait 0.49 tick

            set the block 2 north 2 west {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 1 above {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 2 above {GatePos1.Novem} to netherrack
            set the block 2 north 2 west 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos1.Novem} to redstone block
            set the block 1 north 2 west 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south 2 east {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 1 above {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 2 above {GatePos1.Novem} to netherrack
            set the block 2 south 2 east 3 above {GatePos1.Novem} to netherrack
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos1.Novem} to redstone block
            set the block 1 south 2 east 4 above {GatePos1.Novem} to redstone block
            wait 0.49 tick

            set the block 3 west 1 above {GatePos1.Novem} to fire
            set the block 3 west 1 north 1 above {GatePos1.Novem} to fire
            set the block 3 west 1 south 1 above {GatePos1.Novem} to fire
            wait 0.49 tick

            set the block 3 east 1 above {GatePos1.Novem} to fire
            set the block 3 east 1 north 1 above {GatePos1.Novem} to fire
            set the block 3 east 1 south 1 above {GatePos1.Novem} to fire

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos1.Novem} to fire
            set the block 3 south 1 west 1 above {GatePos1.Novem} to fire
            set the block 3 south 1 east 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 west 1 above {GatePos1.Novem} to fire
            set the block 3 north 1 east 1 above {GatePos1.Novem} to fire
          
          
          
                          
            set the block 0 above {GatePos2.Novem} to ender portal
            set the block 1 west {GatePos2.Novem} to ender portal
            set the block 1 west 1 north {GatePos2.Novem} to ender portal
            set the block 1 west 1 south {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 1 east {GatePos2.Novem} to ender portal
            set the block 1 east 1 north {GatePos2.Novem} to ender portal
            set the block 1 east 1 south {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 1 south {GatePos2.Novem} to ender portal
            set the block 1 south 1 east {GatePos2.Novem} to ender portal
            set the block 1 south 1 west {GatePos2.Novem} to ender portal

            wait 0.49 tick
            set the block 1 north {GatePos2.Novem} to ender portal
            set the block 1 north 1 east {GatePos2.Novem} to ender portal
            set the block 1 north 1 west {GatePos2.Novem} to ender portal
            wait 0.49 tick

            set the block 2 west {GatePos2.Novem} to redstone block
            set the block 2 west 1 north {GatePos2.Novem} to redstone block
            set the block 2 west 1 south {GatePos2.Novem} to redstone block

            wait 0.49 tick
            set the block 2 east {GatePos2.Novem} to redstone block
            set the block 2 east 1 north {GatePos2.Novem} to redstone block
            set the block 2 east 1 south {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south {GatePos2.Novem} to redstone block
            set the block 2 south 1 west {GatePos2.Novem} to redstone block
            set the block 2 south 1 east {GatePos2.Novem} to redstone block

            wait 0.49 tick
            set the block 2 north {GatePos2.Novem} to redstone block
            set the block 2 north 1 west {GatePos2.Novem} to redstone block
            set the block 2 north 1 east {GatePos2.Novem} to redstone block

            wait 0.49 tick


            set the block 3 west {GatePos2.Novem} to netherrack
            set the block 3 west 1 north {GatePos2.Novem} to netherrack
            set the block 3 west 1 south {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 east {GatePos2.Novem} to netherrack
            set the block 3 east 1 north {GatePos2.Novem} to netherrack
            set the block 3 east 1 south {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 south {GatePos2.Novem} to netherrack
            set the block 3 south 1 west {GatePos2.Novem} to netherrack
            set the block 3 south 1 east {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 3 north {GatePos2.Novem} to netherrack
            set the block 3 north 1 west {GatePos2.Novem} to netherrack
            set the block 3 north 1 east {GatePos2.Novem} to netherrack

            wait 0.49 tick
            set the block 2 west 2 south {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 1 above {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 2 above {GatePos2.Novem} to netherrack
            set the block 2 west 2 south 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 west 1 south 4 above {GatePos2.Novem} to redstone block
            set the block 1 west 2 south 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick


            set the block 2 east 2 north {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 1 above {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 2 above {GatePos2.Novem} to netherrack
            set the block 2 east 2 north 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 east 1 north 4 above {GatePos2.Novem} to redstone block
            set the block 1 east 2 north 4 above {GatePos2.Novem} to redstone block

            wait 0.49 tick

            set the block 2 north 2 west {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 1 above {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 2 above {GatePos2.Novem} to netherrack
            set the block 2 north 2 west 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 north 1 west 4 above {GatePos2.Novem} to redstone block
            set the block 1 north 2 west 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 2 south 2 east {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 1 above {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 2 above {GatePos2.Novem} to netherrack
            set the block 2 south 2 east 3 above {GatePos2.Novem} to netherrack
            wait 0.49 tick

            set the block 2 south 1 east 4 above {GatePos2.Novem} to redstone block
            set the block 1 south 2 east 4 above {GatePos2.Novem} to redstone block
            wait 0.49 tick

            set the block 3 west 1 above {GatePos2.Novem} to fire
            set the block 3 west 1 north 1 above {GatePos2.Novem} to fire
            set the block 3 west 1 south 1 above {GatePos2.Novem} to fire
            wait 0.49 tick

            set the block 3 east 1 above {GatePos2.Novem} to fire
            set the block 3 east 1 north 1 above {GatePos2.Novem} to fire
            set the block 3 east 1 south 1 above {GatePos2.Novem} to fire

            wait 0.49 tick
            set the block 3 south 1 above  {GatePos2.Novem} to fire
            set the block 3 south 1 west 1 above {GatePos2.Novem} to fire
            set the block 3 south 1 east 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 west 1 above {GatePos2.Novem} to fire
            set the block 3 north 1 east 1 above {GatePos2.Novem} to fire
            set {Gate.OpenNov} to "1"

      
          
      
  
  


#15
    if {Invoke.%player%.Level} is "15":
        difference between {%player%.GhostWalkCD} and now is less than 10 seconds:
            message "<purple>Daha Zamanı Değil."
            stop
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [15] - <gray>Ghost Walk [Myraults Hinter-Gast] "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [15] - <gray>Ghost Walk [Myraults Hinter-Gast]" to loop-player
        set {%player%.GhostwalkCD} to now
        set {%player%.GhostWalkPos} to the block 1 above the player


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 2:
            loop-block is pink wool or blue wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 3:
            loop-block is pink wool or blue wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is air
            chance of 40%:
                set loop-block to pink wool or blue wool

        loop blockS around {%player%.GhostWalkPos} in radius 4:
            loop-block is pink wool or blue wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {%player%.GhostWalkPos} in radius 5:
            loop-block is pink wool or blue wool
            set loop-block to air

        set {%player%.GhostMode} to "aktif"      


        apply invisibility 2 to player for 100 real seconds  


#16
    if {Invoke.%player%.Level} is "16":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus <gray>- [16] - Spider Wall "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus <gray>- [16] - Spider Wall " to loop-player
        difference between {%player%.CWWallCD} and now is less than 20 seconds:
            message "<cyan>Daha Hazir Degil!!!!!"
            stop
        if {Invoke.%player%.Level} is "16":
            set {%player%.CWWallCD} to now
            set {%player%.CWpos1} to the block 15 meters right of player
            set {%player%.CWpos2} to the block 15 meters left the player

            set {%player%.CWpos3} to the block 1 above {%player%.CWpos1}
            set {%player%.CWpos4} to the block 1 above {%player%.CWpos2}

            set {%player%.CWpos5} to the block 2 above {%player%.CWpos1}
            set {%player%.CWpos6} to the block 2 above {%player%.CWpos2}

            set {%player%.CWpos7} to the block 3 above {%player%.CWpos1}
            set {%player%.CWpos8} to the block 3 above {%player%.CWpos2}

            loop blocks from {%player%.CWpos1} to {%player%.CWpos2}:
                loop-block is air
                set loop-block to CobWeb
                loop blocks in radius 2 around loop-block:
                    set loop-block-2 to CobWeb
            wait 0.5 second
            loop blocks from {%player%.CWpos3} to {%player%.CWpos4}:
                loop-block is air
                set loop-block to CobWeb
            wait 0.5 second  
            loop blocks from {%player%.CWpos5} to {%player%.CWpos6}:
                loop-block is air
                set loop-block to CobWeb
            wait 0.5 second
            loop blocks from {%player%.CWpos7} to {%player%.CWpos8}:
                loop-block is air
                chance of 50%:
                    set loop-block to CobWeb
            wait 5 seconds

            loop blocks from {%player%.CWpos7} to {%player%.CWpos8}:
                loop-block is CobWeb
                set loop-block to air
            wait 0.5 second  
            loop blocks from {%player%.CWpos5} to {%player%.CWpos6}:
                loop-block is CobWeb
                set loop-block to air

            wait 0.5 second
            loop blocks from {%player%.CWpos3} to {%player%.CWpos4}:
                loop-block is CobWeb
                set loop-block to air
            wait 0.5 second
            loop blocks from {%player%.CWpos1} to {%player%.CWpos2}:
                loop-block is CobWeb
                set loop-block to air
                loop blocks in radius 2 around loop-block:
                    loop-block-2 is CobWeb
                    set loop-block-2 to air


#17
    if {Invoke.%player%.Level} is "17":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - <green>[17] - Posion Touch "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - <green>[17] - Poison Touch " to loop-player
        loop entities in radius 4 around player:
            set {_A.%loop-entity%.GhostWalkPos} to the block 1 above the loop-entity

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 2:
                loop-block is soul sand or black wool
                set loop-block to air


            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 3:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is air
                chance of 40%:
                    set loop-block to soul sand or black wool

            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 4:
                loop-block is soul sand or black wool
                set loop-block to air

            wait 2 ticks
            loop blockS around {_A.%loop-entity%.GhostWalkPos} in radius 5:
                loop-block is soul sand or black wool
                set loop-block to air
            poison loop-entity for 10 seconds



#19
    if {Invoke.%player%.Level} is "19":

#20
    if {Invoke.%player%.Level} is "20":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [20] - <orange>Arrow Road "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [20] - <orange>Arrow Road" to loop-player
        set {_ExposArrow.%player%.1} to the block 30 horizontally forward the player
        set {_ExposArrow.%player%.1} to the block 10 above {_ExposArrow.%player%.1}
        loop blocks from the block 2 above player to {_ExposArrow.%player%.1}:
            spawn an arrow at loop-block
            wait 0.49 tick




on portal:
    if distance between player and {GatePos1.Novem} is less than 5:
        teleport player to {GatePos2.Novem.Out}
        cancel event
      
    if distance between player and {GatePos2.Novem} is less than 5:
        teleport player to {GatePos1.Novem.Out}
        cancel event

on quit:
    if {Muted.%player%} is 1:
        delete {Muted.%player%}

on chat:
    if {Muted.%player%} is 1:
        cancel event
        message "Slience"

on command:
    if {Muted.%player%} is 1:
        cancel event
        message "Slience"










on rightclick with Diamond Hoe on a entity:
    if {Invoke.%player%.Level} is "18":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [18] - <pink>Uber Push! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [18] - <pink>Uber Push " to loop-player
        push clicked entity in the direction of the player at speed 14
        push clicked entity upwards at speed 3


SK3:
Kod:
on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is set:
        cancel event
on rightclick with Diamond Hoe:
#21
    if {Invoke.%player%.Level} is "21":
        difference between {%player%.IceWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.IceWallSmall} to now
        set {%player%.IWMpos1} to the block 3 meters right of player
        set {%player%.IWMpos2} to the block 3 meters left the player
        set {%player%.IWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.IWMpos4} to the block 1 above {%player%.IWMpos1}
        set {%player%.IWMpos5} to the block 1 above {%player%.IWMpos2}
        set {%player%.IWMpos6} to the block 1 above {%player%.IWMpos3}
      
        set {%player%.IWMpos7} to the block 2 above {%player%.IWMpos1}
        set {%player%.IWMpos8} to the block 2 above {%player%.IWMpos2}
        set {%player%.IWMpos9} to the block 2 above {%player%.IWMpos3}

        loop blocks from {%player%.IWMpos1} to {%player%.IWMpos3}:
            set loop-block to ice
        loop blocks from {%player%.IWMpos2} to {%player%.IWMpos3}:
            set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.IWMpos4} to {%player%.IWMpos6}:
            set loop-block to ice
        loop blocks from {%player%.IWMpos5} to {%player%.IWMpos6}:
            set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.IWMpos7} to {%player%.IWMpos9}:
            chance of 75%:
                set loop-block to ice

        loop blocks from {%player%.IWMpos8} to {%player%.IWMpos9}:
            chance of 75%:
                set loop-block to ice

        execute console command "/playsound dig.glass %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.glass %name of the loop-player%"


#22
    if {Invoke.%player%.Level} is "22":
        difference between {%player%.StoneWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.StoneWallSmall} to now
        set {%player%.SWMpos1} to the block 3 meters right of player
        set {%player%.SWMpos2} to the block 3 meters left the player
        set {%player%.SWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.SWMpos4} to the block 1 above {%player%.SWMpos1}
        set {%player%.SWMpos5} to the block 1 above {%player%.SWMpos2}
        set {%player%.SWMpos6} to the block 1 above {%player%.SWMpos3}
      
        set {%player%.SWMpos7} to the block 2 above {%player%.SWMpos1}
        set {%player%.SWMpos8} to the block 2 above {%player%.SWMpos2}
        set {%player%.SWMpos9} to the block 2 above {%player%.SWMpos3}

        loop blocks from {%player%.SWMpos1} to {%player%.SWMpos3}:
            set loop-block to Stone
        loop blocks from {%player%.SWMpos2} to {%player%.SWMpos3}:
            set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.SWMpos4} to {%player%.SWMpos6}:
            set loop-block to Stone
        loop blocks from {%player%.SWMpos5} to {%player%.SWMpos6}:
            set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.SWMpos7} to {%player%.SWMpos9}:
            chance of 75%:
                set loop-block to Stone

        loop blocks from {%player%.SWMpos8} to {%player%.SWMpos9}:
            chance of 75%:
                set loop-block to Stone

        execute console command "/playsound dig.stone %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.stone %name of the loop-player%"



#23  
    if {Invoke.%player%.Level} is "23":
        difference between {%player%.logWallSmall} and now is less than 2 seconds:
            message "<cyan>Daha Hazir Degil."
            stop
        set {%player%.logWallSmall} to now
        set {%player%.WWMpos1} to the block 3 meters right of player
        set {%player%.WWMpos2} to the block 3 meters left the player
        set {%player%.WWMpos3} to the block 3 meters horizontally forward the player

        set {%player%.WWMpos4} to the block 1 above {%player%.WWMpos1}
        set {%player%.WWMpos5} to the block 1 above {%player%.WWMpos2}
        set {%player%.WWMpos6} to the block 1 above {%player%.WWMpos3}
      
        set {%player%.WWMpos7} to the block 2 above {%player%.WWMpos1}
        set {%player%.WWMpos8} to the block 2 above {%player%.WWMpos2}
        set {%player%.WWMpos9} to the block 2 above {%player%.WWMpos3}

        loop blocks from {%player%.WWMpos1} to {%player%.WWMpos3}:
            set loop-block to log
        loop blocks from {%player%.WWMpos2} to {%player%.WWMpos3}:
            set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.WWMpos4} to {%player%.WWMpos6}:
            set loop-block to log
        loop blocks from {%player%.WWMpos5} to {%player%.WWMpos6}:
            set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"
        wait 9 ticks
        loop blocks from {%player%.WWMpos7} to {%player%.WWMpos9}:
            chance of 75%:
                set loop-block to log

        loop blocks from {%player%.WWMpos8} to {%player%.WWMpos9}:
            chance of 75%:
                set loop-block to log

        execute console command "/playsound dig.wood %name of the player%"
        loop players in radius 20 around player:
            execute console command "/playsound dig.wood %name of the loop-player%"


#24  
    if {Invoke.%player%.Level} is "24":
        set {Fire.Pos.%player%} to location of the player
        loop blocks around {Fire.Pos.%player%} in radius 3:
            loop-block is air
            set loop-block to fire
            wait a tick




#25  
    if {Invoke.%player%.Level} is "25":
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:                  
                    damage loop-entity by 7 hearts
                set loop-block to ice
                spawn a snowball at loop-block
                chance of 25%:
                    create a fake explosion at loop-block
                wait 0.49 tick


#26  
    if {Invoke.%player%.Level} is "26":
        targeted entity is a living entity
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 1 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 0 above player
            difference between {AttackSpeed.%player%} and now is less than 1 seconds:
                stop
            wait 1 tick
            set {AttackSpeed.%player%} to now      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is air
                loop living entities in radius 2 around loop-block:                  
                    damage loop-entity by 5 hearts
                    ignite loop-entity
                set loop-block to red wool
                spawn a fireball at loop-block
                chance of 25%:
                    create a fake explosion at loop-block
                wait 0.49 tick




#28  
    if {Invoke.%player%.Level} is "28":
        if distance between targeted block and player is less than 20:
            difference between {AttackSpeed.%player%} and now is less than 2 seconds:
                stop  
            set {_RangedAtackPos.%player%} to the block 0 above targeted block
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 10 tick  
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is ice
                set loop-block to air

            loop blocks from {_RangedAtackPos.%player%} to {_RangedAtackPos.%player%}:
                loop blocks around loop-block in radius 2:
                    loop-block-2 is not air
                    set loop-block-2 to ice
                loop players in radius 20 around loop-block:
                    execute console command "/playsound dig.glass %name of the loop-player%"
  
  
#29  
    if {Invoke.%player%.Level} is "29":
        if distance between targeted block and player is less than 20:
            difference between {AttackSpeed.%player%} and now is less than 2 seconds:
                stop  
            set {_RangedAtackPos.%player%} to the block 0 above targeted block
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 10 tick  
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is red wool or orange wool or yellow wool
                set loop-block to air

            loop blocks from {_RangedAtackPos.%player%} to {_RangedAtackPos.%player%}:
                loop blocks around loop-block in radius 2:
                    loop-block-2 is not air
                    set loop-block-2 to fire
                loop players in radius 20 around loop-block:
                    execute console command "/playsound mob.ghast.fireball4 %name of the loop-player%"
  
  
#30  
    if {Invoke.%player%.Level} is "30":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [30] - <purple>Deafning Blast "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [30] - <purple>Deafning Blast " to loop-player
        difference between {%player%.DBCD} and now is less than 20 seconds:
            message "<aqua>Daha Hazir Degil!!!!!"
            stop
        message "<aqua>Deafning Blast"
        set {%player%.DBCD} to now

        set {_DefB.%player%.lastPos1} to the block 20 meters horizontally forward the player
        set {_DefB.%player%.lastPos2} to the block 18 meters horizontally forward the player
        set {_DefB.%player%.lastPos3} to the block 16 meters horizontally forward the player
        set {_DefB.%player%.lastPos4} to the block 14 meters horizontally forward the player
        set {_DefB.%player%.lastPos5} to the block 12 meters horizontally forward the player
        set {_DefB.%player%.lastPos6} to the block 10 meters horizontally forward the player
        set {_DefB.%player%.lastPos7} to the block 8 meters horizontally forward the player
        set {_DefB.%player%.lastPos8} to the block 6 meters horizontally forward the player
        set {_DefB.%player%.lastPos9} to the block 4 meters horizontally forward the player
      
        set {_DefB.%player%.lastRight1} to the block 4 meters right the player
        set {_DefB.%player%.lastRight2} to the block 4 meters left the player


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos9}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos9}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos9}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos9}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos8}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos8}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos8}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos8}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos7}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos7}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos7}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos7}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos6}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos6}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos6}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos6}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos5}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos5}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos5}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos5}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos4}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos4}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos4}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos4}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos3}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos3}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos3}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos3}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos2}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos2}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos2}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos2}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos1}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos1}:
            loop-block is air
            set loop-block to blue wool or cyan wool or white wool or quartz block
            loop entities in radius 2 around loop-block:
                push loop-entity in the direction of the player at speed 0.5
                damage loop-entity by 2

        wait 2 tick

        loop blocks from {_DefB.%player%.lastRight1} to {_DefB.%player%.lastPos1}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air
        loop blocks from {_DefB.%player%.lastRight2} to {_DefB.%player%.lastPos1}:
            loop-block is blue wool or cyan wool or white wool or quartz block
            set loop-block to air


on rightclick with Diamond Hoe:
#2.Ci trigger gerektirenler için
#25-1
    if {Invoke.%player%.Level} is "25":
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is ice
                set loop-block to air
                wait 0.49 tick

#26-1
    if {Invoke.%player%.Level} is "26":
        difference between {AttackSpeed.%player%} and now is less than 1 seconds:
            stop
        if distance between targeted entity and player is less than 20:
            set {_RangedAtackPos.%player%} to the block 0 above targeted entity
            set {_RangedAtackPos1.%player%} to the block 1 above player
            wait 2 tick
      
            loop blocks from {_RangedAtackPos1.%player%} to {_RangedAtackPos.%player%}:
                loop-block is red wool
                set loop-block to air
                wait 0.49 tick
      
on rightclick with diamond hoe on a living entity:
#27  
    if {Invoke.%player%.Level} is "27":
        message "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [27] - <white>Cold Snap "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:Mine-Craft Peritia Gradus - [27] - <white>Cold Snap " to loop-player
        difference between {%player%.ColdSnappedCD} and now is less than 15 seconds:
            send "<cyan>Daha Hazir Degil" to player  
            stop
        Set {%clicked entity%.ColdSnapped} to "1"
        execute console command "gamemode 0 %name of the clicked player%"
        damage clicked player by 1  
        set {%player%.ColdSnappedCD} to now
        loop 50 times:
            set {_blockCOLDPos2.%clicked entity%} to location of the clicked entity
            set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
            set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
            set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD2.%clicked entity%}
            set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD3.%clicked entity%}
            set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD4.%clicked entity%}
            set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD5.%clicked entity%}

            set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD6.%clicked entity%}
            set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD7.%clicked entity%}
            set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD8.%clicked entity%}
            set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD9.%clicked entity%}

            set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD10.%clicked entity%}
            set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD11.%clicked entity%}
            set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to {_blockCOLD12.%clicked entity%}
            set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD13.%clicked entity%}




            set {_blockCOLDPos.%clicked entity%} to location of the clicked entity
            set {_blockCOLD.%clicked entity%} to type of the block 1 below {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD2.%clicked entity%} to type of the block 1 below 1 west {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD3.%clicked entity%} to type of the block 1 below 1 east {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD4.%clicked entity%} to type of the block 1 below 1 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD5.%clicked entity%} to type of the block 1 below 1 north {_blockCOLDPos2.%clicked entity%}

            set {_blockCOLD6.%clicked entity%} to type of the block 1 below 2 west {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD7.%clicked entity%} to type of the block 1 below 2 east {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD8.%clicked entity%} to type of the block 1 below 2 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD9.%clicked entity%} to type of the block 1 below 2 north {_blockCOLDPos2.%clicked entity%}

            set {_blockCOLD10.%clicked entity%} to type of the block 1 below 1 west 1 south {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD11.%clicked entity%} to type of the block 1 below 1 east 1 north {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD12.%clicked entity%} to type of the block 1 below 1 south 1 east  {_blockCOLDPos2.%clicked entity%}
            set {_blockCOLD13.%clicked entity%} to type of the block 1 below 1 north 1 west {_blockCOLDPos2.%clicked entity%}
            message "aa"

            set the block 1 below {_blockCOLDPos.%clicked entity%} to blue wool
            set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to ice

            set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to ice

            set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to ice
            set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to ice
            wait 0.2 second
          
          
        set {_blockCOLDPos2.%clicked entity%} to location of clicked entity
        set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
        set the block 1 below {_blockCOLDPos.%clicked entity%} to {_blockCOLD.%clicked entity%}
        set the block 1 below 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD2.%clicked entity%}
        set the block 1 below 1 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD3.%clicked entity%}
        set the block 1 below 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD4.%clicked entity%}
        set the block 1 below 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD5.%clicked entity%}

        set the block 1 below 2 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD6.%clicked entity%}
        set the block 1 below 2 east {_blockCOLDPos.%clicked entity%} to {_blockCOLD7.%clicked entity%}
        set the block 1 below 2 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD8.%clicked entity%}
        set the block 1 below 2 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD9.%clicked entity%}

        set the block 1 below 1 west 1 south {_blockCOLDPos.%clicked entity%} to {_blockCOLD10.%clicked entity%}
        set the block 1 below 1 east 1 north {_blockCOLDPos.%clicked entity%} to {_blockCOLD11.%clicked entity%}
        set the block 1 below 1 south 1 east  {_blockCOLDPos.%clicked entity%} to {_blockCOLD12.%clicked entity%}
        set the block 1 below 1 north 1 west {_blockCOLDPos.%clicked entity%} to {_blockCOLD13.%clicked entity%}


SK4:
Kod:
on rightclick with Diamond Hoe:
#31
    if {Invoke.%player%.Level} is "31":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [31] - <gray>Corrupted Lightning "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [31] - <gray>Corrupted Lightning! " to loop-player
        set {_CorrupedLightning} to difference between {CorrupedLightningtik.CorrupedLightningtikzaman.%player%} and now
        if {_CorrupedLightning} is less than 18 seconds:
            send "<pink>CorrupedLightning skilini 18 saniyede bir kullanabilirsin."
            stop
        set {CorrupedLightningtik.CorrupedLightningtikzaman.%player%} to now
        apply resistance 1 to player for 5 seconds
        apply speed 5 to player for 5 seconds
        apply regeneration 5 to player for 5 seconds
        push player upwards at speed 1

        set block 1 above west to light gray wool
        set block 1 above south to light gray wool
        set block 1 above north to light gray wool  
        set block 1 above east to light gray wool
        wait 0.1 seconds
        set block 2 west to gray wool
        set block 2 south to gray wool
        set block 2 north to gray wool  
        set block 2 east to gray wool

        wait 0.1 seconds
        set block 3 west to light gray wool
        set block 3 south to light gray wool
        set block 3 north to light gray wool  
        set block 3 east to light gray wool

        wait 0.1 seconds
        set block 4 west to gray wool
        set block 4 south to gray wool
        set block 4 north to gray wool  
        set block 4 east to gray wool

        wait 0.1 seconds
        set block 5 west to light gray wool
        set block 5 south to light gray wool
        set block 5 north to light gray wool  
        set block 5 east to light gray wool

        wait 0.1 seconds
        set block 6 west to gray wool
        set block 6 south to gray wool
        set block 6 north to gray wool  
        set block 6 east to gray wool

        wait 0.1 seconds
        set block 7 west to light gray wool
        set block 7 south to light gray wool
        set block 7 north to light gray wool  
        set block 7 east to light gray wool

        wait 0.1 seconds
        set block 8 west to gray wool
        set block 8 south to gray wool
        set block 8 north to gray wool  
        set block 8 east to gray wool

        wait 0.1 seconds
        set block 9 west to light gray wool
        set block 9 south to light gray wool
        set block 9 north to light gray wool  
        set block 9 east to light gray wool

        wait 0.2 seconds
        loop blocks in radius 15:
            loop-block is light gray wool
            strike lightning at loop-block
            set loop-block to air
        wait 1 seconds
        loop blocks in radius 15:
            loop-block is fire
            set loop-block to air

        wait 4 seconds
        loop blocks in radius 30:
            loop-block is gray wool
            strike lightning at loop-block
            set loop-block to air

        wait 1 seconds
        loop blocks in radius 30:
            loop-block is fire
            set loop-block to air


#32
    if {Invoke.%player%.Level} is "32":


#33
    if {Invoke.%player%.Level} is "33":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [33] - <orange>Sunstike! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [33] - <orange>Sunstrike! " to loop-player
        difference between {%player%.SunStrikeCD} and now is less than 30 seconds:
            message "<orange>Daha Hazir Degil!"
            stop
        message "<orange>SunStrike"
        set {%player%.SunStrikeCD} to now

        set {%player%.SunPos1} to the targeted block
        set {%player%.SunPos2} to the block 2 west of {%player%.SunPos1}
        set {%player%.SunPos3} to the block 2 north of {%player%.SunPos1}
        set {%player%.SunPos4} to the block 2 south of {%player%.SunPos1}
        set {%player%.SunPos5} to the block 2 east of {%player%.SunPos1}
        set {%player%.SunPos6} to the block 1 west 1 north of {%player%.SunPos1}
        set {%player%.SunPos7} to the block 1 west 1 south of {%player%.SunPos1}
        set {%player%.SunPos8} to the block 1 east 1 north of {%player%.SunPos1}
        set {%player%.SunPos9} to the block 1 east 1 south of {%player%.SunPos1}


        set {%player%.SunPos11} to the block 40 above {%player%.SunPos1}
        set {%player%.SunPos21} to the block 40 above {%player%.SunPos2}
        set {%player%.SunPos31} to the block 40 above {%player%.SunPos3}
        set {%player%.SunPos41} to the block 40 above {%player%.SunPos4}
        set {%player%.SunPos51} to the block 40 above {%player%.SunPos5}
        set {%player%.SunPos61} to the block 40 above {%player%.SunPos6}
        set {%player%.SunPos71} to the block 40 above {%player%.SunPos7}
        set {%player%.SunPos81} to the block 40 above {%player%.SunPos8}
        set {%player%.SunPos91} to the block 40 above {%player%.SunPos9}


        loop blocks from {%player%.SunPos11} to {%player%.SunPos1}:
            set loop-block to white wool
            wait a tick
      

        loop blocks from {%player%.SunPos21} to {%player%.SunPos2}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos31} to {%player%.SunPos3}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos41} to {%player%.SunPos4}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos51} to {%player%.SunPos5}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos61} to {%player%.SunPos6}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos71} to {%player%.SunPos7}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos81} to {%player%.SunPos8}:
            set loop-block to orange wool

        loop blocks from {%player%.SunPos91} to {%player%.SunPos9}:
            set loop-block to orange wool

        loop blocks around {%player%.SunPos1} in radius 4:
            loop-block is not air
            chance of 80%:
                set loop-block to black wool
            loop entities in radius 2 around loop-block:
                damage loop-entity by 20

        loop blocks around {%player%.SunPos1} in radius 4:
            loop-block is air
            chance of 20%:
                set loop-block to fire
          

        wait 8 tick


        loop blocks from {%player%.SunPos11} to {%player%.SunPos1}:
            set loop-block to air
      
        loop blocks from {%player%.SunPos21} to {%player%.SunPos2}:
            set loop-block to air

        loop blocks from {%player%.SunPos31} to {%player%.SunPos3}:
            set loop-block to air

        loop blocks from {%player%.SunPos41} to {%player%.SunPos4}:
            set loop-block to air

        loop blocks from {%player%.SunPos51} to {%player%.SunPos5}:
            set loop-block to air

        loop blocks from {%player%.SunPos61} to {%player%.SunPos6}:
            set loop-block to air

        loop blocks from {%player%.SunPos71} to {%player%.SunPos7}:
            set loop-block to air

        loop blocks from {%player%.SunPos81} to {%player%.SunPos8}:
            set loop-block to air

        loop blocks from {%player%.SunPos91} to {%player%.SunPos9}:
            set loop-block to air


#34
    if {Invoke.%player%.Level} is "34":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [34] - <light green>Green Jail! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [34] - <light green>Green Jail! " to loop-player
        if {Invoke.%player%.Level} is "34":
            difference between {%player%.GreenBlock} and now is less than 20 seconds:
                message "<red>Daha Hazir Degil"
                stop
            message "<red>Finger OF The Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.GreenBlock} to now
            set {_%player%.blockgreenPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.blockgreenPos2} to the block 1 above 0 west player
            set {_%player%.blockgreenPos3} to the block 0.1 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos4} to the block 0.3 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos5} to the block 0.5 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos6} to the block 0.7 * {_%player%.FingDis} in front player
            set {_%player%.blockgreenPos7} to the block 0.9 * {_%player%.FingDis} in front player
      

            set {_%player%.blockgreenPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.blockgreenPos3}
            set {_%player%.blockgreenPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.blockgreenPos4}
            set {_%player%.blockgreenPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.blockgreenPos5}
            set {_%player%.blockgreenPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.blockgreenPos6}
            set {_%player%.blockgreenPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.blockgreenPos7}

            loop blocks from {_%player%.blockgreenPos31} to {_%player%.blockgreenPos41}:
                set loop-block to green wool or light green wool or 95:5 or 95:12

          
            loop blocks from {_%player%.blockgreenPos41} to {_%player%.blockgreenPos51}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick
            loop blocks from {_%player%.blockgreenPos51} to {_%player%.blockgreenPos61}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick

            loop blocks from {_%player%.blockgreenPos61} to {_%player%.blockgreenPos71}:
                set loop-block to green wool or light green wool or 95:5 or 95:12
                wait 0.49 tick
              
            loop blocks from {_%player%.blockgreenPos31} to {_%player%.blockgreenPos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.blockgreenPos41} to {_%player%.blockgreenPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.blockgreenPos51} to {_%player%.blockgreenPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.blockgreenPos61} to {_%player%.blockgreenPos71}:
                set loop-block to air
                wait 0.49 tick



            loop blocks around {_%player%.blockgreenPos1} in radius 1:
                loop living entities in radius 2 around loop-block:
                    set {_Teleport.%loop-entity%} to the block 0 above loop-entity
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"              
                    loop 100 times:  
                        loop blocks in radius 3 around {_Teleport.%loop-entity%}:
                            loop-block-2 is air
                            set loop-block-2 to 95:5
                        loop blocks in radius 2 around {_Teleport.%loop-entity%}:
                            loop-block-2 is 95:5
                            set loop-block-2 to air                      
                        teleport loop-entity to {_Teleport.%loop-entity%}
                        wait 0.1 seconds
                    teleport loop-entity to {_Teleport.%loop-entity%}
                    loop blocks in radius 3 around {_Teleport.%loop-entity%}:
                        loop-block-2 is 95:5
                        set loop-block-2 to air
                      

                  



          




#35
    if {Invoke.%player%.Level} is "35":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [35] - <pink>EMP! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [35] - <pink>EMP! " to loop-player
        difference between {%player%.EMPCD} and now is less than 30 seconds:
            message "<purple>Daha Hazir Degil!!!!!"
            stop
        message "<pink>EMP!!!"
        set {%player%.EMPCD} to now

        set {%player%.EMPpos} to the block 1 above the player

        loop blockS around {%player%.EMPpos} in radius 2:
            loop-block is air
            loop 2 times:          
                set loop-block to pink wool or air
                wait a tick

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 4:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 3:
            loop-block is pink wool
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5
            set loop-block to air

      
  
        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 5:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 4:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 6:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool
  
        loop blockS around {%player%.EMPpos} in radius 5:
            loop-block is pink wool
            set loop-block to air

        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 7:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 6:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 8:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 7:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 9:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 8:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5


        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 10:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 9:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5



        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 11:
            loop-block is air
            chance of 20%:
                set loop-block to pink wool

        loop blockS around {%player%.EMPpos} in radius 10:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5




        wait 3 ticks

        loop blockS around {%player%.EMPpos} in radius 11:
            loop-block is pink wool
            set loop-block to air
            loop entities in radius 1 around loop-block:
                damage loop-entity by 5






#36
    if {Invoke.%player%.Level} is "36":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [36] - <cyan>Ice Ball! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [36] - <cyan>Ice Ball! " to loop-player
        difference between {%player%.IceBallCD} and now is less than 10 seconds:
            message "<blue>Daha Hazir Degil!!!!!"
            stop
        set {%player%.IceBallCD} to now

        set {%player%.iceballpos1} to the block 3 meters forward the player
        set {%player%.iceballpos2} to the block 4 meters forward the player
        set {%player%.iceballpos3} to the block 5 meters forward the player
        set {%player%.iceballpos4} to the block 6 meters forward the player
        set {%player%.iceballpos5} to the block 7 meters forward the player
        set {%player%.iceballpos6} to the block 8 meters forward the player
        set {%player%.iceballpos7} to the block 9 meters forward the player
        set {%player%.iceballpos8} to the block 10 meters forward the player
        set {%player%.iceballpos9} to the block 11 meters forward the player
        set {%player%.iceballpos10} to the block 12 meters forward the player
        set {%player%.iceballpos112} to the block 13 meters forward the player
        set {%player%.iceballpos12} to the block 14 meters forward the player

        set {%player%.iceballpos11} to the block 2 above {%player%.iceballpos1}
        set {%player%.iceballpos21} to the block 2 above {%player%.iceballpos2}
        set {%player%.iceballpos31} to the block 2 above {%player%.iceballpos3}
        set {%player%.iceballpos41} to the block 2 above {%player%.iceballpos4}
        set {%player%.iceballpos51} to the block 2 above {%player%.iceballpos5}
        set {%player%.iceballpos61} to the block 2 above {%player%.iceballpos6}
        set {%player%.iceballpos71} to the block 2 above {%player%.iceballpos7}
        set {%player%.iceballpos81} to the block 2 above {%player%.iceballpos8}
        set {%player%.iceballpos91} to the block 2 above {%player%.iceballpos9}
        set {%player%.iceballpos101} to the block 2 above {%player%.iceballpos10}
        set {%player%.iceballpos111} to the block 2 above {%player%.iceballpos112}
        set {%player%.iceballpos121} to the block 2 above {%player%.iceballpos12}


        loop blocks around {%player%.iceballpos11} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"
        wait 3 tick
        loop blocks around {%player%.iceballpos11} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos21} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool

        wait 2 ticks
        loop blocks around {%player%.iceballpos21} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos31} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos31} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos41} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos41} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos51} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos51} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos61} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos61} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos71} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos71} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos81} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos81} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos91} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos91} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos101} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos101} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"

        loop blocks around {%player%.iceballpos111} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos111} in radius 2:
            set loop-block to air

        loop blocks around {%player%.iceballpos121} in radius 2:
            set loop-block to blue wool or ice or light blue wool or cyan wool
        wait 2 ticks
        loop blocks around {%player%.iceballpos121} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"
      
        loop blocks around {%player%.iceballpos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to ice or light blue wool
        wait 5 ticks
        loop blocks around {%player%.iceballpos121} in radius 6:
            loop-block is ice or light blue wool
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound dig.glass %name of the loop-player%"


        loop blocks around {%player%.iceballpos121} in radius 3:
            loop-block is not air
            chance of 80%:
                set loop-block to ice

        loop blocks around {%player%.iceballpos121} in radius 1:
            loop entities in radius 10 around loop-block:
                damage loop-entity by 15
                apply slowness 10 to loop-entity for 10 seconds
  
#37
    if {Invoke.%player%.Level} is "37":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [37] - <red>Fire Ball! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [37] - <red>Fire Ball! " to loop-player
        difference between {%player%.airBallCD} and now is less than 10 seconds:
            message "<red>Daha Hazir Degil!!!!!"
            stop
        message "<red>Fire Ball!"
        set {%player%.airBallCD} to now

        set {%player%.airballpos1} to the block 3 meters forward the player
        set {%player%.airballpos2} to the block 4 meters forward the player
        set {%player%.airballpos3} to the block 5 meters forward the player
        set {%player%.airballpos4} to the block 6 meters forward the player
        set {%player%.airballpos5} to the block 7 meters forward the player
        set {%player%.airballpos6} to the block 8 meters forward the player
        set {%player%.airballpos7} to the block 9 meters forward the player
        set {%player%.airballpos8} to the block 10 meters forward the player
        set {%player%.airballpos9} to the block 11 meters forward the player
        set {%player%.airballpos10} to the block 12 meters forward the player
        set {%player%.airballpos112} to the block 13 meters forward the player
        set {%player%.airballpos12} to the block 14 meters forward the player

        set {%player%.airballpos11} to the block 2 above {%player%.airballpos1}
        set {%player%.airballpos21} to the block 2 above {%player%.airballpos2}
        set {%player%.airballpos31} to the block 2 above {%player%.airballpos3}
        set {%player%.airballpos41} to the block 2 above {%player%.airballpos4}
        set {%player%.airballpos51} to the block 2 above {%player%.airballpos5}
        set {%player%.airballpos61} to the block 2 above {%player%.airballpos6}
        set {%player%.airballpos71} to the block 2 above {%player%.airballpos7}
        set {%player%.airballpos81} to the block 2 above {%player%.airballpos8}
        set {%player%.airballpos91} to the block 2 above {%player%.airballpos9}
        set {%player%.airballpos101} to the block 2 above {%player%.airballpos10}
        set {%player%.airballpos111} to the block 2 above {%player%.airballpos112}
        set {%player%.airballpos121} to the block 2 above {%player%.airballpos12}


        loop blocks around {%player%.airballpos11} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"
        wait 3 tick
        loop blocks around {%player%.airballpos11} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos21} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block

        wait 2 ticks
        loop blocks around {%player%.airballpos21} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos31} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos31} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos41} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos41} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos51} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos51} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos61} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos61} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos71} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos71} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos81} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos81} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos91} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos91} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos101} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos101} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"

        loop blocks around {%player%.airballpos111} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos111} in radius 2:
            set loop-block to air

        loop blocks around {%player%.airballpos121} in radius 2:
            set loop-block to orange wool or air or red wool or redstone block
        wait 2 ticks
        loop blocks around {%player%.airballpos121} in radius 2:
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"
      
        loop blocks around {%player%.airballpos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to air or red wool
        wait 5 ticks
        loop blocks around {%player%.airballpos121} in radius 6:
            loop-block is air or red wool
            set loop-block to air
            loop players in radius 20 around loop-block:
                execute console command "/playsound mob.silverfish.hit %name of the loop-player%"


        loop blocks around {%player%.airballpos121} in radius 3:
            loop-block is not air
            chance of 80%:
                set loop-block to air

        loop blocks around {%player%.airballpos121} in radius 1:
            loop entities in radius 10 around loop-block:
                damage loop-entity by 15
                ignite loop-entity
              
              
              
              
#38
    if {Invoke.%player%.Level} is "38":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [38] - <cyan>Ice Wall! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [38] - <cyan>Ice Wall! " to loop-player
        difference between {%player%.IceWallKing} and now is less than 30 seconds:
            message "<cyan>Daha Hazir Degil!!!!!"
            stop
        message "<cyan>Ice Wall!!!"
        set {%player%.IceWallKing} to now
        set {%player%.IWpos1} to the block 15 meters right of player
        set {%player%.IWpos2} to the block 15 meters left the player
        set {%player%.IWpos3F} to the block 5 meters horizontally forward the player

        set {%player%.IWpos3} to the block 1 above {%player%.IWpos1}
        set {%player%.IWpos4} to the block 1 above {%player%.IWpos2}
        set {%player%.IWpos4F} to the block 1 above {%player%.IWpos3F}

        set {%player%.IWpos5} to the block 2 above {%player%.IWpos1}
        set {%player%.IWpos6} to the block 2 above {%player%.IWpos2}
        set {%player%.IWpos5F} to the block 2 above {%player%.IWpos3F}

        set {%player%.IWpos7} to the block 3 above {%player%.IWpos1}
        set {%player%.IWpos8} to the block 3 above {%player%.IWpos2}
        set {%player%.IWpos6F} to the block 3 above {%player%.IWpos3F}

        loop blocks from {%player%.IWpos1} to {%player%.IWpos3F}:
            loop-block is air
            set loop-block to ice
            loop blocks in radius 2 around loop-block:
                loop-block-2 is air
                set loop-block-2 to ice

        loop blocks from {%player%.IWpos2} to {%player%.IWpos3F}:
            loop-block is air
            set loop-block to ice
            loop blocks in radius 2 around loop-block:
                loop-block-2 is air
                set loop-block-2 to ice
        wait 1 second
        loop blocks from {%player%.IWpos3} to {%player%.IWpos4F}:
            loop-block is air
            set loop-block to ice

        loop blocks from {%player%.IWpos4} to {%player%.IWpos4F}:
            loop-block is air
            set loop-block to ice
        wait 1 second  
        loop blocks from {%player%.IWpos5} to {%player%.IWpos5F}:
            loop-block is air
            set loop-block to ice
        loop blocks from {%player%.IWpos6} to {%player%.IWpos5F}:
            loop-block is air
            set loop-block to ice
        wait 1 second
        loop blocks from {%player%.IWpos7} to {%player%.IWpos6F}:
            loop-block is air
            chance of 50%:
                set loop-block to ice

        loop blocks from {%player%.IWpos6F} to {%player%.IWpos8}:
            loop-block is air
            chance of 50%:
                set loop-block to ice
        wait 10 seconds
        loop blocks from {%player%.IWpos1} to {%player%.IWpos3F}:
            loop-block is ice
            set loop-block to air
            loop blocks in radius 2 around loop-block:
                loop-block-2 is ice
                set loop-block-2 to air

        loop blocks from {%player%.IWpos2} to {%player%.IWpos3F}:
            loop-block is ice
            set loop-block to air
            loop blocks in radius 2 around loop-block:
                loop-block-2 is ice
                set loop-block-2 to air
        wait 1 second
        loop blocks from {%player%.IWpos3} to {%player%.IWpos4F}:
            loop-block is ice
            set loop-block to air

        loop blocks from {%player%.IWpos4} to {%player%.IWpos4F}:
            loop-block is ice
            set loop-block to air
        wait 1 second  
        loop blocks from {%player%.IWpos5} to {%player%.IWpos5F}:
            loop-block is ice
            set loop-block to air
        loop blocks from {%player%.IWpos6} to {%player%.IWpos5F}:
            loop-block is ice
            set loop-block to air
        wait 1 second
        loop blocks from {%player%.IWpos7} to {%player%.IWpos6F}:
            loop-block is ice
            set loop-block to air

        loop blocks from {%player%.IWpos6F} to {%player%.IWpos8}:
            loop-block is ice
            set loop-block to air
          
#39
    if {Invoke.%player%.Level} is "39":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [39] - <red>Chaos Meator! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [39] - <red>Chaos Meator! " to loop-player
        difference between {%player%.ChaosMetaorCD} and now is less than 55 seconds:
            message "<red>Daha Hazir Degil!!"
            stop
        message "<red>Behold the meatball!"
        set {%player%.ChaosMetaorCD} to now

        set {%player%.MetaorPos1} to the block 18 meters horizontally behind the player
        set {%player%.MetaorPos2} to the block 16 meters horizontally behind the player
        set {%player%.MetaorPos3} to the block 14 meters horizontally behind the player
        set {%player%.MetaorPos4} to the block 12 meters horizontally behind the player
        set {%player%.MetaorPos5} to the block 10 meters horizontally behind the player
        set {%player%.MetaorPos6} to the block 8 meters horizontally behind the player
        set {%player%.MetaorPos7} to the block 6 meters horizontally behind the player
        set {%player%.MetaorPos8} to the block 4 meters horizontally behind the player
        set {%player%.MetaorPos9} to the block 2 meters horizontally behind the player
        set {%player%.MetaorPos10} to the block 0 meters horizontally forward the player
        set {%player%.MetaorPos112} to the block 2.5 meters horizontally forward the player
        set {%player%.MetaorPos12} to the block 4 meters horizontally forward the player

        set {%player%.MetaorPos11} to the block 22 above {%player%.MetaorPos1}
        set {%player%.MetaorPos21} to the block 20 above {%player%.MetaorPos2}
        set {%player%.MetaorPos31} to the block 18 above {%player%.MetaorPos3}
        set {%player%.MetaorPos41} to the block 16 above {%player%.MetaorPos4}
        set {%player%.MetaorPos51} to the block 14 above {%player%.MetaorPos5}
        set {%player%.MetaorPos61} to the block 12 above {%player%.MetaorPos6}
        set {%player%.MetaorPos71} to the block 10 above {%player%.MetaorPos7}
        set {%player%.MetaorPos81} to the block 8 above {%player%.MetaorPos8}
        set {%player%.MetaorPos91} to the block 6 above {%player%.MetaorPos9}
        set {%player%.MetaorPos101} to the block 4 above {%player%.MetaorPos10}
        set {%player%.MetaorPos111} to the block 2 above {%player%.MetaorPos112}
        set {%player%.MetaorPos121} to the block 0 above {%player%.MetaorPos12}


        loop blocks around {%player%.MetaorPos11} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool
        wait 3 tick
        loop blocks around {%player%.MetaorPos11} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos21} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool

        wait 3 ticks
        loop blocks around {%player%.MetaorPos21} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos31} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos31} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos41} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos41} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos51} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos51} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos61} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos61} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos71} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos71} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos81} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos81} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos91} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos91} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos101} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos101} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos111} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos111} in radius 3:
            set loop-block to air

        loop blocks around {%player%.MetaorPos121} in radius 3:
            set loop-block to red wool or netherrack or redstone block or orange wool or redstone block or orange wool
        wait 3 ticks
        loop blocks around {%player%.MetaorPos121} in radius 3:
            set loop-block to air
      
        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is air
            chance of 5%:
                set loop-block to red wool or netherrack
        wait 5 ticks
        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is red wool or netherrack
            set loop-block to air


        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is not air
            chance of 80%:
                set loop-block to black wool

        loop blocks around {%player%.MetaorPos121} in radius 6:
            loop-block is air
            chance of 20%:
                set loop-block to fire
            loop entities in radius 2 around loop-block:
                damage loop-entity by 15
                ignite loop-entity
              
              
#40
    if {Invoke.%player%.Level} is "40":      
        if distance between player and targeted entity is more than 20:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [40] - <cyan>[Frozen Death] "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [40] - <cyan>[Frozen Death] " to loop-player
        if {Invoke.%player%.Level} is "40":      
            difference between {%player%.GreenBlock} and now is less than 18 seconds:
                message "<cyan>Daha Hazir Degil"
                stop
            message "<cyan>Frozen Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.GreenBlock} to now
            set {_%player%.IcePos1} to the block 1 above 0 west of targeted entity
            set {_%player%.IcePos2} to the block 1 above 0 west of player
            set {_%player%.IcePos3} to the block 0.1 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos4} to the block 0.3 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos5} to the block 0.5 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos6} to the block 0.7 * {_%player%.FingDis} in front of the player
            set {_%player%.IcePos7} to the block 0.9 * {_%player%.FingDis} in front of the player
      

            set {_%player%.IcePos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.IcePos3}
            set {_%player%.IcePos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.IcePos4}
            set {_%player%.IcePos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.IcePos5}
            set {_%player%.IcePos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.IcePos6}
            set {_%player%.IcePos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.IcePos7}

            loop blocks from {_%player%.IcePos31} to {_%player%.IcePos41}:
                set loop-block to cyan wool or ice or 174

          
            loop blocks from {_%player%.IcePos41} to {_%player%.IcePos51}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick
            loop blocks from {_%player%.IcePos51} to {_%player%.IcePos61}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick

            loop blocks from {_%player%.IcePos61} to {_%player%.IcePos71}:
                set loop-block to cyan wool or ice or 174
                wait 0.49 tick

            loop blocks from {_%player%.IcePos31} to {_%player%.IcePos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.IcePos41} to {_%player%.IcePos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.IcePos51} to {_%player%.IcePos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.IcePos61} to {_%player%.IcePos71}:
                set loop-block to air
                wait 0.49 tick


SK5
Kod:
on rightclick with Diamond Hoe:
#41
    if {Invoke.%player%.Level} is "97":
        set {ArcanaAngel.%player%} to "OFF"

    if {Invoke.%player%.Level} is "96":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| " to loop-player
        set {%player%.SunPosNov1} to the block 0 above player







        loop blocks around {%player%.SunPosNov1} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 6:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        wait 7 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 9:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air


        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is air
            chance of 10%:
                set loop-block to blue wool or 95:3 or 95:3 or light blue wool

        loop blocks around {%player%.SunPosNov1} in radius 11:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 7 ticks
        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is blue wool or 95:3 or 95:3 or light blue wool
            set loop-block to air

        wait 5 ticks


        wait 10 ticks

        loop blocks around {%player%.SunPosNov1} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 6:
            loop-block is 95:3
            set loop-block to air


        wait 5 ticks

        loop blocks around {%player%.SunPosNov1} in radius 10:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 1:
            loop entities in radius 50 around loop-block:
                loop 3 times:
                    execute console command "/playsound minecart.base %name of the loop-entity%"
                    execute console command "/playsound portal.trigger %name of the player%"
                if distance between loop-entity and {%player%.SunPosNov1} is less than 21:  
                    execute console command "/gamemode 0 %name of the loop-entity%"
                    ignite loop-entity
        loop blocks around {%player%.SunPosNov1} in radius 9:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks


        loop blocks around {%player%.SunPosNov1} in radius 12:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 11:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 14:
            loop-block is 95:3
            set loop-block to air

        wait 8 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19:
            loop-block is air
            chance of 100%:
                set loop-block to 95:3

        loop blocks around {%player%.SunPosNov1} in radius 18:
            loop-block is 95:3
            set loop-block to air

        wait 5 ticks
        loop blocks around {%player%.SunPosNov1} in radius 19:
            loop-block is 95:3
            set loop-block to air

        strike lightning effect at player
        strike lightning effect at player
        strike lightning effect at player
        strike lightning effect at player

        if {Invoke.%player%.Level} is "96":
            set {_%player%.AngelicPos1} to the block 0 above player
            set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}


            set {_%player%.AngelicPos11} to the block 10 above {_%player%.AngelicPos1}
            set {_%player%.AngelicPos21} to the block 10 above {_%player%.AngelicPos2}
            set {_%player%.AngelicPos31} to the block 10 above {_%player%.AngelicPos3}
            set {_%player%.AngelicPos41} to the block 10 above {_%player%.AngelicPos4}
            set {_%player%.AngelicPos51} to the block 10 above {_%player%.AngelicPos5}
            set {_%player%.AngelicPos61} to the block 10 above {_%player%.AngelicPos6}
            set {_%player%.AngelicPos71} to the block 10 above {_%player%.AngelicPos7}
            set {_%player%.AngelicPos81} to the block 10 above {_%player%.AngelicPos8}
            set {_%player%.AngelicPos91} to the block 10 above {_%player%.AngelicPos9}
            set {ArcanaAngel.%player%} is to "ON":

            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to {Color2.%player%.Angel}
                wait 0.49 tick
          

            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to {Color2.%player%.Angel}


            wait 2 tick


            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to air
          
            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to air

            execute console command "/playsound portal.travel %name of the player%"
            loop players in radius 20 around player:
                execute console command "/playsound portal.travel %name of the loop-player%"
            set {%player%.AngelMode} to "on"
            apply night vision to player for 20 seconds
        while {ArcanaAngel.%player%} is on "ON":

            execute player command "/summon FireworksRocketEntity - 3 - {LifeTime:0,Data:%{block.%player%.data}%,DropItem:0,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Flicker:0,Trail:0,Type:0,Colors:[215,100,2147557],FadeColors:[2147557,2147557,2147557]}]}}}}"
              
                  
          
            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
              
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}








            set {AngelPos.%player%} to location of the player
            if player's horizontal facing is south:

                set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}


                set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

              

                set {_%player%.FacingPos} to "S"


            if player's horizontal facing is north:


                set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}


                set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}





                set {_%player%.FacingPos} to "N"




            if player's horizontal facing is west:



                set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}


                set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}




                set {_%player%.FacingPos} to "W"

            if player's horizontal facing is east:


                set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}



                set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set {_%player%.FacingPos} to "E"


            set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}


            set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
            set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
            set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
            set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}


            set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
            set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}


            set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
            set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}

            set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
            set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}

            set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
            set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}


            set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}


            set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}


            wait 0.2 second


        set {%player%.AngelMode} to "Off"


        if {_Novemssasdsadsadsad} is not set:


            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
              
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
    if {Invoke.%player%.Level} is "41":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! " to loop-player
        set {_BlindPos.%player%} to the block 0 above player

        loop blockS around {_BlindPos.%player%} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 6:
            loop-block is 95:1
            set loop-block to air


        wait 5 ticks

        loop blockS around {_BlindPos.%player%} in radius 10:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 9:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks

        loop blockS around {_BlindPos.%player%} in radius 12:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {_BlindPos.%player%} in radius 11:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks
        loop blockS around {_BlindPos.%player%} in radius 12:
            loop-block is 95:1
            set loop-block to air
        loop players in radius 12 around player:
            damage loop-player by 2
            apply blindness to loop-player for 10 seconds  
          
          
#43
    if {Invoke.%player%.Level} is "43":
  
#44
    if {Invoke.%player%.Level} is "44":
        if distance between player and targeted entity is more than 20:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! " to loop-player
        if {Invoke.%player%.Level} is "44":
            difference between {%player%.FingerCD} and now is less than 20 seconds:
                message "<red>Daha Hazir Degil"
                stop
            message "<red>Finger OF The Death"
            set {_%player%.FingDis} to distance between player and targeted entity
            set {%player%.FingerCD} to now
            set {_%player%.FodPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.FodPos2} to the block 1 above 0 west player
            set {_%player%.FodPos3} to the block 0.1 * {_%player%.FingDis} in front player
            set {_%player%.FodPos4} to the block 0.3 * {_%player%.FingDis} in front player
            set {_%player%.FodPos5} to the block 0.5 * {_%player%.FingDis} in front player
            set {_%player%.FodPos6} to the block 0.7 * {_%player%.FingDis} in front player
            set {_%player%.FodPos7} to the block 0.9 * {_%player%.FingDis} in front player
      

            set {_%player%.FodPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos3}
            set {_%player%.FodPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos4}
            set {_%player%.FodPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.FodPos5}
            set {_%player%.FodPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos6}
            set {_%player%.FodPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos7}

            loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
                set loop-block to red wool or orange wool or redstone block or yellow wool

          
            loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick
            loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick

            loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
                set loop-block to red wool or orange wool or redstone block or yellow wool
                wait 0.49 tick



            loop blocks around {_%player%.FodPos1} in radius 3:
                loop-block is not air
                chance of 70%:
                    set loop-block to redstone block or orange wool or red wool or fire
                chance of 10%:
                    set loop-block to glowstone
                loop living entities in radius 2 around loop-block:
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"
                    damage loop-entity by 500
                    create explosion effect at loop-entity


          


            loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
                set loop-block to air
                wait 0.49 tick


          
            loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
                set loop-block to air
                wait 0.49 tick
  
#45
    if {Invoke.%player%.Level} is "45":
        if distance between player and targeted entity is more than 50:
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! " to loop-player
        if {Invoke.%player%.Level} is "45":
            difference between {%player%.FingerCD1} and now is less than 30 seconds:
                message "<cyan>Daha Hazir Degil"
                stop
            message "<blue>Laguna Blade..!"
            set {_%player%.LagDis} to distance between player and targeted entity
            set {%player%.FingerCD1} to now
            set {_%player%.LagunPos1} to the block 1 above 0 west of targeted entity
            set {_%player%.LagunPos2} to the block 1 above 0 west player
            set {_%player%.LagunPos3} to the block 0.1 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos4} to the block 0.3 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos5} to the block 0.5 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos6} to the block 0.7 * {_%player%.LagDis} in front player
            set {_%player%.LagunPos7} to the block 0.9 * {_%player%.LagDis} in front player
      

            set {_%player%.LagunPos31} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos3}
            set {_%player%.LagunPos41} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos4}
            set {_%player%.LagunPos51} to the block 0.20 * {_%player%.LagDis} above {_%player%.LagunPos5}
            set {_%player%.LagunPos61} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos6}
            set {_%player%.LagunPos71} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos7}


            loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick      
            loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick      
            loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick
            loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
                set loop-block to blue wool or cyan wool or lapis block or light blue wool
                wait 0.49 tick



            loop blocks around {_%player%.LagunPos1} in radius 3:
                loop-block is not air
                chance of 70%:
                    set loop-block to lapis block or cyan wool or blue wool or fire
                chance of 10%:
                    set loop-block to glowstone
                loop living entities in radius 3 around loop-block:
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"
                    damage loop-entity by 500
                    create explosion effect at loop-entity
                  


          
            loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
                set loop-block to air
                wait 0.49 tick

          
            loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
                set loop-block to air
                wait 0.49 tick


            loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
                set loop-block to air
                wait 0.49 tick

            loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
                set loop-block to air
                wait 0.49 tick
              
#46
    if {Invoke.%player%.Level} is "46":
  
#47
    if {Invoke.%player%.Level} is "47":
  
#48
    if {Invoke.%player%.Level} is "48":
  
#49
    if {Invoke.%player%.Level} is "49":
  
#50
    if {Invoke.%player%.Level} is "50":



#42
on rightclick with Diamond Hoe on a player:
    if {Invoke.%player%.Level} is "42":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz "
        loop players in radius 20 around player:
            send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz! " to loop-player
        set {_BlindPos.%player%} to the block 0 above player

        set {_HypnozPos.%name of the clicked player%} to clicked player's location
        spawn 4 bat at {HypnozPos.%player%}
        wait 5 seconds
        set {Hypnozed.%name of the clicked player%} to "1"
        apply Nausea to clicked player for 1 days

        apply Slowness 10 to clicked player for 1 days

        apply Blindness 10 to clicked player for 1 days


        loop 200 times:
            teleport clicked player to {_HypnozPos.%name of the clicked player%}
            wait 1 tick
          

        remove Nausea from clicked player

        remove Slowness from clicked player

        remove Blindness from clicked player

        teleport the clicked player to {_HypnozPos.%name of the clicked player%}
        set {Hypnozed.%name of the clicked player%} to "0"
        spawn 4 bat at {_HypnozPos.%name of the clicked player%}


on right click with Diamond Hoe on a player:
    if {Invoke.%player%.Level} is "42":
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"
        wait 1 seconds
        execute console command "/playsound ambient.weather.rain %name of the clicked player%"

      
        loop 200 times:
            chance of 50%:
                execute console command "/playsound mob.endermen.scream %name of the clicked player%"
            chance of 50%:
                execute console command "/playsound mob.ghast.scream %name of the clicked player%"
            wait 1 tick



on chat:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<red>Yardim isteyebileceginimi zannettin?"

on command:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<red>Hicbirsey Sana Yardim Edemez"

on tool change:
    if {Hypnozed.%player%} is "1":
        cancel event
        message "<orange>Sana Elini oynat dedim mi??!!!"

On Teleport:
    if {Hypnozed.%player%} is "1":
        message "<red>Nereye Gittigini Zannediyorsun"
        cancel event


SK6----SK9
Sonrasını burası almıyor birileri yeni mesaj yazınca alta o mesajın altına eklerim.Yetmedi çünkü.Lütfen bana sormayın veya bu böyle olmamış demeyin hiçbir fikrim yok.
 


Minecraftplayerr

Java, Skript, Php, Html, Css, Javascript, Anime
Mesajlar
3,980
En iyi cevaplar
6
Beğeniler
3,788
Puanları
7,080
Ruh hali
Vay be sen bu kadar issizmiydin ._.
 

AtomyTR

Atomart - En büyük Discord Türk Sanat topluluğu.
Grafiker
Emekli
Mesajlar
1,671
En iyi cevaplar
19
Beğeniler
1,746
Puanları
5,090
Ruh hali
Hiçbirinin amacını anlıyamadım ve çalıştıramadım :/
 

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
Artık bende bir büyücüyüm, NOVEMPOWER MODE ON!



bu arada hepsini birleştircem mi anlamadı pen :) novem gibi özeliklerim olmasını istiyorum oyuncularıma acı çektiricem muhahahahha!
 

ByNovem

Kızıltaş Madencisi
Mesajlar
445
En iyi cevaplar
1
Beğeniler
587
Puanları
1,200
SK1-SK6 yazdıklarım birleşiyorda bende bilmiyorum Sihirli Annem deki Duduya soracağım.
 

ByNovem

Kızıltaş Madencisi
Mesajlar
445
En iyi cevaplar
1
Beğeniler
587
Puanları
1,200
Dur dur koyacağım onları bu akşam.
 

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
size tavsiye stone fallı kullanmayın .... yı tersten görürsünüz denendi ve yaşandı :D

bynovem abi bu arada şu şeytan şeyini nasıl yapıyoz hani eski videonda vardı ? :D
 

ShiodomeMiuna

Nether Yerlisi
Mesajlar
2,351
En iyi cevaplar
11
Beğeniler
1,190
Puanları
3,300
Devrim abi, skriptini denedim, hataları düzelttimde virtus mentus ne ki hiç kullanamadım. Birde ateş dalgası skriptte kolay :D izlediğimde olan şey bir wither kafasını tplemiş, etrafındaysa radius'u, differenceyi ve y-coordu kullanmışsın denesemmi?
 

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
kardeşim o hatalar diğer skriptler olmadığı için değilmi??
 

Üst