Eski Skriptlerim

arifoyun

Demir Madencisi
Mesajlar
308
En iyi cevaplar
0
Beğeniler
27
Puanları
0
Foruma Geri Döndüm :)
-----------------------------------------
MaşAllah 2014 Den Kalma Skriptler :)
 

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
bana özelden düzeltilmiş olarak ata bilirmisin veya buraya ?
 

ByNovem

Kızıltaş Madencisi
Mesajlar
445
En iyi cevaplar
1
Beğeniler
587
Puanları
1,200
Ha evet skript eski ya eski versiyonla yeni versiyonların yazım hatası olabilir malum javadayım ben artık skript kullanmıyorum o yüzden ben şuanda hiç hatırlamıyorum.SK 7-8 olmadanda çalışır diye biliyorum ben bunlar.Ateş dalgası Eazy skill yaparsın biraz uğraşsan.

Yıldız bu aşağıdakilerde.

SK6
Kod:
on rightclick with Diamond Hoe:
#60
    if {Invoke.%player%.Level} is "60":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [59] - <white>||[Angelizm Take]|| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [59] - <white>||[Angelizm Take]|| " to loop-player
        difference between {%player%.AngelCD} and now is less than 20 seconds:
            message "<cyan>Daha Hazir Degil"
            stop
        if {Invoke.%player%.Level} is "60":
            set {%player%.AngelCD} to now
            set {_%player%.AngelicPos1} to the block 0 above player
            set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
            set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}


            set {_%player%.AngelicPos11} to the block 7 above {_%player%.AngelicPos1}
            set {_%player%.AngelicPos21} to the block 7 above {_%player%.AngelicPos2}
            set {_%player%.AngelicPos31} to the block 7 above {_%player%.AngelicPos3}
            set {_%player%.AngelicPos41} to the block 7 above {_%player%.AngelicPos4}
            set {_%player%.AngelicPos51} to the block 7 above {_%player%.AngelicPos5}
            set {_%player%.AngelicPos61} to the block 7 above {_%player%.AngelicPos6}
            set {_%player%.AngelicPos71} to the block 7 above {_%player%.AngelicPos7}
            set {_%player%.AngelicPos81} to the block 7 above {_%player%.AngelicPos8}
            set {_%player%.AngelicPos91} to the block 7 above {_%player%.AngelicPos9}


            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to {Color2.%player%.Angel}
                wait 0.49 tick
           

            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to {Color2.%player%.Angel}

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to {Color2.%player%.Angel}


            wait 2 tick


            loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
                set loop-block to air
           
            loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
                set loop-block to air

            loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
                set loop-block to air

            execute console command "/playsound portal.travel %name of the player%"
            loop players in radius 20 around player:
                execute console command "/playsound portal.travel %name of the loop-player%"
            set {%player%.AngelMode} to "on"
            apply night vision to player for 20 seconds
        loop 100 times:
            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
               
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}








            set {AngelPos.%player%} to location of the player
            if player's horizontal facing is south:

                set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}


                set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

               

                set {_%player%.FacingPos} to "S"


            if player's horizontal facing is north:


                set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}


                set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}





                set {_%player%.FacingPos} to "N"




            if player's horizontal facing is west:



                set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}


                set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}




                set {_%player%.FacingPos} to "W"

            if player's horizontal facing is east:


                set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
                set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
                set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}

                set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
                set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}

                set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
                set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}

                set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
                set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}

                set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
                set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}



                set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

                set {_%player%.FacingPos} to "E"


            set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}


            set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
            set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
            set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
            set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}


            set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
            set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}


            set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
            set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}

            set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
            set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}

            set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
            set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}


            set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
            set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}


            set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}


            wait 0.2 second


        set {%player%.AngelMode} to "Off"


        if {_Novemssasdsadsadsad} is not set:


            set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
            set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
            set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
            set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


            set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
            set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

            set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
            set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

            set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
            set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

            set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
            set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

            if {_%player%.FacingPos} is "S":

                set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


            if {_%player%.FacingPos} is "N":
               
                set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "W":

                set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

            if {_%player%.FacingPos} is "E":

                set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
                set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

                set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
                set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

                set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
                set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

                set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
                set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
                set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

                set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
                set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
                set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

                set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
                set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

                set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
                set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

                set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
                set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

                set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
                set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

                set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
                set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

                set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
                set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

                set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
                set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


#62
    if {Invoke.%player%.Level} is "62":
   
#63
    if {Invoke.%player%.Level} is "63":
   
#64
    if {Invoke.%player%.Level} is "64":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [64] - <cyan>||[Great WAVE]|| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [64] - <cyan>||[Great WAVE]|| " to loop-player
        set {_ExPos.1.%player%.1} to the block 2 horizontally forward player
        set {_ExPos.1.%player%.1} to the block 2 below {_ExPos.1.%player%.1}

        set {_ExPos.2.%player%.1} to the block 3 horizontally forward player

        set {_ExPos.3.%player%.1} to the block 2 horizontally forward Player
        set {_ExPos.3.%player%.1} to the block 2 above {_ExPos.3.%player%.1}

        set {_ExPos.1.%player%.2} to the block 4 horizontally forward player
        set {_ExPos.1.%player%.2} to the block 4 below {_ExPos.1.%player%.2}

        set {_ExPos.2.%player%.2} to the block 6 horizontally forward player

        set {_ExPos.3.%player%.2} to the block 4 horizontally forward Player
        set {_ExPos.3.%player%.2} to the block 4 above {_ExPos.3.%player%.2}

        set {_ExPos.1.%player%.3} to the block 7 horizontally forward player
        set {_ExPos.1.%player%.3} to the block 7 below {_ExPos.1.%player%.3}

        set {_ExPos.2.%player%.3} to the block 10 horizontally forward player

        set {_ExPos.3.%player%.3} to the block 7 horizontally forward Player
        set {_ExPos.3.%player%.3} to the block 7 above {_ExPos.3.%player%.3}


        set {_ExPos.1.%player%.4} to the block 10 horizontally forward player
        set {_ExPos.1.%player%.4} to the block 10 below {_ExPos.1.%player%.4}

        set {_ExPos.2.%player%.4} to the block 17 horizontally forward player

        set {_ExPos.3.%player%.4} to the block 10 horizontally forward Player
        set {_ExPos.3.%player%.4} to the block 10 above {_ExPos.3.%player%.4}


        set {_ExPos.1.%player%.5} to the block 15 horizontally forward player
        set {_ExPos.1.%player%.5} to the block 15 below {_ExPos.1.%player%.5}

        set {_ExPos.2.%player%.5} to the block 24 horizontally forward player

        set {_ExPos.3.%player%.5} to the block 15 horizontally forward Player
        set {_ExPos.3.%player%.5} to the block 15 above {_ExPos.3.%player%.5}


        set {_ExPos.1.%player%.6} to the block 22 horizontally forward player
        set {_ExPos.1.%player%.6} to the block 25 below {_ExPos.1.%player%.6}

        set {_ExPos.2.%player%.6} to the block 30 horizontally forward player

        set {_ExPos.3.%player%.6} to the block 22 horizontally forward Player
        set {_ExPos.3.%player%.6} to the block 22 above {_ExPos.3.%player%.6}

        loop blocks from {_ExPos.1.%player%.1} to {_ExPos.2.%player%.1}:
            set loop-block to ice

        loop blocks from {_ExPos.2.%player%.1} to {_ExPos.3.%player%.1}:
            set loop-block to ice

       
        spawn a wither skull at {_ExPos.2.%player%.1}
        strike lightning effect at {_ExPos.2.%player%.1}

        wait 5 ticks
        strike lightning effect at {_ExPos.2.%player%.2}
        spawn a wither skull at {_ExPos.2.%player%.2}


        loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
            set loop-block to ice               
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.1} to {_ExPos.2.%player%.1}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.1} to {_ExPos.3.%player%.1}:
            loop-block is ice
            set loop-block to air




        wait 5 ticks

        spawn a wither skull at {_ExPos.2.%player%.3}
        strike lightning effect at {_ExPos.2.%player%.3}

        loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire


        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
            loop-block is ice
            set loop-block to air




        wait 5 ticks
        spawn a wither skull at {_ExPos.2.%player%.3}
        strike lightning effect at {_ExPos.2.%player%.3}
        loop blocks from {_ExPos.1.%player%.3} to {_ExPos.2.%player%.3}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.3} to {_ExPos.3.%player%.3}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire
        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
            loop-block is ice
            set loop-block to air




        wait 5 ticks
        strike lightning effect at {_ExPos.2.%player%.4}
        spawn a wither skull at {_ExPos.2.%player%.4}
        loop blocks from {_ExPos.1.%player%.4} to {_ExPos.2.%player%.4}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.4} to {_ExPos.3.%player%.4}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire
        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.3} to {_ExPos.2.%player%.3}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.3} to {_ExPos.3.%player%.3}:
            loop-block is ice
            set loop-block to air




        wait 5 ticks
        strike lightning effect at {_ExPos.2.%player%.5}
        spawn a wither skull at {_ExPos.2.%player%.5}
        loop blocks from {_ExPos.1.%player%.5} to {_ExPos.2.%player%.5}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.5} to {_ExPos.3.%player%.5}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire
        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.4} to {_ExPos.2.%player%.4}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.4} to {_ExPos.3.%player%.4}:
            loop-block is ice
            set loop-block to air




        wait 5 ticks
        strike lightning effect at {_ExPos.2.%player%.6}
        spawn a wither skull at {_ExPos.2.%player%.6}
        loop blocks from {_ExPos.1.%player%.6} to {_ExPos.2.%player%.6}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire

        loop blocks from {_ExPos.2.%player%.6} to {_ExPos.3.%player%.6}:
            set loop-block to ice
            loop blocks around loop-block in radius 3:
                loop-block-2 is not air or ice
                chance of 60%:
                    set loop-block-2 to air or black wool or fire
        wait 2 ticks
        loop blocks from {_ExPos.1.%player%.5} to {_ExPos.2.%player%.5}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.5} to {_ExPos.3.%player%.5}:
            loop-block is ice
            set loop-block to air

        wait 5 ticks
        strike lightning effect at {_ExPos.2.%player%.6}
        loop blocks from {_ExPos.1.%player%.6} to {_ExPos.2.%player%.6}:
            loop-block is ice
            set loop-block to air
        loop blocks from {_ExPos.2.%player%.6} to {_ExPos.3.%player%.6}:
            loop-block is ice
            set loop-block to air
#65
    if {Invoke.%player%.Level} is "65":
   
   
#66
    if {Invoke.%player%.Level} is "66":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [66] - <purple>||[Eclipse]|| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [66] - <purple>||[Eclipse]|| " to loop-player
        difference between {%player%.EclipseCD} and now is less than 100 seconds:
                stop           
        loop 11 times:
            set {%player%.EclipseCD} to now
            set time to 00:00 **
            Set {%player%.blockwest} to a random integer between -15 and 15
            Set {%player%.blockeast} to a random integer between -15 and 15
            Set {%player%.blocksouth} to a random integer between -15 and 15
            Set {%player%.blockeast} to a random integer between -15 and 15


            set {%player%.EclipPos1} to the block 1 * {%player%.blockwest} west 1 * {%player%.blocksouth} south 1 * {%player%.blockeast} east 1 * {%player%.blocknorth} north of the player
            set {%player%.EclipPos2} to the block 2 west of {%player%.EclipPos1}
            set {%player%.EclipPos3} to the block 2 north of {%player%.EclipPos1}
            set {%player%.EclipPos4} to the block 2 south of {%player%.EclipPos1}
            set {%player%.EclipPos5} to the block 2 east of {%player%.EclipPos1}
            set {%player%.EclipPos6} to the block 1 west 1 north of {%player%.EclipPos1}
            set {%player%.EclipPos7} to the block 1 west 1 south of {%player%.EclipPos1}
            set {%player%.EclipPos8} to the block 1 east 1 north of {%player%.EclipPos1}
            set {%player%.EclipPos9} to the block 1 east 1 south of {%player%.EclipPos1}


            set {%player%.EclipPos11} to the block 40 above {%player%.EclipPos1}
            set {%player%.EclipPos21} to the block 40 above {%player%.EclipPos2}
            set {%player%.EclipPos31} to the block 40 above {%player%.EclipPos3}
            set {%player%.EclipPos41} to the block 40 above {%player%.EclipPos4}
            set {%player%.EclipPos51} to the block 40 above {%player%.EclipPos5}
            set {%player%.EclipPos61} to the block 40 above {%player%.EclipPos6}
            set {%player%.EclipPos71} to the block 40 above {%player%.EclipPos7}
            set {%player%.EclipPos81} to the block 40 above {%player%.EclipPos8}
            set {%player%.EclipPos91} to the block 40 above {%player%.EclipPos9}


            loop blocks from {%player%.EclipPos11} to {%player%.EclipPos1}:
                set loop-block to pink wool
                wait 0.49 tick
           

            loop blocks from {%player%.EclipPos21} to {%player%.EclipPos2}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone
            loop blocks from {%player%.EclipPos31} to {%player%.EclipPos3}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone
            loop blocks from {%player%.EclipPos41} to {%player%.EclipPos4}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone
            loop blocks from {%player%.EclipPos51} to {%player%.EclipPos5}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone

            loop blocks from {%player%.EclipPos61} to {%player%.EclipPos6}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone

            loop blocks from {%player%.EclipPos71} to {%player%.EclipPos7}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone
            loop blocks from {%player%.EclipPos81} to {%player%.EclipPos8}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone

            loop blocks from {%player%.EclipPos91} to {%player%.EclipPos9}:
                chance of 100%:
                    set loop-block to purple wool
                else:
                    set loop-block to glowstone

            loop blocks around {%player%.EclipPos1} in radius 4:
                loop-block is not air
                chance of 70%:
                    set loop-block to purple wool
                chance of 10%:
                    set loop-block to glowstone
                loop entities in radius 2 around loop-block:
                    if loop-entity is a player:
                        execute console command "/gamemode 0 %name of the loop-player%"
                    damage loop-entity by 20
            create explosion effect at {%player%.EclipPos1}
            strike lightning effect at {%player%.EclipPos1}


               

            wait 5 tick


            loop blocks from {%player%.EclipPos11} to {%player%.EclipPos1}:
                set loop-block to air
           
            loop blocks from {%player%.EclipPos21} to {%player%.EclipPos2}:
                set loop-block to air

            loop blocks from {%player%.EclipPos31} to {%player%.EclipPos3}:
                set loop-block to air

            loop blocks from {%player%.EclipPos41} to {%player%.EclipPos4}:
                set loop-block to air

            loop blocks from {%player%.EclipPos51} to {%player%.EclipPos5}:
                set loop-block to air

            loop blocks from {%player%.EclipPos61} to {%player%.EclipPos6}:
                set loop-block to air

            loop blocks from {%player%.EclipPos71} to {%player%.EclipPos7}:
                set loop-block to air

            loop blocks from {%player%.EclipPos81} to {%player%.EclipPos8}:
                set loop-block to air

            loop blocks from {%player%.EclipPos91} to {%player%.EclipPos9}:
                set loop-block to air
           
#67
    if {Invoke.%player%.Level} is "67":
   
#68
    if {Invoke.%player%.Level} is "68":
   
#69
    if {Invoke.%player%.Level} is "69":
   
#70
    if {Invoke.%player%.Level} is "70":
on damage:
    if {%victim%.AngelMode} is "on":
        set damage to damage * 0
        heal victim by 4
       

on quit:
    if {%player%.AngelMode} is "on":
        delete {%player%.AngelMode}





command /GAC1:
    permission: server.grieflist
    description: SunShine Calleri Elinize Alın!!!!!
    trigger:
   
        set {Color1.%player%.Angel} to type of targeted block
        message "%{Color1.%player%.Angel}%"

command /GAC2:
    permission: server.grieflist
    description: SunShine Calleri Elinize Alın!!!!!
    trigger:
   
        set {Color2.%player%.Angel} to type of targeted block
        message "%{Color2.%player%.Angel}%"
on rightclick with diamond hoe:
    name of the player's tool is "<light blue>NovemShield"
    if {Invoke.%player%.Level} is not "61":
        stop
    message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [61] - <Cyan>||[Novem's Shield]|| "
    loop players in radius 20 around player:
        send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [61] - <red>||[Novem's Shield]|| " to loop-player
    name of the player's tool is "<light blue>NovemShield"
    wait a tick
    set name of the player's tool to "<light blue>NovemShield-OFF"
    set {ShieldSTOP.%player%} to "OFF"
    if {Shield.%player%} is "ON":
        stop

    while {ShieldSTOP.%player%} is not "ON":
        if {ShieldSTOP.%player%} is "ON":
            stop
        set {_ShieldPos-1.%player%} to the block 0 below 2 west of player
        loop living entities in radius 5 around player:
            if {ShieldSTOP.%player%} is "ON":
                stop
            if distance between {_ShieldPos-1.%player%} and loop-entity is less than 2.50:
                set {_ShieldPos-1.%player%} to the block 0 below 2 west of player
                set {_ShieldPos-2.%player%} to the block 0 below 2 west 1 north of player
                set {_ShieldPos-3.%player%} to the block 0 below 2 west 1 south of player
                loop blocks from {_ShieldPos-1.%player%} to the block 2 above {_ShieldPos-1.%player%}:
                    loop-block is air                   
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-2.%player%} to the block 1 above {_ShieldPos-2.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-3.%player%} to the block 1 above {_ShieldPos-3.%player%}:
                    loop-block is air
                    set loop-block to light blue wool
                wait 4 tick

                loop blocks from {_ShieldPos-1.%player%} to the block 4 above {_ShieldPos-1.%player%}:
                    loop-block is air
                    set loop-block to blue wool
                loop blocks from {_ShieldPos-2.%player%} to the block 3 above {_ShieldPos-2.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-3.%player%} to the block 3 above {_ShieldPos-3.%player%}:
                   
                    set loop-block to light blue wool

                wait 4 tick


                loop blocks from {_ShieldPos-1.%player%} to the block 5 above {_ShieldPos-1.%player%}:
                    loop-block is air                   
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-2.%player%} to the block 4 above {_ShieldPos-2.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-3.%player%} to the block 4 above {_ShieldPos-3.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                execute console command "/gamemode 0 %name of the loop-entity%"
                damage loop-entity by 5
                execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
                execute console command "/playsound mob.wither.hurt %name of the player%"

                push the loop-entity west at speed 1

                wait 7 tick

                loop blocks from {_ShieldPos-1.%player%} to the block 5 above {_ShieldPos-1.%player%}:
                    loop-block is blue wool                   
                    set loop-block to air

                loop blocks from {_ShieldPos-2.%player%} to the block 4 above {_ShieldPos-2.%player%}:
                    loop-block is light blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-3.%player%} to the block 4 above {_ShieldPos-3.%player%}:
                    loop-block is light blue wool
                    set loop-block to air

        wait 0.49 tick
on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not "61":
        stop
    name of the player's tool is "<light blue>NovemShield"
    if {Shield.%player%} is "ON":
        stop
    wait a tick
    while {ShieldSTOP.%player%} is not "ON":
        if {ShieldSTOP.%player%} is "ON":
            stop
        set {_ShieldPos-4.%player%} to the block 0 below 2 east of player
        loop living entities in radius 5 around player:
            if distance between {_ShieldPos-4.%player%} and loop-entity is less than 2.50:

                set {_ShieldPos-4.%player%} to the block 0 below 2 east of player
                set {_ShieldPos-5.%player%} to the block 0 below 2 east 1 north of player
                set {_ShieldPos-6.%player%} to the block 0 below 2 east 1 south of player
                loop blocks from {_ShieldPos-4.%player%} to the block 2 above {_ShieldPos-4.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-5.%player%} to the block 1 above {_ShieldPos-5.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-6.%player%} to the block 1 above {_ShieldPos-6.%player%}:
                    loop-block is air
                    set loop-block to light blue wool
                wait 4 tick

                loop blocks from {_ShieldPos-4.%player%} to the block 4 above {_ShieldPos-4.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-5.%player%} to the block 3 above {_ShieldPos-5.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-6.%player%} to the block 3 above {_ShieldPos-6.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                wait 4 tick


                loop blocks from {_ShieldPos-4.%player%} to the block 5 above {_ShieldPos-4.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-5.%player%} to the block 4 above {_ShieldPos-5.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-6.%player%} to the block 4 above {_ShieldPos-6.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                execute console command "/gamemode 0 %name of the loop-entity%"
                damage loop-entity by 5
                execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
                execute console command "/playsound mob.wither.hurt %name of the player%"

                push the loop-entity west at speed 1

                wait 7 tick

                loop blocks from {_ShieldPos-4.%player%} to the block 5 above {_ShieldPos-4.%player%}:
                    loop-block is blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-5.%player%} to the block 4 above {_ShieldPos-5.%player%}:
                    loop-block is light blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-6.%player%} to the block 4 above {_ShieldPos-6.%player%}:
                    loop-block is light blue wool
                    set loop-block to air
        wait 0.49 tick
on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not "61":
        stop
    name of the player's tool is "<light blue>NovemShield"
    if {Shield.%player%} is "ON":
        stop
    wait a tick
    while {ShieldSTOP.%player%} is not "ON":
        if {ShieldSTOP.%player%} is "ON":
            stop
        set {_ShieldPos-7.%player%} to the block 0 below 2 south of player
        loop living entities in radius 5 around player:

            if distance between {_ShieldPos-7.%player%} and loop-entity is less than 2.50:
                set {_ShieldPos-7.%player%} to the block 0 below 2 south of player
                set {_ShieldPos-8.%player%} to the block 0 below 2 south 1 west of player
                set {_ShieldPos-9.%player%} to the block 0 below 2 south 1 east of player
                loop blocks from {_ShieldPos-7.%player%} to the block 2 above {_ShieldPos-7.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-8.%player%} to the block 1 above {_ShieldPos-8.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-9.%player%} to the block 1 above {_ShieldPos-9.%player%}:
                    loop-block is air
                    set loop-block to light blue wool
                wait 4 tick

                loop blocks from {_ShieldPos-7.%player%} to the block 4 above {_ShieldPos-7.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-8.%player%} to the block 3 above {_ShieldPos-8.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-9.%player%} to the block 3 above {_ShieldPos-9.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                wait 4 tick


                loop blocks from {_ShieldPos-7.%player%} to the block 5 above {_ShieldPos-7.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-8.%player%} to the block 4 above {_ShieldPos-8.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-9.%player%} to the block 4 above {_ShieldPos-9.%player%}:
                   
                    set loop-block to light blue wool
                execute console command "/gamemode 0 %name of the loop-entity%"
                damage loop-entity by 5
                execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
                execute console command "/playsound mob.wither.hurt %name of the player%"

                push the loop-entity south at speed 1

                wait 7 tick

                loop blocks from {_ShieldPos-7.%player%} to the block 5 above {_ShieldPos-7.%player%}:
                    loop-block is blue wool                   
                    set loop-block to air

                loop blocks from {_ShieldPos-8.%player%} to the block 4 above {_ShieldPos-8.%player%}:
                    loop-block is light blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-9.%player%} to the block 4 above {_ShieldPos-9.%player%}:
                    loop-block is light blue wool
                    set loop-block to air
        wait 0.49 tick
on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not "61":
        stop
    name of the player's tool is "<light blue>NovemShield"
    if {Shield.%player%} is "ON":
        stop
    wait a tick
    while {ShieldSTOP.%player%} is not "ON":
        if {ShieldSTOP.%player%} is "ON":
            stop
        set {blockPos2.%player%} to location of the player
        set the block 1 below {blockPos.%player%} to {block.%player%}
        set the block 1 below {blockPos.%player%} to {block.%player%}
        set the block 1 below 1 west {blockPos.%player%} to {block2.%player%}
        set the block 1 below 1 east {blockPos.%player%} to {block3.%player%}
        set the block 1 below 1 south {blockPos.%player%} to {block4.%player%}
        set the block 1 below 1 north {blockPos.%player%} to {block5.%player%}

        set the block 1 below 2 west {blockPos.%player%} to {block6.%player%}
        set the block 1 below 2 east {blockPos.%player%} to {block7.%player%}
        set the block 1 below 2 south {blockPos.%player%} to {block8.%player%}
        set the block 1 below 2 north {blockPos.%player%} to {block9.%player%}

        set the block 1 below 1 west 1 south {blockPos.%player%} to {block10.%player%}
        set the block 1 below 1 east 1 north {blockPos.%player%} to {block11.%player%}
        set the block 1 below 1 south 1 east  {blockPos.%player%} to {block12.%player%}
        set the block 1 below 1 north 1 west {blockPos.%player%} to {block13.%player%}


        set the block 1 below 2 west 1 north {blockPos.%player%} to {block14.%player%}
        set the block 1 below 2 west 1 south {blockPos.%player%} to {block15.%player%}

        set the block 1 below 2 east 1 north {blockPos.%player%} to {block16.%player%}
        set the block 1 below 2 east 1 south {blockPos.%player%} to {block17.%player%}

        set the block 1 below 2 south 1 east {blockPos.%player%} to {block18.%player%}
        set the block 1 below 2 south 1 west {blockPos.%player%} to {block19.%player%}

        set the block 1 below 2 north 1 east {blockPos.%player%} to {block20.%player%}
        set the block 1 below 2 north 1 west {blockPos.%player%} to {block21.%player%}

        set {blockPos.%player%} to location of the player
        set {block.%player%} to type of the block 1 below {blockPos2.%player%}
        set {block2.%player%} to type of the block 1 below 1 west {blockPos2.%player%}
        set {block3.%player%} to type of the block 1 below 1 east {blockPos2.%player%}
        set {block4.%player%} to type of the block 1 below 1 south {blockPos2.%player%}
        set {block5.%player%} to type of the block 1 below 1 north {blockPos2.%player%}

        set {block6.%player%} to type of the block 1 below 2 west {blockPos2.%player%}
        set {block7.%player%} to type of the block 1 below 2 east {blockPos2.%player%}
        set {block8.%player%} to type of the block 1 below 2 south {blockPos2.%player%}
        set {block9.%player%} to type of the block 1 below 2 north {blockPos2.%player%}

        set {block10.%player%} to type of the block 1 below 1 west 1 south {blockPos2.%player%}
        set {block11.%player%} to type of the block 1 below 1 east 1 north {blockPos2.%player%}
        set {block12.%player%} to type of the block 1 below 1 south 1 east  {blockPos2.%player%}
        set {block13.%player%} to type of the block 1 below 1 north 1 west {blockPos2.%player%}


        set {block14.%player%} to type of the block 1 below 2 west 1 north {blockPos2.%player%}
        set {block15.%player%} to type of the block 1 below 2 west 1 south {blockPos2.%player%}


        set {block16.%player%} to type of the block 1 below 2 east 1 north {blockPos2.%player%}
        set {block17.%player%} to type of the block 1 below 2 east 1 south {blockPos2.%player%}

        set {block18.%player%} to type of the block 1 below 2 south 1 east {blockPos2.%player%}
        set {block19.%player%} to type of the block 1 below 2 south 1 west {blockPos2.%player%}

        set {block20.%player%} to type of the block 1 below 2 north 1 east {blockPos2.%player%}
        set {block21.%player%} to type of the block 1 below 2 north 1 west {blockPos2.%player%}

        set the block 1 below {blockPos.%player%} to glowstone
        set the block 1 below 1 west {blockPos.%player%} to cyan wool
        set the block 1 below 1 east {blockPos.%player%} to cyan wool
        set the block 1 below 1 south {blockPos.%player%} to cyan wool
        set the block 1 below 1 north {blockPos.%player%} to cyan wool

        set the block 1 below 2 west {blockPos.%player%} to cyan wool
        set the block 1 below 2 east {blockPos.%player%} to cyan wool
        set the block 1 below 2 south {blockPos.%player%} to cyan wool
        set the block 1 below 2 north {blockPos.%player%} to cyan wool

        set the block 1 below 1 west 1 south {blockPos.%player%} to cyan wool
        set the block 1 below 1 east 1 north {blockPos.%player%} to cyan wool
        set the block 1 below 1 south 1 east  {blockPos.%player%} to cyan wool
        set the block 1 below 1 north 1 west {blockPos.%player%} to cyan wool


        set the block 1 below 2 west 1 north {blockPos.%player%} to Lapis block
        set the block 1 below 2 west 1 south {blockPos.%player%} to Lapis block


        set the block 1 below 2 east 1 north {blockPos.%player%} to Lapis block
        set the block 1 below 2 east 1 south {blockPos.%player%} to Lapis block

        set the block 1 below 2 south 1 east {blockPos.%player%} to Lapis block
        set the block 1 below 2 south 1 west {blockPos.%player%} to Lapis block

        set the block 1 below 2 north 1 east {blockPos.%player%} to Lapis block
        set the block 1 below 2 north 1 west {blockPos.%player%} to Lapis block

        set {_ShieldPos-10.%player%} to the block 0 below 2 north of player
        loop living entities in radius 5 around player:

            if distance between {_ShieldPos-10.%player%} and loop-entity is less than 2.50:
                set {_ShieldPos-10.%player%} to the block 0 below 2 north of player
                set {_ShieldPos-11.%player%} to the block 0 below 2 north 1 west of player
                set {_ShieldPos-12.%player%} to the block 0 below 2 north 1 east of player
                loop blocks from {_ShieldPos-10.%player%} to the block 2 above {_ShieldPos-10.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-11.%player%} to the block 1 above {_ShieldPos-11.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-12.%player%} to the block 1 above {_ShieldPos-12.%player%}:
                    loop-block is air
                    set loop-block to light blue wool
                wait 4 tick

                loop blocks from {_ShieldPos-10.%player%} to the block 4 above {_ShieldPos-10.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-11.%player%} to the block 3 above {_ShieldPos-11.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-12.%player%} to the block 3 above {_ShieldPos-12.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                wait 4 tick


                loop blocks from {_ShieldPos-10.%player%} to the block 5 above {_ShieldPos-10.%player%}:
                    loop-block is air
                    set loop-block to blue wool

                loop blocks from {_ShieldPos-11.%player%} to the block 4 above {_ShieldPos-11.%player%}:
                    loop-block is air
                    set loop-block to light blue wool

                loop blocks from {_ShieldPos-12.%player%} to the block 4 above {_ShieldPos-12.%player%}:
                    loop-block is air
                    set loop-block to light blue wool


                execute console command "/gamemode 0 %name of the loop-entity%"
                damage loop-entity by 5
                execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
                execute console command "/playsound mob.wither.hurt %name of the player%"
                push the loop-entity north at speed 1

                wait 7 tick

                loop blocks from {_ShieldPos-10.%player%} to the block 5 above {_ShieldPos-10.%player%}:
                    loop-block is blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-11.%player%} to the block 4 above {_ShieldPos-11.%player%}:
                    loop-block is light blue wool
                    set loop-block to air

                loop blocks from {_ShieldPos-12.%player%} to the block 4 above {_ShieldPos-12.%player%}:
                    loop-block is light blue wool
                    set loop-block to air
        wait 0.49 tick



       

       


on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not "61":
        stop
    name of the player's tool is "<light blue>NovemShield-OFF"
    wait a tick
    set name of the player's tool to "<light blue>NovemShield"
    set {ShieldSTOP.%player%} to "ON"
    if player is op:
        set the block 1 below {blockPos.%player%} to {block.%player%}
        set the block 1 below {blockPos.%player%} to {block.%player%}
        set the block 1 below 1 west {blockPos.%player%} to {block2.%player%}
        set the block 1 below 1 east {blockPos.%player%} to {block3.%player%}
        set the block 1 below 1 south {blockPos.%player%} to {block4.%player%}
        set the block 1 below 1 north {blockPos.%player%} to {block5.%player%}

        set the block 1 below 2 west {blockPos.%player%} to {block6.%player%}
        set the block 1 below 2 east {blockPos.%player%} to {block7.%player%}
        set the block 1 below 2 south {blockPos.%player%} to {block8.%player%}
        set the block 1 below 2 north {blockPos.%player%} to {block9.%player%}

        set the block 1 below 1 west 1 south {blockPos.%player%} to {block10.%player%}
        set the block 1 below 1 east 1 north {blockPos.%player%} to {block11.%player%}
        set the block 1 below 1 south 1 east  {blockPos.%player%} to {block12.%player%}
        set the block 1 below 1 north 1 west {blockPos.%player%} to {block13.%player%}


        set the block 1 below 2 west 1 north {blockPos.%player%} to {block14.%player%}
        set the block 1 below 2 west 1 south {blockPos.%player%} to {block15.%player%}

        set the block 1 below 2 east 1 north {blockPos.%player%} to {block16.%player%}
        set the block 1 below 2 east 1 south {blockPos.%player%} to {block17.%player%}

        set the block 1 below 2 south 1 east {blockPos.%player%} to {block18.%player%}
        set the block 1 below 2 south 1 west {blockPos.%player%} to {block19.%player%}

        set the block 1 below 2 north 1 east {blockPos.%player%} to {block20.%player%}
        set the block 1 below 2 north 1 west {blockPos.%player%} to {block21.%player%}


SK7
Kod:
on rightclick with Diamond Hoe:
#71
    if {Invoke.%player%.Level} is "71":
   



#76
    if {Invoke.%player%.Level} is "76":
        set {Satir.Atlat} to "Novem"
        difference between {%player%.SSCOOLDOWN} and now is less than 200 seconds:
            send "<yellow>Sun Shine <white>200 Saniye Beklemelsiniz" to player   
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [76] - <yellow>[[||[SunShine]||]] "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [76] - <yellow>[[||[SunShine]||]] " to loop-player
        set {%player%.SSCOOLDOWN} to now
        if {Satir.Atlat} is not "null":   
            set {Satir.Atlat} to "Novem"
            if {Satir.Atlat} is not "null":
                set {%player%.PosSunShine2} to the block 2 below 0 east of the player
                send "<yellow>Sun Shine <white>SunShine CALLER" to player
                send "<yellow>Sun Shine <white>Dikkat Bu Skill Dost veya Dusman ayirmadan herkezi iyilestirecektir Radius:75" to player
                set {%player%.CLUSUN1} to the block 7 west 1 below 6 north of the player
                set {%player%.CLUSUN2} to the block 7 west 1 below 6 South of the player
                set {%player%.CLUSUN3} to the block 15 west 1 below 0 north of the player


                set {%player%.CLUSUN4} to the block 7 east 1 below 6 north of the player
                set {%player%.CLUSUN5} to the block 7 east 1 below 6 South of the player
                set {%player%.CLUSUN6} to the block 15 east 1 below 0 north of the player


                set {%player%.CLUSUN7} to the block 7 north 1 below 6 west of the player
                set {%player%.CLUSUN8} to the block 7 north 1 below 6 east of the player
                set {%player%.CLUSUN9} to the block 15 north 1 below 0 north of the player

                set {%player%.CLUSUN10} to the block 7 south 1 below 6 west of the player
                set {%player%.CLUSUN11} to the block 7 south 1 below 6 east of the player
                set {%player%.CLUSUN12} to the block 15 south 1 below 0 north of the player



                set the block 1 above 0 east of {%player%.CLUSUN} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN1} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN2} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN3} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN4} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN5} to glowstone
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN6} to glowstone
                wait a tick           
                set the block 1 above 0 east of {%player%.CLUSUN7} to glowstone
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN8} to glowstone
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN9} to glowstone
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN10} to glowstone
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN11} to glowstone
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN12} to glowstone
                wait a tick   



                                       
                loop blocks from {%player%.CLUSUN1} to {%player%.CLUSUN2}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN2} to {%player%.CLUSUN3}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN3} to {%player%.CLUSUN1}:
                    set loop-block to yellow wool
                    wait a tick



                loop blocks from {%player%.CLUSUN4} to {%player%.CLUSUN5}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN5} to {%player%.CLUSUN6}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN6} to {%player%.CLUSUN4}:
                    set loop-block to yellow wool
                    wait a tick



                loop blocks from {%player%.CLUSUN7} to {%player%.CLUSUN8}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN8} to {%player%.CLUSUN9}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN9} to {%player%.CLUSUN7}:
                    set loop-block to yellow wool
                    wait a tick



                loop blocks from {%player%.CLUSUN10} to {%player%.CLUSUN11}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN11} to {%player%.CLUSUN12}:
                    set loop-block to yellow wool
                    wait a tick

                loop blocks from {%player%.CLUSUN12} to {%player%.CLUSUN10}:
                    set loop-block to yellow wool
                    wait a tick



                loop blocks from {%player%.CLUSUN1} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick

                loop blocks from {%player%.CLUSUN2} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick


                loop blocks from {%player%.CLUSUN4} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick

                loop blocks from {%player%.CLUSUN5} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick


                loop blocks from {%player%.CLUSUN7} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick

                loop blocks from {%player%.CLUSUN8} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick


                loop blocks from {%player%.CLUSUN10} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick

                loop blocks from {%player%.CLUSUN11} to {%player%.PosSunShine2}:
                    set loop-block to gold block
                    wait a tick


                set the block 3 above {%player%.PosSunShine2} to gold block
                set the block 3 above 1 west {%player%.PosSunShine2} to gold block
                set the block 3 above 1 east {%player%.PosSunShine2} to gold block
                set the block 3 above 1 south {%player%.PosSunShine2} to gold block
                set the block 3 above 1 north {%player%.PosSunShine2} to gold block
                wait a tick
                set the block 3 above 1 west 1 north {%player%.PosSunShine2} to gold block
                set the block 3 above 1 west 1 south {%player%.PosSunShine2} to gold block
                set the block 3 above 1 east 1 north {%player%.PosSunShine2} to gold block
                set the block 3 above 1 east 1 south {%player%.PosSunShine2} to gold block


                wait a tick
                set the block 2 above {%player%.PosSunShine2} to gold block
                set the block 2 above 1 west {%player%.PosSunShine2} to gold block
                set the block 2 above 1 east {%player%.PosSunShine2} to gold block
                set the block 2 above 1 south {%player%.PosSunShine2} to gold block
                set the block 2 above 1 north {%player%.PosSunShine2} to gold block
                wait a tick
                set the block 2 above 1 west 1 north {%player%.PosSunShine2} to gold block
                set the block 2 above 1 west 1 south {%player%.PosSunShine2} to gold block
                set the block 2 above 1 east 1 north {%player%.PosSunShine2} to gold block
                set the block 2 above 1 east 1 south {%player%.PosSunShine2} to gold block

                wait a tick
                set the block 2 above 2 west {%player%.PosSunShine2} to gold block
                set the block 2 above 2 east {%player%.PosSunShine2} to gold block
                set the block 2 above 2 south {%player%.PosSunShine2} to gold block
                set the block 2 above 2 north {%player%.PosSunShine2} to gold block

                wait a tick

                set the block 2 above 2 west 2 north {%player%.PosSunShine2} to yellow wool
                set the block 2 above 2 west 2 south {%player%.PosSunShine2} to yellow wool
                set the block 2 above 2 east 2 north {%player%.PosSunShine2} to yellow wool
                set the block 2 above 2 east 2 south {%player%.PosSunShine2} to yellow wool
                wait a tick

                set the block 1 above 2 west 1 north {%player%.PosSunShine2} to glowstone
                set the block 1 above 2 west 1 south {%player%.PosSunShine2} to glowstone
                set the block 1 above 2 east 1 north {%player%.PosSunShine2} to glowstone
                set the block 1 above 2 east 1 south {%player%.PosSunShine2} to glowstone
                wait a tick

                set the block 1 above 1 west 2 north {%player%.PosSunShine2} to glowstone
                set the block 1 above 1 west 2 south {%player%.PosSunShine2} to glowstone
                set the block 1 above 1 east 2 north {%player%.PosSunShine2} to glowstone
                set the block 1 above 1 east 2 south {%player%.PosSunShine2} to glowstone



                wait a tick

                set the block 3 above {%player%.PosSunShine2} to beacon


                set the block 1 above 10 west 1 north {%player%.PosSunShine2} to white wool
                set the block 1 above 10 west 0 north {%player%.PosSunShine2} to white wool
                set the block 1 above 11 west 1 south {%player%.PosSunShine2} to white wool
                set the block 1 above 11 west 1 north {%player%.PosSunShine2} to white wool
                set the block 1 above 9 west 1 south {%player%.PosSunShine2} to white wool
                set the block 1 above 9 west 2 north {%player%.PosSunShine2} to white wool
                wait a tick

                set the block 1 above 10 east 1 north {%player%.PosSunShine2} to white wool
                set the block 1 above 10 east 0 north {%player%.PosSunShine2} to white wool
                set the block 1 above 11 east 1 south {%player%.PosSunShine2} to white wool
                set the block 1 above 11 east 1 north {%player%.PosSunShine2} to white wool
                set the block 1 above 9 east 1 south {%player%.PosSunShine2} to white wool
                set the block 1 above 9 east 2 north {%player%.PosSunShine2} to white wool
                wait a tick

                set the block 1 above 10 north 1 west {%player%.PosSunShine2} to white wool
                set the block 1 above 10 north 0 west {%player%.PosSunShine2} to white wool
                set the block 1 above 11 north 1 east {%player%.PosSunShine2} to white wool
                set the block 1 above 11 north 1 west {%player%.PosSunShine2} to white wool
                set the block 1 above 9 north 1 east {%player%.PosSunShine2} to white wool
                set the block 1 above 9 north 2 west {%player%.PosSunShine2} to white wool
                wait a tick
                set the block 1 above 10 south 1 west {%player%.PosSunShine2} to white wool
                set the block 1 above 10 south 0 west {%player%.PosSunShine2} to white wool
                set the block 1 above 11 south 1 east {%player%.PosSunShine2} to white wool
                set the block 1 above 11 south 1 west {%player%.PosSunShine2} to white wool
                set the block 1 above 9 south 1 east {%player%.PosSunShine2} to white wool
                set the block 1 above 9 south 2 west {%player%.PosSunShine2} to white wool
                wait a tick
                loop living entities in radius 75 around player:               
                    heal the loop-entity by 50
                    apply speed 3 to loop-entity
                    apply night vision 3 to loop-entity


                loop players in radius 75 around player:
                    heal the loop-entity by 50
                    apply speed 3 to loop-player
                    apply night vision 3 to loop-player
                    spawn 5 Firework Rocket 0 above the loop-player
                    send "<yellow>Sun Shine <white>Tarafindan Kutsandın!" to loop-player
                strike lightning effect at the block 1 above {%player%.PosSunShine2}
                wait 5 seconds
                strike lightning effect at the block 1 above {%player%.PosSunShine2}

                set the block 3 above {%player%.PosSunShine2} to air


                set the block 1 above 10 west 1 north {%player%.PosSunShine2} to stone
                set the block 1 above 10 west 0 north {%player%.PosSunShine2} to stone
                set the block 1 above 11 west 1 south {%player%.PosSunShine2} to stone
                set the block 1 above 11 west 1 north {%player%.PosSunShine2} to stone
                set the block 1 above 9 west 1 south {%player%.PosSunShine2} to stone
                set the block 1 above 9 west 2 north {%player%.PosSunShine2} to stone


                set the block 1 above 10 east 1 north {%player%.PosSunShine2} to stone
                set the block 1 above 10 east 0 north {%player%.PosSunShine2} to stone
                set the block 1 above 11 east 1 south {%player%.PosSunShine2} to stone
                set the block 1 above 11 east 1 north {%player%.PosSunShine2} to stone
                set the block 1 above 9 east 1 south {%player%.PosSunShine2} to stone
                set the block 1 above 9 east 2 north {%player%.PosSunShine2} to stone


                set the block 1 above 10 north 1 west {%player%.PosSunShine2} to stone
                set the block 1 above 10 north 0 west {%player%.PosSunShine2} to stone
                set the block 1 above 11 north 1 east {%player%.PosSunShine2} to stone
                set the block 1 above 11 north 1 west {%player%.PosSunShine2} to stone
                set the block 1 above 9 north 1 east {%player%.PosSunShine2} to stone
                set the block 1 above 9 north 2 west {%player%.PosSunShine2} to stone

                set the block 1 above 10 south 1 west {%player%.PosSunShine2} to stone
                set the block 1 above 10 south 0 west {%player%.PosSunShine2} to stone
                set the block 1 above 11 south 1 east {%player%.PosSunShine2} to stone
                set the block 1 above 11 south 1 west {%player%.PosSunShine2} to stone
                set the block 1 above 9 south 1 east {%player%.PosSunShine2} to stone
                set the block 1 above 9 south 2 west {%player%.PosSunShine2} to stone



                set the block 3 above {%player%.PosSunShine2} to air
                set the block 3 above 1 west {%player%.PosSunShine2} to air
                set the block 3 above 1 east {%player%.PosSunShine2} to air
                set the block 3 above 1 south {%player%.PosSunShine2} to air
                set the block 3 above 1 north {%player%.PosSunShine2} to air
                wait a tick
                set the block 3 above 1 west 1 north {%player%.PosSunShine2} to air
                set the block 3 above 1 west 1 south {%player%.PosSunShine2} to air
                set the block 3 above 1 east 1 north {%player%.PosSunShine2} to air
                set the block 3 above 1 east 1 south {%player%.PosSunShine2} to air


                wait a tick
                set the block 2 above {%player%.PosSunShine2} to air
                set the block 2 above 1 west {%player%.PosSunShine2} to air
                set the block 2 above 1 east {%player%.PosSunShine2} to air
                set the block 2 above 1 south {%player%.PosSunShine2} to air
                set the block 2 above 1 north {%player%.PosSunShine2} to air
                wait a tick
                set the block 2 above 1 west 1 north {%player%.PosSunShine2} to air
                set the block 2 above 1 west 1 south {%player%.PosSunShine2} to air
                set the block 2 above 1 east 1 north {%player%.PosSunShine2} to air
                set the block 2 above 1 east 1 south {%player%.PosSunShine2} to air

                wait a tick
                set the block 2 above 2 west {%player%.PosSunShine2} to air
                set the block 2 above 2 east {%player%.PosSunShine2} to air
                set the block 2 above 2 south {%player%.PosSunShine2} to air
                set the block 2 above 2 north {%player%.PosSunShine2} to air

                wait a tick

                set the block 2 above 2 west 2 north {%player%.PosSunShine2} to air
                set the block 2 above 2 west 2 south {%player%.PosSunShine2} to air
                set the block 2 above 2 east 2 north {%player%.PosSunShine2} to air
                set the block 2 above 2 east 2 south {%player%.PosSunShine2} to air
                wait a tick

                set the block 1 above 2 west 1 north {%player%.PosSunShine2} to air
                set the block 1 above 2 west 1 south {%player%.PosSunShine2} to air
                set the block 1 above 2 east 1 north {%player%.PosSunShine2} to air
                set the block 1 above 2 east 1 south {%player%.PosSunShine2} to air
                wait a tick

                set the block 1 above 1 west 2 north {%player%.PosSunShine2} to air
                set the block 1 above 1 west 2 south {%player%.PosSunShine2} to air
                set the block 1 above 1 east 2 north {%player%.PosSunShine2} to air
                set the block 1 above 1 east 2 south {%player%.PosSunShine2} to air

                loop blocks from {%player%.CLUSUN1} to {%player%.CLUSUN2}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN2} to {%player%.CLUSUN3}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN3} to {%player%.CLUSUN1}:
                    set loop-block to stone
                    wait a tick
                loop blocks from {%player%.CLUSUN4} to {%player%.CLUSUN5}:
                    set loop-block to stone
                    wait a tick
                loop blocks from {%player%.CLUSUN5} to {%player%.CLUSUN6}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN6} to {%player%.CLUSUN4}:
                    set loop-block to stone
                    wait a tick
                loop blocks from {%player%.CLUSUN7} to {%player%.CLUSUN8}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN8} to {%player%.CLUSUN9}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN9} to {%player%.CLUSUN7}:
                    set loop-block to stone
                    wait a tick
                loop blocks from {%player%.CLUSUN10} to {%player%.CLUSUN11}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN11} to {%player%.CLUSUN12}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN12} to {%player%.CLUSUN10}:
                    set loop-block to stone
                    wait a tick



                loop blocks from {%player%.CLUSUN1} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN2} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick


                loop blocks from {%player%.CLUSUN4} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN5} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick


                loop blocks from {%player%.CLUSUN7} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN8} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick


                loop blocks from {%player%.CLUSUN10} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLUSUN11} to {%player%.PosSunShine2}:
                    set loop-block to stone
                    wait a tick


                set the block 1 above 0 east of {%player%.CLUSUN} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN1} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN2} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN3} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN4} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN5} to air
                wait a tick
                set the block 1 above 0 east of {%player%.CLUSUN6} to air
                wait a tick           
                set the block 1 above 0 east of {%player%.CLUSUN7} to air
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN8} to air
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN9} to air
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN10} to air
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN11} to air
                wait a tick   
                set the block 1 above 0 east of {%player%.CLUSUN12} to air
                wait a tick   





on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not set:
        stop

    if {Invoke.%player%.Level} is not "80":
        stop

    name of the player's tool is "<light green> Arcana Novem's Shield"
    message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [93] - <green>||[Arcana Novem's Shield]|| "
    loop players in radius 20 around player:
        send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [93] - <green>||[Arcana Novem's Shield]|| " to loop-player
    name of the player's tool is "<light green> Arcana Novem's Shield"
    wait a tick
    set name of the player's tool to "<light green> Arcana Novem's Shield-OFF"
    set {ShieldSTOP.%player%} to "OFF"

on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not set:
        stop

    if {Invoke.%player%.Level} is not "80":
        stop

    name of the player's tool is "<light green> Arcana Novem's Shield"
    if {Shield.%player%} is "ON":
        stop
    wait a tick
    while {ShieldSTOP.%player%} is not "ON":
        if {ShieldSTOP.%player%} is "ON":
            stop
        set {blockPos2.%player%} to location of the player
        set the block 1 below {blockPos.%player%} to {NovemArcana1.%player%-11}
        set the block 1 below 3 west {blockPos.%player%} to {NovemArcana1.%player%-12}
        set the block 1 below 3 east {blockPos.%player%} to {NovemArcana1.%player%-13}
        set the block 1 below 3 south {blockPos.%player%} to {NovemArcana1.%player%-14}
        set the block 1 below 3 north {blockPos.%player%} to {NovemArcana1.%player%-15}
        set the block 1 below 3 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-16}
        set the block 1 below 3 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-17}
        set the block 1 below 2 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-18}
        set the block 1 below 2 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-19}
        set the block 1 below 3 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-111}
        set the block 1 below 3 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-112}
        set the block 1 below 2 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-113}
        set the block 1 below 3 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-114}
        set the block 1 below 3 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-115}
        set the block 1 below 2 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-116}
        set the block 1 below 3 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-117}
        set the block 1 below 3 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-118}


        set the block 4 north {blockPos.%player%} to {NovemArcana1.%player%-119}
        set the block 4 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-120}
        set the block 4 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-121}
        set the block 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-122}
        set the block 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-123}
        set the block 4 north 3 west {blockPos.%player%} to {NovemArcana1.%player%-124}
        set the block 4 north 3 east {blockPos.%player%} to {NovemArcana1.%player%-125}

        set the block 1 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-126}
        set the block 1 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-127}
        set the block 1 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-128}

        set the block 2 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-129}
        set the block 2 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-130}
        set the block 2 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-131}

        set the block 3 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-132}
        set the block 3 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-133}
        set the block 3 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-134}

        set the block 4 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-135}
        set the block 4 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-136}
        set the block 4 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-137}

        set the block 5 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-138}
        set the block 6 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-139}


        set the block 4 south {blockPos.%player%} to {NovemArcana1.%player%-140}
        set the block 4 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-141}
        set the block 4 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-142}
        set the block 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-143}
        set the block 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-144}
        set the block 4 south 3 west {blockPos.%player%} to {NovemArcana1.%player%-145}
        set the block 4 south 3 east {blockPos.%player%} to {NovemArcana1.%player%-146}

        set the block 1 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-147}
        set the block 1 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-148}
        set the block 1 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-149}

        set the block 2 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-150}
        set the block 2 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-151}
        set the block 2 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-152}

        set the block 3 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-153}
        set the block 3 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-154}
        set the block 3 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-155}

        set the block 4 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-156}
        set the block 4 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-157}
        set the block 4 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-158}

        set the block 5 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-159}
        set the block 6 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-160}


        set the block 4 east {blockPos.%player%} to {NovemArcana1.%player%-161}
        set the block 4 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-162}
        set the block 4 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-163}
        set the block 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-164}
        set the block 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-165}
        set the block 4 east 3 south {blockPos.%player%} to {NovemArcana1.%player%-166}
        set the block 4 east 3 north {blockPos.%player%} to {NovemArcana1.%player%-167}

        set the block 1 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-168}
        set the block 1 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-169}
        set the block 1 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-170}

        set the block 2 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-171}
        set the block 2 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-172}
        set the block 2 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-173}


        set the block 3 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-174}
        set the block 3 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-175}
        set the block 3 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-176}


        set the block 4 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-177}
        set the block 4 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-178}
        set the block 4 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-179}


        set the block 5 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-180}
        set the block 6 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-181}



        set the block 4 west {blockPos.%player%} to {NovemArcana1.%player%-182}
        set the block 4 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-183}
        set the block 4 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-184}
        set the block 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-185}
        set the block 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-186}
        set the block 4 west 3 south {blockPos.%player%} to {NovemArcana1.%player%-187}
        set the block 4 west 3 north {blockPos.%player%} to {NovemArcana1.%player%-188}

        set the block 1 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-189}
        set the block 1 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-190}
        set the block 1 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-191}

        set the block 2 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-192}
        set the block 2 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-193}
        set the block 2 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-194}

        set the block 3 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-195}
        set the block 3 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-196}
        set the block 3 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-197}

        set the block 4 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-198}
        set the block 4 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-199}
        set the block 4 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-1100}


        set the block 5 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1101}
        set the block 6 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1102}

        set {blockPos.%player%} to location of the player
        set {NovemArcana1.%player%-11} to type of the block 1 below {blockPos2.%player%}
        set {NovemArcana1.%player%-12} to type of the block 1 below 3 west {blockPos2.%player%}
        set {NovemArcana1.%player%-13} to type of the block 1 below 3 east {blockPos2.%player%}
        set {NovemArcana1.%player%-14} to type of the block 1 below 3 south {blockPos2.%player%}
        set {NovemArcana1.%player%-15} to type of the block 1 below 3 north {blockPos2.%player%}
        set {NovemArcana1.%player%-16} to type of the block 1 below 3 west 1 south {blockPos2.%player%}
        set {NovemArcana1.%player%-17} to type of the block 1 below 3 west 1 north {blockPos2.%player%}
        set {NovemArcana1.%player%-18} to type of the block 1 below 2 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-19} to type of the block 1 below 2 west 2 north {blockPos2.%player%}
        set {NovemArcana1.%player%-111} to type of the block 1 below 3 south 1 east {blockPos2.%player%}
        set {NovemArcana1.%player%-112} to type of the block 1 below 3 south 1 west {blockPos2.%player%}
        set {NovemArcana1.%player%-113} to type of the block 1 below 2 south 2 east {blockPos2.%player%}
        set {NovemArcana1.%player%-114} to type of the block 1 below 3 east 1 north {blockPos2.%player%}
        set {NovemArcana1.%player%-115} to type of the block 1 below 3 east 1 south {blockPos2.%player%}
        set {NovemArcana1.%player%-116} to type of the block 1 below 2 east 2 north {blockPos2.%player%}
        set {NovemArcana1.%player%-117} to type of the block 1 below 3 north 1 east {blockPos2.%player%}
        set {NovemArcana1.%player%-118} to type of the block 1 below 3 north 1 west {blockPos2.%player%}


        set {NovemArcana1.%player%-119} to type of the block 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-120} to type of the block 4 north 1 west {blockPos2.%player%}
        set {NovemArcana1.%player%-121} to type of the block 4 north 1 east {blockPos2.%player%}
        set {NovemArcana1.%player%-122} to type of the block 4 north 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-123} to type of the block 4 north 2 east {blockPos2.%player%}
        set {NovemArcana1.%player%-124} to type of the block 4 north 3 west {blockPos2.%player%}
        set {NovemArcana1.%player%-125} to type of the block 4 north 3 east {blockPos2.%player%}

        set {NovemArcana1.%player%-126} to type of the block 1 above 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-127} to type of the block 1 above 4 north 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-128} to type of the block 1 above 4 north 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-129} to type of the block 2 above 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-130} to type of the block 2 above 4 north 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-131} to type of the block 2 above 4 north 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-132} to type of the block 3 above 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-133} to type of the block 3 above 4 north 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-134} to type of the block 3 above 4 north 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-135} to type of the block 4 above 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-136} to type of the block 4 above 4 north 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-137} to type of the block 4 above 4 north 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-138} to type of the block 5 above 4 north {blockPos2.%player%}
        set {NovemArcana1.%player%-139} to type of the block 6 above 4 north {blockPos2.%player%}


        set {NovemArcana1.%player%-140} to type of the block 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-141} to type of the block 4 south 1 west {blockPos2.%player%}
        set {NovemArcana1.%player%-142} to type of the block 4 south 1 east {blockPos2.%player%}
        set {NovemArcana1.%player%-143} to type of the block 4 south 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-144} to type of the block 4 south 2 east {blockPos2.%player%}
        set {NovemArcana1.%player%-145} to type of the block 4 south 3 west {blockPos2.%player%}
        set {NovemArcana1.%player%-146} to type of the block 4 south 3 east {blockPos2.%player%}

        set {NovemArcana1.%player%-147} to type of the block 1 above 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-148} to type of the block 1 above 4 south 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-149} to type of the block 1 above 4 south 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-150} to type of the block 2 above 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-151} to type of the block 2 above 4 south 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-152} to type of the block 2 above 4 south 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-153} to type of the block 3 above 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-154} to type of the block 3 above 4 south 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-155} to type of the block 3 above 4 south 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-156} to type of the block 4 above 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-157} to type of the block 4 above 4 south 2 west {blockPos2.%player%}
        set {NovemArcana1.%player%-158} to type of the block 4 above 4 south 2 east {blockPos2.%player%}

        set {NovemArcana1.%player%-159} to type of the block 5 above 4 south {blockPos2.%player%}
        set {NovemArcana1.%player%-160} to type of the block 6 above 4 south {blockPos2.%player%}


        set {NovemArcana1.%player%-161} to type of the block 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-162} to type of the block 4 east 1 south {blockPos2.%player%}
        set {NovemArcana1.%player%-163} to type of the block 4 east 1 north {blockPos2.%player%}
        set {NovemArcana1.%player%-164} to type of the block 4 east 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-165} to type of the block 4 east 2 north {blockPos2.%player%}
        set {NovemArcana1.%player%-166} to type of the block 4 east 3 south {blockPos2.%player%}
        set {NovemArcana1.%player%-167} to type of the block 4 east 3 north {blockPos2.%player%}

        set {NovemArcana1.%player%-168} to type of the block 1 above 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-169} to type of the block 1 above 4 east 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-170} to type of the block 1 above 4 east 2 north {blockPos2.%player%}

        set {NovemArcana1.%player%-171} to type of the block 2 above 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-172} to type of the block 2 above 4 east 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-173} to type of the block 2 above 4 east 2 north {blockPos2.%player%}


        set {NovemArcana1.%player%-174} to type of the block 3 above 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-175} to type of the block 3 above 4 east 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-176} to type of the block 3 above 4 east 2 north {blockPos2.%player%}


        set {NovemArcana1.%player%-177} to type of the block 4 above 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-178} to type of the block 4 above 4 east 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-179} to type of the block 4 above 4 east 2 north {blockPos2.%player%}


        set {NovemArcana1.%player%-180} to type of the block 5 above 4 east {blockPos2.%player%}
        set {NovemArcana1.%player%-181} to type of the block 6 above 4 east {blockPos2.%player%}



        set {NovemArcana1.%player%-182} to type of the block 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-183} to type of the block 4 west 1 south {blockPos2.%player%}
        set {NovemArcana1.%player%-184} to type of the block 4 west 1 north {blockPos2.%player%}
        set {NovemArcana1.%player%-185} to type of the block 4 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-186} to type of the block 4 west 2 north {blockPos2.%player%}
        set {NovemArcana1.%player%-187} to type of the block 4 west 3 south {blockPos2.%player%}
        set {NovemArcana1.%player%-188} to type of the block 4 west 3 north {blockPos2.%player%}

        set {NovemArcana1.%player%-189} to type of the block 1 above 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-190} to type of the block 1 above 4 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-191} to type of the block 1 above 4 west 2 north {blockPos2.%player%}

        set {NovemArcana1.%player%-192} to type of the block 2 above 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-193} to type of the block 2 above 4 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-194} to type of the block 2 above 4 west 2 north {blockPos2.%player%}

        set {NovemArcana1.%player%-195} to type of the block 3 above 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-196} to type of the block 3 above 4 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-197} to type of the block 3 above 4 west 2 north {blockPos2.%player%}

        set {NovemArcana1.%player%-198} to type of the block 4 above 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-199} to type of the block 4 above 4 west 2 south {blockPos2.%player%}
        set {NovemArcana1.%player%-1100} to type of the block 4 above 4 west 2 north {blockPos2.%player%}


        set {NovemArcana1.%player%-1101} to type of the block 5 above 4 west {blockPos2.%player%}
        set {NovemArcana1.%player%-1102} to type of the block 6 above 4 west {blockPos2.%player%}

        set {blockPos.%player%} to location of the player
        set the block 1 below {blockPos.%player%} to glowstone
        set the block 1 below 3 west {blockPos.%player%} to green wool
        set the block 1 below 3 east {blockPos.%player%} to green wool
        set the block 1 below 3 south {blockPos.%player%} to green wool
        set the block 1 below 3 north {blockPos.%player%} to green wool
        set the block 1 below 3 west 1 south {blockPos.%player%} to light green wool
        set the block 1 below 3 west 1 north {blockPos.%player%} to light green wool
        set the block 1 below 2 west 2 south {blockPos.%player%} to light green wool
        set the block 1 below 2 west 2 north {blockPos.%player%} to light green wool
        set the block 1 below 3 south 1 east {blockPos.%player%} to light green wool
        set the block 1 below 3 south 1 west {blockPos.%player%} to light green wool
        set the block 1 below 2 south 2 east {blockPos.%player%} to light green wool
        set the block 1 below 3 east 1 north {blockPos.%player%} to light green wool
        set the block 1 below 3 east 1 south {blockPos.%player%} to light green wool
        set the block 1 below 2 east 2 north {blockPos.%player%} to light green wool
        set the block 1 below 3 north 1 east {blockPos.%player%} to light green wool
        set the block 1 below 3 north 1 west {blockPos.%player%} to light green wool


        set the block 4 north {blockPos.%player%} to 95:5
        set the block 4 north 1 west {blockPos.%player%} to 95:5
        set the block 4 north 1 east {blockPos.%player%} to 95:5
        set the block 4 north 2 west {blockPos.%player%} to 95:5
        set the block 4 north 2 east {blockPos.%player%} to 95:5
        set the block 4 north 3 west {blockPos.%player%} to 95:5
        set the block 4 north 3 east {blockPos.%player%} to 95:5

        set the block 1 above 4 north {blockPos.%player%} to 95:5
        set the block 1 above 4 north 2 west {blockPos.%player%} to 95:5
        set the block 1 above 4 north 2 east {blockPos.%player%} to 95:5

        set the block 2 above 4 north {blockPos.%player%} to 95:5
        set the block 2 above 4 north 2 west {blockPos.%player%} to 95:5
        set the block 2 above 4 north 2 east {blockPos.%player%} to 95:5

        set the block 3 above 4 north {blockPos.%player%} to 95:5
        set the block 3 above 4 north 2 west {blockPos.%player%} to 95:5
        set the block 3 above 4 north 2 east {blockPos.%player%} to 95:5

        set the block 4 above 4 north {blockPos.%player%} to 95:5
        set the block 4 above 4 north 2 west {blockPos.%player%} to 95:5
        set the block 4 above 4 north 2 east {blockPos.%player%} to 95:5

        set the block 5 above 4 north {blockPos.%player%} to 95:5
        set the block 6 above 4 north {blockPos.%player%} to 95:5


        set the block 4 south {blockPos.%player%} to 95:5
        set the block 4 south 1 west {blockPos.%player%} to 95:5
        set the block 4 south 1 east {blockPos.%player%} to 95:5
        set the block 4 south 2 west {blockPos.%player%} to 95:5
        set the block 4 south 2 east {blockPos.%player%} to 95:5
        set the block 4 south 3 west {blockPos.%player%} to 95:5
        set the block 4 south 3 east {blockPos.%player%} to 95:5

        set the block 1 above 4 south {blockPos.%player%} to 95:5
        set the block 1 above 4 south 2 west {blockPos.%player%} to 95:5
        set the block 1 above 4 south 2 east {blockPos.%player%} to 95:5

        set the block 2 above 4 south {blockPos.%player%} to 95:5
        set the block 2 above 4 south 2 west {blockPos.%player%} to 95:5
        set the block 2 above 4 south 2 east {blockPos.%player%} to 95:5

        set the block 3 above 4 south {blockPos.%player%} to 95:5
        set the block 3 above 4 south 2 west {blockPos.%player%} to 95:5
        set the block 3 above 4 south 2 east {blockPos.%player%} to 95:5

        set the block 4 above 4 south {blockPos.%player%} to 95:5
        set the block 4 above 4 south 2 west {blockPos.%player%} to 95:5
        set the block 4 above 4 south 2 east {blockPos.%player%} to 95:5

        set the block 5 above 4 south {blockPos.%player%} to 95:5
        set the block 6 above 4 south {blockPos.%player%} to 95:5


        set the block 4 east {blockPos.%player%} to 95:5
        set the block 4 east 1 south {blockPos.%player%} to 95:5
        set the block 4 east 1 north {blockPos.%player%} to 95:5
        set the block 4 east 2 south {blockPos.%player%} to 95:5
        set the block 4 east 2 north {blockPos.%player%} to 95:5
        set the block 4 east 3 south {blockPos.%player%} to 95:5
        set the block 4 east 3 north {blockPos.%player%} to 95:5

        set the block 1 above 4 east {blockPos.%player%} to 95:5
        set the block 1 above 4 east 2 south {blockPos.%player%} to 95:5
        set the block 1 above 4 east 2 north {blockPos.%player%} to 95:5

        set the block 2 above 4 east {blockPos.%player%} to 95:5
        set the block 2 above 4 east 2 south {blockPos.%player%} to 95:5
        set the block 2 above 4 east 2 north {blockPos.%player%} to 95:5


        set the block 3 above 4 east {blockPos.%player%} to 95:5
        set the block 3 above 4 east 2 south {blockPos.%player%} to 95:5
        set the block 3 above 4 east 2 north {blockPos.%player%} to 95:5


        set the block 4 above 4 east {blockPos.%player%} to 95:5
        set the block 4 above 4 east 2 south {blockPos.%player%} to 95:5
        set the block 4 above 4 east 2 north {blockPos.%player%} to 95:5


        set the block 5 above 4 east {blockPos.%player%} to 95:5
        set the block 6 above 4 east {blockPos.%player%} to 95:5



        set the block 4 west {blockPos.%player%} to 95:5
        set the block 4 west 1 south {blockPos.%player%} to 95:5
        set the block 4 west 1 north {blockPos.%player%} to 95:5
        set the block 4 west 2 south {blockPos.%player%} to 95:5
        set the block 4 west 2 north {blockPos.%player%} to 95:5
        set the block 4 west 3 south {blockPos.%player%} to 95:5
        set the block 4 west 3 north {blockPos.%player%} to 95:5

        set the block 1 above 4 west {blockPos.%player%} to 95:5
        set the block 1 above 4 west 2 south {blockPos.%player%} to 95:5
        set the block 1 above 4 west 2 north {blockPos.%player%} to 95:5

        set the block 2 above 4 west {blockPos.%player%} to 95:5
        set the block 2 above 4 west 2 south {blockPos.%player%} to 95:5
        set the block 2 above 4 west 2 north {blockPos.%player%} to 95:5

        set the block 3 above 4 west {blockPos.%player%} to 95:5
        set the block 3 above 4 west 2 south {blockPos.%player%} to 95:5
        set the block 3 above 4 west 2 north {blockPos.%player%} to 95:5

        set the block 4 above 4 west {blockPos.%player%} to 95:5
        set the block 4 above 4 west 2 south {blockPos.%player%} to 95:5
        set the block 4 above 4 west 2 north {blockPos.%player%} to 95:5


        set the block 5 above 4 west {blockPos.%player%} to 95:5
        set the block 6 above 4 west {blockPos.%player%} to 95:5
        set {_ShieldPos-Novem.%player%} to the block 0 below 0 north of player
        loop living entities in radius 10 around player:
            if distance between {_ShieldPos-Novem.%player%} and loop-entity is less than 6:
                execute console command "/gamemode 0 %name of the loop-entity%"
                damage loop-entity by 15.7
                execute console command "/playsound mob.enderdragon.growl %name of the loop-entity%"
                execute console command "/playsound mob.enderdragon.growl %name of the player%"
                ignite loop entity
                push the loop-entity upwards at speed 5



        wait 1 tick



       

       


on rightclick with diamond hoe:
    if {Invoke.%player%.Level} is not set:
        stop

    if {Invoke.%player%.Level} is not "80":
        stop

    name of the player's tool is "<light green> Arcana Novem's Shield-OFF"
    wait a tick
    set name of the player's tool to "<light green> Arcana Novem's Shield"
    set {ShieldSTOP.%player%} to "ON"
    if player is op:
        set the block 1 below {blockPos.%player%} to {NovemArcana1.%player%-11}
        set the block 1 below 3 west {blockPos.%player%} to {NovemArcana1.%player%-12}
        set the block 1 below 3 east {blockPos.%player%} to {NovemArcana1.%player%-13}
        set the block 1 below 3 south {blockPos.%player%} to {NovemArcana1.%player%-14}
        set the block 1 below 3 north {blockPos.%player%} to {NovemArcana1.%player%-15}
        set the block 1 below 3 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-16}
        set the block 1 below 3 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-17}
        set the block 1 below 2 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-18}
        set the block 1 below 2 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-19}
        set the block 1 below 3 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-111}
        set the block 1 below 3 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-112}
        set the block 1 below 2 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-113}
        set the block 1 below 3 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-114}
        set the block 1 below 3 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-115}
        set the block 1 below 2 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-116}
        set the block 1 below 3 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-117}
        set the block 1 below 3 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-118}


        set the block 4 north {blockPos.%player%} to {NovemArcana1.%player%-119}
        set the block 4 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-120}
        set the block 4 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-121}
        set the block 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-122}
        set the block 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-123}
        set the block 4 north 3 west {blockPos.%player%} to {NovemArcana1.%player%-124}
        set the block 4 north 3 east {blockPos.%player%} to {NovemArcana1.%player%-125}

        set the block 1 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-126}
        set the block 1 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-127}
        set the block 1 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-128}

        set the block 2 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-129}
        set the block 2 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-130}
        set the block 2 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-131}

        set the block 3 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-132}
        set the block 3 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-133}
        set the block 3 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-134}

        set the block 4 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-135}
        set the block 4 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-136}
        set the block 4 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-137}

        set the block 5 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-138}
        set the block 6 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-139}


        set the block 4 south {blockPos.%player%} to {NovemArcana1.%player%-140}
        set the block 4 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-141}
        set the block 4 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-142}
        set the block 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-143}
        set the block 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-144}
        set the block 4 south 3 west {blockPos.%player%} to {NovemArcana1.%player%-145}
        set the block 4 south 3 east {blockPos.%player%} to {NovemArcana1.%player%-146}

        set the block 1 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-147}
        set the block 1 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-148}
        set the block 1 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-149}

        set the block 2 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-150}
        set the block 2 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-151}
        set the block 2 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-152}

        set the block 3 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-153}
        set the block 3 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-154}
        set the block 3 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-155}

        set the block 4 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-156}
        set the block 4 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-157}
        set the block 4 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-158}

        set the block 5 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-159}
        set the block 6 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-160}


        set the block 4 east {blockPos.%player%} to {NovemArcana1.%player%-161}
        set the block 4 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-162}
        set the block 4 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-163}
        set the block 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-164}
        set the block 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-165}
        set the block 4 east 3 south {blockPos.%player%} to {NovemArcana1.%player%-166}
        set the block 4 east 3 north {blockPos.%player%} to {NovemArcana1.%player%-167}

        set the block 1 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-168}
        set the block 1 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-169}
        set the block 1 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-170}

        set the block 2 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-171}
        set the block 2 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-172}
        set the block 2 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-173}


        set the block 3 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-174}
        set the block 3 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-175}
        set the block 3 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-176}


        set the block 4 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-177}
        set the block 4 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-178}
        set the block 4 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-179}


        set the block 5 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-180}
        set the block 6 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-181}



        set the block 4 west {blockPos.%player%} to {NovemArcana1.%player%-182}
        set the block 4 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-183}
        set the block 4 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-184}
        set the block 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-185}
        set the block 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-186}
        set the block 4 west 3 south {blockPos.%player%} to {NovemArcana1.%player%-187}
        set the block 4 west 3 north {blockPos.%player%} to {NovemArcana1.%player%-188}

        set the block 1 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-189}
        set the block 1 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-190}
        set the block 1 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-191}

        set the block 2 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-192}
        set the block 2 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-193}
        set the block 2 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-194}

        set the block 3 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-195}
        set the block 3 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-196}
        set the block 3 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-197}

        set the block 4 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-198}
        set the block 4 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-199}
        set the block 4 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-1100}


        set the block 5 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1101}
        set the block 6 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1102}


SK8
Kod:
on rightclick with Diamond Hoe:
#89
    if {Invoke.%player%.Level} is "89":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [89] - <red>|*{{|[CHAOS CALLER]|}}*| "
        loop players in radius 75 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [89] - <red>|*{{|[CHAOS CALLER]|}}*| " to loop-player
        broadcast "%name of the player% <red>Seviye 85 Üstü Mine-Craft Peritia Kullandı."
        set {Satir.Atlat} to "Novem"
        if {Satir.Atlat} is not "null":   
            if the block 1 below the player is air:
                stop
            if the block 3 below the player is air:
                stop
            if the block 2 below the player is air:
                stop
            if the block 4 below the player is air:
                stop
            if {Satir.Atlat} is not "null":
                loop players in radius 75 around player:
                    send  "<red>CHAOS CALLER!!! >" to loop-player
                    send  "<red>%name of the player% Hayatinizi sizden Alacak!! >" to loop-player

                set {%player%.PosChaos2} to the block 2 below 0 east of the player
                send "<red>Chaos Caller <white>CHAOS CALLER" to player
                send "<red>Chaos Caller <white>Dikkat Bu Skill 75 Alan Icerisindeki Herkezi dost veya düsman belirlemeden oldurur." to player
                set {%player%.CLU} to the block 10 west 1 below 0 east of the player
                set {%player%.CLU1} to the block 10 north 1 below 0 east of the player
                set {%player%.CLU2} to the block 10 east 1 below 0 east of the player
                set {%player%.CLU3} to the block 10 south 1 below 0 east of the player
               
                set {%player%.CLU4} to the block 7 west 7 south 1 below 0 east of the player
                set {%player%.CLU5} to the block 7 west 7 north 1 below 0 east of the player
                set {%player%.CLU6} to the block 7 east 7 south 1 below 0 east of the player
                set {%player%.CLU7} to the block 7 east 7 north 1 below 0 east of the player
                wait 0.2 seconds
                set the block 1 above 0 east of {%player%.PosChaos2} to redstone block
                set the block 1 above 0 east 1 south of {%player%.PosChaos2} to red wool
                set the block 1 above 0 east 1 north of {%player%.PosChaos2} to red wool
                set the block 1 above 0 east 2 south of {%player%.PosChaos2} to gray wool
                set the block 1 above 0 east 2 north of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds
                set the block 2 above 0 east 1 south of {%player%.PosChaos2} to redstone block
                set the block 2 above 0 east 2 south of {%player%.PosChaos2} to red wool
                set the block 2 above 0 east 0 north of {%player%.PosChaos2} to red wool
                set the block 2 above 0 east 3 south of {%player%.PosChaos2} to gray wool
                set the block 2 above 0 east 1 north of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds
                set the block 3 above 0 east 2 south of {%player%.PosChaos2} to redstone block
                set the block 3 above 0 east 3 south of {%player%.PosChaos2} to red wool
                set the block 3 above 0 east 1 south of {%player%.PosChaos2} to red wool
                set the block 3 above 0 east 4 south of {%player%.PosChaos2} to gray wool
                set the block 3 above 0 east 0 north of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds

                set the block 4 above 0 east 3 south of {%player%.PosChaos2} to redstone block
                set the block 4 above 0 east 4 south of {%player%.PosChaos2} to red wool
                set the block 4 above 0 east 2 south of {%player%.PosChaos2} to red wool
                set the block 4 above 0 east 5 south of {%player%.PosChaos2} to gray wool
                set the block 4 above 0 east 1 south of {%player%.PosChaos2} to gray wool
                set the block 4 above 0 east 9 south of {%player%.PosChaos2} to gray wool
                set the block 4 above 0 east 10 south of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds

                set the block 5 above 0 east 4 south of {%player%.PosChaos2} to redstone block
                set the block 5 above 0 east 5 south of {%player%.PosChaos2} to red wool
                set the block 5 above 0 east 3 south of {%player%.PosChaos2} to red wool
                set the block 5 above 0 east 6 south of {%player%.PosChaos2} to gray wool
                set the block 5 above 0 east 2 south of {%player%.PosChaos2} to gray wool
                set the block 5 above 0 east 7 south of {%player%.PosChaos2} to gray wool
                set the block 5 above 0 east 8 south of {%player%.PosChaos2} to gray wool
                set the block 5 above 0 east 9 south of {%player%.PosChaos2} to redstone block
                set the block 5 above 0 east 10 south of {%player%.PosChaos2} to gray wool

                wait 0.2 seconds

                set the block 6 above 0 east 5 south of {%player%.PosChaos2} to redstone block
                set the block 6 above 0 east 6 south of {%player%.PosChaos2} to gray wool
                set the block 6 above 0 east 4 south of {%player%.PosChaos2} to red wool
                set the block 6 above 0 east 7 south of {%player%.PosChaos2} to redstone block
                set the block 6 above 0 east 3 south of {%player%.PosChaos2} to gray wool
                set the block 6 above 0 east 8 south of {%player%.PosChaos2} to redstone block
                set the block 6 above 0 east 9 south of {%player%.PosChaos2} to gray wool

                wait 0.2 seconds
                set the block 7 above 0 east 6 south of {%player%.PosChaos2} to redstone block
                set the block 7 above 0 east 7 south of {%player%.PosChaos2} to spruce wooden planks
                set the block 7 above 0 east 5 south of {%player%.PosChaos2} to gray wool
                set the block 7 above 0 east 8 south of {%player%.PosChaos2} to gray wool
                set the block 7 above 0 east 4 south of {%player%.PosChaos2} to gray wool

                wait 0.2 seconds
                set the block 8 above 0 east 5 south of {%player%.PosChaos2} to redstone block
                set the block 8 above 0 east 6 south of {%player%.PosChaos2} to spruce wooden planks
                set the block 8 above 0 east 7 south of {%player%.PosChaos2} to oak wooden planks
                set the block 8 above 0 east 8 south of {%player%.PosChaos2} to spruce wooden planks
                wait 0.2 seconds


                set the block 9 above 0 east 4 south of {%player%.PosChaos2} to gray wool
                set the block 9 above 0 east 5 south of {%player%.PosChaos2} to redstone block
                set the block 9 above 0 east 6 south of {%player%.PosChaos2} to gray wool
                set the block 9 above 0 east 7 south of {%player%.PosChaos2} to spruce wooden planks
                set the block 9 above 0 east 8 south of {%player%.PosChaos2} to oak wooden planks
                set the block 9 above 0 east 9 south of {%player%.PosChaos2} to spruce wooden planks
                wait 0.2 seconds
                set the block 10 above 0 east 3 south of {%player%.PosChaos2} to gray wool
                set the block 10 above 0 east 4 south of {%player%.PosChaos2} to redstone block
                set the block 10 above 0 east 5 south of {%player%.PosChaos2} to gray wool
                set the block 10 above 0 east 6 south of {%player%.PosChaos2} to air
                set the block 10 above 0 east 7 south of {%player%.PosChaos2} to air
                set the block 10 above 0 east 8 south of {%player%.PosChaos2} to spruce wooden planks
                set the block 10 above 0 east 9 south of {%player%.PosChaos2} to oak wooden planks
                set the block 10 above 0 east 10 south of {%player%.PosChaos2} to gray wool
                set the block 10 above 0 east 11 south of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds

                set the block 11 above 0 east 3 south of {%player%.PosChaos2} to gray wool
                set the block 11 above 0 east 4 south of {%player%.PosChaos2} to gray wool
                set the block 11 above 0 east 5 south of {%player%.PosChaos2} to air
                set the block 11 above 0 east 6 south of {%player%.PosChaos2} to air
                set the block 11 above 0 east 7 south of {%player%.PosChaos2} to air
                set the block 11 above 0 east 8 south of {%player%.PosChaos2} to air
                set the block 11 above 0 east 9 south of {%player%.PosChaos2} to gray wool
                set the block 11 above 0 east 10 south of {%player%.PosChaos2} to redstone block
                set the block 11 above 0 east 11 south of {%player%.PosChaos2} to gray wool
                wait 0.2 seconds
                set the block 12 above 0 east 9 south of {%player%.PosChaos2} to gray wool
                set the block 12 above 0 east 10 south of {%player%.PosChaos2} to gray wool
                set the block 12 above 0 east 11 south of {%player%.PosChaos2} to gray wool




                set the block 1 above 0 east of {%player%.CLU} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU1} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU2} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU3} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU4} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU5} to netherrack
                wait a tick
                set the block 1 above 0 east of {%player%.CLU6} to netherrack
                wait a tick           
                set the block 1 above 0 east of {%player%.CLU7} to netherrack
                wait a tick   

                           
               
                loop blocks from {%player%.CLU} to {%player%.CLU2}:
                    set loop-block to redstone block
                    wait a tick
                   
                loop blocks from {%player%.CLU1} to {%player%.CLU3}:
                    set loop-block to redstone block
                    wait a tick

                loop blocks from {%player%.CLU4} to {%player%.CLU7}:
                    set loop-block to redstone block
                    wait a tick
                loop blocks from {%player%.CLU5} to {%player%.CLU6}:
                    set loop-block to redstone block
                    wait a tick       


                loop blocks from {%player%.CLU} to {%player%.CLu4}:
                    set loop-block to redstone block
                    wait a tick   

                loop blocks from {%player%.CLU} to {%player%.CLu5}:
                    set loop-block to redstone block
                    wait a tick   


                loop blocks from {%player%.CLU2} to {%player%.CLu6}:
                    set loop-block to redstone block
                    wait a tick   

                loop blocks from {%player%.CLU2} to {%player%.CLu7}:
                    set loop-block to redstone block
                    wait a tick   


                loop blocks from {%player%.CLU1} to {%player%.CLu5}:
                    set loop-block to redstone block
                    wait a tick   

                loop blocks from {%player%.CLU1} to {%player%.CLu7}:
                    set loop-block to redstone block
                    wait a tick   


                loop blocks from {%player%.CLU3} to {%player%.CLu4}:
                    set loop-block to redstone block
                    wait a tick   

                loop blocks from {%player%.CLU3} to {%player%.CLu6}:
                    set loop-block to redstone block
                    wait a tick   




                set the block 2 above 0 east of {%player%.CLU4} to fire
                wait a tick
                set the block 2 above 0 east of {%player%.CLU5} to fire
                wait a tick
                set the block 2 above 0 east of {%player%.CLU6} to fire
                wait a tick           
                set the block 2 above 0 east of {%player%.CLU7} to fire
                wait a tick   
                   
                spawn 5 bat at the block 2 above 0 east of {%player%.CLU4}
                wait a tick               
                spawn 5 bat at the block 2 above 0 east of {%player%.CLU5}
                wait a tick   
                spawn 5 bat at the block 2 above 0 east of {%player%.CLU6}
                wait a tick   
                spawn 5 bat at the block 2 above 0 east of {%player%.CLU7}
                wait a tick               

                set the block 2 above 0 east of {%player%.CLU} to fire
                wait a tick
                set the block 2 above 0 east of {%player%.CLU1} to fire
                wait a tick
                set the block 2 above 0 east of {%player%.CLU2} to fire
                wait a tick           
                set the block 2 above 0 east of {%player%.CLU3} to fire
                wait a tick                           



                wait 5 seconds

                loop living entities in radius 75 around player:
                    Strike lightning Effect at loop-entity
                    kill the loop-entity
                    spawn 5 Firework Rocket 0 above the loop-entity
                    send "<red>Chaos Caller<white>Hayatini Elinden Aldi>" to loop-entity
                    add 1 to {%player%.Mobs.Chaos}
                    add 1 to {Mobs.Chaos.gec}
                loop players in radius 75 around player:
                    Strike lightning Effect at loop-player
                    kill the loop-player
                    execute console command "slay %loop-player%"
                    spawn 5 Firework Rocket 0 above the loop-player
                    send "<red>Chaos Caller<white>Hayatini Elinden Aldi>" to loop-player
                    add 10 to {%player%.Mobs.Chaos}
                    add 1 to {Mobs.Chaos.Playergec}
                    damage loop-player by 1000


                send "<red>Chaos Caller<white> Toplamda %{Mobs.Chaos.gec}% Canlinin Hayatini Aldi>"
                send "<red>Chaos Caller<white> Toplamda %{Mobs.Chaos.Playergec}% Insani Oldurdu>"

                delete {Mobs.Chaos.Gec}
                delete {Mobs.Chaos.Playergec}
                delete {%player%.Mobs.Chaos}

                loop blocks from {%player%.CLU} to {%player%.CLU2}:
                    set loop-block to stone
                    wait a tick
                   
                loop blocks from {%player%.CLU1} to {%player%.CLU3}:
                    set loop-block to stone
                    wait a tick

                loop blocks from {%player%.CLU4} to {%player%.CLU7}:
                    set loop-block to stone
                    wait a tick
                loop blocks from {%player%.CLU5} to {%player%.CLU6}:
                    set loop-block to stone
                    wait a tick   



                loop blocks from {%player%.CLU} to {%player%.CLu4}:
                    set loop-block to stone
                    wait a tick   

                loop blocks from {%player%.CLU} to {%player%.CLu5}:
                    set loop-block to stone
                    wait a tick   


                loop blocks from {%player%.CLU2} to {%player%.CLu6}:
                    set loop-block to stone
                    wait a tick   

                loop blocks from {%player%.CLU2} to {%player%.CLu7}:
                    set loop-block to stone
                    wait a tick   


                loop blocks from {%player%.CLU1} to {%player%.CLu5}:
                    set loop-block to stone
                    wait a tick   

                loop blocks from {%player%.CLU1} to {%player%.CLu7}:
                    set loop-block to stone
                    wait a tick   


                loop blocks from {%player%.CLU3} to {%player%.CLu4}:
                    set loop-block to stone
                    wait a tick   

                loop blocks from {%player%.CLU3} to {%player%.CLu6}:
                    set loop-block to stone
                    wait a tick   

                set the block 1 above 0 east of {%player%.CLU} to stone
                set the block 1 above 0 east of {%player%.CLU1} to stone
                set the block 1 above 0 east of {%player%.CLU2} to stone
                set the block 1 above 0 east of {%player%.CLU3} to stone
                set the block 1 above 0 east of {%player%.CLU4} to stone
                set the block 1 above 0 east of {%player%.CLU5} to stone
                set the block 1 above 0 east of {%player%.CLU6} to stone           
                set the block 1 above 0 east of {%player%.CLU7} to stone   
               
               

                set the block 1 above 0 east of {%player%.PosChaos2} to Stone
                set the block 1 above 0 east 1 south of {%player%.PosChaos2} to Stone
                set the block 1 above 0 east 1 north of {%player%.PosChaos2} to Stone
                set the block 1 above 0 east 2 south of {%player%.PosChaos2} to Stone
                set the block 1 above 0 east 2 north of {%player%.PosChaos2} to Stone
                wait 0.2 seconds
                set the block 2 above 0 east 1 south of {%player%.PosChaos2} to Stone
                set the block 2 above 0 east 2 south of {%player%.PosChaos2} to Stone
                set the block 2 above 0 east 0 north of {%player%.PosChaos2} to Stone
                set the block 2 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 2 above 0 east 1 north of {%player%.PosChaos2} to Stone
                wait 0.2 seconds
                set the block 3 above 0 east 2 south of {%player%.PosChaos2} to Stone
                set the block 3 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 3 above 0 east 1 south of {%player%.PosChaos2} to Stone
                set the block 3 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 3 above 0 east 0 north of {%player%.PosChaos2} to Stone
                wait 0.2 seconds

                set the block 4 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 2 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 1 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 9 south of {%player%.PosChaos2} to Stone
                set the block 4 above 0 east 10 south of {%player%.PosChaos2} to Stone
                wait 0.2 seconds

                set the block 5 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 2 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 9 south of {%player%.PosChaos2} to Stone
                set the block 5 above 0 east 10 south of {%player%.PosChaos2} to Stone

                wait 0.2 seconds

                set the block 6 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 6 above 0 east 9 south of {%player%.PosChaos2} to Stone

                wait 0.2 seconds
                set the block 7 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 7 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 7 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 7 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 7 above 0 east 4 south of {%player%.PosChaos2} to Stone

                wait 0.2 seconds
                set the block 8 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 8 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 8 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 8 above 0 east 8 south of {%player%.PosChaos2} to Stone
                wait 0.2 seconds


                set the block 9 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 9 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 9 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 9 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 9 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 9 above 0 east 9 south of {%player%.PosChaos2} to Stone
                wait 0.2 seconds
                set the block 10 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 9 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 10 south of {%player%.PosChaos2} to Stone
                set the block 10 above 0 east 11 south of {%player%.PosChaos2} to Stone
                wait 0.2 seconds

                set the block 11 above 0 east 3 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 4 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 5 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 6 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 7 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 8 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 9 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 10 south of {%player%.PosChaos2} to Stone
                set the block 11 above 0 east 11 south of {%player%.PosChaos2} to Stone
                wait 0.2 seconds
                set the block 12 above 0 east 9 south of {%player%.PosChaos2} to Stone
                set the block 12 above 0 east 10 south of {%player%.PosChaos2} to Stone
                set the block 12 above 0 east 11 south of {%player%.PosChaos2} to Stone
                set {%player%.SpamShield} to "OFF"


   



on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "90":   
        difference between {%player%.PENTA2CD} and now is less than 15 seconds:
            send "<red>Daha Hazir Degil" to player
            stop
        difference between {%player%.PENTA1CD} and now is less than 45 seconds:
            send "<red>Daha Hazir Degil" to player   
            stop
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [90] - <red>|*{{|[PENTAGRAM]|}}*| "
        loop players in radius 100 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [90] - <red>|*{{|[PENTAGRAM]|}}*| " to loop-player
        broadcast "%name of the player% <red>Seviye 90 Üstü Mine-Craft Peritia Kullandı."
        wait 3 seconds
        set {%player%.PENTA1CD} to now
        set {Penta1.%player%} to the block 20 south 10 west of the player
        set {Penta2.%player%} to the block 20 south 10 east of the player
        set {Penta3.%player%} to the block 16 west of the player
        set {Penta4.%player%} to the block 16 east of the player
        set {Penta5.%player%} to the block 11 north of the player
        set {PentaPos.%player%} to the block 0 above 6 south of the player
        set {Penta6.%player%} to the block 1 above 20 south 10 west of the player
        set {Penta7.%player%} to the block 1 above 20 south 10 east of the player
        set {Penta8.%player%} to the block 1 above 16 west of the player
        set {Penta9.%player%} to the block 1 above 16 east of the player
        set {Penta10.%player%} to the block 1 above 11 north of the player
        delete {PentagramEnd.%player%}
        broadcast "<red>PENTAGRAM!!!!"


        if {asdasdasd} is not set:
            loop blocks from {Penta1.%player%} to {Penta5.%player%}:
                set loop-block to 159:14
                wait 0.49 tick

            loop blocks from {Penta5.%player%} to {Penta2.%player%}:
                set loop-block to 159:14
                wait 0.49 tick


            loop blocks from {Penta2.%player%} to {Penta3.%player%}:
                set loop-block to 159:14
                wait 0.49 tick


            loop blocks from {Penta3.%player%} to {Penta4.%player%}:
                set loop-block to 159:14
                wait 0.49 tick

            loop blocks from {Penta4.%player%} to {Penta1.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta1.%player%} to {Penta3.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta3.%player%} to {Penta5.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta5.%player%} to {Penta4.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta4.%player%} to {Penta2.%player%}:
                set loop-block to 159:14
                wait 0.49 tick


            loop blocks from {Penta2.%player%} to {Penta1.%player%}:
                set loop-block to 159:14
                wait 0.49 tick

            loop blocks around {PentaPos.%player%} in radius 18:
                loop-block is grass
                set loop-block to 159:15


        strike lightning effect at {Penta1.%player%}
        strike lightning effect at {Penta2.%player%}
        strike lightning effect at {Penta3.%player%}
        strike lightning effect at {Penta4.%player%}
        strike lightning effect at {Penta5.%player%}
        execute player command "/p biome sky"

        while {PentagramEnd.%player%} is not set:
            execute console command "/playsound portal.portal %name of the player%"

            loop blocks from {PentaPos.%player%} to {PentaPos.%player%}:
                loop living entities in radius 45 around loop-block:
                    if loop-entity is not op:
                        ignite loop-entity
                        execute console command "/gamemode 0 %name of the loop-entity%"
                        damage loop-entity by 5
                        execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
                        execute console command "/playsound mob.ghast.scream %name of the loop-entity%"
                        execute console command "/playsound mob.endermen.portal %name of the loop-entity%"
                        execute console command "/playsound portal.portal %name of the loop-entity%"
                        apply Nausea to loop-entity for 6 seconds
                        apply slowness 2 to loop-entity for 3 seconds
                       
            wait 3 seconds



on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "90":
   
        difference between {%player%.PENTA2CD} and now is less than 15 seconds:
            stop
        difference between {%player%.PENTA1CD} and now is less than 45 seconds:
            send "<red>Daha Hazir Degil" to player   
            stop

        wait 5 seconds
        while {PentagramEnd.%player%} is not set:

            loop blocks from {Penta1.%player%} to {Penta5.%player%}:
                set loop-block to netherrack
                wait 0.49 tick

            loop blocks from {Penta5.%player%} to {Penta2.%player%}:
                set loop-block to netherrack
                wait 0.49 tick


            loop blocks from {Penta2.%player%} to {Penta3.%player%}:
                set loop-block to netherrack
                wait 0.49 tick


            loop blocks from {Penta3.%player%} to {Penta4.%player%}:
                set loop-block to netherrack
                wait 0.49 tick

            loop blocks from {Penta4.%player%} to {Penta1.%player%}:
                set loop-block to netherrack
                wait 0.49 tick



            loop blocks from {Penta1.%player%} to {Penta3.%player%}:
                set loop-block to netherrack
                wait 0.49 tick



            loop blocks from {Penta3.%player%} to {Penta5.%player%}:
                set loop-block to netherrack
                wait 0.49 tick



            loop blocks from {Penta5.%player%} to {Penta4.%player%}:
                set loop-block to netherrack
                wait 0.49 tick



            loop blocks from {Penta4.%player%} to {Penta2.%player%}:
                set loop-block to netherrack
                wait 0.49 tick

       
            loop blocks from {Penta2.%player%} to {Penta1.%player%}:
                set loop-block to netherrack
                wait 0.49 tick



on rightclick with 159:14:
    if {Invoke.%player%.Level} is "90":
        if {Invoke.%player%.Level} is "90":   
            difference between {%player%.PENTA2CD} and now is less than 15 seconds:
                stop
            difference between {%player%.PENTA1CD} and now is less than 45 seconds:
                stop

            wait 15 seconds
            while {PentagramEnd.%player%} is not set:

                loop blocks from {Penta1.%player%} to {Penta3.%player%}:
                    set loop-block to redstone block
                    wait 0.49 tick



                loop blocks from {Penta3.%player%} to {Penta5.%player%}:
                    set loop-block to redstone block
                    wait 0.49 tick



                loop blocks from {Penta5.%player%} to {Penta4.%player%}:
                    set loop-block to redstone block
                    wait 0.49 tick



                loop blocks from {Penta4.%player%} to {Penta2.%player%}:
                    set loop-block to redstone block
                    wait 0.49 tick

           
                loop blocks from {Penta2.%player%} to {Penta1.%player%}:
                    set loop-block to redstone block
                    wait 0.49 tick



on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "90":
        if {Invoke.%player%.Level} is "90":   
            difference between {%player%.PENTA2CD} and now is less than 15 seconds:
                stop
            difference between {%player%.PENTA1CD} and now is less than 45 seconds:
                send "<red>Daha Hazir Degil" to player   
                stop
            wait 20 seconds
            while {PentagramEnd.%player%} is not set:

                loop blocks from {Penta6.%player%} to {Penta10.%player%}:
                    set loop-block to fire
                    wait 0.49 tick

                loop blocks from {Penta10.%player%} to {Penta7.%player%}:
                    set loop-block to fire
                    wait 0.49 tick


                loop blocks from {Penta7.%player%} to {Penta8.%player%}:
                    set loop-block to fire
                    wait 0.49 tick


                loop blocks from {Penta8.%player%} to {Penta9.%player%}:
                    set loop-block to fire
                    wait 0.49 tick

                loop blocks from {Penta9.%player%} to {Penta6.%player%}:
                    set loop-block to fire
                    wait 0.49 tick


on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "90":

        difference between {%player%.PENTA2CD} and now is less than 15 seconds:
            stop
        difference between {%player%.PENTA1CD} and now is less than 45 seconds:
            stop
        wait 20 seconds
        while {PentagramEnd.%player%} is not set:



            loop blocks from {Penta1.%player%} to {Penta3.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta3.%player%} to {Penta5.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta5.%player%} to {Penta4.%player%}:
                set loop-block to 159:14
                wait 0.49 tick



            loop blocks from {Penta4.%player%} to {Penta2.%player%}:
                set loop-block to 159:14
                wait 0.49 tick


            loop blocks from {Penta2.%player%} to {Penta1.%player%}:
                set loop-block to 159:14
                wait 0.49 tick




on rightclick with Diamond Hoe:
    if {Invoke.%player%.Level} is "87":
        message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [87] - <cyan>|*{{|[PENTAGRAM CURSER]|}}*| "
        loop players in radius 20 around player:
            send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [87] - <cyan>|*{{|[PENTAGRAM CURSER]|}}*| " to loop-player
        set {PentagramEnd.%player%} to "ANYTHING"
        set {%player%.PENTA2CD} to now
        if player is op:
            loop blocks from {Penta1.%player%} to {Penta5.%player%}:
                set loop-block to stone
                wait 0.49 tick

            loop blocks from {Penta5.%player%} to {Penta2.%player%}:
                set loop-block to stone
                wait 0.49 tick


            loop blocks from {Penta2.%player%} to {Penta3.%player%}:
                set loop-block to stone
                wait 0.49 tick


            loop blocks from {Penta3.%player%} to {Penta4.%player%}:
                set loop-block to stone
                wait 0.49 tick

            loop blocks from {Penta4.%player%} to {Penta1.%player%}:
                set loop-block to stone
                wait 0.49 tick



            loop blocks from {Penta1.%player%} to {Penta3.%player%}:
                set loop-block to stone
                wait 0.49 tick



            loop blocks from {Penta3.%player%} to {Penta5.%player%}:
                set loop-block to stone
                wait 0.49 tick



            loop blocks from {Penta5.%player%} to {Penta4.%player%}:
                set loop-block to stone
                wait 0.49 tick



            loop blocks from {Penta4.%player%} to {Penta2.%player%}:
                set loop-block to stone
                wait 0.49 tick

       
            loop blocks from {Penta2.%player%} to {Penta1.%player%}:
                set loop-block to stone
                wait 0.49 tick

            loop blocks around {PentaPos.%player%} in radius 18:
                loop-block is 159:15
                set loop-block to cobblestone
            execute player command "/p biome desert"

   


on death of a player:
    player is op
    if player's display name is not "ByNovem":
        stop   
    message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [98] - <red>[[|*{{|[RETURN FROM DEATH]|}}*|]] "
    loop players in radius 20 around player:
        send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [98] - <red>[[|*{{|[RETURN FROM DEATH]|}}*|]] " to loop-player
    broadcast "%name of the player% <red>Seviye 95 Üstü Mine-Craft Peritia Kullandı."
    set {Ageis.Pos.%player%} to the block 0 above player
    set the block 1 west of {Ageis.Pos.%player%} to stone brick
    set the block 1 east of {Ageis.Pos.%player%} to stone brick
    set the block 0 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 1 west 1 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 1 above {Ageis.Pos.%player%} to stone brick
    set the block 1 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 1 west 2 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 2 above {Ageis.Pos.%player%} to stone brick
    set the block 2 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 1 west 3 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 3 above {Ageis.Pos.%player%} to stone brick
    set the block 3 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 1 west 4 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 4 above {Ageis.Pos.%player%} to stone brick
    set the block 2 west 4 above {Ageis.Pos.%player%} to stone brick
    set the block 2 east 4 above {Ageis.Pos.%player%} to stone brick
    set the block 4 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 1 west 5 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 5 above {Ageis.Pos.%player%} to stone brick
    set the block 2 west 5 above {Ageis.Pos.%player%} to stone brick
    set the block 2 east 5 above {Ageis.Pos.%player%} to stone brick
    set the block 5 above {Ageis.Pos.%player%} to stone brick

    wait 1 tick
    set the block 1 west 6 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 6 above {Ageis.Pos.%player%} to stone brick
    set the block 2 west 6 above {Ageis.Pos.%player%} to stone brick
    set the block 2 east 6 above {Ageis.Pos.%player%} to stone brick
    set the block 6 above {Ageis.Pos.%player%} to stone brick

    wait 1 tick
    set the block 1 west 7 above {Ageis.Pos.%player%} to stone brick
    set the block 1 east 7 above {Ageis.Pos.%player%} to stone brick
    set the block 7 above {Ageis.Pos.%player%} to stone brick
    wait 1 tick
    set the block 0 above 1 south {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 1 above 1 south {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 2 above 1 south {Ageis.Pos.%player%} to 159:1
    set the block 3 above 1 south {Ageis.Pos.%player%} to 159:1
    set the block 4 above 1 south {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 5 above 1 south 1 east {Ageis.Pos.%player%} to 159:1
    set the block 5 above 1 south 1 west {Ageis.Pos.%player%} to 159:1
    set the block 6 above 1 south {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 0 above 1 north {Ageis.Pos.%player%} to 159:1
    set the block 1 above 1 north {Ageis.Pos.%player%} to 159:1
    set the block 2 above 1 north {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 3 above 1 north {Ageis.Pos.%player%} to 159:1
    set the block 4 above 1 north {Ageis.Pos.%player%} to 159:1
    execute console command "/playsound mob.enderdragon.end %name of the player%"
    execute console command "/playsound mob.enderdragon.end %name of the player%"
    loop players in radius 30 around player:
        execute console command "/playsound mob.enderdragon.end %name of the loop-player%"
        execute console command "/playsound mob.enderdragon.end %name of the loop-player%"
    set the block 5 above 1 north 1 east {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 5 above 1 north 1 west {Ageis.Pos.%player%} to 159:1
    wait 1 tick
    set the block 6 above 1 north {Ageis.Pos.%player%} to 159:1

    set {Ageis.Pos-1.%player%} to the block 5 west 5 south {Ageis.Pos.%player%}
    set {Ageis.Pos-2.%player%} to the block 5 north 5 west {Ageis.Pos.%player%}
    set {Ageis.Pos-3.%player%} to the block 5 south 5 east {Ageis.Pos.%player%}
    set {Ageis.Pos-4.%player%} to the block 5 east 5 north {Ageis.Pos.%player%}
    wait 0.49 tick



    loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-4.%player%}:
        loop-block is air
        set loop-block to 159:4
        wait 0.49 tick

    loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-3.%player%}:
        loop-block is air
        set loop-block to 159:4
        wait 0.49 tick


    loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-1.%player%}:
        set loop-block to 159:4
        wait 0.49 tick

    loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-3.%player%}:
        set loop-block to 159:4
        wait 0.49 tick
    loop blocks from {Ageis.Pos-3.%player%} to {Ageis.Pos-4.%player%}:
        set loop-block to 159:4
        wait 0.49 tick
    loop blocks from {Ageis.Pos-4.%player%} to {Ageis.Pos-2.%player%}:
        set loop-block to 159:4
        wait 0.49 tick
    strike lightning effect at {Ageis.Pos-1.%player%}
    strike lightning effect at {Ageis.Pos-2.%player%}
    strike lightning effect at {Ageis.Pos-3.%player%}
    strike lightning effect at {Ageis.Pos-4.%player%}


on respawn:
    player is op
    if player's display name is not "ByNovem":
        stop   
    if player is op:
        wait 2 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 7:
            loop-block is air
            chance of 10%:
                set loop-block to orange wool or yellow wool

        loop blockS around {Ageis.Pos.%player%} in radius 6:
            loop-block is orange wool or yellow wool
            set loop-block to air


        wait 2 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 10:
            loop-block is air
            chance of 10%:
                set loop-block to orange wool or yellow wool

        loop blockS around {Ageis.Pos.%player%} in radius 9:
            loop-block is orange wool or yellow wool
            set loop-block to air

        wait 2 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 12:
            loop-block is air
            chance of 10%:
                set loop-block to orange wool or yellow wool

        loop blockS around {Ageis.Pos.%player%} in radius 11:
            loop-block is orange wool or yellow wool
            set loop-block to air

        wait 2 ticks
        loop blockS around {Ageis.Pos.%player%} in radius 12:
            loop-block is orange wool or yellow wool
            set loop-block to air
        teleport player to {Ageis.Pos.%player%}

        wait 5 ticks













        wait 10 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 7:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {Ageis.Pos.%player%} in radius 6:
            loop-block is 95:1
            set loop-block to air


        wait 5 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 10:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {Ageis.Pos.%player%} in radius 9:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks

        loop blockS around {Ageis.Pos.%player%} in radius 12:
            loop-block is air
            chance of 100%:
                set loop-block to 95:1

        loop blockS around {Ageis.Pos.%player%} in radius 11:
            loop-block is 95:1
            set loop-block to air

        wait 5 ticks
        loop blockS around {Ageis.Pos.%player%} in radius 12:
            loop-block is 95:1
            set loop-block to air




    set the block 1 west of {Ageis.Pos.%player%} to air
    set the block 1 east of {Ageis.Pos.%player%} to air
    set the block 0 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 west 1 above {Ageis.Pos.%player%} to air
    set the block 1 east 1 above {Ageis.Pos.%player%} to air
    set the block 1 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 west 2 above {Ageis.Pos.%player%} to air
    set the block 1 east 2 above {Ageis.Pos.%player%} to air
    set the block 2 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 west 3 above {Ageis.Pos.%player%} to air
    set the block 1 east 3 above {Ageis.Pos.%player%} to air
    set the block 3 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 west 4 above {Ageis.Pos.%player%} to air
    set the block 1 east 4 above {Ageis.Pos.%player%} to air
    set the block 2 west 4 above {Ageis.Pos.%player%} to air
    set the block 2 east 4 above {Ageis.Pos.%player%} to air
    set the block 4 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 west 5 above {Ageis.Pos.%player%} to air
    set the block 1 east 5 above {Ageis.Pos.%player%} to air
    set the block 2 west 5 above {Ageis.Pos.%player%} to air
    set the block 2 east 5 above {Ageis.Pos.%player%} to air
    set the block 5 above {Ageis.Pos.%player%} to air

    wait 1 tick
    set the block 1 west 6 above {Ageis.Pos.%player%} to air
    set the block 1 east 6 above {Ageis.Pos.%player%} to air
    set the block 2 west 6 above {Ageis.Pos.%player%} to air
    set the block 2 east 6 above {Ageis.Pos.%player%} to air
    set the block 6 above {Ageis.Pos.%player%} to air

    wait 1 tick
    set the block 1 west 7 above {Ageis.Pos.%player%} to air
    set the block 1 east 7 above {Ageis.Pos.%player%} to air
    set the block 7 above {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 0 above 1 south {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 1 above 1 south {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 2 above 1 south {Ageis.Pos.%player%} to air
    set the block 3 above 1 south {Ageis.Pos.%player%} to air
    set the block 4 above 1 south {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 5 above 1 south 1 east {Ageis.Pos.%player%} to air
    set the block 5 above 1 south 1 west {Ageis.Pos.%player%} to air
    set the block 6 above 1 south {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 0 above 1 north {Ageis.Pos.%player%} to air
    set the block 1 above 1 north {Ageis.Pos.%player%} to air
    set the block 2 above 1 north {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 3 above 1 north {Ageis.Pos.%player%} to air
    set the block 4 above 1 north {Ageis.Pos.%player%} to air
    set the block 5 above 1 north 1 east {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 5 above 1 north 1 west {Ageis.Pos.%player%} to air
    wait 1 tick
    set the block 6 above 1 north {Ageis.Pos.%player%} to air

    set {Ageis.Pos-1.%player%} to the block 5 west 5 south {Ageis.Pos.%player%}
    set {Ageis.Pos-2.%player%} to the block 5 north 5 west {Ageis.Pos.%player%}
    set {Ageis.Pos-3.%player%} to the block 5 south 5 east {Ageis.Pos.%player%}
    set {Ageis.Pos-4.%player%} to the block 5 east 5 north {Ageis.Pos.%player%}

    loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-4.%player%}:
        set loop-block to air

    loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-3.%player%}:
        set loop-block to air


    loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-1.%player%}:
        set loop-block to air
    loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-3.%player%}:
        set loop-block to air
    loop blocks from {Ageis.Pos-3.%player%} to {Ageis.Pos-4.%player%}:
        set loop-block to air
    loop blocks from {Ageis.Pos-4.%player%} to {Ageis.Pos-2.%player%}:
        set loop-block to air
    strike lightning effect at {Ageis.Pos-1.%player%}
    strike lightning effect at {Ageis.Pos-2.%player%}
    strike lightning effect at {Ageis.Pos-3.%player%}
    strike lightning effect at {Ageis.Pos-4.%player%}
    loop blocks around player in radius 5:
        spawn a firework at loop-block
    wait 2 ticks
    execute console command "/playsound portal.travel %name of the player%"
    execute console command "/playsound portal.travel %name of the player%"
    loop players in radius 30 around player:
        execute console command "/playsound portal.travel %name of the loop-player%"
        execute console command "/playsound portal.travel %name of the loop-player%"
 
Son düzenleme:

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
steve lere ölüm muhahaha 'Novemin çakması olucaz, çakma novemler dünyayı ele geçiricek ve onları sadece ByNovem durdura bilir :D'


beyler sunucu dayanamadı hepsini yükleyince gg :D
 
Son düzenleme:

Crosevice

Demir Madencisi
Mesajlar
277
En iyi cevaplar
0
Beğeniler
134
Puanları
440
çoğu şey böyle hata veriyor versionla alakalı değilmi ?

Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please replace '159:4' with e.g. 'yellow clay'.

yellow clay falan değişiyor hatada sadece.
 

ByNovem

Kızıltaş Madencisi
Mesajlar
445
En iyi cevaplar
1
Beğeniler
587
Puanları
1,200
Çok eski ya yeni versiyonlarda bu kod kullanışı desteklenmeyebilir diyor. ona göre değiştirin demiş.yani ID si yerine wool falan yaz.Replace ile yapabilirsin

SK1 deki nether star kısmını şurdan değiştirirseniz çalışmayan şeyler çalışır;

Kod:
on right click with Nether Star:
    if {McPa.%Player%} is "Activated":
        if {McPa.%Player%} is "Activated":
            set {Invoke.%player%.Level} to "%{Ones.%player%.Level} + {Decimal.%player%.Level}%"
            remove a diamond hoe from player

            if {Invoke.%player%.Level} is "1":
                add 1 diamond hoe named "<orange>Teleport" to the player's inventory

            if {Invoke.%player%.Level} is "2":
                add 1 diamond hoe named "<red>Health Regen" to the player's inventory

            if {Invoke.%player%.Level} is "3":
                add 1 diamond hoe named "<blue>Mana Regen" to the player's inventory

            if {Invoke.%player%.Level} is "4":
                add 1 diamond hoe named "<white>Snow Walk" to the player's inventory

            if {Invoke.%player%.Level} is "5":
                add 1 diamond hoe named "<gray>Grow" to the player's inventory

            if {Invoke.%player%.Level} is "6":
                add 1 diamond hoe named "<gray>Falling Stone" to the player's inventory

            if {Invoke.%player%.Level} is "7":
                add 1 diamond hoe named "<gray>Snow Rain" to the player's inventory

            if {Invoke.%player%.Level} is "8":
                add 1 diamond hoe named "<light green>Telekinesis" to the player's inventory

            if {Invoke.%player%.Level} is "9":
                add 1 diamond hoe named "<orange>Ice Jump" to the player's inventory

            if {Invoke.%player%.Level} is "10":
                add 1 diamond hoe named "<light gray>Slience" to the player's inventory

            if {Invoke.%player%.Level} is "11":
                add 1 diamond hoe named "<light gray>Slow Curse" to the player's inventory

            if {Invoke.%player%.Level} is "12":
                add 1 diamond hoe named "<cyan>Relaize Ice" to the player's inventory

            if {Invoke.%player%.Level} is "13":
                add 1 diamond hoe named "<pink>Friend Heal" to the player's inventory

            if {Invoke.%player%.Level} is "14":
                add 1 diamond hoe named "<orange>Teleportation Gate" to the player's inventory

            if {Invoke.%player%.Level} is "15":
                add 1 diamond hoe named "<pink>Ghost Walk" to the player's inventory

            if {Invoke.%player%.Level} is "16":
                add 1 diamond hoe named "<white>Web Wall" to the player's inventory

            if {Invoke.%player%.Level} is "17":
                add 1 diamond hoe named "<green>Posion" to the player's inventory

            if {Invoke.%player%.Level} is "18":
                add 1 diamond hoe named "<orange>Uber Push" to the player's inventory

            if {Invoke.%player%.Level} is "19":
                add 1 diamond hoe named "<orange>Empty" to the player's inventory

            if {Invoke.%player%.Level} is "20":
                add 1 diamond hoe named "<orange>Arrow Rain" to the player's inventory

            if {Invoke.%player%.Level} is "21":
                add 1 diamond hoe named "<gray>Ice Shield" to the player's inventory

            if {Invoke.%player%.Level} is "22":
                add 1 diamond hoe named "<gray>Stone Shield" to the player's inventory

            if {Invoke.%player%.Level} is "23":
                add 1 diamond hoe named "<brown>Wood Shield" to the player's inventory

            if {Invoke.%player%.Level} is "24":
                add 1 diamond hoe named "<red>Fire Spread" to the player's inventory

            if {Invoke.%player%.Level} is "25":
                add 1 diamond hoe named "<cyan>Ice Attack" to the player's inventory

            if {Invoke.%player%.Level} is "26":
                add 1 diamond hoe named "<red>Fire Attack" to the player's inventory

            if {Invoke.%player%.Level} is "27":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "28":
                add 1 diamond hoe named "<cyan>Cold Snap" to the player's inventory

            if {Invoke.%player%.Level} is "29":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "30":
                add 1 diamond hoe named "<gray>Deafening Blast" to the player's inventory

            if {Invoke.%player%.Level} is "31":
                add 1 diamond hoe named "<gray>Corrupted Lightning" to the player's inventory

            if {Invoke.%player%.Level} is "32":
                add 1 diamond hoe named "<orange>Empty" to the player's inventory

            if {Invoke.%player%.Level} is "33":
                add 1 diamond hoe named "<orange>Sunstrike" to the player's inventory

            if {Invoke.%player%.Level} is "34":
                add 1 diamond hoe named "<light green>Green Block" to the player's inventory

            if {Invoke.%player%.Level} is "35":
                add 1 diamond hoe named "<pink>EMP" to the player's inventory

            if {Invoke.%player%.Level} is "36":
                add 1 diamond hoe named "<cyan>Ice Ball" to the player's inventory

            if {Invoke.%player%.Level} is "37":
                add 1 diamond hoe named "<orange>Fire Ball" to the player's inventory

            if {Invoke.%player%.Level} is "38":
                add 1 diamond hoe named "<cyan>Ice Wall" to the player's inventory

            if {Invoke.%player%.Level} is "39":
                add 1 diamond hoe named "<orange>Chaos Meteor" to the player's inventory

            if {Invoke.%player%.Level} is "40":
                add 1 diamond hoe named "<cyan>Frozen Death" to the player's inventory

            if {Invoke.%player%.Level} is "41":
                add 1 diamond hoe named "<orange>Blind" to the player's inventory

            if {Invoke.%player%.Level} is "42":
                add 1 diamond hoe named "<black>Hypnotize" to the player's inventory

            if {Invoke.%player%.Level} is "43":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "44":
                add 1 diamond hoe named "<orange>Finger Of Death" to the player's inventory

            if {Invoke.%player%.Level} is "45":
                add 1 diamond hoe named "<Blue>Laguna" to the player's inventory

            if {Invoke.%player%.Level} is "46":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "47":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "48":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "49":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "50":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "51":
                add 1 diamond hoe named "<pink>ChronoSphere" to the player's inventory

            if {Invoke.%player%.Level} is "52":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "53":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "54":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "55":
                add 1 diamond hoe named "<yellow>Sun Shine Sword" to the player's inventory

            if {Invoke.%player%.Level} is "56":
                add 1 diamond hoe named "<red>Chaos Sword" to the player's inventory

            if {Invoke.%player%.Level} is "57":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "58":
                add 1 diamond hoe named "<cyan>Angel Give" to the player's inventory

            if {Invoke.%player%.Level} is "59":
                add 1 diamond hoe named "<red>Doom" to the player's inventory

            if {Invoke.%player%.Level} is "60":
                add 1 diamond hoe named "<cyan>Angel Take" to the player's inventory

            if {Invoke.%player%.Level} is "61":
                add 1 diamond hoe named "<light blue>NovemShield" to the player's inventory

            if {Invoke.%player%.Level} is "62":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "63":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "64":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "65":
                add 1 diamond hoe named "<orange>Great WAVE" to the player's inventory

            if {Invoke.%player%.Level} is "66":
                add 1 diamond hoe named "<purple>{Eclipse}" to the player's inventory

            if {Invoke.%player%.Level} is "67":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "68":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "69":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "70":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "71":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "72":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "73":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "74":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "75":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "76":
                add 1 diamond hoe named "<yellow>[Sun Shine]" to the player's inventory

            if {Invoke.%player%.Level} is "77":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "78":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "79":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "80":
                add 1 diamond hoe named "<light green> Arcana Novem's Shield" to the player's inventory

            if {Invoke.%player%.Level} is "81":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "82":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "83":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "84":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "85":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "86":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "87":
                add 1 diamond hoe named "<orange>" to the player's inventory

            if {Invoke.%player%.Level} is "88":
                add 1 diamond hoe named "<orange>[[[Ageis Of Immortal]]" to the player's inventory

            if {Invoke.%player%.Level} is "89":
                add 1 diamond hoe named "<red>[Chaos Caller]" to the player's inventory

            if {Invoke.%player%.Level} is "90":
                add 1 diamond hoe named "<red>[{!Pentagram!}]" to the player's inventory

            if {Invoke.%player%.Level} is "99":
                add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION!}]>>>>>" to the player's inventory
                add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION BUILD!}]>>>>>" to the player's inventory
                add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION CYCLE!}]>>>>>" to the player's inventory
                add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION CYCLE STOP!}]>>>>>" to the player's inventory
 
Son düzenleme:

xPuuL2

Sudan Çıkmış
Mesajlar
7
En iyi cevaplar
0
Beğeniler
0
Puanları
10
tardis skripti nasıl çalışıyor bilginiz varmı skript anlamıyorum :D
 

Üst