Yok onlar devrim'in yazım hatası. Mesela set {archangel.%player%} is 1 yanlış D:kardeşim o hatalar diğer skriptler olmadığı için değilmi??
on rightclick with Diamond Hoe:
#60
if {Invoke.%player%.Level} is "60":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [59] - <white>||[Angelizm Take]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [59] - <white>||[Angelizm Take]|| " to loop-player
difference between {%player%.AngelCD} and now is less than 20 seconds:
message "<cyan>Daha Hazir Degil"
stop
if {Invoke.%player%.Level} is "60":
set {%player%.AngelCD} to now
set {_%player%.AngelicPos1} to the block 0 above player
set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos11} to the block 7 above {_%player%.AngelicPos1}
set {_%player%.AngelicPos21} to the block 7 above {_%player%.AngelicPos2}
set {_%player%.AngelicPos31} to the block 7 above {_%player%.AngelicPos3}
set {_%player%.AngelicPos41} to the block 7 above {_%player%.AngelicPos4}
set {_%player%.AngelicPos51} to the block 7 above {_%player%.AngelicPos5}
set {_%player%.AngelicPos61} to the block 7 above {_%player%.AngelicPos6}
set {_%player%.AngelicPos71} to the block 7 above {_%player%.AngelicPos7}
set {_%player%.AngelicPos81} to the block 7 above {_%player%.AngelicPos8}
set {_%player%.AngelicPos91} to the block 7 above {_%player%.AngelicPos9}
loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to {Color2.%player%.Angel}
wait 0.49 tick
loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to {Color2.%player%.Angel}
loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to {Color2.%player%.Angel}
wait 2 tick
loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to air
loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to air
loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to air
loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to air
loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to air
loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to air
loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to air
loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to air
loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to air
execute console command "/playsound portal.travel %name of the player%"
loop players in radius 20 around player:
execute console command "/playsound portal.travel %name of the loop-player%"
set {%player%.AngelMode} to "on"
apply night vision to player for 20 seconds
loop 100 times:
set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}
set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}
set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}
set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}
set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}
if {_%player%.FacingPos} is "S":
set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "N":
set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "W":
set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "E":
set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
set {AngelPos.%player%} to location of the player
if player's horizontal facing is south:
set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}
set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set {_%player%.FacingPos} to "S"
if player's horizontal facing is north:
set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}
set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set {_%player%.FacingPos} to "N"
if player's horizontal facing is west:
set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}
set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set {_%player%.FacingPos} to "W"
if player's horizontal facing is east:
set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}
set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set {_%player%.FacingPos} to "E"
set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}
set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}
set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}
set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}
set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}
set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}
set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}
wait 0.2 second
set {%player%.AngelMode} to "Off"
if {_Novemssasdsadsadsad} is not set:
set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}
set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}
set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}
set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}
set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}
if {_%player%.FacingPos} is "S":
set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "N":
set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "W":
set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {_%player%.FacingPos} is "E":
set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}
set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}
set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}
set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}
set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}
set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}
set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}
set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}
set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}
set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}
set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}
set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
#62
if {Invoke.%player%.Level} is "62":
#63
if {Invoke.%player%.Level} is "63":
#64
if {Invoke.%player%.Level} is "64":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [64] - <cyan>||[Great WAVE]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [64] - <cyan>||[Great WAVE]|| " to loop-player
set {_ExPos.1.%player%.1} to the block 2 horizontally forward player
set {_ExPos.1.%player%.1} to the block 2 below {_ExPos.1.%player%.1}
set {_ExPos.2.%player%.1} to the block 3 horizontally forward player
set {_ExPos.3.%player%.1} to the block 2 horizontally forward Player
set {_ExPos.3.%player%.1} to the block 2 above {_ExPos.3.%player%.1}
set {_ExPos.1.%player%.2} to the block 4 horizontally forward player
set {_ExPos.1.%player%.2} to the block 4 below {_ExPos.1.%player%.2}
set {_ExPos.2.%player%.2} to the block 6 horizontally forward player
set {_ExPos.3.%player%.2} to the block 4 horizontally forward Player
set {_ExPos.3.%player%.2} to the block 4 above {_ExPos.3.%player%.2}
set {_ExPos.1.%player%.3} to the block 7 horizontally forward player
set {_ExPos.1.%player%.3} to the block 7 below {_ExPos.1.%player%.3}
set {_ExPos.2.%player%.3} to the block 10 horizontally forward player
set {_ExPos.3.%player%.3} to the block 7 horizontally forward Player
set {_ExPos.3.%player%.3} to the block 7 above {_ExPos.3.%player%.3}
set {_ExPos.1.%player%.4} to the block 10 horizontally forward player
set {_ExPos.1.%player%.4} to the block 10 below {_ExPos.1.%player%.4}
set {_ExPos.2.%player%.4} to the block 17 horizontally forward player
set {_ExPos.3.%player%.4} to the block 10 horizontally forward Player
set {_ExPos.3.%player%.4} to the block 10 above {_ExPos.3.%player%.4}
set {_ExPos.1.%player%.5} to the block 15 horizontally forward player
set {_ExPos.1.%player%.5} to the block 15 below {_ExPos.1.%player%.5}
set {_ExPos.2.%player%.5} to the block 24 horizontally forward player
set {_ExPos.3.%player%.5} to the block 15 horizontally forward Player
set {_ExPos.3.%player%.5} to the block 15 above {_ExPos.3.%player%.5}
set {_ExPos.1.%player%.6} to the block 22 horizontally forward player
set {_ExPos.1.%player%.6} to the block 25 below {_ExPos.1.%player%.6}
set {_ExPos.2.%player%.6} to the block 30 horizontally forward player
set {_ExPos.3.%player%.6} to the block 22 horizontally forward Player
set {_ExPos.3.%player%.6} to the block 22 above {_ExPos.3.%player%.6}
loop blocks from {_ExPos.1.%player%.1} to {_ExPos.2.%player%.1}:
set loop-block to ice
loop blocks from {_ExPos.2.%player%.1} to {_ExPos.3.%player%.1}:
set loop-block to ice
spawn a wither skull at {_ExPos.2.%player%.1}
strike lightning effect at {_ExPos.2.%player%.1}
wait 5 ticks
strike lightning effect at {_ExPos.2.%player%.2}
spawn a wither skull at {_ExPos.2.%player%.2}
loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.1} to {_ExPos.2.%player%.1}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.1} to {_ExPos.3.%player%.1}:
loop-block is ice
set loop-block to air
wait 5 ticks
spawn a wither skull at {_ExPos.2.%player%.3}
strike lightning effect at {_ExPos.2.%player%.3}
loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
loop-block is ice
set loop-block to air
wait 5 ticks
spawn a wither skull at {_ExPos.2.%player%.3}
strike lightning effect at {_ExPos.2.%player%.3}
loop blocks from {_ExPos.1.%player%.3} to {_ExPos.2.%player%.3}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.3} to {_ExPos.3.%player%.3}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.2} to {_ExPos.2.%player%.2}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.2} to {_ExPos.3.%player%.2}:
loop-block is ice
set loop-block to air
wait 5 ticks
strike lightning effect at {_ExPos.2.%player%.4}
spawn a wither skull at {_ExPos.2.%player%.4}
loop blocks from {_ExPos.1.%player%.4} to {_ExPos.2.%player%.4}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.4} to {_ExPos.3.%player%.4}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.3} to {_ExPos.2.%player%.3}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.3} to {_ExPos.3.%player%.3}:
loop-block is ice
set loop-block to air
wait 5 ticks
strike lightning effect at {_ExPos.2.%player%.5}
spawn a wither skull at {_ExPos.2.%player%.5}
loop blocks from {_ExPos.1.%player%.5} to {_ExPos.2.%player%.5}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.5} to {_ExPos.3.%player%.5}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.4} to {_ExPos.2.%player%.4}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.4} to {_ExPos.3.%player%.4}:
loop-block is ice
set loop-block to air
wait 5 ticks
strike lightning effect at {_ExPos.2.%player%.6}
spawn a wither skull at {_ExPos.2.%player%.6}
loop blocks from {_ExPos.1.%player%.6} to {_ExPos.2.%player%.6}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
loop blocks from {_ExPos.2.%player%.6} to {_ExPos.3.%player%.6}:
set loop-block to ice
loop blocks around loop-block in radius 3:
loop-block-2 is not air or ice
chance of 60%:
set loop-block-2 to air or black wool or fire
wait 2 ticks
loop blocks from {_ExPos.1.%player%.5} to {_ExPos.2.%player%.5}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.5} to {_ExPos.3.%player%.5}:
loop-block is ice
set loop-block to air
wait 5 ticks
strike lightning effect at {_ExPos.2.%player%.6}
loop blocks from {_ExPos.1.%player%.6} to {_ExPos.2.%player%.6}:
loop-block is ice
set loop-block to air
loop blocks from {_ExPos.2.%player%.6} to {_ExPos.3.%player%.6}:
loop-block is ice
set loop-block to air
#65
if {Invoke.%player%.Level} is "65":
#66
if {Invoke.%player%.Level} is "66":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [66] - <purple>||[Eclipse]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [66] - <purple>||[Eclipse]|| " to loop-player
difference between {%player%.EclipseCD} and now is less than 100 seconds:
stop
loop 11 times:
set {%player%.EclipseCD} to now
set time to 00:00 **
Set {%player%.blockwest} to a random integer between -15 and 15
Set {%player%.blockeast} to a random integer between -15 and 15
Set {%player%.blocksouth} to a random integer between -15 and 15
Set {%player%.blockeast} to a random integer between -15 and 15
set {%player%.EclipPos1} to the block 1 * {%player%.blockwest} west 1 * {%player%.blocksouth} south 1 * {%player%.blockeast} east 1 * {%player%.blocknorth} north of the player
set {%player%.EclipPos2} to the block 2 west of {%player%.EclipPos1}
set {%player%.EclipPos3} to the block 2 north of {%player%.EclipPos1}
set {%player%.EclipPos4} to the block 2 south of {%player%.EclipPos1}
set {%player%.EclipPos5} to the block 2 east of {%player%.EclipPos1}
set {%player%.EclipPos6} to the block 1 west 1 north of {%player%.EclipPos1}
set {%player%.EclipPos7} to the block 1 west 1 south of {%player%.EclipPos1}
set {%player%.EclipPos8} to the block 1 east 1 north of {%player%.EclipPos1}
set {%player%.EclipPos9} to the block 1 east 1 south of {%player%.EclipPos1}
set {%player%.EclipPos11} to the block 40 above {%player%.EclipPos1}
set {%player%.EclipPos21} to the block 40 above {%player%.EclipPos2}
set {%player%.EclipPos31} to the block 40 above {%player%.EclipPos3}
set {%player%.EclipPos41} to the block 40 above {%player%.EclipPos4}
set {%player%.EclipPos51} to the block 40 above {%player%.EclipPos5}
set {%player%.EclipPos61} to the block 40 above {%player%.EclipPos6}
set {%player%.EclipPos71} to the block 40 above {%player%.EclipPos7}
set {%player%.EclipPos81} to the block 40 above {%player%.EclipPos8}
set {%player%.EclipPos91} to the block 40 above {%player%.EclipPos9}
loop blocks from {%player%.EclipPos11} to {%player%.EclipPos1}:
set loop-block to pink wool
wait 0.49 tick
loop blocks from {%player%.EclipPos21} to {%player%.EclipPos2}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos31} to {%player%.EclipPos3}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos41} to {%player%.EclipPos4}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos51} to {%player%.EclipPos5}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos61} to {%player%.EclipPos6}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos71} to {%player%.EclipPos7}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos81} to {%player%.EclipPos8}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks from {%player%.EclipPos91} to {%player%.EclipPos9}:
chance of 100%:
set loop-block to purple wool
else:
set loop-block to glowstone
loop blocks around {%player%.EclipPos1} in radius 4:
loop-block is not air
chance of 70%:
set loop-block to purple wool
chance of 10%:
set loop-block to glowstone
loop entities in radius 2 around loop-block:
if loop-entity is a player:
execute console command "/gamemode 0 %name of the loop-player%"
damage loop-entity by 20
create explosion effect at {%player%.EclipPos1}
strike lightning effect at {%player%.EclipPos1}
wait 5 tick
loop blocks from {%player%.EclipPos11} to {%player%.EclipPos1}:
set loop-block to air
loop blocks from {%player%.EclipPos21} to {%player%.EclipPos2}:
set loop-block to air
loop blocks from {%player%.EclipPos31} to {%player%.EclipPos3}:
set loop-block to air
loop blocks from {%player%.EclipPos41} to {%player%.EclipPos4}:
set loop-block to air
loop blocks from {%player%.EclipPos51} to {%player%.EclipPos5}:
set loop-block to air
loop blocks from {%player%.EclipPos61} to {%player%.EclipPos6}:
set loop-block to air
loop blocks from {%player%.EclipPos71} to {%player%.EclipPos7}:
set loop-block to air
loop blocks from {%player%.EclipPos81} to {%player%.EclipPos8}:
set loop-block to air
loop blocks from {%player%.EclipPos91} to {%player%.EclipPos9}:
set loop-block to air
#67
if {Invoke.%player%.Level} is "67":
#68
if {Invoke.%player%.Level} is "68":
#69
if {Invoke.%player%.Level} is "69":
#70
if {Invoke.%player%.Level} is "70":
on damage:
if {%victim%.AngelMode} is "on":
set damage to damage * 0
heal victim by 4
on quit:
if {%player%.AngelMode} is "on":
delete {%player%.AngelMode}
command /GAC1:
permission: server.grieflist
description: SunShine Calleri Elinize Alın!!!!!
trigger:
set {Color1.%player%.Angel} to type of targeted block
message "%{Color1.%player%.Angel}%"
command /GAC2:
permission: server.grieflist
description: SunShine Calleri Elinize Alın!!!!!
trigger:
set {Color2.%player%.Angel} to type of targeted block
message "%{Color2.%player%.Angel}%"
on rightclick with diamond hoe:
name of the player's tool is "<light blue>NovemShield"
if {Invoke.%player%.Level} is not "61":
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [61] - <Cyan>||[Novem's Shield]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [61] - <red>||[Novem's Shield]|| " to loop-player
name of the player's tool is "<light blue>NovemShield"
wait a tick
set name of the player's tool to "<light blue>NovemShield-OFF"
set {ShieldSTOP.%player%} to "OFF"
if {Shield.%player%} is "ON":
stop
while {ShieldSTOP.%player%} is not "ON":
if {ShieldSTOP.%player%} is "ON":
stop
set {_ShieldPos-1.%player%} to the block 0 below 2 west of player
loop living entities in radius 5 around player:
if {ShieldSTOP.%player%} is "ON":
stop
if distance between {_ShieldPos-1.%player%} and loop-entity is less than 2.50:
set {_ShieldPos-1.%player%} to the block 0 below 2 west of player
set {_ShieldPos-2.%player%} to the block 0 below 2 west 1 north of player
set {_ShieldPos-3.%player%} to the block 0 below 2 west 1 south of player
loop blocks from {_ShieldPos-1.%player%} to the block 2 above {_ShieldPos-1.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-2.%player%} to the block 1 above {_ShieldPos-2.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-3.%player%} to the block 1 above {_ShieldPos-3.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-1.%player%} to the block 4 above {_ShieldPos-1.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-2.%player%} to the block 3 above {_ShieldPos-2.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-3.%player%} to the block 3 above {_ShieldPos-3.%player%}:
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-1.%player%} to the block 5 above {_ShieldPos-1.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-2.%player%} to the block 4 above {_ShieldPos-2.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-3.%player%} to the block 4 above {_ShieldPos-3.%player%}:
loop-block is air
set loop-block to light blue wool
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 5
execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
execute console command "/playsound mob.wither.hurt %name of the player%"
push the loop-entity west at speed 1
wait 7 tick
loop blocks from {_ShieldPos-1.%player%} to the block 5 above {_ShieldPos-1.%player%}:
loop-block is blue wool
set loop-block to air
loop blocks from {_ShieldPos-2.%player%} to the block 4 above {_ShieldPos-2.%player%}:
loop-block is light blue wool
set loop-block to air
loop blocks from {_ShieldPos-3.%player%} to the block 4 above {_ShieldPos-3.%player%}:
loop-block is light blue wool
set loop-block to air
wait 0.49 tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not "61":
stop
name of the player's tool is "<light blue>NovemShield"
if {Shield.%player%} is "ON":
stop
wait a tick
while {ShieldSTOP.%player%} is not "ON":
if {ShieldSTOP.%player%} is "ON":
stop
set {_ShieldPos-4.%player%} to the block 0 below 2 east of player
loop living entities in radius 5 around player:
if distance between {_ShieldPos-4.%player%} and loop-entity is less than 2.50:
set {_ShieldPos-4.%player%} to the block 0 below 2 east of player
set {_ShieldPos-5.%player%} to the block 0 below 2 east 1 north of player
set {_ShieldPos-6.%player%} to the block 0 below 2 east 1 south of player
loop blocks from {_ShieldPos-4.%player%} to the block 2 above {_ShieldPos-4.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-5.%player%} to the block 1 above {_ShieldPos-5.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-6.%player%} to the block 1 above {_ShieldPos-6.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-4.%player%} to the block 4 above {_ShieldPos-4.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-5.%player%} to the block 3 above {_ShieldPos-5.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-6.%player%} to the block 3 above {_ShieldPos-6.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-4.%player%} to the block 5 above {_ShieldPos-4.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-5.%player%} to the block 4 above {_ShieldPos-5.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-6.%player%} to the block 4 above {_ShieldPos-6.%player%}:
loop-block is air
set loop-block to light blue wool
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 5
execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
execute console command "/playsound mob.wither.hurt %name of the player%"
push the loop-entity west at speed 1
wait 7 tick
loop blocks from {_ShieldPos-4.%player%} to the block 5 above {_ShieldPos-4.%player%}:
loop-block is blue wool
set loop-block to air
loop blocks from {_ShieldPos-5.%player%} to the block 4 above {_ShieldPos-5.%player%}:
loop-block is light blue wool
set loop-block to air
loop blocks from {_ShieldPos-6.%player%} to the block 4 above {_ShieldPos-6.%player%}:
loop-block is light blue wool
set loop-block to air
wait 0.49 tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not "61":
stop
name of the player's tool is "<light blue>NovemShield"
if {Shield.%player%} is "ON":
stop
wait a tick
while {ShieldSTOP.%player%} is not "ON":
if {ShieldSTOP.%player%} is "ON":
stop
set {_ShieldPos-7.%player%} to the block 0 below 2 south of player
loop living entities in radius 5 around player:
if distance between {_ShieldPos-7.%player%} and loop-entity is less than 2.50:
set {_ShieldPos-7.%player%} to the block 0 below 2 south of player
set {_ShieldPos-8.%player%} to the block 0 below 2 south 1 west of player
set {_ShieldPos-9.%player%} to the block 0 below 2 south 1 east of player
loop blocks from {_ShieldPos-7.%player%} to the block 2 above {_ShieldPos-7.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-8.%player%} to the block 1 above {_ShieldPos-8.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-9.%player%} to the block 1 above {_ShieldPos-9.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-7.%player%} to the block 4 above {_ShieldPos-7.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-8.%player%} to the block 3 above {_ShieldPos-8.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-9.%player%} to the block 3 above {_ShieldPos-9.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-7.%player%} to the block 5 above {_ShieldPos-7.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-8.%player%} to the block 4 above {_ShieldPos-8.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-9.%player%} to the block 4 above {_ShieldPos-9.%player%}:
set loop-block to light blue wool
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 5
execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
execute console command "/playsound mob.wither.hurt %name of the player%"
push the loop-entity south at speed 1
wait 7 tick
loop blocks from {_ShieldPos-7.%player%} to the block 5 above {_ShieldPos-7.%player%}:
loop-block is blue wool
set loop-block to air
loop blocks from {_ShieldPos-8.%player%} to the block 4 above {_ShieldPos-8.%player%}:
loop-block is light blue wool
set loop-block to air
loop blocks from {_ShieldPos-9.%player%} to the block 4 above {_ShieldPos-9.%player%}:
loop-block is light blue wool
set loop-block to air
wait 0.49 tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not "61":
stop
name of the player's tool is "<light blue>NovemShield"
if {Shield.%player%} is "ON":
stop
wait a tick
while {ShieldSTOP.%player%} is not "ON":
if {ShieldSTOP.%player%} is "ON":
stop
set {blockPos2.%player%} to location of the player
set the block 1 below {blockPos.%player%} to {block.%player%}
set the block 1 below {blockPos.%player%} to {block.%player%}
set the block 1 below 1 west {blockPos.%player%} to {block2.%player%}
set the block 1 below 1 east {blockPos.%player%} to {block3.%player%}
set the block 1 below 1 south {blockPos.%player%} to {block4.%player%}
set the block 1 below 1 north {blockPos.%player%} to {block5.%player%}
set the block 1 below 2 west {blockPos.%player%} to {block6.%player%}
set the block 1 below 2 east {blockPos.%player%} to {block7.%player%}
set the block 1 below 2 south {blockPos.%player%} to {block8.%player%}
set the block 1 below 2 north {blockPos.%player%} to {block9.%player%}
set the block 1 below 1 west 1 south {blockPos.%player%} to {block10.%player%}
set the block 1 below 1 east 1 north {blockPos.%player%} to {block11.%player%}
set the block 1 below 1 south 1 east {blockPos.%player%} to {block12.%player%}
set the block 1 below 1 north 1 west {blockPos.%player%} to {block13.%player%}
set the block 1 below 2 west 1 north {blockPos.%player%} to {block14.%player%}
set the block 1 below 2 west 1 south {blockPos.%player%} to {block15.%player%}
set the block 1 below 2 east 1 north {blockPos.%player%} to {block16.%player%}
set the block 1 below 2 east 1 south {blockPos.%player%} to {block17.%player%}
set the block 1 below 2 south 1 east {blockPos.%player%} to {block18.%player%}
set the block 1 below 2 south 1 west {blockPos.%player%} to {block19.%player%}
set the block 1 below 2 north 1 east {blockPos.%player%} to {block20.%player%}
set the block 1 below 2 north 1 west {blockPos.%player%} to {block21.%player%}
set {blockPos.%player%} to location of the player
set {block.%player%} to type of the block 1 below {blockPos2.%player%}
set {block2.%player%} to type of the block 1 below 1 west {blockPos2.%player%}
set {block3.%player%} to type of the block 1 below 1 east {blockPos2.%player%}
set {block4.%player%} to type of the block 1 below 1 south {blockPos2.%player%}
set {block5.%player%} to type of the block 1 below 1 north {blockPos2.%player%}
set {block6.%player%} to type of the block 1 below 2 west {blockPos2.%player%}
set {block7.%player%} to type of the block 1 below 2 east {blockPos2.%player%}
set {block8.%player%} to type of the block 1 below 2 south {blockPos2.%player%}
set {block9.%player%} to type of the block 1 below 2 north {blockPos2.%player%}
set {block10.%player%} to type of the block 1 below 1 west 1 south {blockPos2.%player%}
set {block11.%player%} to type of the block 1 below 1 east 1 north {blockPos2.%player%}
set {block12.%player%} to type of the block 1 below 1 south 1 east {blockPos2.%player%}
set {block13.%player%} to type of the block 1 below 1 north 1 west {blockPos2.%player%}
set {block14.%player%} to type of the block 1 below 2 west 1 north {blockPos2.%player%}
set {block15.%player%} to type of the block 1 below 2 west 1 south {blockPos2.%player%}
set {block16.%player%} to type of the block 1 below 2 east 1 north {blockPos2.%player%}
set {block17.%player%} to type of the block 1 below 2 east 1 south {blockPos2.%player%}
set {block18.%player%} to type of the block 1 below 2 south 1 east {blockPos2.%player%}
set {block19.%player%} to type of the block 1 below 2 south 1 west {blockPos2.%player%}
set {block20.%player%} to type of the block 1 below 2 north 1 east {blockPos2.%player%}
set {block21.%player%} to type of the block 1 below 2 north 1 west {blockPos2.%player%}
set the block 1 below {blockPos.%player%} to glowstone
set the block 1 below 1 west {blockPos.%player%} to cyan wool
set the block 1 below 1 east {blockPos.%player%} to cyan wool
set the block 1 below 1 south {blockPos.%player%} to cyan wool
set the block 1 below 1 north {blockPos.%player%} to cyan wool
set the block 1 below 2 west {blockPos.%player%} to cyan wool
set the block 1 below 2 east {blockPos.%player%} to cyan wool
set the block 1 below 2 south {blockPos.%player%} to cyan wool
set the block 1 below 2 north {blockPos.%player%} to cyan wool
set the block 1 below 1 west 1 south {blockPos.%player%} to cyan wool
set the block 1 below 1 east 1 north {blockPos.%player%} to cyan wool
set the block 1 below 1 south 1 east {blockPos.%player%} to cyan wool
set the block 1 below 1 north 1 west {blockPos.%player%} to cyan wool
set the block 1 below 2 west 1 north {blockPos.%player%} to Lapis block
set the block 1 below 2 west 1 south {blockPos.%player%} to Lapis block
set the block 1 below 2 east 1 north {blockPos.%player%} to Lapis block
set the block 1 below 2 east 1 south {blockPos.%player%} to Lapis block
set the block 1 below 2 south 1 east {blockPos.%player%} to Lapis block
set the block 1 below 2 south 1 west {blockPos.%player%} to Lapis block
set the block 1 below 2 north 1 east {blockPos.%player%} to Lapis block
set the block 1 below 2 north 1 west {blockPos.%player%} to Lapis block
set {_ShieldPos-10.%player%} to the block 0 below 2 north of player
loop living entities in radius 5 around player:
if distance between {_ShieldPos-10.%player%} and loop-entity is less than 2.50:
set {_ShieldPos-10.%player%} to the block 0 below 2 north of player
set {_ShieldPos-11.%player%} to the block 0 below 2 north 1 west of player
set {_ShieldPos-12.%player%} to the block 0 below 2 north 1 east of player
loop blocks from {_ShieldPos-10.%player%} to the block 2 above {_ShieldPos-10.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-11.%player%} to the block 1 above {_ShieldPos-11.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-12.%player%} to the block 1 above {_ShieldPos-12.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-10.%player%} to the block 4 above {_ShieldPos-10.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-11.%player%} to the block 3 above {_ShieldPos-11.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-12.%player%} to the block 3 above {_ShieldPos-12.%player%}:
loop-block is air
set loop-block to light blue wool
wait 4 tick
loop blocks from {_ShieldPos-10.%player%} to the block 5 above {_ShieldPos-10.%player%}:
loop-block is air
set loop-block to blue wool
loop blocks from {_ShieldPos-11.%player%} to the block 4 above {_ShieldPos-11.%player%}:
loop-block is air
set loop-block to light blue wool
loop blocks from {_ShieldPos-12.%player%} to the block 4 above {_ShieldPos-12.%player%}:
loop-block is air
set loop-block to light blue wool
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 5
execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
execute console command "/playsound mob.wither.hurt %name of the player%"
push the loop-entity north at speed 1
wait 7 tick
loop blocks from {_ShieldPos-10.%player%} to the block 5 above {_ShieldPos-10.%player%}:
loop-block is blue wool
set loop-block to air
loop blocks from {_ShieldPos-11.%player%} to the block 4 above {_ShieldPos-11.%player%}:
loop-block is light blue wool
set loop-block to air
loop blocks from {_ShieldPos-12.%player%} to the block 4 above {_ShieldPos-12.%player%}:
loop-block is light blue wool
set loop-block to air
wait 0.49 tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not "61":
stop
name of the player's tool is "<light blue>NovemShield-OFF"
wait a tick
set name of the player's tool to "<light blue>NovemShield"
set {ShieldSTOP.%player%} to "ON"
if player is op:
set the block 1 below {blockPos.%player%} to {block.%player%}
set the block 1 below {blockPos.%player%} to {block.%player%}
set the block 1 below 1 west {blockPos.%player%} to {block2.%player%}
set the block 1 below 1 east {blockPos.%player%} to {block3.%player%}
set the block 1 below 1 south {blockPos.%player%} to {block4.%player%}
set the block 1 below 1 north {blockPos.%player%} to {block5.%player%}
set the block 1 below 2 west {blockPos.%player%} to {block6.%player%}
set the block 1 below 2 east {blockPos.%player%} to {block7.%player%}
set the block 1 below 2 south {blockPos.%player%} to {block8.%player%}
set the block 1 below 2 north {blockPos.%player%} to {block9.%player%}
set the block 1 below 1 west 1 south {blockPos.%player%} to {block10.%player%}
set the block 1 below 1 east 1 north {blockPos.%player%} to {block11.%player%}
set the block 1 below 1 south 1 east {blockPos.%player%} to {block12.%player%}
set the block 1 below 1 north 1 west {blockPos.%player%} to {block13.%player%}
set the block 1 below 2 west 1 north {blockPos.%player%} to {block14.%player%}
set the block 1 below 2 west 1 south {blockPos.%player%} to {block15.%player%}
set the block 1 below 2 east 1 north {blockPos.%player%} to {block16.%player%}
set the block 1 below 2 east 1 south {blockPos.%player%} to {block17.%player%}
set the block 1 below 2 south 1 east {blockPos.%player%} to {block18.%player%}
set the block 1 below 2 south 1 west {blockPos.%player%} to {block19.%player%}
set the block 1 below 2 north 1 east {blockPos.%player%} to {block20.%player%}
set the block 1 below 2 north 1 west {blockPos.%player%} to {block21.%player%}
on rightclick with Diamond Hoe:
#71
if {Invoke.%player%.Level} is "71":
#76
if {Invoke.%player%.Level} is "76":
set {Satir.Atlat} to "Novem"
difference between {%player%.SSCOOLDOWN} and now is less than 200 seconds:
send "<yellow>Sun Shine <white>200 Saniye Beklemelsiniz" to player
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [76] - <yellow>[[||[SunShine]||]] "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [76] - <yellow>[[||[SunShine]||]] " to loop-player
set {%player%.SSCOOLDOWN} to now
if {Satir.Atlat} is not "null":
set {Satir.Atlat} to "Novem"
if {Satir.Atlat} is not "null":
set {%player%.PosSunShine2} to the block 2 below 0 east of the player
send "<yellow>Sun Shine <white>SunShine CALLER" to player
send "<yellow>Sun Shine <white>Dikkat Bu Skill Dost veya Dusman ayirmadan herkezi iyilestirecektir Radius:75" to player
set {%player%.CLUSUN1} to the block 7 west 1 below 6 north of the player
set {%player%.CLUSUN2} to the block 7 west 1 below 6 South of the player
set {%player%.CLUSUN3} to the block 15 west 1 below 0 north of the player
set {%player%.CLUSUN4} to the block 7 east 1 below 6 north of the player
set {%player%.CLUSUN5} to the block 7 east 1 below 6 South of the player
set {%player%.CLUSUN6} to the block 15 east 1 below 0 north of the player
set {%player%.CLUSUN7} to the block 7 north 1 below 6 west of the player
set {%player%.CLUSUN8} to the block 7 north 1 below 6 east of the player
set {%player%.CLUSUN9} to the block 15 north 1 below 0 north of the player
set {%player%.CLUSUN10} to the block 7 south 1 below 6 west of the player
set {%player%.CLUSUN11} to the block 7 south 1 below 6 east of the player
set {%player%.CLUSUN12} to the block 15 south 1 below 0 north of the player
set the block 1 above 0 east of {%player%.CLUSUN} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN1} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN2} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN3} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN4} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN5} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN6} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN7} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN8} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN9} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN10} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN11} to glowstone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN12} to glowstone
wait a tick
loop blocks from {%player%.CLUSUN1} to {%player%.CLUSUN2}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN2} to {%player%.CLUSUN3}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN3} to {%player%.CLUSUN1}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN4} to {%player%.CLUSUN5}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN5} to {%player%.CLUSUN6}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN6} to {%player%.CLUSUN4}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN7} to {%player%.CLUSUN8}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN8} to {%player%.CLUSUN9}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN9} to {%player%.CLUSUN7}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN10} to {%player%.CLUSUN11}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN11} to {%player%.CLUSUN12}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN12} to {%player%.CLUSUN10}:
set loop-block to yellow wool
wait a tick
loop blocks from {%player%.CLUSUN1} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN2} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN4} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN5} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN7} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN8} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN10} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
loop blocks from {%player%.CLUSUN11} to {%player%.PosSunShine2}:
set loop-block to gold block
wait a tick
set the block 3 above {%player%.PosSunShine2} to gold block
set the block 3 above 1 west {%player%.PosSunShine2} to gold block
set the block 3 above 1 east {%player%.PosSunShine2} to gold block
set the block 3 above 1 south {%player%.PosSunShine2} to gold block
set the block 3 above 1 north {%player%.PosSunShine2} to gold block
wait a tick
set the block 3 above 1 west 1 north {%player%.PosSunShine2} to gold block
set the block 3 above 1 west 1 south {%player%.PosSunShine2} to gold block
set the block 3 above 1 east 1 north {%player%.PosSunShine2} to gold block
set the block 3 above 1 east 1 south {%player%.PosSunShine2} to gold block
wait a tick
set the block 2 above {%player%.PosSunShine2} to gold block
set the block 2 above 1 west {%player%.PosSunShine2} to gold block
set the block 2 above 1 east {%player%.PosSunShine2} to gold block
set the block 2 above 1 south {%player%.PosSunShine2} to gold block
set the block 2 above 1 north {%player%.PosSunShine2} to gold block
wait a tick
set the block 2 above 1 west 1 north {%player%.PosSunShine2} to gold block
set the block 2 above 1 west 1 south {%player%.PosSunShine2} to gold block
set the block 2 above 1 east 1 north {%player%.PosSunShine2} to gold block
set the block 2 above 1 east 1 south {%player%.PosSunShine2} to gold block
wait a tick
set the block 2 above 2 west {%player%.PosSunShine2} to gold block
set the block 2 above 2 east {%player%.PosSunShine2} to gold block
set the block 2 above 2 south {%player%.PosSunShine2} to gold block
set the block 2 above 2 north {%player%.PosSunShine2} to gold block
wait a tick
set the block 2 above 2 west 2 north {%player%.PosSunShine2} to yellow wool
set the block 2 above 2 west 2 south {%player%.PosSunShine2} to yellow wool
set the block 2 above 2 east 2 north {%player%.PosSunShine2} to yellow wool
set the block 2 above 2 east 2 south {%player%.PosSunShine2} to yellow wool
wait a tick
set the block 1 above 2 west 1 north {%player%.PosSunShine2} to glowstone
set the block 1 above 2 west 1 south {%player%.PosSunShine2} to glowstone
set the block 1 above 2 east 1 north {%player%.PosSunShine2} to glowstone
set the block 1 above 2 east 1 south {%player%.PosSunShine2} to glowstone
wait a tick
set the block 1 above 1 west 2 north {%player%.PosSunShine2} to glowstone
set the block 1 above 1 west 2 south {%player%.PosSunShine2} to glowstone
set the block 1 above 1 east 2 north {%player%.PosSunShine2} to glowstone
set the block 1 above 1 east 2 south {%player%.PosSunShine2} to glowstone
wait a tick
set the block 3 above {%player%.PosSunShine2} to beacon
set the block 1 above 10 west 1 north {%player%.PosSunShine2} to white wool
set the block 1 above 10 west 0 north {%player%.PosSunShine2} to white wool
set the block 1 above 11 west 1 south {%player%.PosSunShine2} to white wool
set the block 1 above 11 west 1 north {%player%.PosSunShine2} to white wool
set the block 1 above 9 west 1 south {%player%.PosSunShine2} to white wool
set the block 1 above 9 west 2 north {%player%.PosSunShine2} to white wool
wait a tick
set the block 1 above 10 east 1 north {%player%.PosSunShine2} to white wool
set the block 1 above 10 east 0 north {%player%.PosSunShine2} to white wool
set the block 1 above 11 east 1 south {%player%.PosSunShine2} to white wool
set the block 1 above 11 east 1 north {%player%.PosSunShine2} to white wool
set the block 1 above 9 east 1 south {%player%.PosSunShine2} to white wool
set the block 1 above 9 east 2 north {%player%.PosSunShine2} to white wool
wait a tick
set the block 1 above 10 north 1 west {%player%.PosSunShine2} to white wool
set the block 1 above 10 north 0 west {%player%.PosSunShine2} to white wool
set the block 1 above 11 north 1 east {%player%.PosSunShine2} to white wool
set the block 1 above 11 north 1 west {%player%.PosSunShine2} to white wool
set the block 1 above 9 north 1 east {%player%.PosSunShine2} to white wool
set the block 1 above 9 north 2 west {%player%.PosSunShine2} to white wool
wait a tick
set the block 1 above 10 south 1 west {%player%.PosSunShine2} to white wool
set the block 1 above 10 south 0 west {%player%.PosSunShine2} to white wool
set the block 1 above 11 south 1 east {%player%.PosSunShine2} to white wool
set the block 1 above 11 south 1 west {%player%.PosSunShine2} to white wool
set the block 1 above 9 south 1 east {%player%.PosSunShine2} to white wool
set the block 1 above 9 south 2 west {%player%.PosSunShine2} to white wool
wait a tick
loop living entities in radius 75 around player:
heal the loop-entity by 50
apply speed 3 to loop-entity
apply night vision 3 to loop-entity
loop players in radius 75 around player:
heal the loop-entity by 50
apply speed 3 to loop-player
apply night vision 3 to loop-player
spawn 5 Firework Rocket 0 above the loop-player
send "<yellow>Sun Shine <white>Tarafindan Kutsandın!" to loop-player
strike lightning effect at the block 1 above {%player%.PosSunShine2}
wait 5 seconds
strike lightning effect at the block 1 above {%player%.PosSunShine2}
set the block 3 above {%player%.PosSunShine2} to air
set the block 1 above 10 west 1 north {%player%.PosSunShine2} to stone
set the block 1 above 10 west 0 north {%player%.PosSunShine2} to stone
set the block 1 above 11 west 1 south {%player%.PosSunShine2} to stone
set the block 1 above 11 west 1 north {%player%.PosSunShine2} to stone
set the block 1 above 9 west 1 south {%player%.PosSunShine2} to stone
set the block 1 above 9 west 2 north {%player%.PosSunShine2} to stone
set the block 1 above 10 east 1 north {%player%.PosSunShine2} to stone
set the block 1 above 10 east 0 north {%player%.PosSunShine2} to stone
set the block 1 above 11 east 1 south {%player%.PosSunShine2} to stone
set the block 1 above 11 east 1 north {%player%.PosSunShine2} to stone
set the block 1 above 9 east 1 south {%player%.PosSunShine2} to stone
set the block 1 above 9 east 2 north {%player%.PosSunShine2} to stone
set the block 1 above 10 north 1 west {%player%.PosSunShine2} to stone
set the block 1 above 10 north 0 west {%player%.PosSunShine2} to stone
set the block 1 above 11 north 1 east {%player%.PosSunShine2} to stone
set the block 1 above 11 north 1 west {%player%.PosSunShine2} to stone
set the block 1 above 9 north 1 east {%player%.PosSunShine2} to stone
set the block 1 above 9 north 2 west {%player%.PosSunShine2} to stone
set the block 1 above 10 south 1 west {%player%.PosSunShine2} to stone
set the block 1 above 10 south 0 west {%player%.PosSunShine2} to stone
set the block 1 above 11 south 1 east {%player%.PosSunShine2} to stone
set the block 1 above 11 south 1 west {%player%.PosSunShine2} to stone
set the block 1 above 9 south 1 east {%player%.PosSunShine2} to stone
set the block 1 above 9 south 2 west {%player%.PosSunShine2} to stone
set the block 3 above {%player%.PosSunShine2} to air
set the block 3 above 1 west {%player%.PosSunShine2} to air
set the block 3 above 1 east {%player%.PosSunShine2} to air
set the block 3 above 1 south {%player%.PosSunShine2} to air
set the block 3 above 1 north {%player%.PosSunShine2} to air
wait a tick
set the block 3 above 1 west 1 north {%player%.PosSunShine2} to air
set the block 3 above 1 west 1 south {%player%.PosSunShine2} to air
set the block 3 above 1 east 1 north {%player%.PosSunShine2} to air
set the block 3 above 1 east 1 south {%player%.PosSunShine2} to air
wait a tick
set the block 2 above {%player%.PosSunShine2} to air
set the block 2 above 1 west {%player%.PosSunShine2} to air
set the block 2 above 1 east {%player%.PosSunShine2} to air
set the block 2 above 1 south {%player%.PosSunShine2} to air
set the block 2 above 1 north {%player%.PosSunShine2} to air
wait a tick
set the block 2 above 1 west 1 north {%player%.PosSunShine2} to air
set the block 2 above 1 west 1 south {%player%.PosSunShine2} to air
set the block 2 above 1 east 1 north {%player%.PosSunShine2} to air
set the block 2 above 1 east 1 south {%player%.PosSunShine2} to air
wait a tick
set the block 2 above 2 west {%player%.PosSunShine2} to air
set the block 2 above 2 east {%player%.PosSunShine2} to air
set the block 2 above 2 south {%player%.PosSunShine2} to air
set the block 2 above 2 north {%player%.PosSunShine2} to air
wait a tick
set the block 2 above 2 west 2 north {%player%.PosSunShine2} to air
set the block 2 above 2 west 2 south {%player%.PosSunShine2} to air
set the block 2 above 2 east 2 north {%player%.PosSunShine2} to air
set the block 2 above 2 east 2 south {%player%.PosSunShine2} to air
wait a tick
set the block 1 above 2 west 1 north {%player%.PosSunShine2} to air
set the block 1 above 2 west 1 south {%player%.PosSunShine2} to air
set the block 1 above 2 east 1 north {%player%.PosSunShine2} to air
set the block 1 above 2 east 1 south {%player%.PosSunShine2} to air
wait a tick
set the block 1 above 1 west 2 north {%player%.PosSunShine2} to air
set the block 1 above 1 west 2 south {%player%.PosSunShine2} to air
set the block 1 above 1 east 2 north {%player%.PosSunShine2} to air
set the block 1 above 1 east 2 south {%player%.PosSunShine2} to air
loop blocks from {%player%.CLUSUN1} to {%player%.CLUSUN2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN2} to {%player%.CLUSUN3}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN3} to {%player%.CLUSUN1}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN4} to {%player%.CLUSUN5}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN5} to {%player%.CLUSUN6}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN6} to {%player%.CLUSUN4}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN7} to {%player%.CLUSUN8}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN8} to {%player%.CLUSUN9}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN9} to {%player%.CLUSUN7}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN10} to {%player%.CLUSUN11}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN11} to {%player%.CLUSUN12}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN12} to {%player%.CLUSUN10}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN1} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN2} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN4} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN5} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN7} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN8} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN10} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLUSUN11} to {%player%.PosSunShine2}:
set loop-block to stone
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN1} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN2} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN3} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN4} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN5} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN6} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN7} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN8} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN9} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN10} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN11} to air
wait a tick
set the block 1 above 0 east of {%player%.CLUSUN12} to air
wait a tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not set:
stop
if {Invoke.%player%.Level} is not "80":
stop
name of the player's tool is "<light green> Arcana Novem's Shield"
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [93] - <green>||[Arcana Novem's Shield]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [93] - <green>||[Arcana Novem's Shield]|| " to loop-player
name of the player's tool is "<light green> Arcana Novem's Shield"
wait a tick
set name of the player's tool to "<light green> Arcana Novem's Shield-OFF"
set {ShieldSTOP.%player%} to "OFF"
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not set:
stop
if {Invoke.%player%.Level} is not "80":
stop
name of the player's tool is "<light green> Arcana Novem's Shield"
if {Shield.%player%} is "ON":
stop
wait a tick
while {ShieldSTOP.%player%} is not "ON":
if {ShieldSTOP.%player%} is "ON":
stop
set {blockPos2.%player%} to location of the player
set the block 1 below {blockPos.%player%} to {NovemArcana1.%player%-11}
set the block 1 below 3 west {blockPos.%player%} to {NovemArcana1.%player%-12}
set the block 1 below 3 east {blockPos.%player%} to {NovemArcana1.%player%-13}
set the block 1 below 3 south {blockPos.%player%} to {NovemArcana1.%player%-14}
set the block 1 below 3 north {blockPos.%player%} to {NovemArcana1.%player%-15}
set the block 1 below 3 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-16}
set the block 1 below 3 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-17}
set the block 1 below 2 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-18}
set the block 1 below 2 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-19}
set the block 1 below 3 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-111}
set the block 1 below 3 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-112}
set the block 1 below 2 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-113}
set the block 1 below 3 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-114}
set the block 1 below 3 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-115}
set the block 1 below 2 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-116}
set the block 1 below 3 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-117}
set the block 1 below 3 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-118}
set the block 4 north {blockPos.%player%} to {NovemArcana1.%player%-119}
set the block 4 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-120}
set the block 4 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-121}
set the block 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-122}
set the block 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-123}
set the block 4 north 3 west {blockPos.%player%} to {NovemArcana1.%player%-124}
set the block 4 north 3 east {blockPos.%player%} to {NovemArcana1.%player%-125}
set the block 1 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-126}
set the block 1 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-127}
set the block 1 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-128}
set the block 2 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-129}
set the block 2 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-130}
set the block 2 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-131}
set the block 3 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-132}
set the block 3 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-133}
set the block 3 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-134}
set the block 4 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-135}
set the block 4 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-136}
set the block 4 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-137}
set the block 5 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-138}
set the block 6 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-139}
set the block 4 south {blockPos.%player%} to {NovemArcana1.%player%-140}
set the block 4 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-141}
set the block 4 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-142}
set the block 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-143}
set the block 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-144}
set the block 4 south 3 west {blockPos.%player%} to {NovemArcana1.%player%-145}
set the block 4 south 3 east {blockPos.%player%} to {NovemArcana1.%player%-146}
set the block 1 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-147}
set the block 1 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-148}
set the block 1 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-149}
set the block 2 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-150}
set the block 2 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-151}
set the block 2 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-152}
set the block 3 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-153}
set the block 3 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-154}
set the block 3 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-155}
set the block 4 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-156}
set the block 4 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-157}
set the block 4 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-158}
set the block 5 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-159}
set the block 6 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-160}
set the block 4 east {blockPos.%player%} to {NovemArcana1.%player%-161}
set the block 4 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-162}
set the block 4 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-163}
set the block 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-164}
set the block 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-165}
set the block 4 east 3 south {blockPos.%player%} to {NovemArcana1.%player%-166}
set the block 4 east 3 north {blockPos.%player%} to {NovemArcana1.%player%-167}
set the block 1 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-168}
set the block 1 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-169}
set the block 1 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-170}
set the block 2 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-171}
set the block 2 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-172}
set the block 2 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-173}
set the block 3 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-174}
set the block 3 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-175}
set the block 3 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-176}
set the block 4 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-177}
set the block 4 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-178}
set the block 4 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-179}
set the block 5 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-180}
set the block 6 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-181}
set the block 4 west {blockPos.%player%} to {NovemArcana1.%player%-182}
set the block 4 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-183}
set the block 4 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-184}
set the block 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-185}
set the block 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-186}
set the block 4 west 3 south {blockPos.%player%} to {NovemArcana1.%player%-187}
set the block 4 west 3 north {blockPos.%player%} to {NovemArcana1.%player%-188}
set the block 1 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-189}
set the block 1 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-190}
set the block 1 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-191}
set the block 2 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-192}
set the block 2 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-193}
set the block 2 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-194}
set the block 3 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-195}
set the block 3 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-196}
set the block 3 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-197}
set the block 4 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-198}
set the block 4 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-199}
set the block 4 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-1100}
set the block 5 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1101}
set the block 6 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1102}
set {blockPos.%player%} to location of the player
set {NovemArcana1.%player%-11} to type of the block 1 below {blockPos2.%player%}
set {NovemArcana1.%player%-12} to type of the block 1 below 3 west {blockPos2.%player%}
set {NovemArcana1.%player%-13} to type of the block 1 below 3 east {blockPos2.%player%}
set {NovemArcana1.%player%-14} to type of the block 1 below 3 south {blockPos2.%player%}
set {NovemArcana1.%player%-15} to type of the block 1 below 3 north {blockPos2.%player%}
set {NovemArcana1.%player%-16} to type of the block 1 below 3 west 1 south {blockPos2.%player%}
set {NovemArcana1.%player%-17} to type of the block 1 below 3 west 1 north {blockPos2.%player%}
set {NovemArcana1.%player%-18} to type of the block 1 below 2 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-19} to type of the block 1 below 2 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-111} to type of the block 1 below 3 south 1 east {blockPos2.%player%}
set {NovemArcana1.%player%-112} to type of the block 1 below 3 south 1 west {blockPos2.%player%}
set {NovemArcana1.%player%-113} to type of the block 1 below 2 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-114} to type of the block 1 below 3 east 1 north {blockPos2.%player%}
set {NovemArcana1.%player%-115} to type of the block 1 below 3 east 1 south {blockPos2.%player%}
set {NovemArcana1.%player%-116} to type of the block 1 below 2 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-117} to type of the block 1 below 3 north 1 east {blockPos2.%player%}
set {NovemArcana1.%player%-118} to type of the block 1 below 3 north 1 west {blockPos2.%player%}
set {NovemArcana1.%player%-119} to type of the block 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-120} to type of the block 4 north 1 west {blockPos2.%player%}
set {NovemArcana1.%player%-121} to type of the block 4 north 1 east {blockPos2.%player%}
set {NovemArcana1.%player%-122} to type of the block 4 north 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-123} to type of the block 4 north 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-124} to type of the block 4 north 3 west {blockPos2.%player%}
set {NovemArcana1.%player%-125} to type of the block 4 north 3 east {blockPos2.%player%}
set {NovemArcana1.%player%-126} to type of the block 1 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-127} to type of the block 1 above 4 north 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-128} to type of the block 1 above 4 north 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-129} to type of the block 2 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-130} to type of the block 2 above 4 north 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-131} to type of the block 2 above 4 north 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-132} to type of the block 3 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-133} to type of the block 3 above 4 north 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-134} to type of the block 3 above 4 north 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-135} to type of the block 4 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-136} to type of the block 4 above 4 north 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-137} to type of the block 4 above 4 north 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-138} to type of the block 5 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-139} to type of the block 6 above 4 north {blockPos2.%player%}
set {NovemArcana1.%player%-140} to type of the block 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-141} to type of the block 4 south 1 west {blockPos2.%player%}
set {NovemArcana1.%player%-142} to type of the block 4 south 1 east {blockPos2.%player%}
set {NovemArcana1.%player%-143} to type of the block 4 south 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-144} to type of the block 4 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-145} to type of the block 4 south 3 west {blockPos2.%player%}
set {NovemArcana1.%player%-146} to type of the block 4 south 3 east {blockPos2.%player%}
set {NovemArcana1.%player%-147} to type of the block 1 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-148} to type of the block 1 above 4 south 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-149} to type of the block 1 above 4 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-150} to type of the block 2 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-151} to type of the block 2 above 4 south 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-152} to type of the block 2 above 4 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-153} to type of the block 3 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-154} to type of the block 3 above 4 south 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-155} to type of the block 3 above 4 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-156} to type of the block 4 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-157} to type of the block 4 above 4 south 2 west {blockPos2.%player%}
set {NovemArcana1.%player%-158} to type of the block 4 above 4 south 2 east {blockPos2.%player%}
set {NovemArcana1.%player%-159} to type of the block 5 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-160} to type of the block 6 above 4 south {blockPos2.%player%}
set {NovemArcana1.%player%-161} to type of the block 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-162} to type of the block 4 east 1 south {blockPos2.%player%}
set {NovemArcana1.%player%-163} to type of the block 4 east 1 north {blockPos2.%player%}
set {NovemArcana1.%player%-164} to type of the block 4 east 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-165} to type of the block 4 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-166} to type of the block 4 east 3 south {blockPos2.%player%}
set {NovemArcana1.%player%-167} to type of the block 4 east 3 north {blockPos2.%player%}
set {NovemArcana1.%player%-168} to type of the block 1 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-169} to type of the block 1 above 4 east 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-170} to type of the block 1 above 4 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-171} to type of the block 2 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-172} to type of the block 2 above 4 east 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-173} to type of the block 2 above 4 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-174} to type of the block 3 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-175} to type of the block 3 above 4 east 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-176} to type of the block 3 above 4 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-177} to type of the block 4 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-178} to type of the block 4 above 4 east 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-179} to type of the block 4 above 4 east 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-180} to type of the block 5 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-181} to type of the block 6 above 4 east {blockPos2.%player%}
set {NovemArcana1.%player%-182} to type of the block 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-183} to type of the block 4 west 1 south {blockPos2.%player%}
set {NovemArcana1.%player%-184} to type of the block 4 west 1 north {blockPos2.%player%}
set {NovemArcana1.%player%-185} to type of the block 4 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-186} to type of the block 4 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-187} to type of the block 4 west 3 south {blockPos2.%player%}
set {NovemArcana1.%player%-188} to type of the block 4 west 3 north {blockPos2.%player%}
set {NovemArcana1.%player%-189} to type of the block 1 above 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-190} to type of the block 1 above 4 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-191} to type of the block 1 above 4 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-192} to type of the block 2 above 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-193} to type of the block 2 above 4 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-194} to type of the block 2 above 4 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-195} to type of the block 3 above 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-196} to type of the block 3 above 4 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-197} to type of the block 3 above 4 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-198} to type of the block 4 above 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-199} to type of the block 4 above 4 west 2 south {blockPos2.%player%}
set {NovemArcana1.%player%-1100} to type of the block 4 above 4 west 2 north {blockPos2.%player%}
set {NovemArcana1.%player%-1101} to type of the block 5 above 4 west {blockPos2.%player%}
set {NovemArcana1.%player%-1102} to type of the block 6 above 4 west {blockPos2.%player%}
set {blockPos.%player%} to location of the player
set the block 1 below {blockPos.%player%} to glowstone
set the block 1 below 3 west {blockPos.%player%} to green wool
set the block 1 below 3 east {blockPos.%player%} to green wool
set the block 1 below 3 south {blockPos.%player%} to green wool
set the block 1 below 3 north {blockPos.%player%} to green wool
set the block 1 below 3 west 1 south {blockPos.%player%} to light green wool
set the block 1 below 3 west 1 north {blockPos.%player%} to light green wool
set the block 1 below 2 west 2 south {blockPos.%player%} to light green wool
set the block 1 below 2 west 2 north {blockPos.%player%} to light green wool
set the block 1 below 3 south 1 east {blockPos.%player%} to light green wool
set the block 1 below 3 south 1 west {blockPos.%player%} to light green wool
set the block 1 below 2 south 2 east {blockPos.%player%} to light green wool
set the block 1 below 3 east 1 north {blockPos.%player%} to light green wool
set the block 1 below 3 east 1 south {blockPos.%player%} to light green wool
set the block 1 below 2 east 2 north {blockPos.%player%} to light green wool
set the block 1 below 3 north 1 east {blockPos.%player%} to light green wool
set the block 1 below 3 north 1 west {blockPos.%player%} to light green wool
set the block 4 north {blockPos.%player%} to 95:5
set the block 4 north 1 west {blockPos.%player%} to 95:5
set the block 4 north 1 east {blockPos.%player%} to 95:5
set the block 4 north 2 west {blockPos.%player%} to 95:5
set the block 4 north 2 east {blockPos.%player%} to 95:5
set the block 4 north 3 west {blockPos.%player%} to 95:5
set the block 4 north 3 east {blockPos.%player%} to 95:5
set the block 1 above 4 north {blockPos.%player%} to 95:5
set the block 1 above 4 north 2 west {blockPos.%player%} to 95:5
set the block 1 above 4 north 2 east {blockPos.%player%} to 95:5
set the block 2 above 4 north {blockPos.%player%} to 95:5
set the block 2 above 4 north 2 west {blockPos.%player%} to 95:5
set the block 2 above 4 north 2 east {blockPos.%player%} to 95:5
set the block 3 above 4 north {blockPos.%player%} to 95:5
set the block 3 above 4 north 2 west {blockPos.%player%} to 95:5
set the block 3 above 4 north 2 east {blockPos.%player%} to 95:5
set the block 4 above 4 north {blockPos.%player%} to 95:5
set the block 4 above 4 north 2 west {blockPos.%player%} to 95:5
set the block 4 above 4 north 2 east {blockPos.%player%} to 95:5
set the block 5 above 4 north {blockPos.%player%} to 95:5
set the block 6 above 4 north {blockPos.%player%} to 95:5
set the block 4 south {blockPos.%player%} to 95:5
set the block 4 south 1 west {blockPos.%player%} to 95:5
set the block 4 south 1 east {blockPos.%player%} to 95:5
set the block 4 south 2 west {blockPos.%player%} to 95:5
set the block 4 south 2 east {blockPos.%player%} to 95:5
set the block 4 south 3 west {blockPos.%player%} to 95:5
set the block 4 south 3 east {blockPos.%player%} to 95:5
set the block 1 above 4 south {blockPos.%player%} to 95:5
set the block 1 above 4 south 2 west {blockPos.%player%} to 95:5
set the block 1 above 4 south 2 east {blockPos.%player%} to 95:5
set the block 2 above 4 south {blockPos.%player%} to 95:5
set the block 2 above 4 south 2 west {blockPos.%player%} to 95:5
set the block 2 above 4 south 2 east {blockPos.%player%} to 95:5
set the block 3 above 4 south {blockPos.%player%} to 95:5
set the block 3 above 4 south 2 west {blockPos.%player%} to 95:5
set the block 3 above 4 south 2 east {blockPos.%player%} to 95:5
set the block 4 above 4 south {blockPos.%player%} to 95:5
set the block 4 above 4 south 2 west {blockPos.%player%} to 95:5
set the block 4 above 4 south 2 east {blockPos.%player%} to 95:5
set the block 5 above 4 south {blockPos.%player%} to 95:5
set the block 6 above 4 south {blockPos.%player%} to 95:5
set the block 4 east {blockPos.%player%} to 95:5
set the block 4 east 1 south {blockPos.%player%} to 95:5
set the block 4 east 1 north {blockPos.%player%} to 95:5
set the block 4 east 2 south {blockPos.%player%} to 95:5
set the block 4 east 2 north {blockPos.%player%} to 95:5
set the block 4 east 3 south {blockPos.%player%} to 95:5
set the block 4 east 3 north {blockPos.%player%} to 95:5
set the block 1 above 4 east {blockPos.%player%} to 95:5
set the block 1 above 4 east 2 south {blockPos.%player%} to 95:5
set the block 1 above 4 east 2 north {blockPos.%player%} to 95:5
set the block 2 above 4 east {blockPos.%player%} to 95:5
set the block 2 above 4 east 2 south {blockPos.%player%} to 95:5
set the block 2 above 4 east 2 north {blockPos.%player%} to 95:5
set the block 3 above 4 east {blockPos.%player%} to 95:5
set the block 3 above 4 east 2 south {blockPos.%player%} to 95:5
set the block 3 above 4 east 2 north {blockPos.%player%} to 95:5
set the block 4 above 4 east {blockPos.%player%} to 95:5
set the block 4 above 4 east 2 south {blockPos.%player%} to 95:5
set the block 4 above 4 east 2 north {blockPos.%player%} to 95:5
set the block 5 above 4 east {blockPos.%player%} to 95:5
set the block 6 above 4 east {blockPos.%player%} to 95:5
set the block 4 west {blockPos.%player%} to 95:5
set the block 4 west 1 south {blockPos.%player%} to 95:5
set the block 4 west 1 north {blockPos.%player%} to 95:5
set the block 4 west 2 south {blockPos.%player%} to 95:5
set the block 4 west 2 north {blockPos.%player%} to 95:5
set the block 4 west 3 south {blockPos.%player%} to 95:5
set the block 4 west 3 north {blockPos.%player%} to 95:5
set the block 1 above 4 west {blockPos.%player%} to 95:5
set the block 1 above 4 west 2 south {blockPos.%player%} to 95:5
set the block 1 above 4 west 2 north {blockPos.%player%} to 95:5
set the block 2 above 4 west {blockPos.%player%} to 95:5
set the block 2 above 4 west 2 south {blockPos.%player%} to 95:5
set the block 2 above 4 west 2 north {blockPos.%player%} to 95:5
set the block 3 above 4 west {blockPos.%player%} to 95:5
set the block 3 above 4 west 2 south {blockPos.%player%} to 95:5
set the block 3 above 4 west 2 north {blockPos.%player%} to 95:5
set the block 4 above 4 west {blockPos.%player%} to 95:5
set the block 4 above 4 west 2 south {blockPos.%player%} to 95:5
set the block 4 above 4 west 2 north {blockPos.%player%} to 95:5
set the block 5 above 4 west {blockPos.%player%} to 95:5
set the block 6 above 4 west {blockPos.%player%} to 95:5
set {_ShieldPos-Novem.%player%} to the block 0 below 0 north of player
loop living entities in radius 10 around player:
if distance between {_ShieldPos-Novem.%player%} and loop-entity is less than 6:
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 15.7
execute console command "/playsound mob.enderdragon.growl %name of the loop-entity%"
execute console command "/playsound mob.enderdragon.growl %name of the player%"
ignite loop entity
push the loop-entity upwards at speed 5
wait 1 tick
on rightclick with diamond hoe:
if {Invoke.%player%.Level} is not set:
stop
if {Invoke.%player%.Level} is not "80":
stop
name of the player's tool is "<light green> Arcana Novem's Shield-OFF"
wait a tick
set name of the player's tool to "<light green> Arcana Novem's Shield"
set {ShieldSTOP.%player%} to "ON"
if player is op:
set the block 1 below {blockPos.%player%} to {NovemArcana1.%player%-11}
set the block 1 below 3 west {blockPos.%player%} to {NovemArcana1.%player%-12}
set the block 1 below 3 east {blockPos.%player%} to {NovemArcana1.%player%-13}
set the block 1 below 3 south {blockPos.%player%} to {NovemArcana1.%player%-14}
set the block 1 below 3 north {blockPos.%player%} to {NovemArcana1.%player%-15}
set the block 1 below 3 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-16}
set the block 1 below 3 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-17}
set the block 1 below 2 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-18}
set the block 1 below 2 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-19}
set the block 1 below 3 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-111}
set the block 1 below 3 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-112}
set the block 1 below 2 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-113}
set the block 1 below 3 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-114}
set the block 1 below 3 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-115}
set the block 1 below 2 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-116}
set the block 1 below 3 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-117}
set the block 1 below 3 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-118}
set the block 4 north {blockPos.%player%} to {NovemArcana1.%player%-119}
set the block 4 north 1 west {blockPos.%player%} to {NovemArcana1.%player%-120}
set the block 4 north 1 east {blockPos.%player%} to {NovemArcana1.%player%-121}
set the block 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-122}
set the block 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-123}
set the block 4 north 3 west {blockPos.%player%} to {NovemArcana1.%player%-124}
set the block 4 north 3 east {blockPos.%player%} to {NovemArcana1.%player%-125}
set the block 1 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-126}
set the block 1 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-127}
set the block 1 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-128}
set the block 2 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-129}
set the block 2 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-130}
set the block 2 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-131}
set the block 3 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-132}
set the block 3 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-133}
set the block 3 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-134}
set the block 4 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-135}
set the block 4 above 4 north 2 west {blockPos.%player%} to {NovemArcana1.%player%-136}
set the block 4 above 4 north 2 east {blockPos.%player%} to {NovemArcana1.%player%-137}
set the block 5 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-138}
set the block 6 above 4 north {blockPos.%player%} to {NovemArcana1.%player%-139}
set the block 4 south {blockPos.%player%} to {NovemArcana1.%player%-140}
set the block 4 south 1 west {blockPos.%player%} to {NovemArcana1.%player%-141}
set the block 4 south 1 east {blockPos.%player%} to {NovemArcana1.%player%-142}
set the block 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-143}
set the block 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-144}
set the block 4 south 3 west {blockPos.%player%} to {NovemArcana1.%player%-145}
set the block 4 south 3 east {blockPos.%player%} to {NovemArcana1.%player%-146}
set the block 1 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-147}
set the block 1 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-148}
set the block 1 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-149}
set the block 2 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-150}
set the block 2 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-151}
set the block 2 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-152}
set the block 3 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-153}
set the block 3 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-154}
set the block 3 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-155}
set the block 4 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-156}
set the block 4 above 4 south 2 west {blockPos.%player%} to {NovemArcana1.%player%-157}
set the block 4 above 4 south 2 east {blockPos.%player%} to {NovemArcana1.%player%-158}
set the block 5 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-159}
set the block 6 above 4 south {blockPos.%player%} to {NovemArcana1.%player%-160}
set the block 4 east {blockPos.%player%} to {NovemArcana1.%player%-161}
set the block 4 east 1 south {blockPos.%player%} to {NovemArcana1.%player%-162}
set the block 4 east 1 north {blockPos.%player%} to {NovemArcana1.%player%-163}
set the block 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-164}
set the block 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-165}
set the block 4 east 3 south {blockPos.%player%} to {NovemArcana1.%player%-166}
set the block 4 east 3 north {blockPos.%player%} to {NovemArcana1.%player%-167}
set the block 1 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-168}
set the block 1 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-169}
set the block 1 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-170}
set the block 2 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-171}
set the block 2 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-172}
set the block 2 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-173}
set the block 3 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-174}
set the block 3 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-175}
set the block 3 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-176}
set the block 4 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-177}
set the block 4 above 4 east 2 south {blockPos.%player%} to {NovemArcana1.%player%-178}
set the block 4 above 4 east 2 north {blockPos.%player%} to {NovemArcana1.%player%-179}
set the block 5 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-180}
set the block 6 above 4 east {blockPos.%player%} to {NovemArcana1.%player%-181}
set the block 4 west {blockPos.%player%} to {NovemArcana1.%player%-182}
set the block 4 west 1 south {blockPos.%player%} to {NovemArcana1.%player%-183}
set the block 4 west 1 north {blockPos.%player%} to {NovemArcana1.%player%-184}
set the block 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-185}
set the block 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-186}
set the block 4 west 3 south {blockPos.%player%} to {NovemArcana1.%player%-187}
set the block 4 west 3 north {blockPos.%player%} to {NovemArcana1.%player%-188}
set the block 1 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-189}
set the block 1 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-190}
set the block 1 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-191}
set the block 2 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-192}
set the block 2 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-193}
set the block 2 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-194}
set the block 3 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-195}
set the block 3 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-196}
set the block 3 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-197}
set the block 4 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-198}
set the block 4 above 4 west 2 south {blockPos.%player%} to {NovemArcana1.%player%-199}
set the block 4 above 4 west 2 north {blockPos.%player%} to {NovemArcana1.%player%-1100}
set the block 5 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1101}
set the block 6 above 4 west {blockPos.%player%} to {NovemArcana1.%player%-1102}
on rightclick with Diamond Hoe:
#89
if {Invoke.%player%.Level} is "89":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [89] - <red>|*{{|[CHAOS CALLER]|}}*| "
loop players in radius 75 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [89] - <red>|*{{|[CHAOS CALLER]|}}*| " to loop-player
broadcast "%name of the player% <red>Seviye 85 Üstü Mine-Craft Peritia Kullandı."
set {Satir.Atlat} to "Novem"
if {Satir.Atlat} is not "null":
if the block 1 below the player is air:
stop
if the block 3 below the player is air:
stop
if the block 2 below the player is air:
stop
if the block 4 below the player is air:
stop
if {Satir.Atlat} is not "null":
loop players in radius 75 around player:
send "<red>CHAOS CALLER!!! >" to loop-player
send "<red>%name of the player% Hayatinizi sizden Alacak!! >" to loop-player
set {%player%.PosChaos2} to the block 2 below 0 east of the player
send "<red>Chaos Caller <white>CHAOS CALLER" to player
send "<red>Chaos Caller <white>Dikkat Bu Skill 75 Alan Icerisindeki Herkezi dost veya düsman belirlemeden oldurur." to player
set {%player%.CLU} to the block 10 west 1 below 0 east of the player
set {%player%.CLU1} to the block 10 north 1 below 0 east of the player
set {%player%.CLU2} to the block 10 east 1 below 0 east of the player
set {%player%.CLU3} to the block 10 south 1 below 0 east of the player
set {%player%.CLU4} to the block 7 west 7 south 1 below 0 east of the player
set {%player%.CLU5} to the block 7 west 7 north 1 below 0 east of the player
set {%player%.CLU6} to the block 7 east 7 south 1 below 0 east of the player
set {%player%.CLU7} to the block 7 east 7 north 1 below 0 east of the player
wait 0.2 seconds
set the block 1 above 0 east of {%player%.PosChaos2} to redstone block
set the block 1 above 0 east 1 south of {%player%.PosChaos2} to red wool
set the block 1 above 0 east 1 north of {%player%.PosChaos2} to red wool
set the block 1 above 0 east 2 south of {%player%.PosChaos2} to gray wool
set the block 1 above 0 east 2 north of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 2 above 0 east 1 south of {%player%.PosChaos2} to redstone block
set the block 2 above 0 east 2 south of {%player%.PosChaos2} to red wool
set the block 2 above 0 east 0 north of {%player%.PosChaos2} to red wool
set the block 2 above 0 east 3 south of {%player%.PosChaos2} to gray wool
set the block 2 above 0 east 1 north of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 3 above 0 east 2 south of {%player%.PosChaos2} to redstone block
set the block 3 above 0 east 3 south of {%player%.PosChaos2} to red wool
set the block 3 above 0 east 1 south of {%player%.PosChaos2} to red wool
set the block 3 above 0 east 4 south of {%player%.PosChaos2} to gray wool
set the block 3 above 0 east 0 north of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 4 above 0 east 3 south of {%player%.PosChaos2} to redstone block
set the block 4 above 0 east 4 south of {%player%.PosChaos2} to red wool
set the block 4 above 0 east 2 south of {%player%.PosChaos2} to red wool
set the block 4 above 0 east 5 south of {%player%.PosChaos2} to gray wool
set the block 4 above 0 east 1 south of {%player%.PosChaos2} to gray wool
set the block 4 above 0 east 9 south of {%player%.PosChaos2} to gray wool
set the block 4 above 0 east 10 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 5 above 0 east 4 south of {%player%.PosChaos2} to redstone block
set the block 5 above 0 east 5 south of {%player%.PosChaos2} to red wool
set the block 5 above 0 east 3 south of {%player%.PosChaos2} to red wool
set the block 5 above 0 east 6 south of {%player%.PosChaos2} to gray wool
set the block 5 above 0 east 2 south of {%player%.PosChaos2} to gray wool
set the block 5 above 0 east 7 south of {%player%.PosChaos2} to gray wool
set the block 5 above 0 east 8 south of {%player%.PosChaos2} to gray wool
set the block 5 above 0 east 9 south of {%player%.PosChaos2} to redstone block
set the block 5 above 0 east 10 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 6 above 0 east 5 south of {%player%.PosChaos2} to redstone block
set the block 6 above 0 east 6 south of {%player%.PosChaos2} to gray wool
set the block 6 above 0 east 4 south of {%player%.PosChaos2} to red wool
set the block 6 above 0 east 7 south of {%player%.PosChaos2} to redstone block
set the block 6 above 0 east 3 south of {%player%.PosChaos2} to gray wool
set the block 6 above 0 east 8 south of {%player%.PosChaos2} to redstone block
set the block 6 above 0 east 9 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 7 above 0 east 6 south of {%player%.PosChaos2} to redstone block
set the block 7 above 0 east 7 south of {%player%.PosChaos2} to spruce wooden planks
set the block 7 above 0 east 5 south of {%player%.PosChaos2} to gray wool
set the block 7 above 0 east 8 south of {%player%.PosChaos2} to gray wool
set the block 7 above 0 east 4 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 8 above 0 east 5 south of {%player%.PosChaos2} to redstone block
set the block 8 above 0 east 6 south of {%player%.PosChaos2} to spruce wooden planks
set the block 8 above 0 east 7 south of {%player%.PosChaos2} to oak wooden planks
set the block 8 above 0 east 8 south of {%player%.PosChaos2} to spruce wooden planks
wait 0.2 seconds
set the block 9 above 0 east 4 south of {%player%.PosChaos2} to gray wool
set the block 9 above 0 east 5 south of {%player%.PosChaos2} to redstone block
set the block 9 above 0 east 6 south of {%player%.PosChaos2} to gray wool
set the block 9 above 0 east 7 south of {%player%.PosChaos2} to spruce wooden planks
set the block 9 above 0 east 8 south of {%player%.PosChaos2} to oak wooden planks
set the block 9 above 0 east 9 south of {%player%.PosChaos2} to spruce wooden planks
wait 0.2 seconds
set the block 10 above 0 east 3 south of {%player%.PosChaos2} to gray wool
set the block 10 above 0 east 4 south of {%player%.PosChaos2} to redstone block
set the block 10 above 0 east 5 south of {%player%.PosChaos2} to gray wool
set the block 10 above 0 east 6 south of {%player%.PosChaos2} to air
set the block 10 above 0 east 7 south of {%player%.PosChaos2} to air
set the block 10 above 0 east 8 south of {%player%.PosChaos2} to spruce wooden planks
set the block 10 above 0 east 9 south of {%player%.PosChaos2} to oak wooden planks
set the block 10 above 0 east 10 south of {%player%.PosChaos2} to gray wool
set the block 10 above 0 east 11 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 11 above 0 east 3 south of {%player%.PosChaos2} to gray wool
set the block 11 above 0 east 4 south of {%player%.PosChaos2} to gray wool
set the block 11 above 0 east 5 south of {%player%.PosChaos2} to air
set the block 11 above 0 east 6 south of {%player%.PosChaos2} to air
set the block 11 above 0 east 7 south of {%player%.PosChaos2} to air
set the block 11 above 0 east 8 south of {%player%.PosChaos2} to air
set the block 11 above 0 east 9 south of {%player%.PosChaos2} to gray wool
set the block 11 above 0 east 10 south of {%player%.PosChaos2} to redstone block
set the block 11 above 0 east 11 south of {%player%.PosChaos2} to gray wool
wait 0.2 seconds
set the block 12 above 0 east 9 south of {%player%.PosChaos2} to gray wool
set the block 12 above 0 east 10 south of {%player%.PosChaos2} to gray wool
set the block 12 above 0 east 11 south of {%player%.PosChaos2} to gray wool
set the block 1 above 0 east of {%player%.CLU} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU1} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU2} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU3} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU4} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU5} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU6} to netherrack
wait a tick
set the block 1 above 0 east of {%player%.CLU7} to netherrack
wait a tick
loop blocks from {%player%.CLU} to {%player%.CLU2}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLU3}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU4} to {%player%.CLU7}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU5} to {%player%.CLU6}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU} to {%player%.CLu4}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU} to {%player%.CLu5}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU2} to {%player%.CLu6}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU2} to {%player%.CLu7}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLu5}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLu7}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU3} to {%player%.CLu4}:
set loop-block to redstone block
wait a tick
loop blocks from {%player%.CLU3} to {%player%.CLu6}:
set loop-block to redstone block
wait a tick
set the block 2 above 0 east of {%player%.CLU4} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU5} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU6} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU7} to fire
wait a tick
spawn 5 bat at the block 2 above 0 east of {%player%.CLU4}
wait a tick
spawn 5 bat at the block 2 above 0 east of {%player%.CLU5}
wait a tick
spawn 5 bat at the block 2 above 0 east of {%player%.CLU6}
wait a tick
spawn 5 bat at the block 2 above 0 east of {%player%.CLU7}
wait a tick
set the block 2 above 0 east of {%player%.CLU} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU1} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU2} to fire
wait a tick
set the block 2 above 0 east of {%player%.CLU3} to fire
wait a tick
wait 5 seconds
loop living entities in radius 75 around player:
Strike lightning Effect at loop-entity
kill the loop-entity
spawn 5 Firework Rocket 0 above the loop-entity
send "<red>Chaos Caller<white>Hayatini Elinden Aldi>" to loop-entity
add 1 to {%player%.Mobs.Chaos}
add 1 to {Mobs.Chaos.gec}
loop players in radius 75 around player:
Strike lightning Effect at loop-player
kill the loop-player
execute console command "slay %loop-player%"
spawn 5 Firework Rocket 0 above the loop-player
send "<red>Chaos Caller<white>Hayatini Elinden Aldi>" to loop-player
add 10 to {%player%.Mobs.Chaos}
add 1 to {Mobs.Chaos.Playergec}
damage loop-player by 1000
send "<red>Chaos Caller<white> Toplamda %{Mobs.Chaos.gec}% Canlinin Hayatini Aldi>"
send "<red>Chaos Caller<white> Toplamda %{Mobs.Chaos.Playergec}% Insani Oldurdu>"
delete {Mobs.Chaos.Gec}
delete {Mobs.Chaos.Playergec}
delete {%player%.Mobs.Chaos}
loop blocks from {%player%.CLU} to {%player%.CLU2}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLU3}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU4} to {%player%.CLU7}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU5} to {%player%.CLU6}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU} to {%player%.CLu4}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU} to {%player%.CLu5}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU2} to {%player%.CLu6}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU2} to {%player%.CLu7}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLu5}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU1} to {%player%.CLu7}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU3} to {%player%.CLu4}:
set loop-block to stone
wait a tick
loop blocks from {%player%.CLU3} to {%player%.CLu6}:
set loop-block to stone
wait a tick
set the block 1 above 0 east of {%player%.CLU} to stone
set the block 1 above 0 east of {%player%.CLU1} to stone
set the block 1 above 0 east of {%player%.CLU2} to stone
set the block 1 above 0 east of {%player%.CLU3} to stone
set the block 1 above 0 east of {%player%.CLU4} to stone
set the block 1 above 0 east of {%player%.CLU5} to stone
set the block 1 above 0 east of {%player%.CLU6} to stone
set the block 1 above 0 east of {%player%.CLU7} to stone
set the block 1 above 0 east of {%player%.PosChaos2} to Stone
set the block 1 above 0 east 1 south of {%player%.PosChaos2} to Stone
set the block 1 above 0 east 1 north of {%player%.PosChaos2} to Stone
set the block 1 above 0 east 2 south of {%player%.PosChaos2} to Stone
set the block 1 above 0 east 2 north of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 2 above 0 east 1 south of {%player%.PosChaos2} to Stone
set the block 2 above 0 east 2 south of {%player%.PosChaos2} to Stone
set the block 2 above 0 east 0 north of {%player%.PosChaos2} to Stone
set the block 2 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 2 above 0 east 1 north of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 3 above 0 east 2 south of {%player%.PosChaos2} to Stone
set the block 3 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 3 above 0 east 1 south of {%player%.PosChaos2} to Stone
set the block 3 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 3 above 0 east 0 north of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 4 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 2 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 1 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 9 south of {%player%.PosChaos2} to Stone
set the block 4 above 0 east 10 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 5 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 2 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 9 south of {%player%.PosChaos2} to Stone
set the block 5 above 0 east 10 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 6 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 6 above 0 east 9 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 7 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 7 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 7 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 7 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 7 above 0 east 4 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 8 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 8 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 8 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 8 above 0 east 8 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 9 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 9 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 9 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 9 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 9 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 9 above 0 east 9 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 10 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 9 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 10 south of {%player%.PosChaos2} to Stone
set the block 10 above 0 east 11 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 11 above 0 east 3 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 4 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 5 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 6 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 7 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 8 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 9 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 10 south of {%player%.PosChaos2} to Stone
set the block 11 above 0 east 11 south of {%player%.PosChaos2} to Stone
wait 0.2 seconds
set the block 12 above 0 east 9 south of {%player%.PosChaos2} to Stone
set the block 12 above 0 east 10 south of {%player%.PosChaos2} to Stone
set the block 12 above 0 east 11 south of {%player%.PosChaos2} to Stone
set {%player%.SpamShield} to "OFF"
on rightclick with Diamond Hoe:
if {Invoke.%player%.Level} is "90":
difference between {%player%.PENTA2CD} and now is less than 15 seconds:
send "<red>Daha Hazir Degil" to player
stop
difference between {%player%.PENTA1CD} and now is less than 45 seconds:
send "<red>Daha Hazir Degil" to player
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [90] - <red>|*{{|[PENTAGRAM]|}}*| "
loop players in radius 100 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [90] - <red>|*{{|[PENTAGRAM]|}}*| " to loop-player
broadcast "%name of the player% <red>Seviye 90 Üstü Mine-Craft Peritia Kullandı."
wait 3 seconds
set {%player%.PENTA1CD} to now
set {Penta1.%player%} to the block 20 south 10 west of the player
set {Penta2.%player%} to the block 20 south 10 east of the player
set {Penta3.%player%} to the block 16 west of the player
set {Penta4.%player%} to the block 16 east of the player
set {Penta5.%player%} to the block 11 north of the player
set {PentaPos.%player%} to the block 0 above 6 south of the player
set {Penta6.%player%} to the block 1 above 20 south 10 west of the player
set {Penta7.%player%} to the block 1 above 20 south 10 east of the player
set {Penta8.%player%} to the block 1 above 16 west of the player
set {Penta9.%player%} to the block 1 above 16 east of the player
set {Penta10.%player%} to the block 1 above 11 north of the player
delete {PentagramEnd.%player%}
broadcast "<red>PENTAGRAM!!!!"
if {asdasdasd} is not set:
loop blocks from {Penta1.%player%} to {Penta5.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta2.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta3.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta4.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta1.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta1.%player%} to {Penta3.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta5.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta4.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta2.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta1.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks around {PentaPos.%player%} in radius 18:
loop-block is grass
set loop-block to 159:15
strike lightning effect at {Penta1.%player%}
strike lightning effect at {Penta2.%player%}
strike lightning effect at {Penta3.%player%}
strike lightning effect at {Penta4.%player%}
strike lightning effect at {Penta5.%player%}
execute player command "/p biome sky"
while {PentagramEnd.%player%} is not set:
execute console command "/playsound portal.portal %name of the player%"
loop blocks from {PentaPos.%player%} to {PentaPos.%player%}:
loop living entities in radius 45 around loop-block:
if loop-entity is not op:
ignite loop-entity
execute console command "/gamemode 0 %name of the loop-entity%"
damage loop-entity by 5
execute console command "/playsound mob.wither.hurt %name of the loop-entity%"
execute console command "/playsound mob.ghast.scream %name of the loop-entity%"
execute console command "/playsound mob.endermen.portal %name of the loop-entity%"
execute console command "/playsound portal.portal %name of the loop-entity%"
apply Nausea to loop-entity for 6 seconds
apply slowness 2 to loop-entity for 3 seconds
wait 3 seconds
on rightclick with Diamond Hoe:
if {Invoke.%player%.Level} is "90":
difference between {%player%.PENTA2CD} and now is less than 15 seconds:
stop
difference between {%player%.PENTA1CD} and now is less than 45 seconds:
send "<red>Daha Hazir Degil" to player
stop
wait 5 seconds
while {PentagramEnd.%player%} is not set:
loop blocks from {Penta1.%player%} to {Penta5.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta2.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta3.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta4.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta1.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta1.%player%} to {Penta3.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta5.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta4.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta2.%player%}:
set loop-block to netherrack
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta1.%player%}:
set loop-block to netherrack
wait 0.49 tick
on rightclick with 159:14:
if {Invoke.%player%.Level} is "90":
if {Invoke.%player%.Level} is "90":
difference between {%player%.PENTA2CD} and now is less than 15 seconds:
stop
difference between {%player%.PENTA1CD} and now is less than 45 seconds:
stop
wait 15 seconds
while {PentagramEnd.%player%} is not set:
loop blocks from {Penta1.%player%} to {Penta3.%player%}:
set loop-block to redstone block
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta5.%player%}:
set loop-block to redstone block
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta4.%player%}:
set loop-block to redstone block
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta2.%player%}:
set loop-block to redstone block
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta1.%player%}:
set loop-block to redstone block
wait 0.49 tick
on rightclick with Diamond Hoe:
if {Invoke.%player%.Level} is "90":
if {Invoke.%player%.Level} is "90":
difference between {%player%.PENTA2CD} and now is less than 15 seconds:
stop
difference between {%player%.PENTA1CD} and now is less than 45 seconds:
send "<red>Daha Hazir Degil" to player
stop
wait 20 seconds
while {PentagramEnd.%player%} is not set:
loop blocks from {Penta6.%player%} to {Penta10.%player%}:
set loop-block to fire
wait 0.49 tick
loop blocks from {Penta10.%player%} to {Penta7.%player%}:
set loop-block to fire
wait 0.49 tick
loop blocks from {Penta7.%player%} to {Penta8.%player%}:
set loop-block to fire
wait 0.49 tick
loop blocks from {Penta8.%player%} to {Penta9.%player%}:
set loop-block to fire
wait 0.49 tick
loop blocks from {Penta9.%player%} to {Penta6.%player%}:
set loop-block to fire
wait 0.49 tick
on rightclick with Diamond Hoe:
if {Invoke.%player%.Level} is "90":
difference between {%player%.PENTA2CD} and now is less than 15 seconds:
stop
difference between {%player%.PENTA1CD} and now is less than 45 seconds:
stop
wait 20 seconds
while {PentagramEnd.%player%} is not set:
loop blocks from {Penta1.%player%} to {Penta3.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta5.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta4.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta2.%player%}:
set loop-block to 159:14
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta1.%player%}:
set loop-block to 159:14
wait 0.49 tick
on rightclick with Diamond Hoe:
if {Invoke.%player%.Level} is "87":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [87] - <cyan>|*{{|[PENTAGRAM CURSER]|}}*| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [87] - <cyan>|*{{|[PENTAGRAM CURSER]|}}*| " to loop-player
set {PentagramEnd.%player%} to "ANYTHING"
set {%player%.PENTA2CD} to now
if player is op:
loop blocks from {Penta1.%player%} to {Penta5.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta2.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta3.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta4.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta1.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta1.%player%} to {Penta3.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta3.%player%} to {Penta5.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta5.%player%} to {Penta4.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta4.%player%} to {Penta2.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks from {Penta2.%player%} to {Penta1.%player%}:
set loop-block to stone
wait 0.49 tick
loop blocks around {PentaPos.%player%} in radius 18:
loop-block is 159:15
set loop-block to cobblestone
execute player command "/p biome desert"
on death of a player:
player is op
if player's display name is not "ByNovem":
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [98] - <red>[[|*{{|[RETURN FROM DEATH]|}}*|]] "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [98] - <red>[[|*{{|[RETURN FROM DEATH]|}}*|]] " to loop-player
broadcast "%name of the player% <red>Seviye 95 Üstü Mine-Craft Peritia Kullandı."
set {Ageis.Pos.%player%} to the block 0 above player
set the block 1 west of {Ageis.Pos.%player%} to stone brick
set the block 1 east of {Ageis.Pos.%player%} to stone brick
set the block 0 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 1 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 1 above {Ageis.Pos.%player%} to stone brick
set the block 1 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 2 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 2 above {Ageis.Pos.%player%} to stone brick
set the block 2 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 3 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 3 above {Ageis.Pos.%player%} to stone brick
set the block 3 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 4 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 4 above {Ageis.Pos.%player%} to stone brick
set the block 2 west 4 above {Ageis.Pos.%player%} to stone brick
set the block 2 east 4 above {Ageis.Pos.%player%} to stone brick
set the block 4 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 5 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 5 above {Ageis.Pos.%player%} to stone brick
set the block 2 west 5 above {Ageis.Pos.%player%} to stone brick
set the block 2 east 5 above {Ageis.Pos.%player%} to stone brick
set the block 5 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 6 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 6 above {Ageis.Pos.%player%} to stone brick
set the block 2 west 6 above {Ageis.Pos.%player%} to stone brick
set the block 2 east 6 above {Ageis.Pos.%player%} to stone brick
set the block 6 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 1 west 7 above {Ageis.Pos.%player%} to stone brick
set the block 1 east 7 above {Ageis.Pos.%player%} to stone brick
set the block 7 above {Ageis.Pos.%player%} to stone brick
wait 1 tick
set the block 0 above 1 south {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 1 above 1 south {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 2 above 1 south {Ageis.Pos.%player%} to 159:1
set the block 3 above 1 south {Ageis.Pos.%player%} to 159:1
set the block 4 above 1 south {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 5 above 1 south 1 east {Ageis.Pos.%player%} to 159:1
set the block 5 above 1 south 1 west {Ageis.Pos.%player%} to 159:1
set the block 6 above 1 south {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 0 above 1 north {Ageis.Pos.%player%} to 159:1
set the block 1 above 1 north {Ageis.Pos.%player%} to 159:1
set the block 2 above 1 north {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 3 above 1 north {Ageis.Pos.%player%} to 159:1
set the block 4 above 1 north {Ageis.Pos.%player%} to 159:1
execute console command "/playsound mob.enderdragon.end %name of the player%"
execute console command "/playsound mob.enderdragon.end %name of the player%"
loop players in radius 30 around player:
execute console command "/playsound mob.enderdragon.end %name of the loop-player%"
execute console command "/playsound mob.enderdragon.end %name of the loop-player%"
set the block 5 above 1 north 1 east {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 5 above 1 north 1 west {Ageis.Pos.%player%} to 159:1
wait 1 tick
set the block 6 above 1 north {Ageis.Pos.%player%} to 159:1
set {Ageis.Pos-1.%player%} to the block 5 west 5 south {Ageis.Pos.%player%}
set {Ageis.Pos-2.%player%} to the block 5 north 5 west {Ageis.Pos.%player%}
set {Ageis.Pos-3.%player%} to the block 5 south 5 east {Ageis.Pos.%player%}
set {Ageis.Pos-4.%player%} to the block 5 east 5 north {Ageis.Pos.%player%}
wait 0.49 tick
loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-4.%player%}:
loop-block is air
set loop-block to 159:4
wait 0.49 tick
loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-3.%player%}:
loop-block is air
set loop-block to 159:4
wait 0.49 tick
loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-1.%player%}:
set loop-block to 159:4
wait 0.49 tick
loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-3.%player%}:
set loop-block to 159:4
wait 0.49 tick
loop blocks from {Ageis.Pos-3.%player%} to {Ageis.Pos-4.%player%}:
set loop-block to 159:4
wait 0.49 tick
loop blocks from {Ageis.Pos-4.%player%} to {Ageis.Pos-2.%player%}:
set loop-block to 159:4
wait 0.49 tick
strike lightning effect at {Ageis.Pos-1.%player%}
strike lightning effect at {Ageis.Pos-2.%player%}
strike lightning effect at {Ageis.Pos-3.%player%}
strike lightning effect at {Ageis.Pos-4.%player%}
on respawn:
player is op
if player's display name is not "ByNovem":
stop
if player is op:
wait 2 ticks
loop blockS around {Ageis.Pos.%player%} in radius 7:
loop-block is air
chance of 10%:
set loop-block to orange wool or yellow wool
loop blockS around {Ageis.Pos.%player%} in radius 6:
loop-block is orange wool or yellow wool
set loop-block to air
wait 2 ticks
loop blockS around {Ageis.Pos.%player%} in radius 10:
loop-block is air
chance of 10%:
set loop-block to orange wool or yellow wool
loop blockS around {Ageis.Pos.%player%} in radius 9:
loop-block is orange wool or yellow wool
set loop-block to air
wait 2 ticks
loop blockS around {Ageis.Pos.%player%} in radius 12:
loop-block is air
chance of 10%:
set loop-block to orange wool or yellow wool
loop blockS around {Ageis.Pos.%player%} in radius 11:
loop-block is orange wool or yellow wool
set loop-block to air
wait 2 ticks
loop blockS around {Ageis.Pos.%player%} in radius 12:
loop-block is orange wool or yellow wool
set loop-block to air
teleport player to {Ageis.Pos.%player%}
wait 5 ticks
wait 10 ticks
loop blockS around {Ageis.Pos.%player%} in radius 7:
loop-block is air
chance of 100%:
set loop-block to 95:1
loop blockS around {Ageis.Pos.%player%} in radius 6:
loop-block is 95:1
set loop-block to air
wait 5 ticks
loop blockS around {Ageis.Pos.%player%} in radius 10:
loop-block is air
chance of 100%:
set loop-block to 95:1
loop blockS around {Ageis.Pos.%player%} in radius 9:
loop-block is 95:1
set loop-block to air
wait 5 ticks
loop blockS around {Ageis.Pos.%player%} in radius 12:
loop-block is air
chance of 100%:
set loop-block to 95:1
loop blockS around {Ageis.Pos.%player%} in radius 11:
loop-block is 95:1
set loop-block to air
wait 5 ticks
loop blockS around {Ageis.Pos.%player%} in radius 12:
loop-block is 95:1
set loop-block to air
set the block 1 west of {Ageis.Pos.%player%} to air
set the block 1 east of {Ageis.Pos.%player%} to air
set the block 0 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 1 above {Ageis.Pos.%player%} to air
set the block 1 east 1 above {Ageis.Pos.%player%} to air
set the block 1 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 2 above {Ageis.Pos.%player%} to air
set the block 1 east 2 above {Ageis.Pos.%player%} to air
set the block 2 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 3 above {Ageis.Pos.%player%} to air
set the block 1 east 3 above {Ageis.Pos.%player%} to air
set the block 3 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 4 above {Ageis.Pos.%player%} to air
set the block 1 east 4 above {Ageis.Pos.%player%} to air
set the block 2 west 4 above {Ageis.Pos.%player%} to air
set the block 2 east 4 above {Ageis.Pos.%player%} to air
set the block 4 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 5 above {Ageis.Pos.%player%} to air
set the block 1 east 5 above {Ageis.Pos.%player%} to air
set the block 2 west 5 above {Ageis.Pos.%player%} to air
set the block 2 east 5 above {Ageis.Pos.%player%} to air
set the block 5 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 6 above {Ageis.Pos.%player%} to air
set the block 1 east 6 above {Ageis.Pos.%player%} to air
set the block 2 west 6 above {Ageis.Pos.%player%} to air
set the block 2 east 6 above {Ageis.Pos.%player%} to air
set the block 6 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 west 7 above {Ageis.Pos.%player%} to air
set the block 1 east 7 above {Ageis.Pos.%player%} to air
set the block 7 above {Ageis.Pos.%player%} to air
wait 1 tick
set the block 0 above 1 south {Ageis.Pos.%player%} to air
wait 1 tick
set the block 1 above 1 south {Ageis.Pos.%player%} to air
wait 1 tick
set the block 2 above 1 south {Ageis.Pos.%player%} to air
set the block 3 above 1 south {Ageis.Pos.%player%} to air
set the block 4 above 1 south {Ageis.Pos.%player%} to air
wait 1 tick
set the block 5 above 1 south 1 east {Ageis.Pos.%player%} to air
set the block 5 above 1 south 1 west {Ageis.Pos.%player%} to air
set the block 6 above 1 south {Ageis.Pos.%player%} to air
wait 1 tick
set the block 0 above 1 north {Ageis.Pos.%player%} to air
set the block 1 above 1 north {Ageis.Pos.%player%} to air
set the block 2 above 1 north {Ageis.Pos.%player%} to air
wait 1 tick
set the block 3 above 1 north {Ageis.Pos.%player%} to air
set the block 4 above 1 north {Ageis.Pos.%player%} to air
set the block 5 above 1 north 1 east {Ageis.Pos.%player%} to air
wait 1 tick
set the block 5 above 1 north 1 west {Ageis.Pos.%player%} to air
wait 1 tick
set the block 6 above 1 north {Ageis.Pos.%player%} to air
set {Ageis.Pos-1.%player%} to the block 5 west 5 south {Ageis.Pos.%player%}
set {Ageis.Pos-2.%player%} to the block 5 north 5 west {Ageis.Pos.%player%}
set {Ageis.Pos-3.%player%} to the block 5 south 5 east {Ageis.Pos.%player%}
set {Ageis.Pos-4.%player%} to the block 5 east 5 north {Ageis.Pos.%player%}
loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-4.%player%}:
set loop-block to air
loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-3.%player%}:
set loop-block to air
loop blocks from {Ageis.Pos-2.%player%} to {Ageis.Pos-1.%player%}:
set loop-block to air
loop blocks from {Ageis.Pos-1.%player%} to {Ageis.Pos-3.%player%}:
set loop-block to air
loop blocks from {Ageis.Pos-3.%player%} to {Ageis.Pos-4.%player%}:
set loop-block to air
loop blocks from {Ageis.Pos-4.%player%} to {Ageis.Pos-2.%player%}:
set loop-block to air
strike lightning effect at {Ageis.Pos-1.%player%}
strike lightning effect at {Ageis.Pos-2.%player%}
strike lightning effect at {Ageis.Pos-3.%player%}
strike lightning effect at {Ageis.Pos-4.%player%}
loop blocks around player in radius 5:
spawn a firework at loop-block
wait 2 ticks
execute console command "/playsound portal.travel %name of the player%"
execute console command "/playsound portal.travel %name of the player%"
loop players in radius 30 around player:
execute console command "/playsound portal.travel %name of the loop-player%"
execute console command "/playsound portal.travel %name of the loop-player%"
Hepsi. Ama önerim arcana novem shield açıp üstlerine yürümek.Ah eski günler ne güzeldi.Hangisi Steve'lere en ağır işkence yapma skripti ?
Mutant bynovemin arkadaşı peşimi bırak.steve lere ölüm muhahaha 'Novemin çakması olucaz, çakma novemler dünyayı ele geçiricek ve onları sadece ByNovem durdura bilir '
beyler sunucu dayanamadı hepsini yükleyince gg
on right click with Nether Star:
if {McPa.%Player%} is "Activated":
if {McPa.%Player%} is "Activated":
set {Invoke.%player%.Level} to "%{Ones.%player%.Level} + {Decimal.%player%.Level}%"
remove a diamond hoe from player
if {Invoke.%player%.Level} is "1":
add 1 diamond hoe named "<orange>Teleport" to the player's inventory
if {Invoke.%player%.Level} is "2":
add 1 diamond hoe named "<red>Health Regen" to the player's inventory
if {Invoke.%player%.Level} is "3":
add 1 diamond hoe named "<blue>Mana Regen" to the player's inventory
if {Invoke.%player%.Level} is "4":
add 1 diamond hoe named "<white>Snow Walk" to the player's inventory
if {Invoke.%player%.Level} is "5":
add 1 diamond hoe named "<gray>Grow" to the player's inventory
if {Invoke.%player%.Level} is "6":
add 1 diamond hoe named "<gray>Falling Stone" to the player's inventory
if {Invoke.%player%.Level} is "7":
add 1 diamond hoe named "<gray>Snow Rain" to the player's inventory
if {Invoke.%player%.Level} is "8":
add 1 diamond hoe named "<light green>Telekinesis" to the player's inventory
if {Invoke.%player%.Level} is "9":
add 1 diamond hoe named "<orange>Ice Jump" to the player's inventory
if {Invoke.%player%.Level} is "10":
add 1 diamond hoe named "<light gray>Slience" to the player's inventory
if {Invoke.%player%.Level} is "11":
add 1 diamond hoe named "<light gray>Slow Curse" to the player's inventory
if {Invoke.%player%.Level} is "12":
add 1 diamond hoe named "<cyan>Relaize Ice" to the player's inventory
if {Invoke.%player%.Level} is "13":
add 1 diamond hoe named "<pink>Friend Heal" to the player's inventory
if {Invoke.%player%.Level} is "14":
add 1 diamond hoe named "<orange>Teleportation Gate" to the player's inventory
if {Invoke.%player%.Level} is "15":
add 1 diamond hoe named "<pink>Ghost Walk" to the player's inventory
if {Invoke.%player%.Level} is "16":
add 1 diamond hoe named "<white>Web Wall" to the player's inventory
if {Invoke.%player%.Level} is "17":
add 1 diamond hoe named "<green>Posion" to the player's inventory
if {Invoke.%player%.Level} is "18":
add 1 diamond hoe named "<orange>Uber Push" to the player's inventory
if {Invoke.%player%.Level} is "19":
add 1 diamond hoe named "<orange>Empty" to the player's inventory
if {Invoke.%player%.Level} is "20":
add 1 diamond hoe named "<orange>Arrow Rain" to the player's inventory
if {Invoke.%player%.Level} is "21":
add 1 diamond hoe named "<gray>Ice Shield" to the player's inventory
if {Invoke.%player%.Level} is "22":
add 1 diamond hoe named "<gray>Stone Shield" to the player's inventory
if {Invoke.%player%.Level} is "23":
add 1 diamond hoe named "<brown>Wood Shield" to the player's inventory
if {Invoke.%player%.Level} is "24":
add 1 diamond hoe named "<red>Fire Spread" to the player's inventory
if {Invoke.%player%.Level} is "25":
add 1 diamond hoe named "<cyan>Ice Attack" to the player's inventory
if {Invoke.%player%.Level} is "26":
add 1 diamond hoe named "<red>Fire Attack" to the player's inventory
if {Invoke.%player%.Level} is "27":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "28":
add 1 diamond hoe named "<cyan>Cold Snap" to the player's inventory
if {Invoke.%player%.Level} is "29":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "30":
add 1 diamond hoe named "<gray>Deafening Blast" to the player's inventory
if {Invoke.%player%.Level} is "31":
add 1 diamond hoe named "<gray>Corrupted Lightning" to the player's inventory
if {Invoke.%player%.Level} is "32":
add 1 diamond hoe named "<orange>Empty" to the player's inventory
if {Invoke.%player%.Level} is "33":
add 1 diamond hoe named "<orange>Sunstrike" to the player's inventory
if {Invoke.%player%.Level} is "34":
add 1 diamond hoe named "<light green>Green Block" to the player's inventory
if {Invoke.%player%.Level} is "35":
add 1 diamond hoe named "<pink>EMP" to the player's inventory
if {Invoke.%player%.Level} is "36":
add 1 diamond hoe named "<cyan>Ice Ball" to the player's inventory
if {Invoke.%player%.Level} is "37":
add 1 diamond hoe named "<orange>Fire Ball" to the player's inventory
if {Invoke.%player%.Level} is "38":
add 1 diamond hoe named "<cyan>Ice Wall" to the player's inventory
if {Invoke.%player%.Level} is "39":
add 1 diamond hoe named "<orange>Chaos Meteor" to the player's inventory
if {Invoke.%player%.Level} is "40":
add 1 diamond hoe named "<cyan>Frozen Death" to the player's inventory
if {Invoke.%player%.Level} is "41":
add 1 diamond hoe named "<orange>Blind" to the player's inventory
if {Invoke.%player%.Level} is "42":
add 1 diamond hoe named "<black>Hypnotize" to the player's inventory
if {Invoke.%player%.Level} is "43":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "44":
add 1 diamond hoe named "<orange>Finger Of Death" to the player's inventory
if {Invoke.%player%.Level} is "45":
add 1 diamond hoe named "<Blue>Laguna" to the player's inventory
if {Invoke.%player%.Level} is "46":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "47":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "48":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "49":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "50":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "51":
add 1 diamond hoe named "<pink>ChronoSphere" to the player's inventory
if {Invoke.%player%.Level} is "52":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "53":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "54":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "55":
add 1 diamond hoe named "<yellow>Sun Shine Sword" to the player's inventory
if {Invoke.%player%.Level} is "56":
add 1 diamond hoe named "<red>Chaos Sword" to the player's inventory
if {Invoke.%player%.Level} is "57":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "58":
add 1 diamond hoe named "<cyan>Angel Give" to the player's inventory
if {Invoke.%player%.Level} is "59":
add 1 diamond hoe named "<red>Doom" to the player's inventory
if {Invoke.%player%.Level} is "60":
add 1 diamond hoe named "<cyan>Angel Take" to the player's inventory
if {Invoke.%player%.Level} is "61":
add 1 diamond hoe named "<light blue>NovemShield" to the player's inventory
if {Invoke.%player%.Level} is "62":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "63":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "64":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "65":
add 1 diamond hoe named "<orange>Great WAVE" to the player's inventory
if {Invoke.%player%.Level} is "66":
add 1 diamond hoe named "<purple>{Eclipse}" to the player's inventory
if {Invoke.%player%.Level} is "67":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "68":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "69":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "70":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "71":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "72":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "73":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "74":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "75":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "76":
add 1 diamond hoe named "<yellow>[Sun Shine]" to the player's inventory
if {Invoke.%player%.Level} is "77":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "78":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "79":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "80":
add 1 diamond hoe named "<light green> Arcana Novem's Shield" to the player's inventory
if {Invoke.%player%.Level} is "81":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "82":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "83":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "84":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "85":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "86":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "87":
add 1 diamond hoe named "<orange>" to the player's inventory
if {Invoke.%player%.Level} is "88":
add 1 diamond hoe named "<orange>[[[Ageis Of Immortal]]" to the player's inventory
if {Invoke.%player%.Level} is "89":
add 1 diamond hoe named "<red>[Chaos Caller]" to the player's inventory
if {Invoke.%player%.Level} is "90":
add 1 diamond hoe named "<red>[{!Pentagram!}]" to the player's inventory
if {Invoke.%player%.Level} is "99":
add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION!}]>>>>>" to the player's inventory
add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION BUILD!}]>>>>>" to the player's inventory
add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION CYCLE!}]>>>>>" to the player's inventory
add 1 diamond hoe named "<blue><<<<<[{!NOVEM TRANSFORMATION CYCLE STOP!}]>>>>>" to the player's inventory