[İstek] MMORPG Server Skript Kodu İstek

Celebrex

Goḓ of̖͎ ͉s̹̻k̟͍r̳̭̻̝̺̩i͚̞͉̦͇̲̖pt̻̞͔̩͖̺̜
En iyi cevaplar
0
Savaşçıda: 2 Defans (Pasif)
Büyücüde: 2 Can Yenilenmesi (Pasif)
Okçuda: %5 Saldırı Hızı (Pasif)
Cellatda: 1.5 veya 2 Saldırı Gücü (Pasif)


PHP:
command /sec <text>:
    trigger:
        if arg 1 is "savasci":
            if {class.%player%} is not set:
                set {class.%player%} to "savasci"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
      else if arg 1 is "buyucu":
            if {class.%player%} is not set:
                set {class.%player%} to "buyucu"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
      else if arg 1 is "okcu":
            if {class.%player%} is not set:
                set {class.%player%} to "okcu"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
      else if arg 1 is "cellat":
            if {class.%player%} is not set:
                set {class.%player%} to "cellat"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is not set:
         send "&cBir deger giriniz."

on damage:
    if {class.%victim%} is "savasci":
        if {class.%attacker%} is not "cellat":
            set {_dmg} to damage
            set damage to ({_dmg}-2)

every 5 seconds:
    loop all players:
        if {class.%loop-player%} is "buyucu":
            if health of loop-player is less than 10:
                heal loop-player by 2 hearts

on damage:
    if {class.%attacker%} is "okcu":
        chance of 20%:
            set {_dmg} to damage
            loop 3 times:
                damage victim by ({_dmg}/2) hearts
                wait 3 ticks

on damage:
    if {class.%attacker%} is "cellat":
        if {class.%victim%} is not "savasci":
            set {_dmg} to damage
            set damage to ({_dmg}+1.5)
dün yanlış yazmışım dogru hali bu

PHP:
command /sec <text>:
    trigger:
        if arg 1 is "savasci":
            if {class.%player%} is not set:
                set {class.%player%} to "savasci"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
         else if arg 1 is "buyucu":
                if {class.%player%} is not set:
                    set {class.%player%} to "buyucu"
                else:
                    stop trigger
                    send "&cZaten bir sınıfınız var."
         else if arg 1 is "okcu":
                if {class.%player%} is not set:
                    set {class.%player%} to "okcu"
                else:
                    stop trigger
                    send "&cZaten bir sınıfınız var."
         else if arg 1 is "cellat":
                if {class.%player%} is not set:
                    set {class.%player%} to "cellat"
                else:
                    stop trigger
                    send "&cZaten bir sınıfınız var."
        else if arg 1 is not set:
            send "&cBir deger giriniz."

on damage:
    if {class.%victim%} is "savasci":
        if {class.%attacker%} is not "cellat":
            set {_dmg} to damage
            set damage to ({_dmg}-2)

every 5 seconds:
    loop all players:
        if {class.%loop-player%} is "buyucu":
            if health of loop-player is less than 10:
                heal loop-player by 2 hearts

on damage:
    if {class.%attacker%} is "okcu":
        chance of 20%:
            set {_dmg} to damage
            loop 3 times:
                damage victim by ({_dmg}/2) hearts
                wait 3 ticks

on damage:
    if {class.%attacker%} is "cellat":
        if {class.%victim%} is not "savasci":
            set {_dmg} to damage
            set damage to ({_dmg}+1.5)
 
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