KnightCraftServere Gelmek İsteyenler KnightCraft.axitrbilisim.com:1139
şu an kapattımKnightCraftwow
dün yanlış yazmışım dogru hali buSavaşçıda: 2 Defans (Pasif)
Büyücüde: 2 Can Yenilenmesi (Pasif)
Okçuda: %5 Saldırı Hızı (Pasif)
Cellatda: 1.5 veya 2 Saldırı Gücü (Pasif)
PHP:command /sec <text>: trigger: if arg 1 is "savasci": if {class.%player%} is not set: set {class.%player%} to "savasci" else: stop trigger send "&cZaten bir sınıfınız var." else if arg 1 is "buyucu": if {class.%player%} is not set: set {class.%player%} to "buyucu" else: stop trigger send "&cZaten bir sınıfınız var." else if arg 1 is "okcu": if {class.%player%} is not set: set {class.%player%} to "okcu" else: stop trigger send "&cZaten bir sınıfınız var." else if arg 1 is "cellat": if {class.%player%} is not set: set {class.%player%} to "cellat" else: stop trigger send "&cZaten bir sınıfınız var." else if arg 1 is not set: send "&cBir deger giriniz." on damage: if {class.%victim%} is "savasci": if {class.%attacker%} is not "cellat": set {_dmg} to damage set damage to ({_dmg}-2) every 5 seconds: loop all players: if {class.%loop-player%} is "buyucu": if health of loop-player is less than 10: heal loop-player by 2 hearts on damage: if {class.%attacker%} is "okcu": chance of 20%: set {_dmg} to damage loop 3 times: damage victim by ({_dmg}/2) hearts wait 3 ticks on damage: if {class.%attacker%} is "cellat": if {class.%victim%} is not "savasci": set {_dmg} to damage set damage to ({_dmg}+1.5)
command /sec <text>:
trigger:
if arg 1 is "savasci":
if {class.%player%} is not set:
set {class.%player%} to "savasci"
else:
stop trigger
send "&cZaten bir sınıfınız var."
else if arg 1 is "buyucu":
if {class.%player%} is not set:
set {class.%player%} to "buyucu"
else:
stop trigger
send "&cZaten bir sınıfınız var."
else if arg 1 is "okcu":
if {class.%player%} is not set:
set {class.%player%} to "okcu"
else:
stop trigger
send "&cZaten bir sınıfınız var."
else if arg 1 is "cellat":
if {class.%player%} is not set:
set {class.%player%} to "cellat"
else:
stop trigger
send "&cZaten bir sınıfınız var."
else if arg 1 is not set:
send "&cBir deger giriniz."
on damage:
if {class.%victim%} is "savasci":
if {class.%attacker%} is not "cellat":
set {_dmg} to damage
set damage to ({_dmg}-2)
every 5 seconds:
loop all players:
if {class.%loop-player%} is "buyucu":
if health of loop-player is less than 10:
heal loop-player by 2 hearts
on damage:
if {class.%attacker%} is "okcu":
chance of 20%:
set {_dmg} to damage
loop 3 times:
damage victim by ({_dmg}/2) hearts
wait 3 ticks
on damage:
if {class.%attacker%} is "cellat":
if {class.%victim%} is not "savasci":
set {_dmg} to damage
set damage to ({_dmg}+1.5)