RigbGT
Ağaç Yumruklayıcı
- En iyi cevaplar
- 1
- Oyun Sürümü
- 1.12.2
Kod:
on death:
if attacker is a player:
if victim is a zombie:
set {_drops::*} to drops
set {_victimdeadloc} to victim's location
set {öldüren.%player%} to name of attacker
clear drops
drop 1 chest named "&6Sandık &e(%{öldüren.%player%}%)" at {_victimdeadloc}
on pickup of chest:
if player is sneaking:
if name of event-item is "&eSandık &6(%{öldüren.%player%}%)":
if {öldüren.%player%} = player:
if event-location is {_victimdeadloc}:
cancel event
clear event-entity
loop {_drops::*}:
send message "Sandık toplanıyor..." to player
add loop-value to player's inventory
delete {_drops::*}
stop
else:
cancel event
Son düzenleme: